Product portfolio en

Page 1

ANNY CHEN

product design



I have a positive attitude and I am a person that whatever I decided, I will sink in wholeheartedly. During college, I won the chance to go abroad for a year. As I went to Germany, I felt fully stressed. But I still embraced things positively, attending many international exhibitions and traveling around Europe. I came back, completing my graduation design and helped arranging Yodex Exhibition. After I graduated, I designed ads, packages etc. and helped manage the marketing projects. The year after, I help my boss establish a new company. I’m not a perfect person and don’t have a perfect life. But I learn from experiences and grow from process. That’s me and I will step further more in the future.

Guan-Ying Chen +886 932 457 985 anny50926@yahoo.com.tw


Building “Popotan� Build the brand with the comany and promote the design


Visual designer& marketing assistance in Fersonal

Help to establish Transformen Design ads, photography, purchasing and project managing

Owhite Studio

Tutor

Discuss with the clients of their needs and execute design concepts

English and 3D software

237 IN TRUNK PM&Art Design Design the scenes of the movies and TV programs


Exhibition Video

Expocase in Germany / It was a group project and the outcome, the cabinet of curiosities, was exhibited at EXPOCASE, which was part of an international trade fair for museums, conservation and heritage called EXPONATEC COLOGNE 2013. At the fair, the cabinet of curiosities were exhibited under the theme “Touch” and it was open for people to explore.


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“Touch comes before sight, before speech. It is the first language and the last, and it always tells the truth.” Margaret Atwood, The blind Assasin, 2000.

Can’t Touch This Interaction Design


Project members: Prof. Andreas Muxel,

Kathrin Polo,

Amelie Neumann,

Lia Schnor,

Andreas Mass,

Lilian Flor Rogge,

Aleksandra Marjanovik,

Michael Lieth,

Eloise Smith-Foster,

Miriam Exner,

Guan-Ying Chen,

Ole Torresen,

Jacob Samuel Kilian,

Trine Brink Frederiksen

Kai Berthold,

Simone Fahrenhorst,

Kalle HĂźbinger,


What is “Touch”? You can only touch by your hands? The answer is No. You can not only touch by your hands but your heart, mouth, etc. The general explanation of touch is you can use your five senses to touch the world. We “Touch” to “Learn”.


We tried to collect every ways of touch to remind people that all of us were learning from touching things. We want people to “touch�and know our project.


We put the things we found into many drawers we collected.



News from China

Sweets 2014 / The International Sweets & Biscuits Fair attracts countless trade visitors from all over the globe to the Cathedral City every year. Also, they invited Koln International school of Design nearly every year to exhibit students’works. The topic of this year is”Surprise”. Each of us had to come up with a “Surprising” Sweets.


02


Heaven or Hell Package Design



Some problems were discovered when ďŹ nishing the rough model. The strings inside mixed together and became a mess. The poster contained too much colors, which did not match with my product. The shape then turned into an icosahedron. Some surfaces were transparent which allowed people to see through it. The logo had a big H and two contrast colors, black and white. The poster was too normal. Other members gave me several ideas to make the childen sitting on the line between heaven and hell.


All the things changed from black and white into red and blue. And there was a base conbimed with an ad, a candy being pulling out.


Hans Roericht’s Deep Research

VC 101 / We had to study a german designer, and found out the characteristic of him/her. I cooperated with a German guy. We had a deep research about Hans Roericht and found a special detail from one of his work TC100.


03


Project members: Guan-Ying Chen, Tim Lohrs

VC 101 Product Design


Hans “Nick” Roericht, born in 1932, studied at the Academy of Design in Ulm (HfG) where he later became a lecturer. He also lectured at the University of Columbus, Ohio. In 1976 he founded his own studio, ProduktEntwicklung Roericht, directly adjacent to the HfG. From 1973 until he became an Emeritus Professor in 2001, he taught industrial design at the Hochschule für Künste in Berlin (University of Fine Arts).


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Object Void Object Void Object

Something comes out from the space?

We observed some specific details and clarified the reasons of these facts. We found there was always a crack between his containers. We decided to use the concept of “nothingness”between two objects. We then started thinking,”What will come out from the cracks?”



Ă˜87 17 30

340 15

165

unit : mm

In the end , we chose the light with many cracks. When you press down the top lid, the crack will appear and the light will come out. As you press harder, the cracks will become bigger and will be lighter.



Instruction Video of the App

Milani 50th anniverary / We collaborated with a Swiss company, Milani,to create an application for its 50th anniversary. Our idea was to make a game for people to easily understand Milani’s history, founders and even could send a birthday wish to the company.


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Project members:

Milani app UI Design

Guan-Ying Chen,

Ting-Ting Chou,

Max Schmidt,

Clara Henze,

Hanna Schumacher,


m

m start

Britta Francesco Pukall Milani

9:50 AM

9:50 AM

9:50 AM

start

Introduction ..... ...........

Download Game

Therese Naef User

Menü

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m

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Menü

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0

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0

m

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Couch and room in the style of the year „1990“

cought the right dot -> product inside

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9:50 AM

Productinformation

9:50 AM

9:50 AM

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go on

Product

Menü

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no Product behind this dot -> game goes on PAUSE

PAUSE

GO ON

GO ON

PAUSE

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WISHES

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WISHES QUIT

QUIT

WISHES QUIT

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The Wireframe of the App

9:50 AM

9:50 AM

9:50 AM

PAUSE GO ON

Write a Short Birthday wish, a wish for the future or see milanis visions for the future ....


First, you have to coose a character, male or female.

Then, you will start playing the game with the owners.

Now different coloured balls appear. You have to control the couch by tilting your phone to try to make your character catch them.

If he/she “catches” a ball with a hidden product inside, the scene will change immediately (if no product is hidden, nothing happens).


The couch will turning and the surrounding changes from the abstract space to a room in the style of a certain decade. The decade depends on the caught product, which will be held in your hands.

You can click on the product you are holding to receive information about it, including the producing time, who were in charge at that time, and some detailed photos.

During the game you always have the possibility to enter the menu for the following options: Pause, Go On, and Quit.

If you chooses „Quit“, new options will appear: - Send A Wish (here you can send birthday wishes to Milani and quit afterwards) - Yes, Quit! (you end the game finally)


Seeing the Time / The purpose of this project is to observe a place and try to find its own characteristic. The place I chose was Jiufen. It is really prosperous now and attracts many tourists. But why it becomes a well-known place could trace back to 1920s, when people discovered lots of copper and built many refineries. I went to one of the refineries, which now is ruins, to see its history.


05


Clock Product Design


13-Layer Remains (Remains of Copper Refinery)

All the old refineries are concrete-base buildings.(They are different from the modern town in Jiufen, because the town contains many wood buildings.) The buildings exist many hundreds years. Parts of the concrete drop off and the metal appears.


The metal parts in the ruins all get rusty and gradually pollute the soil, which changes into dierent levels of red. The color is according to the time that the soil is being polluted. As the soil gets polluted longer, the color becomes more red. If it is polluted for a short time or even doesn’t get polluted, it will be a healthy brown. The gradient represents the time.


Time

Long Hnad

Short Hnad


The series of Moment

Concept Video of Popotan

Popotan / Whenever seeing a dandelion at dierent ages of life, we would usually pick it up, blow the seeds away and watch them y to other places. As designers, we hope to design for emotions and aim to evoke resonance among users when they see our products. Therefore, we decided to choose moments of nature that will never fade in order to create aesthetically appealing lamps.


07


Lamp Product Design





Magazine

Radio interview

Media Activities


Exhibition in Taipei Tech o4-Nov-2016



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