Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Anson Ong
831555 Jun Han Foong + Studio Number 18
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WEEK 3 READING: TITLE OF READING
Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) According to Le Corbusier, pictorial spcae is an area that which cannot be entered or circulated through; it is irremediably space viewed from a distance and is therefore eternally resigned to frontality.
Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) The two properties that are attributable to Le Corbuiser’s painting is the constellation of objects wedge together in that insistent continuity of edges and the absence of black colour. Le Corbusier did so because without using black colour, he was able to show depth of the different objects. This was pitted against Gris who used black for a sense of three-dimensional space.
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MARIO’S WORLD
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1ST MARIO’S WORLD
Axonometric outline of back-world
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COMBINED MARIO’S WORLD
Axonometric outline of Mario world with base
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WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:
Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) Perspective space contains fixed dimension points while projections are infinite as lines are going parallel and they never meet.
Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric projection was originally used in a military context where it was used to accurately chart the three-dimensional trajectories of artillery projections. However, it was later used by artists as they were fascinated by the reversibility of the spatial field in axonometric, which seemed to render space more open accurately and extensively. Axonometric projection was also used as it was an ideal device to represent universal geometries and infinite space.
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ILLUSTRATED MARIO’S NEW WORLD
Childhood, the age span of a person from birth to adolescence. It is a time where children discover the wonders of life, experiencing and learning everything for the first time. Walking, speaking, way of thinking, morals and even personality are influenced by childhood. If childhood was thought of as a structure, it would be the base of a building, without it the building would fall. However, as people move on in life, they tend to forget about their base, childhood. This piece is dedicated to my childhood, a moving Japanese city. As my childhood was very heavily influenced by Japanese culture especially in terms of video games and cartoon, this city is dedicated to house all the different type of characters that influenced my childhood. A safe heaven that where problems does not exist. This city made me what I am today. It is my childhood, my base. 7
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APPENDIX
Set-squre, T-square, Rulers, Eraser, Pencil
Outline of top world and base
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