P O RT F O L I O A R E T I _ D A M VO P O U L O U
S E L E C T E D _ W O R K S 2
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POSTGRADUATE
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PROGRAMME
“ADVANCED DESIGN: INNOVATION AND TRANSDISCIPLINARITY IN ARCHITECTURAL DESIGN” DEPARTMENT OF ARCHITECTURE, ARISTOTLE UNIVERSITY OF THESSALONIKI
DIPLOMA THESIS // “FROM INFRASTRUCTURE TO INFOSTRUCTURE” DISSERTATION THESIS // “THE MATTER OF SUBJECT” TECHNE 03// “MODULATED SURFACES” PRAXIS 02// “ISTANBUL FIELDS REVISITED” TECHNE 02// “NODUM” PRAXIS 01 // “HYBRID ISLANDS”
DIPLOMA THESIS // “FROM INFRASTRUCTURE TO INFO-STRUCTURE” team: Damvopoulou Areti, Steliou Spyridoula
The aim of this diploma thesis is to explore the experience of the subject within the urban fabric, through their sensorium domain. Vision as the main perceptual sensorial state has led the other four to atrophy, especially regarding the perception of the built environment. The sound triggers provided in an urban environment are often underestimated in terms of their value for the construction of the overall experience, and the soundscape is more likely perceived as noise. The goal, through architectural design, is to enhance the overall physical experience as a state of perception of the urban environment of Thessaloniki, with a particular focus on the subject’s senses. The scale of the architectural project is expressed in the spectrum between urban interface and human interface, analyzed into three subscales: a. The virtual layer: is organized as an abstract mechanism of collection, organization and re-distribution of information in the form of a virtual cloud within the urban space. b. The spatial layer: an urban interface, an equipment that involves some of the existing urban infrastructure or any visual and audio information emitted within the city, both in its spatial and informative expression, linking them constantly with the cloud of information. c. The skin layer: a wearable device connected to the information mechanism allowing the interaction of cloud and user. The skin operates as the medium for exchange of bi-directional information between the city and the user, helping the latter to navigate himself through the urban space. The initial desire was to deconstruct the existing perception of the urban objects, as having inert capacities, into transparent thresholds setting up the conditions for the context to interact with the subjects. Those transparent thresholds are not only reflected onto the city scape but also onto the wearable device expressing the continuum of the medium and the perpetual connection of the subjects and objects.
[ mental mapping ]
[ Thessaloniki_Venizelou str. ] [ existing soundscape as input ]
[ medium proccess ]
[ scape mapping ]
[ prothesis diagramm ]
[ urban interface_typologies ]
[ urban interface_general view ]
[ urban interface_section_Venizelou str ]
[ urban interface_structural detail ]
[ human interface_protocolls ]
[ human interface_ layers ]
[ human interface_design proccess ]
[ human interface_final product ]
DISSERTATION THESIS // “THE MATTER OF SUBJECT” student:
Damvopoulou Areti
// ABSTRACT The aim of this dissertation thesis is to explore the concept of “subject”, the methods of its production through the philosophical reason, and to research how the field of architecture adopts this concept, having as its ultimate aim to investigate the way in which the idea of the subject contributes to the formation of the built environment, when it is being considered during the design process. Being triggered by the observation that the field of architecture often leans on philosophical discourse to support its work and taking for granted that the space of action of a subject affects its shaping, this thesis will make an attempt to explore how this affection is happening or may occur through architectural design process. Starting from the study of philosophical reason, different approaches will be described on the concept of subject, its emergence and its modes of action. How the concept of subject is displayed and interpreted? In which ways the subject interacts with its milieu? How its perception changes through time? Then, two different, but not conflicting, contemporary architectural case studies will be presented, in order to help examining how the field of architecture adopts and develops the concept of subject, in its theoretical and practical work, in a conscious way – or not: how an architect addresses the idea of the subject and its action. To sum up, the purpose of this thesis could be defined as the matter of the subject: the integration of the philosophical concept and the technologies of its production in the architectural design process. Also, the exploration of the ways in which this adoption gives feedback to the work of architecture and defines its role in contemporary society.
[ Diagram by Metahaven of the six layers of The Stack.
[ N Harou - Romain. Plan for a penitentiary, 1840. A prisoner, in his cell, kneeling at prayer before the central inspection tower, Cf. p.250, πηγή: Foucault, M.
(1995) Discipline and punish: The birth of the prison. 2nd edn. New York: Vintage Books. ]
πηγή: Bratton, B.H. (2015) The Stack: On Software and Sovereignty. Cambrige, Massachusetts: The MIT Press. ]
[ correlations between philosophical and architectural discourse ]
[ an architecture “des humeurs”, R&Sie(n), 2009-11, πηγή http://www.new-territories.com/blog/architecturedeshumeurs ]
[ the Umwelt of a person ] [ Stop City, DOGMA (P. V. Aurelli, M. Tattara), 2007, πηγή: http://www.dogma.name/slideshow.html ]
TECHNE 03 // “MODULATED SURFACES” tutor: Dimitris Gourdoukis team: Damvopoulou Areti, Steliou Spyridoula
The aim of this project is to explore ways in which the designer/architect could interact with digital machines: instead of ending up just to build what has already been designed, an alternative approach is proposed where design occurs through continuous experimentation with the capabilities of the machines and the properties of the material. The aspiration has been the wave equation, the way in which differentiations of the frequency and the amplitude of one or more sources could cause changes on the affected surface. Τhe process has been a continuous back and forth between experimenting with scripting and testing in a CNC milling machine. The final model, is a triptych of 3 different fabrication techniques : a base piece of milled wood, a middle 2-sided piece of molded cement and a top piece of laser-cut plexiglass.
[ physical model ]
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PRAXIS 02// “ISTANBUL FIELDS REVISITED� team: Damvopoulou Areti, Mittal Sarra, Sioni Zoi
The project has to do with Istanbul, a city which appears to have emerging development and is characterized as a megacity. The design focuses in the threshold between the Theodosian Walls and the Old City, an area that hosts the phenomenon of urban farming since 1500 AD. Urban farming provides a special quality in the area, although currently there is a conflict between the farmers and the goverment in this respect. Our intention is to revisit the site and to provide a different develpoment model that emerges opportunities. The design proposal describes a dynamic framework that serves and combines the needs of agriculture, residential development and touristic attraction of the area and has as a goal the financial development of the residents. The role of this project is to perform an attractive space for people to meet and a connective system providing a continuous and diverse landscape.
[ notional diagramm ]
[ area of intervention ]
[ uses on site ]
[ overlapping systems ]
[ general plan ]
[ examples of hybrid spaces ]
[ section A_A ]
TECHNE 02// “NODUM” tutor: Ioanna Symeonidou team: Damvopoulou Areti, Iliadi Ioanna, Mittal Sarra, Nousias Chrysostomos
The main aspiration of this project is focused on the development of a structure in which shape, form, assembly and static function coexist and interact all together as a whole. Specific emphasis was placed in the way in which such an integrity could be achieved with the use of panels, arranged in interlocking planar rectangular frames. The assembly was accomplished with 4 notches on each panel, through which it is attached to 4 other pieces. The challenge of the structural system was to be able to be successfully implemented on the elliptic volume of the pavillion and ensure, not only the accuracy of the curvature, but also its stability. Furthermore, one of the most crucial concerns was about the way in which, despite the repetition of the frames, differentiations and varying qualities can be achieved, regarding light and shadow effects of visual contact alterations. The late was accomplished via a differentiation in the pales’ size, from bottom to top, which contributes, also, to the overall statics of the pavillion, as the structure gets heavier in the lowest parts touching the ground and lighter on the highest and overhanging parts.
[ section A_A ]
[ side view ]
[ general plan ]
[ knot ]
[ conjunction ]
[ physical model_1:10 ]
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PRAXIS 01 // “HYBRID ISLANDS” team: Damvopoulou Areti, Savvoulidou Eirini
Regardless of the present geopolitical situation which attributes to the Evros river the divisor role, the project faces it as the most significant factor that regulates and concludes the ecology of the territory. The intention is to generate a hybrid landscape that includes the natural as well as the artificial. The artificial landscape consists of human made islands that enhance and support the river’s ecosystem by hosting different species of aquatic plants that have multiple benefits such as mechanical and chemical filtration of the water, provision of nutrition and shelter for the fish and birds. The formation of the islands is realized by artificial obstacles that retain soil and material the river carries in it. The emerging landscape has the capacity of being transformed in space and time by the river’s dynamic course through the system of obstacles, resulting in a transitory architecture and way of inhabitation. Each obstacle is made of biodegradable material that decomposes eventually. It is penetrated and consists of a floating deck from which sprout up and downwards strings that act both as anchors and filter. [ area of intervention ] [ physical experiments ]
[ periods of time ]
[ the machine ]
[ digital experiments ]
[ general plan ]
[ evolution proccess ]
[ section ]