E
IBL
FLEXIBLE
MODELING Student ID 3633669 Dr. Mehrnoush Latif - 2018S
LE X
Jorge Mario CastilloVelasquez
https://wallup.net/preview/?wallpaper=abstract-3d-pattern-square
CONTENT BIOGRAPHY
4-5
CHAPTER 1 PATTERN 2D 6-11 Command Chart Workflow Diagram Design Pattern 2D Reflection 12-13 CHAPTER 2 PATTERN 3D 14-19 Command Chart Workflow Diagram Design Pattern 3D Reflection 20-21 22-33 CHAPTER 3 FLEXIBLE 2D PATTERN Command Chart Workflow Diagram Design Pattern 3D Reflection 34-35 CHAPTER 4 COMPLEX PATTERNS 36-47 Command Chart Workflow Diagram Design Pattern 3D Reflection 48-49 50-57 CHAPTER 5 DIGITAL FABRICATION Concept First Exploration Second Exploration Reflection 58-59 60-79 CHAPTER 6 REVERSE ENGINEERING Precedent 1 Precedent 2 Matrix of Variation Reflection 80-81
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Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
CHAPTER 7 WEEKLY CHALLENGES 82-93 Images Sampling Kangaroo and Physics Weaver Bird & Paneling Tools Anemone and Exosqueleton CHAPTER 8 INTERACTIVE PATHWAY I 94-103 FIRST DESIGN CYCLE Client and Cite Map Concept Exploration Concept Exploration CHAPTER 9 INTERACTIVE PATHWAY II 104-127 SECOND DESIGN CYCLE Client and Cite Map Concept Exploration Concept Exploration CHAPTER 10 INTERACTIVE PATHWAY III 128-139 THIRD DESIGN CYCLE Digital Fabrication Model 1 Digital Fabrication Model 2 Digital Fabrication Model 3 140-141 BIBLIOGRAPHY
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
3
Arch. Jorge Mario Castillo Velásquez C.E. Studies & Experience
I had taken the decision to return to the academy because, during my work experience, I realised I want to contribute more to the production of creative ideas that solve social issues regarding design and architectural matters. Moreover, I want to break architectural paradigms, think about the future, and create new ways to understand, design and create Architecture. Currently, the world needs Architects that have great ability to adapt to new challenges; that are able to solve complex problems in an optimal way, with high quality and eco-efficient standards; that are able to work in multidisciplinary teams; and, that are at the forefront of building processes and new trends in material, process of design and aesthetics. This is part of my dream and it strengthens the decision to study this master.
2006 Courses and training in Hidraulic Pipes PAVCO 2001-2007 CIVIL ENGINNER Pontificia Universidad Javeriana
ntrolle Co r
2001-2002 DG Group Architect
10%
2002-2005 Attica Design Junior Designer 2005-2014 Attica Design Freelance 2006-2007. Linea Attica Architect P.E.
ig s e
n
20% 70%
D
- Colombia, with professional studies in Architecture (1996-2001) and Civil Engineering (2001-2007) from the University Pontificia Universidad Javeriana in Bogotá Colombia. Although, I studied both careers, I consider myself an Architect from the bottom of my hearth. Civil Engineering has been a perfect complement because it gives me the possibility to apply my knowledge to the technical and structural development of a project, and it established the foundations to develop ideas not only functional and harmonic, but also logical and feasible.
Experience
n
I am Jorge Mario Castillo Velásquez, born in Bogota
2002 Diploma in Aesthetics “Livability Studies”
Professional Performance
Construc
1998 Escandinavian Architecture 1996-2001 ARCHITECT Pontificia Universidad Javeriana
tio
BIOGRAPHY
Types of Projects Contest Facade Design Structural Design Architecture Brand Manuals Visualization and Rendering Controller Construction and Monitoring Ephemeral Architecture in Big Areas Ephemeral Architecture Corporate Spaces Design Working Spaces Design Amusement Spaces Design Commercial Spaces Design Furniture Design House Design Urban Design
Performance by Skill Contest
Urban Design House Design
Facade Design
Corporate Spaces Design
Structural Design
Working Spaces Design
Architecture Brand Manuals
2008-2009. I.E. Ingenieria Estructural Controller 2008-2016 Quadrante Design Leader. 2009-2017. Play Park Architect
Amusement Spaces Design
Visualization ana Rendering
Commercial Spaces Design
Controller
Furniture Design Ephemeral Architecture Ephemeral Architecture Big Areas
Construction and Monitoring
2016. Europark Architect 2017. Arch-Freelance
Nowadays the architecture is merged with the computational and digital world and Flexible Modelling is the perfect beginning to start that new journey because it will give me all the necessary tools to afford any possible complex problem. In addition, this subject will help me to think in different way to analyse any issue using the new technologies and applies new way to conceptualize and desgin the Architecture.
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Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
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CHAPTER 1 PATTERN 2D
“We are what we
repeatedly
do. Excellence then, is not an act, but a habit.” Aristotle
PATTERN 2D RHINO 2D arrangements
1 Work Flow Diagram
Command Chart 1 1-Polygon = Triangle 2-Divide = 3 Parts 3-Curve = 3 Different 4-Rotate 5-Hatch = 3 Options 6-Group Work Flow Diagram
2
6Pattern Made with Hexagons changing the pattern
8
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
3
4
7Pattern Made with Hexagons changing the pattern
5
8Pattern Made with Hexagons changing the pattern
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PATTERN 2D RHINO 2D arrangements
9 Pattern Made with Triangles
10 Pattern Made with Triangles
11 Pattern Made with Triangles
12 Pattern Made with Triangles
13 Pattern Made with Triangles
14 Pattern Made with Triangles
15 Pattern Made with Triangles
16 Pattern Made with Triangles
17 Pattern Made with Triangles
18 Pattern Made with Triangles
19 Pattern Made with Triangles
20 Pattern Made with Triangles
copy
Scale
Scale and Copy
Rotation and Scale
Command Chart 15 1-Selection = Triangle 2-Rotate = until middle point triangle side. 3-Scale = Proporcion 1.1 4-Rotate = Again until middle point triangle side. 5-Scale = Proporcion 1.1 6-Repeat steps 4 and 5 ten times
Rotation and Scale
Rotation, Scale and Mirror
10
Rotation
Rotation
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
Rotation and Scale
Copy
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
Rotation, Scale and Mirror
Copy
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CHAPTER 1 REFLECTION
Pattern more that a tool to work in something is a way to think about proccess, it is the way to think further, to think logical and algoritmically about the solution of any issue. Patterns are an important element to be used in Architecture. That geometry can be used in small elements as simples tiles and wall decorations or even in more complex structure like facade or urban surfaces. This Concept allows the Designers to create complex geometricl relation starting from a basic or simple model. The Application of this Knowlegde is vital to improve the creativity and extend the posibilities to create new shapes that answer compex relation between the user and the object.
Application pattern in wall
Application pattern in Design Buildings
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Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
Application pattern in Design Buildings
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CHAPTER 2 PATTERN 3D
“Our opportunity, as designers, is to learn how to handle the
complexity,
rather than shy away from it, and to realize that the big art of design is to make complicated things simple.�
Tim Parsey
PATTERN 3D RHINO Algorithmic Design
1 Element Made with Compond
2 Element Made with Compond
by Loft
4 Element Made with Compond by Loft
5 Element Made with Compond
by Loft and MIrror
16
6 Element Made with Compond
by Loft
8 Element Made with Compond Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
3
by Loft And Extend to point
by Loft and Rotation
9 Element Made with Compond by Loft and MIrror
7
10 Element Made with Compond by Loft and MIrror
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PATTERN 3D RHINO Algorithmic Design
11 Element Made with Compond
12 Element Made with Compond
13 Element Made with Compond
14 Element Made with Compond
15 Element Made with Compond
16 Element Made with Compond
by Loft and MIrror
by Loft
by Loft and copy
Command Chart 16 1-Selection = Triangle 2-Rotate = until middle point triangle side. 3-Scale = Proporcion 1.1 4-Rotate = Again until middle point triangle side. 5-Scale = Proporcion 1.1 6-Repeat steps 4 and 5 ten times
by Loft and copy
17 Element Made with Compond by Loft and rotation
18
18 Element Made with Compond by Loft and rotation
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
by Loft and copy
19 Element Made with Compond by Loft and rotation
by Loft and copy
20 Element Made with Compond
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
by Loft and rotation
19
CHAPTER 2 REFELECTION
The real life is a tridimentinal world for that reason undestand the Geomety in 3D is one of our main rol as an Architects and Designers. The Pattern in 3D has given us the opportunity to explore new worlds with different shapes and improve our creativity breaking the paradigms of “normal”. This Knowledge is practical and highly applicable to every singel act and process of design particulary in Architecture. For example application in Facades, design of roof or even creating Structure can work with both uses, support and skin.
Application Jewelry “Ring”
Application Design Roof and Building
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Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
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CHAPTER 3
FLEXIBLE 2D PATTERN
“Our opportunity, as designers, is to learn how to handle the
complexity,
rather than shy away from it, and to realize that the big art of design is to make complicated things simple.�
Tim Parsey
FLEXIBLE 2D PATTERN GRASSHOPPER Parametric Design
WORK FLOW design Basic Shape
1 WORK FLOW design Basic Shape
1 Pattern Made Linear Array in a Polar array 6 times
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2 Pattern Made Linear Array in a Polar array 6 times
3 Pattern Made Linear Array in a Polar array 6 times
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FLEXIBLE 2D PATTERN GRASSHOPPER Parametric Design
4 Pattern Made Linear Array in a
5 Pattern Made Linear Array in a
Polar array 10 times
7 Pattern Made Linear Array in a
Polar array 12 times
Polar array 12 times
8 Pattern Made Linear Array in a
9 Pattern Made Linear Array in a
10 Pattern Made Linear Array in a
11 Pattern Made Linear Array in a
12 Pattern Made Linear Array in a
13 Pattern Made Linear Array in a
14 Pattern Made Linear Array in a
15 Pattern Made Linear Array in a
Polar array 12 times
Polar array 4 times
26
Polar array 12 times
6 Pattern Made Linear Array in a
Polar array 10 times and Bend
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
Polar array 4 times and Bend
Polar array 6 times and Bend using Polar Array
Polar array 4 times and Bend using Polar Array
Polar array 8 times and Bend using Polar Array
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
Polar array 4 times and Bend using Polar Array
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FLEXIBLE 2D PATTERN GRASSHOPPER Parametric Design
16 Pattern Made Linear Array in a Polar array 6 times
in a Polar array 6 times and Tapped
18 Pattern Made Linear Array in a Polar array 6 times and Bend
19 Pattern Made Linear Array in a
20 Pattern Made Linear Array in a
21 Pattern Made Linear Array in a
22 Pattern Made Linear Array in a
23 Pattern Made Linear Array in a
24 Pattern Made Linear Array in a
25 Pattern Made Linear Array in a
26 Pattern Made Linear Array in a
Polar array 6 times and Bend
Polar array 5 times
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17 Pattern Made Linear Array
Polar array 6 times and Bend
Polar array 5 times adn Bend
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
Polar array 6 times and Bend
Polar array 5 times adn Bend
Polar array 6 times and Bend
Polar array 5 times adn Bend
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FLEXIBLE 2D PATTERN GRASSHOPPER Parametric Design
27 Pattern Made Linear Array in a
28 Pattern Made Linear Array in a
29 Pattern Made Linear Array in
30 Pattern Made Polar Array and
31 Pattern Made Linear Array
32 Pattern Made Polar Array and
33 Pattern Made Polar Array 90
34 Pattern Made Polar Array 90
35 Pattern Made Polar Array 360
Polar array 8 times and Polar Array
Scale
degres
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Polar array 12 times and Polar Array
degres
a Polar array 12 times, Bend and Polar Array
Scale
degres
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FLEXIBLE 2D PATTERN GRASSHOPPER Parametric Design
37 Pattern Made Polar Array and Bend
39 Pattern Made Linear array Tapped and Bend
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38 Pattern Made Polar Array
40 Pattern Made LInear Array
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CHAPTER 3 REFLECTION
34
Grasshopper is a powerful software to apply parametric design in the project that need this kind of complexity. The creation of patter is more easy using parameter that with a simply click it is possible to change any pattern using different shapes, order, rotation and all the tools that Rhino have. The most interesting of grasshopper is that software is connected with the Rhino interface allowing a graphic environment easily to understand for any designer. This creation of pattern can be used in the Fashion industry. For example in the creation of pieces of dress or even in some costumes.
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
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CHAPTER 4 COMPLEX PATTERN
COMPLEX PATTERN GRASSHOPPER Pattern Generation
1 Pattern Made with Image
2 Pattern Made with
3 Pattern Made with
4 Pattern Made with
Sampler
Image Sampler
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Image Sampler
Image Sampler
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COMPLEX PATTERN GRASSHOPPER Pattern Generation
5 Pattern Made with Point
6 Pattern Made with Point
Atractor
8 Pattern Made with Point Atractor
12 Pattern Made with Line Atractor
40
7 Pattern Made with Point
Atractor
9 Pattern Made with Point Atractor
13 Pattern Made with Line Atractor
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
Atractor
10 Pattern Made with Point
11 Pattern Made with Point
14 Pattern Made with Line
15 Pattern Made with Line
Atractor
Atractor and Polar Array
Atractor
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Atractor
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COMPLEX PATTERN GRASSHOPPER Pattern Generationv
16 Pattern Made with Filtering
18 Pattern Made with Filtering and
42
and Bend
19 Pattern Made with Filtering and
Tapper
21 Pattern Made with Filtering
17 Pattern Made with Filtering
Tapper and Polar Array
22 Pattern Made with Filtering
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
20 Pattern Made with Filtering and Bend and Polar Array
23 Pattern Made with Filtering and Bend
24 Pattern Made with Filtering and Tapper
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COMPLEX PATTERN GRASSHOPPER Pattern Generation
25 Pattern Made with Line
26 Pattern Made with Line
Atractor
28 Pattern Made with Line Atractor
Atractor and Bend
Atractor and Tapper
29 Pattern Made with Line Atractor and Tapper
30 Pattern Made with Line Atractor and Bend
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27 Pattern Made with Line
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
31 Pattern Made with Line
Atractor and Tapper and Polar Array
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COMPLEX PATTERN GRASSHOPPER Pattern Generation
32 Pattern Made with Line
33 Pattern Made with Line
34 Pattern Made with Line
35 Pattern Made with Line
36 Pattern Made with Line
37 Pattern Made with Line
38 Pattern Made with Line
39 Pattern Made with Line
40 Pattern Made with Line
Atractor
Atractor
Atractor
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Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
Atractor and Tapper
Atractor and Tapper
Atractor
Atractor and Bend
Atractor and Bend
Atractor
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CHAPTER 4 REFLECTION
The creation of pattern are a fundamental part of the architecture and nowadays that technique is used in a different ways, for example in a double skin in building allowing the manage of temperature and becoming the building in eco-efficient. Another application in related with technical issues, for example in the sound proof wall the designer can develop a new pattern that give solution at both, technical and aesthetic. The use of this complex pattern open the opportunity to discover new ways to solve the problems giving and extra harmonic and aesthetic value to any design.
Application of one pattern as a SoundProff Wall
Application of One Pattern in the cieling of one coliseum, that pattern allow the selfsupport of the Structure
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Detail of the Surface of the Ceiling
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CHAPTER 5
DIGITAL FABRICATION
CHAPTER 5
DIGITAL FABRICATION DESIGEN RESPONSIVE SKIN Concept Water. Inspiration Base on a Molecula of Water taking in consideration the angle 104.45 and the shape.
1 WORK FLOW
GRASSHOPPER
2 Basic module Extracted for a water Molecula.
6 Pattern Structure Open
3 Analys how the skin can work with that Structure
7 Pattern Structure half open
4 Creation of Basic Structure in order to make a big surface
5 Basic Structure Open
8 Pattern Structure close
9 Example of Skin in a wall.
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Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
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CHAPTER 5
DIGITAL FABRICATION LASER CUT First Exploration
1
4
1 Sheed of Material MDF 3mm in the laser machine
2 Different shapes ensamble with the basic module.
2 3 Complex shape made it with
the basic module Example of Shelter
4 Exploration using Origami as a flexible skin and Mdf as a Structure
5 Comnplex shape made
with basic Mdf module and Origami Paper.
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3
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CHAPTER 5
DIGITAL FABRICATION LASER CUT Second Exploration
1
1 Prototype General idea of the wall
2 Sheed of Material MDF 3mm in the laser machine
3 Manage of the independet
element in order to build the shape - Riguid System
2
3
4 Prototype of a flexible
modulen with special joint.
5 Ensamble of flexible Joint
6 Proposal of element with
the interactive and dinamica surface.
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4
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5
6
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CHAPTER 5 REFLECTION
Nowadays the Technology is growing faster allowing the designers to create and amazing model regardless of any issue related with the fabrication. The knowledge of this technology open a wide range of option in the creative way and give the possibility to have and fast prototype to understand the design. The digital fabrication gives the possibility to connect all the digital world and ideas worked by any architect and designer to the real y material word. The importance of that technology is know what it is possible and what not, but also in that field there are a wide range of option that still have not been worked and developed. In this chapter, we discover how starting from a basic design in Grasshopper it is possible to go further and play with the technique and material in an easy and faster way to find the best solution related with our design.
1
1 Sustracting Thecnology -
Laser Cut MDF 3mm Model Mechanism move water
2 Test of bending MDF in 2
Dimention made to explore the water surface
3 Prototype of the wall model for the final project
2
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3
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CHAPTER 6
REVERSE ENGENEERING
REVERSE ENGENEERING PRECEDENT NO 1 Opening Chronometry
1
1 Opening Chronometry
2 Detail of the surface
3 Constructive process. 2
3 Information extracted for the web page http://hg-architecture.com/openingchronometry/
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Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
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REVERSE ENGENEERING PRECEDENT NO 1 Opening Chronometry
1
1 Construction Procces
2 General View
3 Construction Process Interior Support.
2
3 Information extracted for the web page http://hg-architecture.com/openingchronometry/
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Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
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REVERSE ENGENEERING PRECEDENT NO 1 Opening Chronometry
1
1 Process of Design
2 Detail one of the modules
3 Unroll of the surface showing all the elements.
2
3 Information extracted for the web page http://hg-architecture.com/openingchronometry/
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Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
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REVERSE ENGENEERING PRECEDENT NO 2 Ddoarimang Project Base on Ddoari which is a Traditional Handicraft in Korea made out of Rice straws. Using that Concept the Ddoarinmang project looked design a shelter Through cutting-edge computational technology providing novel experience and relations between the traditional tools and the digitalcraft.
1
1 Render General View
2 Render Detail of one of the elements
3 General Model in Render 2
3 Information extracted for the web page http://hg-architecture.com/ddoarimang/
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Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
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REVERSE ENGENEERING PRECEDENT NO 2 Ddoarimang
1
1 Render of the Internal View 2 2 Detail of the 3D Printing model
3 Detail of the 3D Printing Model
4 3D Printer Model. 3
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4 Information extracted for the web page http://hg-architecture.com/ddoarimang/
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REVERSE ENGENEERING PRECEDENT NO 2 Ddoarimang Grasshopper - Workflow
3 Slection Circles from Line using Closets point to the line
8 Command Circles Diferent Z
4 Command Ramdom Reduce
9 Command Rotation YZ -25
5 Command Merge Circles
from Ramdom Reduce and Selection from line
1 Triangular Grid
2 Midlle Point Triangles sides
6 Command Set Diference and
7 Commands Boundary
Circles with command inCircle
Scale for middle point
Surface, Merge, Extrude
10 Command Catenary from End point of circles
14 Command Surphase Morph
Usinng Pattern with Bounding Box and Surface Using Deconstruct Domain
11 Command Sweep 2 Using the two Circles and Catenary
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12 Command Sweep 1 Using A circle Radius 0.15
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13Command Merge Surface and Two Borders
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REVERSE ENGENEERING PRECEDENT NO 2 Ddoarimang
1Original Object
3 Random Modification
2 Random Modification
5 Pattern Modification Atraction to point related with escale
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4 Grid Modification
Holes from 125 to 0
Holes from 125 to 324
6 Pattern Modification
From Circles to Hexagons
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
Grid X from 36 to 16 Grid Y from 9 to 4
7 Pattern Modification Voronoi
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REVERSE ENGENEERING PRECEDENT NO 2 Ddoarimang
8 Path Modification
Concatenarian from 11.250 to 20.000
Superior Circle XZ from o to -45
Atractor point by Distance Extrude Factor 0.5
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Superior Circle from 8 to 2 Inferior Circle from 2 to 8
Superior Circle radius from 8 to 2
11 Rotation Modification
13 Extrude Modification
10 Radius Modification
9 Radius Modification
14 Extrude Modification
Distance from surface to circular pattern in the floor ans Scale
Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
12 Rotation Modification Superior Circle YZ from o to -45 Inferior Circle YZ from -25 to -45
15 Shape Modification
Move Superio Circle from 5 to 10 Twist rotatio 270 base circle
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REVERSE ENGENEERING PRECEDENT NO 2 Ddoarimang
16 Shape Modification and Grid
From Circle to Star Grid X from 36 to 72 and Y from 9 to 27
17 Shape Modification and Pattern
Move Superio Circle from 5 to 10 Twist rotatio 270 base circle
20Shape Modification
From Circle to Star
18Shape Modification and Pattern From Circle
19 Shape Modification and Pattern From Circle
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21 Shape Modification and Pattern From Circle
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CHAPTER 6 REFLECTION
The reverse engineering is an useful tool to understand the process of design of any element made by another designer, that process help to realize what was the order that the designer fallow in order to finish with this element. With that process, we can change any parameter to find another solution, find new shapes with different application or even find another solution for the same issue solved by the Designer. In this part, we discover how to reply to logical process in Grasshopper an try with the same language or the same shape to find new designs which could or not solve the main problem. This matrix of variation for example we found new application for the same design, smaller like a vessel or even bigger as a building.
Proposal Design Vessel.
Proposal of New Biulding with a Canopy with the same aestetic language
Proposal of New Biulding with a Canopy with the same aestetic language
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Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
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CHAPTER 7
WEEKLY CHALLENGES
Weekly Challenges GRASSHOPPER Polyhedro 1Grasshopper Script PolyHedro
2 Grasshopper Script Polyhedro + Vononoi
3 Polyhedro
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4 Polyhedro + Voronoi
5 Polyhedro + Voronoi Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
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Weekly Challenges GRASSHOPPER Image Sampler 1 Grasshopper Script
2 Image Used int he Mapping
3 First Iteration on a flat surface
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4 Second Iteration on a Curve Surface
5 Trird Iteration Mapping nd Extruding Z values
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Weekly Challenges GRASSHOPPER Kangaroo Physics 1 Grasshopper Script
3 Factor of Rest Length 0.0
6 Factor of Rest Length 1.0
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4 Factor of Rest Length 0.3
7 Factor of Rest Length 1.5
5 Factor of Rest Length 0.6
8 Factor of Rest Length 2.0
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Weekly Challenges GRASSHOPPER Paneling Tools
1 Grasshopper Script
3 Surface
6 Cillinders IN the Middle
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4 Mesh Structure
5 Joint Spheres
7 Cones in the Joints
8 Merge All the Pieces
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Weekly Challenges GRASSHOPPER Weaver Bird
1 GA-01
2 GA-02
3 GA-03
4 GA-04
5 GA-05
6 GA-06
7 GA-07
8 GA-08
9 GA-09
Triangular Patter 8x8
Hexagonal Patter 8x8
Triangular Patter 30x30
Triangular Patter 15x15
Hexagonal Patter 15x15
Hexagonal Patter 30x30
• Work Made by The Studio Smart Skin in the Proyect Intermodal Pathway, Using Suerface and applying Voronoi and them refining the Mesh in Wever Bird, In addtion was use Mesh Thicnesh to 3D printer.
Circular Pattern 6x8
Triangular Rounder 6x8
pattern 6x8
10 GA-10
Voronoi Pattern 4x4
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11 GA-11
Voronoi Pattern 6x8
Triangular Rounder 15x15
pattern 15x15
12 GA-12
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Voronoi Pattern 15x15
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CHAPTER 8
INTERACTIVE PATHWAY I
Brief
INTERACTIVE PATHWAY I FIRST DESIGN CYCLE Mind Maps
• • • •
Interactive Pathway Surface of the design is aim to be kinetic It must be able to response and when people walk in The movement of the kinetic must be human friendly : walls/ceiling • For example: mimicking the behaviour and movement of water : Kinetic Movement • Storyline will go hand in hand with the path • Scale will be 1 : 4 : : 240 cm : 60 cm
Group Member: Jack \\ Khushboo \\ Jorge \\ Tria
Mind Map Brainstorm - Ideas related with the project
Mind Map Process - How the problem will be aproached
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INTERACTIVE PATHWAY I FIRST DESIGN CYCLE Client and Site Map
Our Client is RMIT University and the idea of our proposal is encourage the Student and the People who work in the university about the use and wastage of this resource. This installation will be located in the exterior of Building 10 on Bowen Street because we want that have access for more people and the place was selected in order to have control of the element and also have a big area surrounded which will offer a better interaction with the visitor. In addition, the area have a Structure that protect the path for strong weather condition and allow the use of diverse materials in the production on this path.
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2
4
1 Location General Plan
2 Canopi Structure From sitting area
3 Canopi Structure Interior View 4 Canopi Structure Entrance View 5 Canopi Structure General 3D 3
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In order to start the exploration of the Interactive path the design start with the idea of a Zig-Zag path that give the user one stage of control hidden the other behind the interactive wall. In addition, it is important to clarify that the path only have one entrance and one exit making that all the user have to walk throw all the path making a comparison with a river. The Project can be divided in 4 main parts, which are, Pattern of the interactive wall, the Mechanism that move this pattern connected by a story line that explain the importance of the water and finish with a waterfall bringing the element to the visitor’s contact.
INTERACTIVE PATHWAY I FIRST DESIGN CYCLE Concept Exploration PATTERN Circular Waves Capture the oscilation
INTERACTIVE Movement Using Mechanism Capture the move of water interact with the people
Plan First Idea of the Design and the shape
STORY LINE St-1 Water as a Resource. St-2 Process to Collect Water. St-3 Wastage Facts. St-4 Consequences Facts. St-5 Importance of Water.
EXIT Waterfall Interact with real water System to collect and reuse the water
Isometric First Idea of the Design and the shape
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INTERACTIVE PATHWAY I
1
FIRST DESIGN CYCLE Concept Exploration
2
1 Top View Interactive Path 3 2 Isometric View INneractive Path 3 Interaction Interactive path with the existing Canopy
4 Interaction Interactive path with the existing Canopy
5 Internal View of the Path
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CHAPTER 9
INTERACTIVE PATHWAY II
INTERACTIVE PATHWAY II
PROCESS DESIGN CYCLE
SECOND DESIGN CYCLE Process Design
• • • • •
Interactive Pathway The pathway will respond when people walk in Surface of the design is meant to be kinetic; movement must be human friendly It will mimic the behaviour and movement of water and move accordingly A storyline will go hand in hand with the path making a linear experience
INPUT
Awareness about Water Context People Movement
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PROCESS
Form Mechanism Material Digital Fabrication
OUTPUT
Responsive Kinetic Structure
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Main Components
INTERACTIVE PATHWAY II SECOND DESIGN CYCLE Main Components
Analysis Parameters Path Design 1 Distance 2 Frame Shape 3 Sinuosity
Structure Design 1 Material 2 Strength 3 Number of Frames
Mechanisim 1 Stretch 2 Opacity 3 Printability
Skin 1 Space 2 Motors 3 Movement
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INTERACTIVE PATHWAY II SECOND DESIGN CYCLE Path Design / Matrix of variations
1Grasshopper Script
1 IP-01 Path No 1
16IP-16 Path No 4
Number of frame 13 Rotation 16* Frame shape Square
Number of frame 13 Rotation 16* Frame shape Square
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INTERACTIVE PATHWAY II SECOND DESIGN CYCLE Path Design / Matrix of variations
1 IP-01 Path No 1 Number of frame 13 Rotation 16* Frame shape Square
4 IP-04 Path No 2 Number of frame 100 Rotation 10* Frame shape Square
8 IP-08 Path No 2 Number of frame 50 Rotation 10* Frame shape Square - Scale Atractor
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5 IP-05 Path No 2 Number of frame 100 Rotation 10* Frame shape Square ( No Frame)
9 IP-09 Path No 2 Number of frame 100 Rotation 6* Frame shape Square - Scale Atractor
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2 IP-02 Path No 2 Number of frame 36 Rotation 10* Frame shape Square
6 IP-06 Path No 2 Number of frame 100 Rotation 10* Frame shape Pentagon
10 IP-10 Path No 2 Number of frame 100 Rotation 10* Frame shape Square - Scale Atractor
3 IP-03 Path No 12 Number of frame 100 Rotation 3.6* Frame shape Square
7 IP-07 Path No 2 Number of frame 50 Rotation 10* Frame shape Pentagon
11 IP-11 Path No 2
Number of frame 100 Rotation 36* Frame shape Square - Scale Atractor
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INTERACTIVE PATHWAY II SECOND DESIGN CYCLE Concept Exploration
12 IP-12 Path No 3
13 IP-13 Path No 3
Number of frame 36 Rotation 10* Frame shape Pentagon - Scale Atractor
Number of frame 36 Rotation 10* Frame shape Pentagon - Scale Atractor
14 IP-14 Path No 3 Number of frame 100 Rotation 10* Frame shape Pentagon - Scale Atractor
15IP-15 Path No 4 Number of frame 13 Rotation 16* Frame shape Square - Scale Atractor
16IP-16 Path No 4 Number of frame 13 Rotation 16* Frame shape Square
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16IP-16 Path No 4 Number of frame 13 Rotation 16* Frame shape Square Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
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INTERACTIVE PATHWAY II SECOND DESIGN CYCLE Structure Analysis
This Simulation Was made using the Plug in Scan and Solve by Jack in order to understand what is the Structure’s behaviour and what material is the most likely to use in it. As a result of this analysis in recommended to use Aluminium because it is light but at the same time it is strong enought for this purpose.
Weakest Area of Structure
Stronger Area of Structure
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INTERACTIVE PATHWAY II
Compositi on
SECOND DESIGN CYCLE Skin Exploration
Fabric Type
Nylon Spandex
Nylon Silk
Nylon Cotton
Stretch %
50%
130%
170%
Opacity %
Printability
10%
Yes (catalytic plastisol ink)
90%
Yes (catalytic plastisol ink) Yes (catalytic plastisol ink)
40%
This Simlation Was made in Kangaroo Physics by Khrushboo in order to simulate the skin movement as a water wave and undestand how could be the movement of the Pathway skin and how can interact with the users.
This Simlation Was made in Kangaroo Physics by Tria in order to simulate the skin movement as a pulled WWwater wave and undestand how could be the movement of the Pathway skin and how can interact with the users.
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Inspiration Model
INTERACTIVE PATHWAY II SECOND DESIGN CYCLE Mechanisim Design 1 The Mechanism was design in order to understant the behaviour of the skin in contact with the rings, it was the best option to mimic the water movement with the issue of space that the project had. for this prototype the group manage, Solid Works, Laser Cut and Rhino to make the model, in addition the motor and the electrical connections.
2 1 Inspiration Model made in Laser Cut, Mechanism that mimic the water movement.
2 Mechanism Rings Made in Laser Cut MDF 3mm
3 Detail Mechanism rings and
Container Made in Laser Cut MDF 3mm
4 Detail Interaction fo the
3
mechanism and the Skin Made in Laser Cut MDF 3mm
5 Detail Final Model with Gear and motor made in Laser cut Acrilic 3mm
Final Design 4
5
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INTERACTIVE PATHWAY II SECOND DESIGN CYCLE Final Design
1
1 Final Render View from the Bowen Street
2 Final Render View from the Sitting Area
2
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Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
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INTERACTIVE PATHWAY II SECOND DESIGN CYCLE Concept Exploration
1
2
op Render - General Top View
2 Render - General View From Sitting Area
3 Render - General view Relation with The Existing Structure
3
4
4 Render - General Top View
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Jorge Mario Castillo V. - S3633669 - MDIT - RMIT University - 2018
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INTERACTIVE PATHWAY II SECOND DESIGN CYCLE Further Possibilities
The Pathway Project have an amazing Further possibilities in each of the four Elements of the Project: Starting by the Input, The Aim of the project can be changed The path way shape can change according to the contect and the concept to developt The structure can be change for any Shape and according to the analisys it can be applied in anothe material. The mechanisim can be change according to the new aim and also con be applied Sensors and another technology. The skin can be changed by Barrisol or another Fabric in order to achive the main goal of the project.
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CHAPTER 10
INTERACTIVE PATHWAY III
INTERACTIVE PATHWAY III THIRD DESIGN CYCLE Digital Fabrication
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2
1 Model Scale 1:100 made in MDF test general Concept
2 Model Mechanisim Technique
MDF laser cut Test to manage the motor and the gears.
4
3
3 Test general Structure Technique 3D printer
4 Model Scale 1:20 Made in MDF
Laser cut in order to joint all the elements and undertand the total.
5 First try merging the mechanisim and the rotated frames, Technique Laser Cut.
6 Test the Stretch of the Fabric in the mechanisim.
7 Test of the general path scale 1:100 Technique Laser cut.
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INTERACTIVE PATHWAY III THIRD DESIGN CYCLE Digital Fabrication
This model was made in order to undertant the relation of the pathway to the contect and where is located, It is important for any architectural project to undertand the context and manage the different aspects and parameters that it give to the project.
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1 Final Context Model Scale 1:100 made in Laser cut on Acrilic 3mm
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2 Final Context Model Scale 1:100
made in Laser cut on Acrilic 3mm Detail Path
3 Final Context Model Scale 1:100
made in Laser cut on Acrilic 3mm Detail Frames and Fabric
4 Final Context Model Scale 1:100
made in Laser cut on Acrilic 3mm Detail Frames and Fabric
5 Final Context Model Scale 1:100
made in Laser cut on Acrilic 3mm Detail Path
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INTERACTIVE PATHWAY III THIRD DESIGN CYCLE Digital Fabrication
This model was meda in order to understand how the three elements Structure, Mechanisim and Skin are merge in a single project and how they work as a unique element. in addition that Scale help us to undertand the proportion and the relation with the human, because at the end the visitor will give sense to this project.
1 Final Context Model Scale 1:20 made in Laser cut on Acrilic 3mm and Cotton Fabric
2 Final Context Model Scale 1:20
made in Laser cut on Acrilic 3mm and Cotton Fabric
3 Final Context Model Scale 1:20
made in Laser cut on Acrilic 3mm and Cotton Fabric
4 Final Context Model Scale 1:20
made in Laser cut on Acrilic 3mm and Cotton Fabric
5 Final Context Model Scale 1:20
made in Laser cut on Acrilic 3mm and Cotton Fabric
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INTERACTIVE PATHWAY III THIRD DESIGN CYCLE Digital Fabrication
This model was meda in order to test the Motor and how is the relatiojn between the mechanisim and the skin, On this model had been tested different kind of fabric and different possition os the mechanisim in order to find the best proposal.
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1 Model Mechanisim NS. Techniqu Laser cut on Acrilic 3mm General View
2 Model Mechanisim NS. Techniqu Laser cut on Acrilic 3mm Detail Interior Circle Mechanisim
2
3 Model Mechanisim NS. Techniqu
Laser cut on Acrilic 3mm General View
4 Model Mechanisim NS. Techniqu Laser cut on Acrilic 3mm Detail Surface and Mechanisim
5 Model Mechanisim NS. Techniqu Laser cut on Acrilic 3mm Detail Gears and Motor.
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CHAPTER 10
INTERACTIVE PATH - FINAL REFLECTION
The final Project of Flexible modeling help us to undertand the possibilities that have appy the concept of flexible and parametric Desing in any Project. It is vital to undertand the process of any Project and know where the paremetric design can by use to generate multiples solution for the same problem using a iterative proccess. In this Method Is fundamental to undestand what are the inputs and aknowledge the proccess in order to have and correct and accurate Output. In Addition Undertsnd the digital fabrication as a vital component of any project help to make tangible any digital model and also undertand what are the limits of each technology and when can by used and which technique are mode likely to use in a different model. Finaly this Subject help us to undestnad the Possibilities that Rhino and Grasshopper have in the developtment of any project and also have an idea about the Severals application and plugins that this software have to solve different probllems related with design and analysis that will help us to design Complex project in an optimal way.
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BIBLIOGRAPHY Elements of Parametric Design. Woodbury, Robert., 2010 The Patterns of Architecture, Issue 6_Mark Garcia Wiley, 21 Dec. 2009 Theories of the Digital in Architecture. Routledge, Oxman, Rivka, and Robert Oxman. ,2014 Kolarevic, Branko, and Kevin Klinger, eds. Manufacturing material effects: rethinking design and making in architecture. Routledge, 2013. The function of ornament Farshid Moussavi; Michael Kubo 2006 or The function of form Farshid Moussavi ; Daniel Lopez c2009 or The function of style Farshid Moussavi ; Marco Ciancarella editor.; Jonathan A. Scelsa editor.; Mary Crettier editor.; Kate Kilalea editor. 2014 (RMIT hard Copy) The Articulate Surface: Ornament and Technology in Contemporary Architecture-Ben Pell Birkhäuser Basel, 5 Jul. 2010
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