PORT FOL I O
JORGE MARIO CASTILLO VELÁSQUEZ
Arch, C.E, Msc. Des. Innov. Tech.
PORT FOL I O
BIOGRAPHY Education & Training Jorge Mario Castillo Velasquez (Colombian) started his studies in Architecture. During his bachelor as a highly passionate designer, he acknowledges the importance and inference of the structural component into architecture. For that reason, he complements his vision as an architect with Civil Engineer, both bachelors, studied at the Pontificia Universidad Javeriana in Bogota. That combination has given him a clear comprehension of architecture from the engineering perspective and vice-versa, including the challenges and opportunities that each approach bring to any project. With more than 15 years of professional experience as a Designer, Architect and Civil Engineer, he has developed a high sense of creativity, innovation and self-criticism in the process that involves design thinking, technical solutions, integration and collaboration. This knowledge has been applied in all the stages of the process, especially in projects related to architecture and interior design. Now after studied the Master in Design Innovation and Technology at RMIT University. He has evolved this passion to the Speculative area, including biological, parametric and interactive design, emphasising the design thinking in the application of new methodologies and technologies and its solution in the social and environmental challenges.
Master Design Innovation & Technology RMIT (Australia)
Experience & 2022 2021 2020
Graduate of Arc
2018
Design Departm
2016 2014
Tandem Design Stud
Architect and Bu
Quadrante Espacios
Special Projects
Attica Design Group
Regional Contro
I.E. Ingenieria Estruc
Bachelor in Civil Engineering
Pontificia Universidad Javeriana Course and training in Hidraulic system and pipes - PAVCO Diploma in Aesthetics “Livability Studies” Pontificia Universidad Javeriana
Bachelor in Architecture
2009 2008 2007 2006 2005
Special Projects Linea Attica Ltda.
Special Projects
Attica Design Group
Junior Designer.
2002 2001
Pontificia Universidad Javeriana
1998
W.S. Scandinavian Architecture
1996
Attica Design Group
Architect.
DG Group. (Freelan
Awards and Conferences Melbourne Design Week 2020
Exhibition Bio cities, Bio Melbourne, Presented by the Dr. Ollie Cotsaftis and RMIT school of design.
SDNow X4 2019 Conference SDNOWX4 - Melbourne 2019 - Symbiome.
Bio Design Challenge 2019 Bio design Challenge 2019, project Symbiome, Finalist in the international Competition and presented in Parson School of Design and the Museum of Modern Art (Moma) in New York.
Research
Design Assistant for the Doctoral work of the Architect Tim Angus Coral Analysis in Grasshopper to determine the geometry’s proportion of these ecosystems to be used as a Biomimicry concept to implement a passive thermal optimization of the buildings. (Biometric Building facade)
dio.
Lanscape
uilder
Architectural
ment Leader
s & Diseno Ltda.
Architect
Interior Design
p.
Grasshopper
Revit
oller J.V.
Industrial Des.
ctural.
Autocad
Architect
Furniture
p. (Freelance)
Construction Structural
Construction
Technical Softwares
Architect
p.
Rhino
SAP 2000
Visualization and Presentation Softwares
Design
Photoshop
Basic Softwares
chitecture
Software Performance
Areas Performance
3D Modelling Softwares
& Works
Windows
V-Ray
In-Design
Premiere
Arduino
Office
Cloud Comp.
Excel
nce)
Controlling Biological
Speculative
Interactive
Parametric Research
Graphic
Digital Fab.
Project
CONTENT Design for Inspire
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SYMBI
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LIVING
This compilation of projects in this portfolio showcases my vision and abilities acquired during my journey as an architect and civil engineer with more than 15 years of experience working in different areas of design. These skills and thinking are compiled in the following projects, organized according to my developing process of any design project. From Speculative projects exploring Biodesign that include parametric design and new technologies, Architectural design competition until built spaces responding to different social and cultural activities are part of the repertoire of the work done during my professional life. This folio also describes my current approach to the field incorporating new technologies, methodologies and thinking into the design process. This integration developed my vision of interpolating different knowledge to pursuit holistic solutions for the design challenges face in the current world.
Design fo Melbourn Bio Desig SD NOW 2019
Design fo Flandes Colombia 2014
IOME
or the environment ne-Jakarta gn Challenge W4
G SPACE
or living - Tolima a
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HELIOTROP
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WORKING PLACE
Design for the environment Melbourne - CBD Australia Evolo 2020 - MDW 2020 2019 - 2020
Design for Production. Bogota Colombia Colombia 2016 - 2017
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AMUSEMENT PARK Design for amusement 5 parks Bogota, Ibague, Cali Colombia 2010 - 2017
Participation Design Legend 1
Brief design
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Conceptual design
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Schematic design (SD)
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Design Development (DD)
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Structural design
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Documentation & detailed design (CD)
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Modelling and digital fabrication
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Construction Stage 1 8
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6 5 Participant of the process NO Participant of the process
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SYMBIOME Symbiome is an architectural concept that was originally developed at the start of the year by a partnership between RMIT School of Design, Master of Design Innovation and Technology (MDIT) and School of Fashion and Textiles Bachelor of Design (Fashion). Under the supervision of RMIT School of Design, Industry Fellow Lecturer Dr Ollie Cotsaftis and material scientist and artist JJ Hastings. in June 2019, we presented Symbiome at both places, Parsons School of Design and the Museum of Modern Art (MoMA) in New York City. Where it was named as a finalist of the 2019 Biodesign Challenge. Symbiome was developed by: Jorge Mario Castillo, Tria Amalia Ningsih, Elaine Regina, Wai Yin Tat during the first semester of 2019 in the Subject Biodesign.
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SYMBIOME
Inspiration Behind Symbiome Symbiome is a breakthrough architectural bio-system using both biodesign and biomimicry to promote Mangrove regeneration in the megacity of Jakarta, Indonesia. Its purpose: to raise awareness on, and address Jakarta’s main environmental concerns: floodings, city sinking and water pollution. The building’s architecture works as an artificial mangrove protecting the city from sea floods and rising sea levels. Replicating the role of a natural mangrove forest, it desalinates and filters seawater, and provides a substitute for city groundwater consumption. If implemented at scale, it could also help rebuild Jakarta’s shoreline and restore the native flora and fauna. With Symbiome —a symbiotic relationship between an architectural building, its residents and the natural environment—we aim to restore Jakarta’s marine biodiversity and ecosystem, create new models of urban sustainable living, and design a new landmark for the millenary-old city of Jakarta.
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Concept Evolution
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Location North Jakarta
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Reneder General View
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Render From the Ocean 2
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© Jorge Mario Castillo Velásquez-2022
Bio-Design Symbiome is a project that integrates a greenery system, Bio-mimicry and Bio-Design. This last aspect is a new approach that proposes the incorporation of living organisms into the design process and construction to make it more effective.
Design Principles
Water treatment
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Flood relief
Regenerate marine ecosystem
Empowering residents
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SYMBIOME
Architecture Behind Symbiome The architecture of Symbiome takes inspirations from mangroves. With a distinctive organic shape and the ability to retain form against rising sea level and floods. In a way, the building can be considered as a synthetic mangrove that accomplishes the purposes of the real ones. The difference is, it can be built in a shorter period. The mangrove tree is divided into trunk, roots and canopy, and each element has its specific functions. Symbiome is mimicking the proportion, aesthetic and features of these elements. Allocating architectural and functional elements in the superstructure (Livable spaces, contention structure, greenery, recreation and public spaces). That creates better environments, which will enhance human activities and experiences within the building. Elements A
General View
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Envelope - Flood Control
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Habitational Area
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Filtration System
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Recreational Area (Island)
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Isometric Program
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Render View Plan
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1 © Jorge Mario Castillo Velásquez-2022
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A B C D E
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SYMBIOME Science Behind Symbiome
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Section Detail
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Detail PMDC Elements
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Schematic PMDC Function
Symbiome is implementing a Photosynthetic Microbial Desalination Cell or PMDC system which will work as a bio-battery. The PMDC consists of three parts, the middle part which is a desalination chamber, where the seawater is filtered, an anode chamber on the left and a cathode chamber on the right. The chambers are separated by a membrane that allows specific charged particles to pass through. In the anode chamber on the left, a bacteria called Geobacter breaks down the organic compounds in the seawater to generate electricity, and as such, it attracts negatively charged particles. These negative charges are transported to the cathode chamber on the right, where it mixes with the oxygen produced by algae, to attract positive charge particles from seawater. PMDC is a seawater filtration system that generates electricity and produces oxygen to support the system itself.
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© Jorge Mario Castillo Velásquez-2022
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I Chlorella vugaris BA050 Oxygen Production (+)
Salinity Resistance C
B A
Sea water entrance
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Anode chamber
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Catode chamber
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Middle desalination chamber
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Desalinate clean water
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Waste water entrance
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Waste water exit
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Clean catode chamber purge.
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Building envelope.
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Salicornia brachiata protein (SbUSP)
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Geobacter sulphurreducens Divide the NaCl Elements (-)
PMDC
photosynthetic microbial desalination cell middle desalination chamber
SbUSP
Chlorella vulgaris
node
h am ambe err
athode
embrane
embrane
allo certain char ed particles to pass thro h
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ha amber Geobacter
Salicornia brachiata
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BIO-CITIES Bio Cities: Bio Melbourne is the exploration and application of the Biodesign on an urban scale. This project was divided into three stages. The first stage was the development of the project 26ºStreet during the semester. This project was a group development in which I were involved in all the stages of the process. The second was the contest Evolo 2020 in which Heliotrop evolve to be presented in this international contest. In this stage, I was in charge of 3D modelling and rendering. Finally, the Bio-Cities Exhibition was a compilation and evolution made by Dr Ollie Cotsaftis in which this two project was re-developed and re-design to be presented in the Melbourne design week 2020 under the concept of Bio-Cities-Bio Melbourne. For MDW 2020, the Design team was lead by Dr Olllie Cotsaftis and collaborated by Jorge Mario Castillo Velasquez, Suri Aldina Ilham, Tria Amalia Ningsih and Shimroth John Tomas.
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BIO-CITIES Concept Behind Heliotrop
Speculative Design.
As part of understanding and explore future architectures, the speculative design promotes the exploration of solution for a plausible future. That is estimated and projected analysing the current situation and understanding the evolution of the context. For that specific project was the Climate Crisis as an engine to re-think the cities. This design was located in Melbourne CBD and the proposal questioned the sense of the urban centre and how it can be renovated bringing back the habitational spaces into the business area. That renovation brings new problems such as the energy consumption and the heat island effect and this project to propose a bio solution for these issues.
Heliotrop literally means to move towards the light. It is a speculative and discursive architectural response to today’s societal and environmental challenges. Designed for respect of, and symbiosis with all the forms of life, it shapes a new cultural narrative by remodeling and repurposing an existing corporate tower in western urban center. Overall, the architecture is designed to perform as an integrated Biosystem. Heliotrop is essentially a Bio-battery enabling the capture, storage and on-demand recovery of energy. Thanks for the combination of emerging organic material and microorganism-based technologies, the building is self-sufficient from an energy standpoint. Fed by the sun and functioning as a suite of floor-based micro-grids, the building can generate more energy than it will consume over its lifetime. As such, Heliotrop is a breakthrough carbon-negative bio-skyscraper suited for high-density urban environments and 21st century narratives.
Erergy Source Concept.
The main concept of energy of Heliotrop is based on the cycle Capture, store and use requiered for any energy source.
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Capture
B
Store
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Use A
C
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B
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© Jorge Mario Castillo Velásquez-2022
Heliotrop & Bio-cities Heliotrop was an evolution of one of the projects developed in Bio Cities, that try to tackle the problem of the energy consumption and storage that our society now demands due to living organisms and bacteria.
Design Principles
Create a Microgrid
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Sun Efficient Capture
Bio-bateries based on Bacteries
Reducion of heat effect using moss
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BIO-CITIES Bourke Street Mall
26º Street & Bio-Cities This part of the project explored the possibility to humanize and revitalized the street level in harsh climate conditions caused by the increase of the greenhouse effect and the heal island effect. This proposal explore the thermal comfort for the pedestrians using biodesign and technology applying this concept to five main pillars in the design, Material, Wind, Water Color and Shade
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General View Bourke Street
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Facades and Analysis
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Ampheteater Section
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Render Lookout
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Render aereal view
View from Elizabeth St.
H&M
Mier
Opportunities of Development
North Elevation Bourke Street Mall 2
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© Jorge Mario Castillo Velásquez-2022
26º Street In term of the architectural proposal, the project evaluate and explore the possibility to think the street in different level utilizing the spaces in between buildings to improve human interaction in Bourke Street Mall. For that reason the creation of the amphitheatre, a conjunction of the values of street performance in a green space that will enhance the street into the next level.
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View from Swanston St.
Union Lane
Royal Arcade
Keep the Point of views Architectural Heritage
South Elevation Bourke Street Mall
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BIO-CITIES The Exhibition
Bio-mimicry Using bio-mimicry the Design of the Moss Pod inspired by the cellular structure of the moss. , the surface of the pod was arranged using this biological pattern to be cover with moss, this treatment can reduce the temperature in the interior of the pod. S1-P0
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©2014Des Callaghan
Parametric Design Example of the Matrix of variation applied to the design of the Pod Moss. For dimensioning the cocoon the process considered not only the size of a person to create an immersive sensation into the cocoon like the forest But also the Fabrication method and technology in term of material and dimensions.
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© Jorge Mario Castillo Velásquez-2022
Exhibition Bio-cities The presentation was run during the Melbourne Design Week 2020 and exhibited in Neon Park Gallerie. Bio-Cities showcased as a concept of a sustainable and resilient city using Bio-Design. The Exhibition organized using one poster that showed the master plan of the project, two videos and two models.
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Cellular structure of the Moss
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Matrix of Variation
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Moss Pod - Human Scale
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Photo Exhibition Neon Park
The Moss Pod This installation was designed to experience the natural heat release caused by the moss applies as a biomaterial. This cocoon also incorporates a natural sound that generates an immersive cool sensation through the different senses (Tactile, Smell, Hear and Sight)
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REPLAY BOWLING This project is the result of an outstanding idea to create, and indoor amusement park able to integrate the entire family in one place among the entertainment. For that reason, the design organizes the park’s activities in a way that it can participate from young users to adults in the same space but also giving identity to each specific age and activity. The parks are compound of a variety of attractions such as Bowling, kiddies, redemption games, video games, playground, soft plays, indoor gokarts, jumping and food areas. The design concept generates dynamics spaces for entertainment targeting different clients ages using forms and colours allowing children to fell in a kids park and adult in a mature space.
© Jorge Mario Castillo Velásquez-2022
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REPLAY BOWLING The Design of Replay
What is Replay Bowling ? Replay Bowling was a new park’s concept that amalgamates the family’s laces thought the game. This park was designed to create an atmosphere that can be adapted to a wide range of age. This concept allows all the user to enjoy different activities in one place.
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Amusement Parks
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For this client was designed five (5) different parks alocated in different cities in Colombia ( Bogota, Ibague and Cali). Each park’s area was around 2000 m2. And each design and construction park brought its peculiar challenge. The main idea of the park proposed a variety of activities where all the family can enjoy among the amusement and games.
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Distribuction Centro Mayor (Bogota)
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Design Principles
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Gran Estacion Mall (Bogota) (first Park)
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La Estacion Mall (Cali) (Last Park)
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Gran Estacion Bowling Area.
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Gran Estacion Restaurant.
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Main Entrance
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Technical Rooms
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Administrative Office
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Bowling
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Main Counter
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Go Kart Track
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Food Court
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Trampolines
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Bathrooms
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Games Room
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© Jorge Mario Castillo Velásquez-2022
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Design Principles
Safeness
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Amusement
Family Friendly
Vibrant/Speed
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REPLAY BOWLING Detailed Plans Replay
Design Concept In each specific project, it is necessary to evaluate the different conditions to create and adapt the place to the main concept regardless of the location, dimensions or limitations and trying to create a unique and continue design language to create identity in all the different parks.
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Architectural Plan
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General longitudinal section
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Cross section
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Photos Details Go-Kart Track
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Photos Details Go-Kart Track
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Photos Details Trampolines
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Photo Payment Counter
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Photos Snacks Area
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Photo Main Entrance
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© Jorge Mario Castillo Velásquez-2022
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Detailes plans for Construction As part of a fully integrated design independently of the architectural components such as flood, wall, ceiling design also was necessary to design the furniture and all the elements that create a unique and coherent atmosphere of the park. 2
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REPLAY BOWLING Technical Design
Expert Design Apart from the challenges that this construction had. This project required to design specifics attractions that require precise attention in detail and technical requirement. That components area the Bowling lines and the Go-kart Track. This Design demands direct contact with the expert that gives us the guideline to an optimal design.
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Bowling Detail Plan7 & Section
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Evolution Bowling Instalation 1
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Evolution Bowling Instalation 2
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Evolution Bowling Instalation 3
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Photos Go-Kart Track
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Detailed Plan Go-kart Track
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Detailed Plan Go-kart Mezzanine
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Photo Go-Kart Track
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Photo Go-Kart Track
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© Jorge Mario Castillo Velásquez-2022
Go-Kart Track To make a challenging Go-kart Track was necessary the incorporation into the design of a mezzanine that increases the length of the track. That mezzanine also brought a new technical and structural challenge into the project.
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YARD HOUSE The “Yard House” was the result of the design for the Rojas Family’s summer house. The design fallows the construction and design codes requested for the administration and the local construction office. This project was developed in both architectural and structural stages and the design mix both concepts to create and open areas and clean spaces. The house was designed based on the idea of temperature control. It was considerate the position of the sun for the location of the windows and the apertures, open spaces and the high ceiling was designed to allow better airflow and ventilation. In the middle, a central yard works as a node to organize the activities of the house around this green and thermal space.
© Jorge Mario Castillo Velásquez-2022
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YARD HOUSE Furniture as a complement
Design and Form Concept The design was thinking to organize all the activities of the house around the interior yard. That is tanking as a concept of the colonial houses in the area. That internal garden also brings freshness into the house allowing the wind to go through the house and ventilate all the areas and spaces.
Proposal for the complex The house was designed preventing the concatenation of houses in the entire complex. That will create a bigger garden in the middle of every two houses, allowing also, the integration with the neighbours and bring the concept of community to these leisure houses.
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Design Sketch
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Location and Context
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Design Evolution
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Render Side View 1
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Render Side View 2
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© Jorge Mario Castillo Velásquez-2022
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Design Principles
Safeness
Family
Working Area
Maximun House Area
Ventilation Volume
Repetitive Patern
Setbacks
Internal Yard
Green Conection
House Frame
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Sun Access
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Wind Flow
Final House Volume
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YARD HOUSE House Architecture
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© Jorge Mario Castillo Velásquez-2022
Architectural Design The Architectural design considered location, material, colours, and proportion that allow the thermo-comfort of the house. That is a vital aspect due to the house is located in a high-temperature area in the country. Besides, the shape promotes the shade generation which reduces the thermal sense inside the house
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Architectural Plan First Floor
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Back Elevation
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Architectual Plan Second Floor
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Cross section
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Longitudinal Elevation
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Cross section
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Facade
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YARD HOUSE House engineering
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© Jorge Mario Castillo Velásquez-2022
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Structural Design The Structural design plays an important role allowing a clear geometry with wide and clean spaces. The Structural design was developed at the same time that the architectural design, that creates a full integration between aesthetics and structure
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Foundation Plan
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Columns Structural Design
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Strutural Plan
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Section Construction Detail
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Longitudinal Section
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SOFTWARE ONE This project was the result of a process to design a new workplace of this software company, which like software were in constant evolution and growth. For this project, the big challenge was to design flexible spaces and elements able to adapt due to the constant growth of the company. Besides the design concept, the construction process had to fit in that adaptive concept allowing build the office in parallel to the normal activity of the company. The design of the office created dynamic, clean and bright spaces for the employees, with a clear connection and distinctive hierarchy besides of a wide variety of meeting rooms and the social and interactive area which promote the increases in the productivity of the company due to the wellbeing of the employees.
© Jorge Mario Castillo Velásquez-2022
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SOFTWARE ONE Organizing the Project
Construction Plans This project was designed in different stages and growth at the same time that the client does. This condition brought a new challenge to re-design, re-utilize, re-incorporate and re-interpreted the client during the time. That company started with a small area an only some employees, and finalize almost double the occupancy of the office. That development was done without sacrifice the quality of life of the employees.oductivity of the company due to the wellbeing of the employees.
Architectural Program The architectural program for the last stage of the project incorporates different challenge in term of relation, areas, quality of life and hierarchy. That was vital to acknowledge to fulfil all the need and requirement of the client.
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Sketch Interactive area
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Construction evolution
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Design Program
Stage 1 Stating Point
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Stage 2 Middle Point
Stage 3 Final
© Jorge Mario Castillo Velásquez-2022
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Design Principles
Safeness
Public Areas - Circulation
Semi-Public Areas - Relaxation
Sun Access
Socialize
Private Areas - Working Space
Existing male bathrooms
Meeting room big groups
Existing female bathrooms
Meeting rooms small groups
Emergency Stairs
Toilets male and female
Mobile Desks
Elevator - Hall
Data and electric room
Full Time Desks
Archive and storage
Lockers area
Main lobby
Green Space
Managers Open Offices
Waiting area
Relaxation Garden
Managers Close Offices
Entrace
Interactive area
CEO Office
Circulation
Kitchen - dinning area
CEO Bathroom
Main Office
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Ergonomic
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Architectural Plans and details
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© Jorge Mario Castillo Velásquez-2022
Arquitectural Plans These plans are part of the full package of architectural plans and details needed to build this headquarter. Which include, Architectural, Demolition, Floors, Wall, Ceiling, finishing, Glass and Wood detailed.
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Architectural Master Plan
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Walls Detailed Plan
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Floor Detailed Plan
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Photo Main Entrance
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SOFTWARE ONE Furniture as a complement
Furniture Architectural project has to be understood as a whole. The need to incorporate the interior and industrial design into the final design is vital to create a unique congruent design language among all the space. The furniture design is a vital part of this kind of projects and enhances the experience of the users within the space.
Kitchen Design Part of the cultural environment in the office, and to enhance human interaction and wellbeing in the workplace is the communal spaces. The kitchen space was designed taking into consideration the social factor of the food and sharing to bring welfare to the employees.
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© Jorge Mario Castillo Velásquez-2022
Lobby Design The lobby is the face of the project. This space has to be clear and promote an idea of the vision and mission of the company. This area has a huge value because is the first impression for any future client and also is the node that organizes almost all the activities in the office.
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PORT FOL I O 0435339635 Arquitectocastillojm@gmail.com
www.linkedin.com/in/jorge-castillo-architect Jorge Mario Castillo Velasquez https://issuu.com/arquitectocastillojm/docs/ professional_20porfolio_20jorge_20castillo_202020
2020
©Jorge Mario Castillo Velásquez