Kid-A-tect Proposal

Page 1

Kid- -tect.

partner of


INTRODUCTION:

want to work for be a

part of

KiwiCo empowers kids to explore, create, and learn with

kits

hands-on

delivered monthly. allows for constant development for children allowing for long term benifits to be felt by the customers

Type of CRATES

works well with sensory awarness DIY art & science projects but NO SPATIAL AWARNESS learning about culture learning about Art Art or science learning about Art science

Kid- -tect.

architecture designed by kids.

TIMELINE

01

INTRODUCTION

THINK Addressinf thegap in the market that requires a solution. STEAM is the long term vision where architecture can fill

2

MAKE I am arranging a testing exibition in a local preschool to indicate how they would react to the new approuch to what a “TOY� can be

02 CHILDREN TEST DRIVE

03

Issues with integeration

CREATE SInce the progrem designed is aimed to enhance many aspects of human development , this requires diffrent scales which might be an issue witht th traditional kiwiCO crates.

COLLABORATE Creating a syllubus for the following months will require serouis attention, possibily integrating urbanisim or smaller scale design products

04 Innovation

05 Feedback & Improvement

ENJOY


PARTNER STORYLINE: KiwiCo need to create a new crate to keep up with the need of art and sceince intertwining -Today’s trends will need to follow the technological trends in order to stay relevant in human development , hence as technology evolves so will children toys . -KiwiCO is a well known educational ,subscription based , kids toys manufacturer who strive to pave different ways of learning through art , culture and science following the well established educational syllabus of STEM, Science Technology Electronics Mechanics and in a separate packages provide art.

- This separation in activities between what is art and science causes a lack of connection between them ,this is the contrary of what happens in real life. Arts and technology are intertwined and should be reflected in the way we teach children through toys.

3



with a project partnership that requires alot of fundemental coperation between all stake holders it was near impossible to represnt the vast majority of direct and indirect stakeholders, however, a rough idea with the main reason shwy is provided on the left . the aim is to ocnitously subdvide the larger stakeholders into even smaller ones to deeply understand the project in further depth


BLUE & RED

OCEAN STRATEGY

-Today’s trends will need to follow the technological trends in order to stay relevant in human development , hence as technology evolves so will children toys .

6


7


Educational Strategy

How to solve it?

Problem Example:How to create a real house

Play & Solve

Example: pop up housing represnet

Structural+ Construciton

your turn

Example: pop up housing represnet

Example: pop up housing represnet

Spatial design

2020

1:100

1:100

Human Development

Mulitple research papaers are published advicatingon h ow humans develop from a young age , but what many fail to mention is the corrulation between the lack of advanced toys that allow high congivitive fucntions to continue to grow and mautre. leadiing me to my main arrugu,ment which is the clear gap of the market on its own is a sugnificant reeasin for slowing fodwn in human development.

Vi su al

la ng ua co ge rt ex

hig he r

co gn it iv e

Prefront

al Corte x

<2 year sensory experience Motor +cognitive functions

painting Puzzles

<4 year cause & effect toys

imaginative play visual perception spatial relations

<6 year

<1

sand castles

Dress Up

Building blocks

<8 year

action figures

LEGOS


e

Steps to higher human development

Kid- -tect.

fun cti ons

10year

<12year

STEAM is the abbreviation for Science, Technology, Engineering, Art & Math. An integrated approach to learning that encourages students to think more broadly about real-world problems. This interdisciplinary approach has helped create innovations like the iPhone, the original laptop computer, and is even revolutionizing cooking in third world countries, and improving air quality as a result. It helps students:Ask questions + Problem solvecreatively Be innovative Rather than teach the four disciplines as separate and discrete subjects but with architecture the


example of success work The school needs to cultivate the most important 21st century skills. impact pupils’21st century skills and competen cies through the cross-curricular phenomenon The comprehensive program enhances creativity using architecture and design projects as holistic real world phenomena integrating different subjects

-


Kid- -tect. STEAM is the abbreviation for Science, Technology, Engineering, Art & Math. An integrated approach to learning that encourages students to think more broadly about real-world problems. This interdisciplinary approach has helped create innovations like the iPhone, the original laptop computer, and is even revolutionizing cooking in third world countries, and improving air quality as a result. It helps students:Ask questions + Problem solvecreatively Be innovative Rather than teach the four disciplines as separate and discrete subjects.

Syllabus Example:


TOY Design It is important to represent architectural shapes, structural qaulities into the product through choosing the right colors and design technique and allowing a hyper active reality using up and engaging technology.

1 base color for the shapes

Red tp reprent powerful shapes in architecture

Playful green reprenets vegetation pieces

blue in contrast with other colors gives a second dimesion for what is the ground vs sky.


2

-While designing kid-a-tect it was important to represent architectural structural disipline ,scale as well as translating that with the generalpossibilities of

long24cm

X 4

meduim 12cm

X 8

short 6cm

X 16

4 directtion construction possible

Virtual spatial awarness 3

combines actual toy blocks and a virtual app together to create a hybrid gameplay experience. Powered by a “magical mirror� (AKA an iPad) to look onto the wooden blocks, the app uses object recognition to reveal hidden worlds, characters, and stories within the blocks that players can interact with.



A

a


P artner S toryline :

16


17











watch this video, please. https://youtu.be/n5UlU7-2qgI


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.