Kid- -tect.
partner of
INTRODUCTION:
want to work for be a
part of
KiwiCo empowers kids to explore, create, and learn with
kits
hands-on
delivered monthly. allows for constant development for children allowing for long term benifits to be felt by the customers
Type of CRATES
works well with sensory awarness DIY art & science projects but NO SPATIAL AWARNESS learning about culture learning about Art Art or science learning about Art science
Kid- -tect.
architecture designed by kids.
TIMELINE
01
INTRODUCTION
THINK Addressinf thegap in the market that requires a solution. STEAM is the long term vision where architecture can fill
2
MAKE I am arranging a testing exibition in a local preschool to indicate how they would react to the new approuch to what a “TOY� can be
02 CHILDREN TEST DRIVE
03
Issues with integeration
CREATE SInce the progrem designed is aimed to enhance many aspects of human development , this requires diffrent scales which might be an issue witht th traditional kiwiCO crates.
COLLABORATE Creating a syllubus for the following months will require serouis attention, possibily integrating urbanisim or smaller scale design products
04 Innovation
05 Feedback & Improvement
ENJOY
PARTNER STORYLINE: KiwiCo need to create a new crate to keep up with the need of art and sceince intertwining -Today’s trends will need to follow the technological trends in order to stay relevant in human development , hence as technology evolves so will children toys . -KiwiCO is a well known educational ,subscription based , kids toys manufacturer who strive to pave different ways of learning through art , culture and science following the well established educational syllabus of STEM, Science Technology Electronics Mechanics and in a separate packages provide art.
- This separation in activities between what is art and science causes a lack of connection between them ,this is the contrary of what happens in real life. Arts and technology are intertwined and should be reflected in the way we teach children through toys.
3
with a project partnership that requires alot of fundemental coperation between all stake holders it was near impossible to represnt the vast majority of direct and indirect stakeholders, however, a rough idea with the main reason shwy is provided on the left . the aim is to ocnitously subdvide the larger stakeholders into even smaller ones to deeply understand the project in further depth
BLUE & RED
OCEAN STRATEGY
-Today’s trends will need to follow the technological trends in order to stay relevant in human development , hence as technology evolves so will children toys .
6
7
Educational Strategy
How to solve it?
Problem Example:How to create a real house
Play & Solve
Example: pop up housing represnet
Structural+ Construciton
your turn
Example: pop up housing represnet
Example: pop up housing represnet
Spatial design
2020
1:100
1:100
Human Development
Mulitple research papaers are published advicatingon h ow humans develop from a young age , but what many fail to mention is the corrulation between the lack of advanced toys that allow high congivitive fucntions to continue to grow and mautre. leadiing me to my main arrugu,ment which is the clear gap of the market on its own is a sugnificant reeasin for slowing fodwn in human development.
Vi su al
la ng ua co ge rt ex
hig he r
co gn it iv e
Prefront
al Corte x
<2 year sensory experience Motor +cognitive functions
painting Puzzles
<4 year cause & effect toys
imaginative play visual perception spatial relations
<6 year
<1
sand castles
Dress Up
Building blocks
<8 year
action figures
LEGOS
e
Steps to higher human development
Kid- -tect.
fun cti ons
10year
<12year
STEAM is the abbreviation for Science, Technology, Engineering, Art & Math. An integrated approach to learning that encourages students to think more broadly about real-world problems. This interdisciplinary approach has helped create innovations like the iPhone, the original laptop computer, and is even revolutionizing cooking in third world countries, and improving air quality as a result. It helps students:Ask questions + Problem solvecreatively Be innovative Rather than teach the four disciplines as separate and discrete subjects but with architecture the
example of success work The school needs to cultivate the most important 21st century skills. impact pupilsâ&#x20AC;&#x2122;21st century skills and competen cies through the cross-curricular phenomenon The comprehensive program enhances creativity using architecture and design projects as holistic real world phenomena integrating different subjects
-
Kid- -tect. STEAM is the abbreviation for Science, Technology, Engineering, Art & Math. An integrated approach to learning that encourages students to think more broadly about real-world problems. This interdisciplinary approach has helped create innovations like the iPhone, the original laptop computer, and is even revolutionizing cooking in third world countries, and improving air quality as a result. It helps students:Ask questions + Problem solvecreatively Be innovative Rather than teach the four disciplines as separate and discrete subjects.
Syllabus Example:
TOY Design It is important to represent architectural shapes, structural qaulities into the product through choosing the right colors and design technique and allowing a hyper active reality using up and engaging technology.
1 base color for the shapes
Red tp reprent powerful shapes in architecture
Playful green reprenets vegetation pieces
blue in contrast with other colors gives a second dimesion for what is the ground vs sky.
2
-While designing kid-a-tect it was important to represent architectural structural disipline ,scale as well as translating that with the generalpossibilities of
long24cm
X 4
meduim 12cm
X 8
short 6cm
X 16
4 directtion construction possible
Virtual spatial awarness 3
combines actual toy blocks and a virtual app together to create a hybrid gameplay experience. Powered by a â&#x20AC;&#x153;magical mirrorâ&#x20AC;? (AKA an iPad) to look onto the wooden blocks, the app uses object recognition to reveal hidden worlds, characters, and stories within the blocks that players can interact with.
A
a
P artner S toryline :
16
17
watch this video, please. https://youtu.be/n5UlU7-2qgI