BEING & NOTHING
gAMING cOMPENDIUM A F T E R T YP E 4 - W H E R E T H E W I L D D AV I D GUERRERO & TAY L O R
GUIDE THINGS ARE R I ST E VS K I
“ E x i st e n c e P r e c e d e s e s s e n c e ” JEAN PAUL SARTRE
O U T L I N E 1. Introduction statement 2.Diagrams and design process of the final __proposition 3. Arhitecture drawings 4. Worlding polemics & critique 5. renders 6. game guide 7. appendinces
I N T R O D U C T I O N Being & Nothing is the philosophical soul behind the procedural. The project symbolises the capacity of Temples as an architectural typology that is capable of constructing a critical reflection of humankind’s future. It states that there is a necessity to shift contemporary civilization’s mindset and ways to interact with the environment in order to embrace a positive impact on issues like climate change and uniqueality. Being & Nothing invites to reflect upon the individual’s mind. It questions the real meaning of life, finds true purpose and heals unresolved conflicts. The architecture places the user on a constant duality of thought, because the immersive experience of reflective materials and light shows create unreal scenes where the mind gets lost between illusion and reality. In essence, this proposition is dedicated to the human spirit, it is a civic infrastructure that celebrates human emotion and pluralism of choice. The proposition is based on existential philosophical postulates by Jean Paul Sartre. His theories speculate on the reason of lie and existence, and highly criticises religious doctrines as valid theories of life and meaning. “Existence precedes essence” Sartre states that the human spirit is defined first by the recognition of existence. Postumus to the conscious awareness of once reality, the individual defines its purpose and life paths through the recognition of their actions. The value of life is then addressed by the individual’s capacity of choice, because their actions find value within their option of deciding between one or another. In this order of ideas, Being & Nothing is an architectural representation of such philosophy of life. Instead of reassuring the religious connotation of the temple, it utilises its built qualities to offer a space of reflection where the person can finally visualise the value of their actions by revealing what the inner spirit desires. Only by addressing this philosophical question of existence, individuals will find their will to transform their own reality. In a context of rapid climate change and unknown advancement of technology, human kind will need to address the foundational interrogant of life’s meaning. Without it, human civilization would be doomed to lose the fight against the issues that are condemning its own existence in this world.
P r o c e s s D i a g r a m s
1. Explorations 2. Agenda 3. Merging 4. Coreographing 5. Experience
E x p l o r at i o n 1 . 1
E x p l o r at i o n 1 . 2
E x p l o r at i o n 2 . 1
David Guerrero Torres
Individual Exploration A
Civic Analysis of precedent from the lens of “Terraformer” and “Forming absence” considering the opportunities of these concepts to alter infrastructure through the incorporation of civic and cultural spaces. The precedents compose educational and civic programs that consider infrastructure as a connectivity and cohesive space within the context in which they are sited. Such connection is possible through a series of landscape and void strategies as important curators of the architecture. They are designed with the intention to become important moments within the building that allow activities of social gathering, cohesion, intricacy, and circulation. Taking spatial conditions built from landscape and voids and transforming them into a series of strategies that incorporate social and civic programs in direct relation with the infrastructure. Such condition create a canopy of interaction between programs, elevating the infrastructure as a cultural and educational asset.
landscapes
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Procedural
Precedent
1.
Procedural
Merge & Scale
Precedent
Precedent Boolean Diference
2. Merge & Scale
1.
3. Procedural Boolean Diference
2.
3.
3.
2.
Behavioural intensification (Structure)
Behavioural intensification (Structure)
Behavioural intensification (Lanscape)
Behavioural intensification (Lanscape)
1. Behavioural intensification (Procedural figuration)
126 / 150 151 / 175 176 / 200 Extraordinary Circumstances
E x p l o r at i o n 2 . 2
David Guerrero Torres
Temple Exploration of ancient temples form through the application of fields as a method to enhance the behavior, form & scale of buildings. The formal qualities of these temples get translated into unfinished or altered geometry that resembles the state of a ruin. This exploration is a celebration of the precedent, system, and site. The ultimate outcome seeks to organize geometry through a specific field to generate a Moire pattern that would exemplify the field approach for amplification of architectural form and elements.
Individual Exploration A
of
emotions
Constructive System
Rules Constructive = Merging
Considers Form
Destructuve = Absence
Considers Negative Space
Expansion = Scale
Destructive
Drawings
500 M 0.0 100 M
AG E N D A
This architectural proposition has a strong focus on didactic and civic agendas upon the hierarchical structure of the project’s scheme. Space and form embody a series of temples connected through a curated arrangement of complementary bodies that inhabit community programs. This is an infrastructure of small interconnected buildings dedicated to the enjoyment, connection and reflection of the community.
MERGING Being & Nothing is a celebration to Melbourne’s Water Treatment Plant, as well as to the different architectural precedents that gave birth to this proposition through the application of procedural techniques.
Coreographing
Scale is an important factor for this project. Because The immersive component of the temple deepens on the complexity of the human experience. The constant examination of size and proportion undertaken on the curation process of this proposition, achieved the perfect shape that considers habitation and adaptation to context.
Coreographing
EXPERIENCE Being & Nothing is an interpretation of the site’s taxonomy! As this site purifies water, the temples will purify your mind. The architecture represents a performance of the water treatment process, by translating each filtration stage into an spatial quality that can be inhabited, experienced and reflected upon. The Architecture interprets the treatment process under the following stages: 1. Sewege Inflow 2. Primary Treatment 3. Secondary Treatment 4. Tertiary Treatment 5. Recycled Water
Step 2: Primary Treatment
Step 1: Sewage Inflow
Step 3: Secondary Treatment
Step 4: Tertiary Treatment
Step 5: Recycled Water
Twist
Temple
Break
Open to light
Journey
Pipes
Ponds
Dentrification
Clear
New Beginnings
Tight
Open
Spread
Bend
Landscape
Arrival
Intricate
Steps
Filtration
Elevation
A r c h i t e c t u r e d r a w i n g s 1. Mid Semester Site plans 2. Final Site Plan 3. Planning Process 4. Specificity 5. Wing 1 Drawings 6. Wing 6 Drawings 7. General Floor Plan
M i d S e m e st e r S i t e P la n Site Taxonomy Odour Control Facility Princess FWY Western Treatment Plant - William Thwaites Werribee
Experiential Process Step 1: Sewage Inflow Step 2: Primary Treatment Step 3: Secondary Treatment Step 4: Tertiary Treatment Step 5: Recycled Water
Circulation Circulation Path 1 Circulation path 2 Circulation path 3
N Site Boundary
Site Plan 1:2500
S i t e c i r c u l at i o n Site Taxonomy Odour Control Facility Princess FWY Western Treatment Plant - William Thwaites Werribee
Experiential Process Step 1: Sewage Inflow Step 2: Primary Treatment Step 3: Secondary Treatment Step 4: Tertiary Treatment Step 5: Recycled Water
Circulation Circulation Path 1 Circulation path 2 Circulation path 3
N Site Boundary
Site Plan 1:2500
Experience Site Taxonomy Odour Control Facility Princess FWY Western Treatment Plant - William Thwaites Werribee
Experiential Process Step 1: Sewage Inflow Step 2: Primary Treatment Step 3: Secondary Treatment Step 4: Tertiary Treatment Step 5: Recycled Water
Circulation Circulation Path 1 Circulation path 2 Circulation path 3
N Site Boundary
Site Plan 1:2500
S i t e Ta x o n o my Site Taxonomy Odour Control Facility Princess FWY Western Treatment Plant - William Thwaites Werribee
Experiential Process Step 1: Sewage Inflow Step 2: Primary Treatment Step 3: Secondary Treatment Step 4: Tertiary Treatment Step 5: Recycled Water
Circulation Circulation Path 1 Circulation path 2 Circulation path 3
N Site Boundary
Site Plan 1:2500
Final Site Plan
Site Plan 1:2500
Planning Process
The proposition experienced a series of alterations that considered scale, site conditions and prioritizing of specific geometry. The following diagram presents the planning process undertaken to obtain a final built form.
Mid Semester
Week 9
Week 11
Mid semester stages present the raw procedural merging adjusted to an initial consideration to site taxonomy.
Week 9 introduces a consideration of scale. Geometry has been resized with the purpose to better integrate site and user scale.
Week 11 incorporated a more formal architectural language by placing temples and other procedural geometries following the process of site experience strategies.
Final Final site details the resolved architectural shape. It presents a rendered visualization of materials, shadows and site conditions.
Specificity
Being & Nothing has been divided on 6 wings containing a mixed program between temples and assorted cultural spaces. Galleries, workshops, libraries and parks give a civic use to this space beyond the temples. The accommodation of these spaces varies according to locality and represent different moments of the procedural process undertaken to create this proposition.
Odour Control Facility Step 1: Sewage Inflow Step 2: Primary Treatment Step 3: Secondary Treatment Step 4: Tertiary Treatment Step 5: Recycled Water
Wing 1 1:2500
Specificity
Wing 3 1:2500
Step 1: Sewage Inflow Step 2: Primary Treatment Step 3: Secondary Treatment Step 4: Tertiary Treatment Step 5: Recycled Water
Wing 2 1:2500
Specificity
Wing 5 & 6 1:2500
Step 1: Sewage Inflow Step 2: Primary Treatment Step 3: Secondary Treatment Step 4: Tertiary Treatment Step 5: Recycled Water
Wing 4 1:2500
W i n g 1 D r aw i n g s
Wing 1 Axonometric Scale 1:2500
The Following drawings present the geometry that has been detailed and completely architecturalized for the gaming engine. Wing 1 & 6 have been selected due to their importance on the project and ability to better represent the process undertaken. Wing 1 is the entrance point of the project. It composes a series of water temples resembling the primary treatment stage, as well as this wing’s proximity to the existing odour control facility. This space also integrates a series of buildings that inhabit gallery, cultural and library programs. The wing’s floor plan better represents the quality of porosity, which is a key characteristic of this project’s geometry.
Wing 1 Floor Plan Scale 1:2500
W i n g 6 D r aw i n g s
Wing 6 Axonometric Scale 1:2500
Wing 6 architecture clearly depicts the different strategies that have been applied to create space. Firstly, it embodies the porous characteristic as it has different voidal moments that allow an interpretation of openness and breathable interiors. Additionally, its elongated shape portraits the procedural distribution quality. Finally, the floorplan allows one to visualize how this space has been designed to be detached from the typical tectonics of a building, and distributes its elements as interventions to the landscape.
Wing 6 Floor Plan Scale 1:2500
General Floor Plan
Site Taxonomy Odour Control Facility Princess FWY Western Treatment Plant - William Thwaites Werribee
Experiential Process Step 1: Sewage Inflow Step 2: Primary Treatment Step 3: Secondary Treatment Step 4: Tertiary Treatment Step 5: Recycled Water
Circulation Circulation Path 1 Circulation path 2 Circulation path 3
N Site Boundary
Site Plan 1:2500
W o r l d i n g p o l e m i c s & critique How is the world going to b e i n t h e y e a r 2 0 3 0 ? This architectural proposition is based on the context of the world in 2030. It intends to speculate on the issues and characteristics that will define our realty in this time. Nowadays, human civilization has been debating on the best approaches to tackle the biggest issue concerning our context, Climate change. By 2030 must countries will have reduced their carbon foot print and impacts on waste and use of non-renewable resources. However, the critical perspective that “Being & nothing” develops through this presentation, relies on the necessity of a complete change of the philosophical connection between human kind & the world. Only by the awareness of existence, and conscious decision of their actions, humanity will unveil the true potential of their spirit to transform their ways to interact with the environment. The questions relating the existential spirit is an alternative to find spiritual solutions to the climate problem. The individual must detach from the automatic acceptance of their technology driven reality, and reflect upon themselves to completely commit with the consequences of their choices and transcend towards a real change of their reality.
This is sophical of the
the philoargument procedural!
Issuesof concern in 2030: 1. Tecnology A. Technology is more present in our day to day lives. B. Technology disrupting industries: Technology is so powerful that becomes automotive to solve issues concerning several key industries of our modern world (Health, Agriculture, energy production, mobility, communication). C. Artificial Intelligence D. Expansion of satellite network to more accurately analyse information deliver by billions of devices connected to the web. E. E-Waist. How can the world mitigate the problem of technological waist amid contamination and recycling of old technology stock? 2 . H e a lt h A. Less resource-intensive food systems. B. Pandemics? Disease control (World after Covid-19 pandemic? C.Emerging health issues related with human exposure to modern technology. 3 . C l i m at e c h a n g e A. Reduction of the use of internal combustion systems (Motors) And pass to cleaner energies & Technologies (Aka. Electric cars and renewable energy supply.) B. World climate expected to rise 2 degrees by 2050. C.More frequent extreme weather conditions leading to natural catastrophe.
4 . I n t e r n at i o n a l P o l i t i c s ( C o n f l i c t s ) A. The advancement of technology comes along with the concentration of power over those who have control over the information that moves such technologies. B. Governments and regulators often struggle to understand the pace of change. C.nevitably, technology creates a gradual more unequal world as it advances. Policies and regulations become increasingly difficult to coordinate towards the manipulation of technology.
5 . e C O N O MY A. The impact that robot and automation technology can have in the work market, as more and more working positions are replaced by robots. B.Increasing methods of economic protectionism driven by the consequences of mass migrations and risk of uncertainty.
R E N D E R S
GAME 1 . Te m p l e t a x o n o m y 2. Material index 3. Atmosphere Index 4 . B u i l d i n g Ta x o n o m y
GUIDE
REFLECTION SPACE COMMUNITY INDIVIDUAL TRANSPARENCY
REFLECTION SPACE COMMUNITY INDIVIDUAL TRANSPARENCY
REFLECTION SPACE COMMUNITY INDIVIDUAL TRANSPARENCY
REFLECTION SPACE COMMUNITY INDIVIDUAL TRANSPARENCY
REFLECTION SPACE COMMUNITY INDIVIDUAL TRANSPARENCY
REFLECTION SPACE COMMUNITY INDIVIDUAL TRANSPARENCY
REFLECTION SPACE COMMUNITY INDIVIDUAL TRANSPARENCY
REFLECTION SPACE COMMUNITY INDIVIDUAL TRANSPARENCY
REFLECTION SPACE COMMUNITY INDIVIDUAL TRANSPARENCY
REFLECTION SPACE COMMUNITY INDIVIDUAL TRANSPARENCY
REFLECTION SPACE COMMUNITY INDIVIDUAL TRANSPARENCY
REFLECTION SPACE COMMUNITY INDIVIDUAL TRANSPARENCY
M at e r i a l I n d e x Red reflective Marble - Temples
G l o s s y P e ac h M e at l - P r o c e d u r a l r e d
Y e l l ow N e o n - Str u c t u r a l f r a m i n g
P i n k M e ta l i c m e s h - P r o c e d u r a l O r a n g e
Red Tinted glass - Procedural blue
P o l i s h e d C o m c r e t e - S ta i r s / C o l u m n s
Atm o s p h e r e I n d e x The game is ambient on a cloudy morning setting. It symbolizes the rise of a new beginning in humans place. While the first rays of sunlight warm up the environment, human spirit wakes up the realization of a new mindset and behaviour towards life. The gaming atmosphere uses components from the UE editor to create the perfect time of the day to support the project’s atmosphere claim .
Sky Sphere The game is ambient on a cloudy morning setting. It symbolizes the rise of a new beginning in humans place. While the first rays of sunlight warm up the environment, human spirit wakes up the realization of a new mindset and behaviour towards life. The gaming atmosphere uses components from the UE editor to create the perfect time of the day to support the project’s atmosphere claim .
Light Source Light source gives the intensity and coloration of the world’s lighting. It has been set up to a light blue colour and small intensity to imitate an early morning sun that is not bright enough to penetrate the dense fog conditions of a cloudy day.
SKY LIGHT The skylight provides the ambient for the atmosphere to be rendered.
Atm o s p h e r e f o g The Atmosphere fog gives the environment the morning fog mood. The density of the fog and coloration have given the game’s atmosphere the hazy quality. It is the most important ingredient that gives reflective and timelessness qualities to the environment.
b U I L D I N G ta x o n o my
The structural component of the geometry that accompany the temples has been curated with the intention to give a light, but powerful approach to tectonics and the overall construction of architectural form. The structure is based on a parametric light frame that provides the basic stability to the geometry. In addition, the structure is supported by columns where additional support is needed.
Typical Geometry Composition Scale 1:500
These image presents the typical composition of the procedural geometry. It details the use of framing, columns and stairs to build a basic arrangement of architectural elements to deliver a final architectural form. Elements:
• Basic geometry • Structural framing • Supporting Columns • Stairs • Façade panels
b U I L D I N G ta x o n o my
Roof & Ceiling component
Structural Frame
Procedural geometry
Columns
Facade Panels
Procedural geometry
Structural Frame
Stairs
Appendices
1. Merging Descriotion 2. Generation of Ideas 3. Site considerations
David 1
Taylor 1
David 2
Taylor 2
Didactic
Playful
Simple
Overwhelming
Chaotic
Civic
Connection
Congregation
Value
Transparency
Infrastructure
Containment
Geometric
Monumental
Energy Production
Spatial
Flexible
Decompression
Sacred
Voids
Formal
Terraformer
Mountainesque
Porous
Porous
Generation of Ideas Didactic - How the shape of the architecture elements is interacted with - Architecture that leans on a more chaotic and playful side (this can be shown through colour or shape) - Chaos creates an Overwhelming state of playfulness. - Simplicity repetitiveness is a curator of chaos. Civic - Great gesture connecting site and users. Opens up to Possibilities. - Elements that curate a feeling of being welcomed - site 1 entry to Melbourne Water - Looking at historical / important(?) architecture that adds value to the site and the city e.g Fed Square, State Library, Melbourne Central Infrastructure - What are the systems / machinery used in the architecture - Things to consider: Scale, Site’s nature, context, Existing infrastructure. - What the containment of infrastructure should be? Meaning that Infrastructure is a large scale asset that needs to be contained under a specific shape or form. Such form is defined by the procedures or methodologies that the infrastructure demands for operation. - Containment must be geometrical. Solid sharp objects. Crystal line, with a well defined volume. - Infrastructure must be energy efficient and affordable. Built efficiently. Last for long with intelligent cost. Spatial - What are the spatial qualities of the building - Porous voids within the building. (Openings) The architecture and the site must breathe. - The voids can help explore compression and decompression. There should be a curated relation between small and large scale spaces . How do they connect? How do they relate to each other? - How is landscape considered as an important curator of spatial conditions? - Homogeneous VS. Heterogeneous Formal - What are the formal qualities of the building (Form) - What does porosity mean? - What strategies can be applied to make the architecture more “Alive”. - How is architecture more connected to the environment (Earth, air, landscape, water)
David 1
Taylor 1
David 2
Taylor 2
Didactic
Playful
Simple
Overwhelming
Chaotic
Civic
Connection
Congregation
Value
Transparency
Infrastructure
Containment
Geometric
Monumental
Energy Production
Spatial
Flexible
Decompression
Sacred
Voids
Formal
Terraformer
Mountainesque
Porous
Porous
Generation of Ideas Didactic - How the shape of the architecture elements is interacted with - Architecture that leans on a more chaotic and playful side (this can be shown through colour or shape) - Chaos creates an Overwhelming state of playfulness. - Simplicity repetitiveness is a curator of chaos. Civic - Great gesture connecting site and users. Opens up to Possibilities. - Elements that curate a feeling of being welcomed - site 1 entry to Melbourne Water - Looking at historical / important(?) architecture that adds value to the site and the city e.g Fed Square, State Library, Melbourne Central Infrastructure - What are the systems / machinery used in the architecture - Things to consider: Scale, Site’s nature, context, Existing infrastructure. - What the containment of infrastructure should be? Meaning that Infrastructure is a large scale asset that needs to be contained under a specific shape or form. Such form is defined by the procedures or methodologies that the infrastructure demands for operation. - Containment must be geometrical. Solid sharp objects. Crystal line, with a well defined volume. - Infrastructure must be energy efficient and affordable. Built efficiently. Last for long with intelligent cost. Spatial - What are the spatial qualities of the building - Porous voids within the building. (Openings) The architecture and the site must breathe. - The voids can help explore compression and decompression. There should be a curated relation between small and large scale spaces . How do they connect? How do they relate to each other? - How is landscape considered as an important curator of spatial conditions? - Homogeneous VS. Heterogeneous Formal - What are the formal qualities of the building (Form) - What does porosity mean? - What strategies can be applied to make the architecture more “Alive”. - How is architecture more connected to the environment (Earth, air, landscape, water)
Collaging Sketching Diagraming
Collaging Sketching Diagraming
What is the taxonomy of the site? How can we describe it? Entrance to the site.
Highway and roads are infrastructure. Closeness to the town. There could be a possibility to relate the site with the town through civic and cultural infrastructure or propositions. SITE -
The first point of entrance should make people feel welcomed and included Western Treatment Plant Operations & Maintenance and Discovery Centre Odor Facility Site 1 can be very didactic through architecture with regards to a Discovery Center
Relationship Between site 1 and the larger world - Welcoming center as well as all of the above - World Polemics Narrative (to be discussed) FOR TOMORROW -Tree Diagram -Collage -Project Plan For tomorrow: Ideas and propositions