FEAR AWE WONDER MASTERS OF ARCHITECTURE STUDIO WITH PATRICK MACASAET
Simone Chait
s3600202
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Simone Chait Portfolio Level 8 12th of June, 2022
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CONTENTS 4
Return Brief
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Game Guide / Compendium of Final Project Appendix 1. Portfolio
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Week 01
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Week 02
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Week 03
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Week 04
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Week 05
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Week 06
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Midsemester
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Week 08 - 12
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Gaming Development
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RETURN BRIEF
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GAME GUIDE
Compendium of Final Project
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VILLAGE GLOBAL* A MANIFESTO OF DATA PRACTICE
Link to Video
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“We don’t want to predict the future; we want to make the future. By imagining the best-case outcome, we want to empower people to make that a reality.” - Jane McGonigal, Gaming can make a better world.” - Jane McGonigal
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CONTENTS 4
Introduction
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Microproject Overview
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Ethical Implications
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Manifesto of Data Practice Village / Global
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Masterplan Overview
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The City
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The Cloud
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The Transfer
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The Home
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The Ark
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Previous Procedural Explorations
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VILLAGE / GLOBAL* The concept of living forever online has never been more possible. Between the metaverse, augmented reality and virtual reality our lives are so fused together with the digital that we never have to leave our devices. But, has the pendulum swung too far? And just because this reality is in the realm of possibility, should we allow ourselves to fall down the rabbit hole? This project, at its core, interrogates the ethical implications of living online. The lack of tangible or visible infrastructures for technology allows for an ignorance towards the negative effects of digital progression. How can we put data on display, literally, turn the traditional data centre inside out? Allow the ever changing and adapting transferal of data to become an immersive and interdisciplinary experience for communities. Can we draw on the nostalgic cyber party subculture of 80s and 90s LAN parties and gaming cafes, creating a sense of belonging and community back into the physical world? Can we draw on visions for urban planning, the construction of a ‘feminist city’ through the reorganization of spatial planning, to allow for equitable space and accessible transportation? Can we learn this from bird flight paths? Can we aim for a notion of care, with the intention that nurturing data equates to the nurturing of people? This project looks optimistically forward toward atopian potentials that challenge the dichotomy between real and virtual** Much like in the biblical flood of Noah’s Ark, we look toward a new landscape, cleansed, and rebirthed from the malicious, antisocial, and consumerist patterns of online behaviours. *The term Global Village was coined by media theorist Marshall McLuhan to describe world as a community. Global Village was also the name of an underground venue as part of Melbourne’s rave subculture in the 80s and 90s. **“We don’t want to predict the future; we want to make the future. By imagining the best-case outcome, we want to empower people to make that a reality.” - Jane McGonigal, Gaming can make a better world.
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MICROPROJECT OVERVIEW
This project is a compilation of three micro project themes as depicted above. Each micro project is developed into a worlding conceptual framework and narrative.
1. AFTER THE FLOOD This project began by investigating and mapping flooding patterns using the Global Flood Database. Using this information, generic operative diagrams were produced to system types of flooding and flooding behaviours. This system used anthropogenic greenhouse gas infrastructures as a type, in particular oil rigs, in order to explore the possibilities of data centres underwater and in the sky. Through the investigation of flooding, the possibility to reimagine the biblical flood of Noah’s Ark because a pinpoint of the project. According to biblical literature, God sent the floodwaters as a judgement. The Earth sinks back into the chaotic waters as per page 1 of the bible. In the Ark, God leads Noah and his family to a fresh world of innocence. “It is a new beginning and a chance to have a different end”
The Great Flood, by anonymous painter, The vom Rath bequest, Rijksmuseum, 1450
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MICROPROJECT OVERVIEW
On exploring spatial and urban functions of the city, the second microproject explores the feminist city. This was born out of a desire to create an equitable, accessible city centred around care and nurturing of data.
The final micropoject explored nostalgic 80s and 90s LAN parties and rave subculutres as a worlding exercise to explore the possibility of bringing desirable outcomes from the digital world into the physical sphere.
This was predominantly explored through circulation paths redrawn as bird flight paths, with the ethos that efficient bird paths could be translated into effective human movement through a city.
This microproject challenged the direction of a merging physical and digital world, looking at swinging the pendulum back into this nostalgia within the framework of advanved 21st century technology.
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COMMUNITY, SUBCULTURE, NOSTALGIA
3. CYBERPARTY SUBCUTURES
BIRD FLIGHT PATHS
2. THE FEMINIST CITY
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ETHICAL IMPLICATIONS What are the ethical consequences of a physical world that’s exponentially becoming merged with virtual reality? Hyper-reality1 explores what a binary world might look like. It is overwhelmingly bright, an assault of the senses. Do our retinas adjust to this? Do we begin to find just a view of the ocean … mundane? A bird in the tress … boring? Virtual reality can offer accessibly and equity for those unable to experience things. What is it like to be dropped in the middle of the amazon? Or at a Travis Scott gig? Simultaneously, it removes a vital part of cognitive abilities, patience, resilience, good behaviour. In early 2022 a woman posted that she was sexually assaulted by 3 male avatars in the metaverse. Why is the internet famously and historically an invitation for cruelty and malice? What does this mean when our lives progress further and further into the digital sphere?
1 Matsuda, Kiichi. 2016. HYPER-REALITY. Short film, 6:15. https://www.youtube.com/watch?v=YJg02ivYzSs
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3. 2. 5.
4. 1.
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MASTERPLAN KEY 1.
The city /ˈsɪti/ a place or situation characterized by a specified attribute.
3.
The transfer /transˈfə change to another place, route, or means of transport during a journey.
2.
The cloud /klaʊd/ networked computing facilities providing remote data storage and processing services via the internet.
4.
The home /həʊm/ the place where one lives permanently
5.
The ark (ARCHAIC) /ɑːk/ a ship or boat. VILLAGE / GLOBAL
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THE CITY* 1. Data centers are not a thing in isolation but interwoven in the functions of a city
city* /ˈsɪti/ a place or situation characterized by a specified attribute.
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ALBION The site chosen to illustrate the data city is the John Darling Mills in Albion, Melbourne. Albion was established for the Sunshine Harvester workers under the guidelines of a garden city. The urban arrangement of the city is designed through flooding and topological overlays that place the transferal and storage units at the highest point, away from flooding risk.
SITE
‘The Cloud’ (the data centre) is placed on the existing John Darling Mills as though to utilize the existing industrial facilities. Much like how parish boundaries are drawn from the location of the church, a new suburb is created based on proximity to the data centre.
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CLIMATE AND WORLDING
The terrain is reimagined as a post flood landscape. The ground is rocky, mountainous and dry, the weeds are dry and have grown to above human height, and some existing homes are buried. VILLAGE / GLOBAL
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THE CLOUD* 2. Digital life (Metaverse/VR) is encouraged to be consumed as part of a community, in the physical realm
cloud /klaʊd/ Networked computing facilities providing remote data storage and processing services via the internet.
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OU
ND
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AFF
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‘The Cloud’ is an open data centre for the community. It draws on nostalgic LAN parties and subculture spaces to create a sense of belonging back into the physical world. The design of The Cloud is based on the arrangement of inbound and outbound data traffic. outbound traffic
the cloud
the home inbound traffic
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IC
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INBOUND DATA 1. 2. 3. 4. 5. 6. 7. 8. 9.
Entrance port Ark lift Direct Entrance to long term store Cooling Rack Maintenance and access platform Indirect Entrance to short term store Inbound short-term data store Inbound long-term data store Pathway to long term data store
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OUTBOUND DATA 1. 2. 3. 4. 5.
Connection to the grid Short-term outbound data store Long-term outbound data store Exit port Connection to plant and service rooms
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‘The Cloud’Lift Access to Rooftop VILLAGE / GLOBAL
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1. 2. 3.
Entrance Hall Short-term data store Long-term data store
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Lift to Rooftop
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‘The Cloud’- Ground Level
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Void to View Basement Level
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‘The Cloud’Lift Access to Rooftop VILLAGE / GLOBAL
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PUBLIC SPACES ‘The Cloud’ is fully open access to the public. The data halls contain data racks that are situated in the existing John Darling Mill Silos. Visitors can access a rooftop platform from the Ground, and use any of the hall space or specified function space for events. 1. 2. 3. 4. 5. 6. 7.
Public Viewing Screens Data Servers Hall accessible by the public Plant Room Exit Port Admin Levels Lecture Hall Lift to Rooftop
‘The Cloud’- Lift to Rooftop
Rooftop outlook
6 Maintenance Platform
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Glazed Roof for visibility
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‘The Cloud’- Section AA
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1. 2. 3.
Public Access Data Hall Short-term data store Long-term data store
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Direct Access to longterm data store
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Mid-Level Balcony
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ag rit He g ing din ist uil Ex B ‘The Cloud’- Balcony Level
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Lift to Rooftop
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ROOFTOP SPACES Rooftop spaces are prominently for public events, and include a rooftop outlook, function space and a small indoor amphitheatre.
1. 2. 3. 4. 5.
Lift to Ground Floor Rooftop lookout Function Space Amphitheatre Maintenances access
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lookout
Amphitheatre Space 31 VILLAGE / GLOBAL
LONG TERM DATA STORE AND ADMINISTRATIVE SPACES 1. 2. 3. 4. 5.
Admin Spaces in existing John Darling Mill building Data Hall Ark Store and Maintenance Plant Ark
Top floor data hall - admin spaces
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‘The Cloud’- Section BB
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ENTRANCE LANDSCAPE The entrance landscape on site is designed to follow the markings of topology and flood data on site. The reuslt is an immersive landscape that mimics the terrain and encourages ‘playing’ (as per circulation movement D in the Feminist City)
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00:00
00:15
00:30
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THE TRANSFER* 3. Transferals of data through the city are physical, visual, and immersive.
The transfer /transˈfə change to another place, route, or means of transport during a journey.
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To the Cloud
DATA TRANSFER TOWER The ‘data city’ is connected through transfer hubs for those in-between moments. A place of rest, meander, play and look out onto the surrounds.
Rooftop lookout
Short-term storage
Connection port to ground
Lift to Rooftop
To homes
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1. 2. 3. 4. 5.
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Stairs to Ground Level Lift to Ark Viewing Platform / Lookout Plant Router
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Lookout Deck
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THE HOME* 4. Each person is held accountable for the data they use.
The home /həʊm/ the place where one lives permanently
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The Albion/Sunshine home is a Californian Bungalow, created by the Sunshine Grain Harvester company to house workers. The home remains private. A space for working, resting, sleeping. At the front of the house, the data server is on display. The server is proportionate to the amount of data used by residents.
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1. 2. 3.
Access Lift from house Household Data Racks Connection Port
Primary Entrance
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Data Rack in-use Spare Data Rack
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3 Servicing Entrance
‘The Home’- View of Server Extension
Internal Lift
Port
Existing Home
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THE ARK* 5. Data racks are designed to be environmentally efficient and easily transportable
The ark (ARCHAIC) /ɑːk/ a ship or boat.
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The ark provides transport for data racks and humans. The ground is rocky and unpredictable, so the more efficient mode of transport is from above. 1. 2. 3. 4. 5.
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Cable Connection Existing recycled tank exoskeleton Data Rack Seating Sliding Doors
3 4 5 Rack insert
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Cable Connection
Data Rack
Door Seating
Ark Transport Map
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Ark Section AA
View from ground
View from Ark
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PREVIOUS PROCEDURAL EXPLORATIONS PROCEDURAL EXPLORATIONS
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PREVIOUS PROCEDURAL EXPLORATIONS 1.1
2.1
1.2
3.1
4.1
3.2
4.2
3.3
4.3
3.4
4.4
3.5
4.5
2.2
1.3
2.3
1.4
2.4 F
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5.1
5.6
5.11
5.2
5.7
5.12
5.3
5.8
E1
5.4
5.9
E2
Datasets and Rules 1 . Macro Flooding Data 1. Location of block is placed based on the origin point (or median point if not known) of the flood. 2. If the flood is caused by Coastal (Surge), the block remains up. If the flood is caused by Fluvial/ Puvial floods the block is mirrored in the z-axis. 3. The block is moved vertically up by the sea level RL at flood location. 4. The block is replaced by a type of oil rig system defined by the density of flooding at a specific point. 2. Micro Flooding Data 1. Location: Separate precedent building according to program and place on FFM. 2. Velocity: Dictates the distance from the origin point. 3. Depth: Blocks are moved vertically up and down depending on depth of Flood. 4. Duration: Dictates the scale of each element. 3. Feminist City Raw Data 1 1. Base case, a business as usual precedent. In this instance the traditional city office block is used. 2. A scatter of program. The city is less about the vertical and more about accessible fields. Therefore ‘ringy syntax’ as opposed to linear syntax. (scatter in the same direction as connectivity pathways in the generative operative diagram). 3. These blocks may be manipulated to curve around the connectivity pathways for ease of access 4. Any building to cause dangerous overshadowing to the central public space is ‘boolean’-ed out 5. Any building in the way of connectivity pathways are ‘boolean’’ed out 6. Create ramps and pathways through these void spaces 4. Feminist City Raw Data 2 ~As above
5.5
5.10
E3
5. Bird Thermal Lift Data 1. move proxy 1 and 2 to flood intersection origin point as specified. 2. raise proxy 1 and 2 by x height, identified via flood data overlay. 3. boolean difference proxxy 1 from 2 (don’t delete 1) 4. offset proxy 2 from origin via flood data overlay. 5. array proxy 2 along thermal lift flight path behaviour. 6. boolean difference proxy 1 from 2. 7. rotate proxy 2 via velocity at point of thermal lift. 8. extrude section of proxy 2 at the intersectional point of decent. 9. scale proxy 2 via depth of flood. 10. shear proxy 1 by a force of distance to proxy 2. 11. boolean difference proxy 2 from 1.allocate program via percentage of program needed to deepest flood level. 12. allocate circulation node via density of program. Ecology Model 1 Ecology Model 2 Ecology Model 3
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APPENDIX 1
Portfolio
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WEEK O1 1. Flood
IPCC WGII Sixth Assessment Report, 2022 https://report.ipcc.ch/ar6wg2/pdf/IPCC_AR6_WGII_FinalDraft_FullReport.pdf
“Make no mistake: these floods are climate change playing out in real time. IPCC’s new report was published a few days ago while major floods swamp Australia’s east coast. The recent report has confirmed earlier warnings that Australia is suffering greater impacts of climate change than any other advanced economy, and it shows that the adaption efforts are not keeping up with these changes.” Adaptation10 plays a key role in reducing exposure and vulnerability to climate change. Adaptation in ecological systems includes autonomous adjustments through ecological and evolutionary processes. In human systems, adaptation* can be anticipatory or reactive, as well as incremental and/ or transformational. The latter changes the fundamental attributes of a social-ecological system in anticipation of climate change and its impacts. Adaptation is subject to hard and soft limits.
“Make no mistake: these floods are climate Examples include reducing flood risk by restoring catchments and coastal habitats, the cooling effects of natural vegetation and shade from trees and reducing the risk of extreme wildfires by better managing of natural fires. *Some adaptation is incremental, which only modifies existing systems. Other actions are transformational, 16 leading to changes in the fundamental characteristics of a system. For instance, building a seawall to protect 17 a coastal community from flooding might exemplify incremental adaptation. Changing land use regulations 18 in that community and establishing a program of managed retreat might exemplify transformational 19 adaptation. There exists no bright line between incremental and transformational adaptation. Some 20 incremental actions stay incremental. Others may expand the future space of solutions. For instance, 21 including climate risk in mortgages and insurance might at first seem incremental but might lead to more 22 transformational change over time.
Projected increases in direct flood damages are higher by 1.4 to 2 times at 2°C and 2.5 to 3.9 times at 3°C compared to 1.5°C global warming without adaptation (medium confidence). At global warming of 4°C, approximately 10% of the global land area is projected to face increases in both extreme high and low river flows in the same location, with implications for planning for all water use sectors. Challenges for water management will be exacerbated in the near, mid and long term, depending on the magnitude, rate and regional details of future climate change.
On Russia: This code red for the climate has come in this midst of the unfolding crisis and humanitarian tragedy in Ukraine, which has also brought to the fore Europe’s complex relationship and reliance on Russian fossil energy sources. The energy insecurity and fear over energy independence caused by the crisis, risks seeing some European nations take actions that could slow the green energy transformation. https://www.weforum.org/agenda/2022/03/what-the-ipcc-report-tells-us-about-the-need-for-radical-climate-action/
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natural flood management As warm air holds more water, and in some places, because of changing seasonal rainfall patterns, we are seeing more heavy downpours in many parts of the world. This can create serious flooding problems, with loss of life, homes and livelihoods. The risk of flooding is higher where natural vegetation has been removed, wetlands drained or channels straightened. In these circumstances, water flows quicker and the risk of flood defenses being breached is increased. Restoring the natural hydrology of upstream catchments, including by restoring vegetation, creating wetlands and re-naturalising watercourse channels and reinstating connections with the flood plain can reduce this risk. In a natural catchment with trees or other vegetation, water flows slowly overland and much of it soaks into the soil. When the water reaches a watercourse, it moves slowly down the channel, both because of the longer distance it travels when the channel bends and because vegetation and fallen trees slow the flow. Wetlands, ponds and lakes can also hold water back and-
slowly release it into river systems 1. Restoring natural coastal defences: Rising sea levels as a result of climate change, mean that coasts are eroding at a fast rate and storm surges are more likely to cause damaging coastal flooding. Natural coastal vegetation, such as saltmarsh and mangrove swamps can, in the right places, stabilise the shoreline and act as a buffer, absorbing the force of waves. - pg 279 2. Providing local cooling: 3. Restoring natural fire regimes: Some natural ecosystems are adapted to burning, such as savannas and boreal forests. Where fire has been suppressed or non-native species of trees planted in more open habitats, there is a risk that potential fuel accumulates, which can result in larger and hotter fires. Solutions can include restoring natural fire regimes and removing non-native species to decrease people and ecosystems’ vulnerability to the exacerbated fire risk climate change is bringing 4 through higher temperatures and in some places changing
e change playing out in real time.” rainfall patterns.
“It is not accidental that, in time of crisis and change, architects are turning toward the geological as a response to social, environmental and urban challenges. - Stan Allen, Geological Forms simone chait
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2. Data and Behaviour -Nebulous Landscapes & Didactic Civic Fields Types of flooding: 1. Fluvial Floods (River) subtype: Snowmelt subtype: Rain
2. Pluvial Floods (Rainfall) subtype: Urban Floods subtype: Flash Floods
3. Coastal Floods (Storm Surge) 4. Man Made Floods (Dams) AUSTRALIAN HISTORY Professor Jonathan Nott, a palaeohazards expert at James Cook University in Cairns, says part of the problem is that we “continue to build in the path of floods,” regardless of history, and allow populations to increase in low-lying floodplains. While we are “very good at dealing with emergencies when they arise,” he says, “we are not so good at mitigating against disaster.” australian flood history 1. Fluvial 3. Coastal (Surge) 2022 floods not recorded in data
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2002
2004
2006
2008
2010
2012
2014
2016
2018
flood damage in sq km
paddington houses - brisbane https://issuu.com/jamesdavidsonarchitect/docs/water_futures_book_-_digital_version 68
1. Fluvial Floods (River)
2. Pluvial Floods (Rainfall) + (snowmelt)
3. Coastal Floods (Storm Surge)
4. Man Made Floods (Dams)
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*All data and imagery from the Global Flood Database
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data and behaviour flood types - pluvial
March 2011 - Rainfall
March 2011 - Rainfall/ Flash Flood
Jan 2012 - Rainfall
Jan 2012 - Rainfall
March 2017 - Coastal
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March 2017 - Coastal
data and behaviour flood types date
exposed
displaced
duration cause
Rather than using function to define type, Quatremere argues the variations in type are engendered by the effects of socialisation and the methods of construction indigenous to culture” 71
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-What’s your type? Typological formations: Renewable Building Types and the City, Sam Jacoby
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data and behaviour flood types
Coastal floods
Fluvial/ Puvial floods
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“The diagram is to distance yourself from a preconceived idea” - Ben Van Berkel, From Diagram to Design Model
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section of generative operation diagram
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3. Type anthropogenic greenhouse gas infrastructures power plants/energy supply
transport barge ship submarine
waste and waste water electricty supply heat supply oil rig
plane trucks cars
Generators Extractors Uses They are comfortably hidden away, unsung ‘monuments’ to an ‘environmental irresponsibility’ playing out at a terrifying scale. - Jenny Odell, Territorial Robots
(other) commercial buildings factories
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type anthropogenic greenhouse gas infrastructures subtype: things that float, sea/air transportation
barge
cargo ship
submarine
airplane
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type anthropogenic greenhouse gas infrastructures subtype: things that float, oil rigs
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type anthropogenic greenhouse gas infrastructures subtype: things that float
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Semi-submersibles Oil Rig (deepest: Shell’s NaKika in 2003, 1920 m/6,300 ft GOM)
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type anthropogenic greenhouse gas infrastructures subtype: things that float
Condeep gravity-based structure Oil Rig (Troll A, 472 metres (1,549 ft) standing on the sea floor 303 metres (994 feet) below the surface 80 of the sea)
type anthropogenic greenhouse gas infrastructures subtype: things that float, oil rigs
Troll A
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It is a requirement of the building standards that comms rooms are not located below ground level in case of flood. But, what if they were in the sky?
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2. barge
4. truss spar
1. land rig 3. tension leg platform rig
6. classic spar
5. bottom setting concrete platform rig
7. semi-submersible rig
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Parc De Vilette, Bernard Tschumi
Data centre architecture operates on the purest form of a grid; - Museum in the County-side, Rem Koolhaas
Intersection Points from Generic Operative Diagram 84
Rules 1.
2.
3. 4.
Location of block is placed based on the origin point (or median point if not known) of the flood. If the flood is caused by Coastal (Surge), the block remains up. If the flood is caused by Fluvial/ Puvial floods the block is mirrored in the z-axis. The block is moved vertically up by the sea level RL at flood location. The block is replaced by a type of oil rig system defined by the density of flooding at a specifc point.
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RULES 1. 2.
3. 4.
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Location of block is placed based on the origin point (or median point if not known) of the flood. If the flood is caused by Coastal (Surge), the block remains up. If the flood is caused by Fluvial/ Puvial floods the block is mirrored in the z-axis. The block is moved vertically up by the sea level RL at flood location. The block is replaced by a type of oil rig system defined by the density of flooding at a specifc point.
RULES 1.
Location of block is placed based on the origin point (or median point if not known) of the flood. 2. If the flood is caused by Coastal (Surge), the block remains up. If the flood is caused by Fluvial/ Puvial floods the block is mirrored in the z-axis. The block is moved vertically up by the sea level RL at flood location. 3. The block is replaced by a type of oil rig system defined by the density of flooding at a specifc point.
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RULES 1. 2.
3. 4.
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Location of block is placed based on the origin point (or median point if not known) of the flood. If the flood is caused by Coastal (Surge), the block remains up. If the flood is caused by Fluvial/ Puvial floods the block is mirrored in the z-axis. The block is moved vertically up by the sea level RL at flood location. The block is replaced by a type of oil rig system defined by the density of flooding at a specifc point.
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WEEK O2 “In the context of futures, the scale of change required to engage meaningfully with issues such as climate change, economic disparity, the automation of labour, shouldn’t just end in single speculative design projects that sit in a gallery somewhere in Berlin. The change necessarily occurs through paradigm shifts. It changes through big cultural moves. And that is about instilling within forms of popular culture a different way of thinking about the world. It involves engaging large- scale public audiences in those conversations.” - Liam Young Notes on: Flood Mapping Flood forecasts (like the ones seen on TV newscasts) are made by the National Weather Service for storms days in advance of the actual flooding. These forecasts estimate the highest level the river will get, based mainly on how much rain is expected. A number of new technologies and methods make the creation of flood forecast maps possible. First is the ability to get very accurate elevations throughout the floodplain quickly and affordably. This is done with
ocean are simply overwhelmed. The varying temperatures of different seasons leads to different weather patterns. In the winter, for example, the air over the ocean might be warmer than the air over the land, causing the wind flow to move from the land out to sea. But in the summer, the air over the land heats up, becoming warmer than the air over the ocean. This causes the wind current to reverse, so that more water from the ocean is picked up and carried over land. This monsoon wind system can cause a period of intense rain that is completely out of step with the climate the rest of the year. In some areas, this flooding may be exacerbated by excess water from melting snow. The severity of a flood depends not only on the amount of water that accumulates in a period of time, but also on the land’s ability to deal with this water. As we’ve seen, one element of this is the size of rivers and streams in an area. Flood waters are more dangerous because they can apply much more pressure than an ordinary river or a calm sea. This is due to the massive differences in water volume that exist during many floods. In a flood, a lot of water may collect in an area while there is hardly any water in another area. Water is fairly heavy, so it moves very quickly to “find its own level.” Floodplain hydraulic models are virtual representations of the
For the most part architects think in terms of buildings as singular o worlds. - Li “LIDAR” technology (see more below). By incorporating other data, such as where people live and work, and coalescing with other modeling domains, like transportation, we can connect flood forecasting models to transportation models. This would improve evacuation planning and first responder deployment, as well as prioritize cleanup and recovery. Notes on: Flood Behaviour Revisited The sort of flooding that most people are familiar with occurs when an unusually large number of rainstorms hit an area in a fairly short period of time. In this case, the rivers and streams that divert the water to the
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river and its surrounding land, or floodplain. They incorporate things such as ground levels, roads, embankments and river sizes to estimate predicted flood flows. The output of the models includes representations of predicted flood levels and the predicted speed of water flow.
Program Behaviour / Blockout Helicopter Landing Pad Accommodation Block
Structural Inhabitable Store Mechanical
Control room Power Station Diving Platform
Drill String
objects on a site, but in many ways, we are trained to think through iam Young
Drill String Accessible Platform
Oil Store
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What happens when we give precedent buildings the same behavioural rules as a singular flood? Flow Velocity
Water Depth
https://www.researchgate.net/figure/Flow-velocity-flood-inundation-and-flood-hazard-rating-maps-for-scenario-A-no-weed_fig4_307655190
RULES - (BASED ON GIS FLOOD FORECAST MAPPING) LIDAR - Digital Elevation map + Forecast Data - Trim2D - CIS - IMS -Flood Map
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Location
Velocity
Depth
Duration
Separate precedent building according to program and place on FFM.
Dictates the distance from the origin point.
Blocks are moved vertically up and down depending on depth of Flood.
Dictates the scale of each element.
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Unreal Engine Raw Result
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3. Worlding, Narrative and Polemics
Reference image from The Guardian: “Where Oil Rigs go to Die”
Landscapes work on the horizontal axis... buildings stand up on the landscape, establishing boundaries and delimiting space. When scaled up, architecture, like any other complex assemblage, undergoes a change of state. The Megaform Revisited, Stan Allen “BRAVE NEW WORLD: AFTER THE FLOOD
The landscape had changed drastically. Tectonic and volcanic activity had built mountains and gouged valleys as the water raced into the sea. As Noah and his family saw new landscapes that might have looked familiar, they may have reused names known to them from before the Flood. But this was a new world.” The bliblical flood changed the natural ecology and therefore the built environment. How can we reimagine this in the current climate crisis? Does our existing infrastructure remain, partially buried on the land, dispersed by the water? What does this mean for a new landscape?
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THE BINARY OF TEMPORAL X PERMANENT AND REAL X VIRTUAL
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Muriel’s Adventures: “After the Flood” - Unreal Engine Explorations
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abandoned infrastructure in the sky scattered by natures behaviours buried in dehydrated earth indestructible by any force
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Ethical Consequences THOUGHTS AND MUSINGS AFTER WATCHING ‘HYPER-REALITY’ What are the ethical consequences of a physical world that’s exponentially becoming merged with virtual reality? Hyper-reality explores what a binary world might look like. It is overwhelmingly bright, an assault of the senses. Do our retinas adjust to this? Do we begin to find just a view of the ocean … mundane? A bird in the tress … boring? Virtual reality can offer accessibly and equity for those unable to experience things. What is it like to be dropped in the middle of the amazon? Or at a Travis Scott gig?
Hyper-Reality by Keiichi Matsuda
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Simultaneously, it removes a vital part of cognitive abilities, patience, resilience, good behaviour. In early 2022 a woman posted that she was sexually assaulted by 3 male avatars in the metaverse. Why is the internet famously and historically an invitation for cruelty and malice? What does this mean when our lives progress further and further into the digital sphere?
“We dont want to predict the future, we want to make the future. By imagining the best case outcome we want to enpower people to make that a reality.” Jane McGonigal, Gaming can make a better world.
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WEEK O3 HIERARCHY - SPATIAL STRATEGIES & PROGRAMMATIC IMAGINATION PRECEDENT READING / OMA “Programmatic innovations include the production of fields of social encounter, new functional juxtapositions, and forms of spatial segmentation. These are designed to resist the role of architecture in reproducing social roles and structures—to enable certain freedoms. “Koolhaas’s work is strongly ordered by trajectories of movement through the building. The role of vertical movement via escalators, stairs, ramps, and lifts is a key to the order that is set up, as they become the modes of access to fields of encounter or “event-fields. “There is an interesting connection here with what Allen suggests is a shift in architectural thinking from a focus on the architectural object to a focus on field relations. Many contemporary buildings, those of Koolhaas among them, are designed with flowing and fragmented spaces, pursuing deliberate ambiguities of enclosure, visibility, and permeability” - Architecture and Freedom? Programmatic Innovation in the Work of Koolhaas/OMA
Educatorium spatial analysis, OMA
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IS ARCHITECTURE SEXIST?
“Invisible Women reveals how in a world built for and by men we are systematically ignoring half of the population, often with disastrous consequences. Her research from across the world illustrates the hidden ways in which women are forgotten, and the profound impact this has on us all. In her book, Ms. Perez contends that defining women solely by their relationships to men – as wives, daughters, sisters, or mothers – allows men to view women either as a subtype of men, or as an alien ‘Other’, rather than as autonomous human beings with their own dreams, goals, desires, and specific needs.”
“The initial decisions to build are made by those owning or having control over large sums of money.” The client or developer is nearly always a man or a committee consisting almost entirely of men. simply because very few women occupy positions of power in organizations and because men own or control most wealth. Our built or created environment is made in accordance with a set of ideas about how society works, who does what and who goes where.”
“Reinvest in the public realm by creating accessible, barrier-free spaces and transport systems that would allow everyone full access to the benefits of city living. The pandemic has shown us that society can be radically re-organised if necessary. Let’s carry that lesson into creating the non-sexist city.” https://www.theguardian.com/ artanddesign/2020/jul/06/upward-thrusting-buildings-ejaculating-cities-sexist-leslie-kern-phallic-feminist-city-toxic-masculinity
https://theconversation.com/sexismand-the-city-how-urban-planning-hasfailed-women-93854
https://www.forbes.com/sites/grrlscientist/2019/10/22/invisible-women-exposing-data-bias-in-a-world-designed-formen/?sh=47b9ae7b3989
“As we enter the era of the Metaverse, we risk further entrenched replication and intensification of the worst aspects of contemporary society.” Lachlan Welsh
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HOW CAN WE MOVE TOWARDS SPATIAL EQUALITY AND WHAT ROLE DOES ARCHITECTURE HAVE TO PLAY?
“Recent urban planning has provided us with a cold, alienating environment in which buildings have become free-standing ‘objects’ lost in a sea of unusable open space, disconnected from each other and linked by roads which merely serve the function of getting from A to B as quickly as possible. Modern cities have been planned to segregate different aspects of life; homes, shops, factories and offices are all in separate areas. This was called zoning, which closely approximated stereotypical ideas about man’s use of the environment” - Making Space - Woman and the Man Made Environment
PROGRAMATIC AND SPATIAL ARRANGEMENTS WHERE WE CAN THINK OF IMAGINATIVE ALTERNATIVES: - HOME - PUBLIC SPACE - PARKS - TRANSPORT - WORKPLACE / OFFICE - CITIES Figure 1 shows how similar plans with different access points yield quite different syntactic structures and illustrates three primary cluster relations: the string with no choice of pathway, the fan (or branching) structure with access controlled from a single segment, and the ringy network or permeable structure with multiple choices of pathway. Architecture inevitably involves combinations of these three. The linear syntax is an en lade of spaces with controlled movement, which is common in traditional centers of power. - Programmatic Innovation in the Work of Koolhaas/OMA
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Diagram from Matrix: Woman and the man made environment
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GENERATIVE OPERATIVE DIAGRAM
“The city, in other words, is the center of capitalism and material inequality. “A feminist city must be care-centered, not because women should remain largely responsible for care work but because the city has the potential to spread care more evenly,” - Feminist City
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Rules
1. Base case, a business as usual precedent. In this instance the traditional city office block is used.
2. A scatter of program. The city is less about the vertical and more about accessible fields. Therefore ‘ringy syntax’ as opposed to linear syntax. (scatter in the same direction as connectivity pathways in the generative operative diagram).
3. These blocks may be manipulated to curve around the connectivity pathways for ease of access
4. Any building to cause dangerous overshadowing to the central public space is ‘boolean’-ed out
5. Any building in the way of connectivity pathways are ‘boolean’’ed out
5. Create ramps and pathways through these void spaces
Precedent: The Projected Arcade, Max Von Werz
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PRECEDENT STUDY: SELGAS CANO
What previously was a parking lot is now a garden. It is one of the few private developments in history in which the footprint of the built-environment has been returned to natural-environment.
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PRECEDENT STUDY: THE PROJECTED ARCADE, MAX VON WERZ
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RAW RESULT 1 1.
Generic Office Tower
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Site SUNSHINE GRAIN SILOS
Sunbury Train Line
JR Pearson Reserve
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Matthew Hill Reserve
SUNSHINE GRAIN SILOS
“Council wants to both celebrate and protect our rich culture and history, and seeking the Interim Heritage Controls is an important step in making sure that these iconic silos remain a feature of our landscape for this and future generations to enjoy.” “These silos are very much a part of our community and we know from consultation with our historical societies and other community members and groups, they are much loved and revered.
H0w can the projection project on the silos be arranged into an architectural proposition? (See next page)
“Being on the railway line they are also a strong visual identifier for Sunshine and recently they were even used for the Sunshine Silos Film Festival.”
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ECOLOGIES - RAW RESULT What occurs when the ‘feminist city’ is inhabitated under a large inhabitable canopy? (Siqi Yang)
What are the opportunities for ‘data care’? Making care centred design for data? Is how we treat data the physical mannifestation of how we want to be treated in the metaverse?
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ECOLOGIES
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ECOLOGIES
What is a Data Centre x Data Play x Emerged in Data look like? - Unreal Engine Explorations with Siqi Yang 118
ECOLOGIES
What is a Data Centre x Data Play x Emerged in Data look like? - Unreal Engine Explorations with Siqi Yang
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WEEK O4 NURTURING DATA THE INTERSECTION BETWEEN CARE CENTRE AND DATA CENTRE • •
A Didactic Institution What is the physical manifestation of a care centred/feminist city? How do we apply this knowledge to represent how we want to be treated in the metaverse?
Diagram from Matrix: Woman and the man made environment. Relative efficiencies of pathways
Patterns of Bird Migrations
EXPLORING BIRD MIGRATION AND FLIGHT PATTERNS There are three types of migration: - Short Distance Migrants - Medium Distance Migrants - Long distance migrants
tions. These pathways are often related to important stopover locations that provide food supplies critical to the birds’ survival. Smaller birds tend to migrate in broad fronts across the landscape”1
“The secrets of their amazing navigational skills aren’t fully understood, partly because birds combine several different types of senses when they navigate. Birds can get compass information from the sun, the stars, and by sensing the earth’s magnetic field. They also get information from the position of the setting sun and from landmarks seen during the day.” “Some species follow preferred pathways on their annual migra1
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https://www.allaboutbirds.org/news/the-basics-how-why-and-where-of-bird-migration/
BIRDS IN FLIGHT - 1886
Étienne-Jules Marey (1830 - 1904): During the 1860s Marey threw himself into the study of flight, first of insects and then birds. His aim was to understand how a wing interacted with the air to cause the animal to move. Marey discovered that the birds’s wing described a double ellipse (a ‘figure 8’) in the space of one revolution.
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XAVI BOU - ORNITHOGRAPHIES
This video is part of the Ornitografias project, a project in which Xavi Bou has been working for years, which consists in visualizing the beauty of bird flight paths and swarm behaviour.
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BIRDS IN FLIGHT - THERMAL LIFT Thermal Soaring is where the bird enters a column of warm air which rises from the ground faster than the bird is sinking (relative to the air, thus, not requiring a lot of energy to fly. ) This can be broken into two steps: soaring and gliding.
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RAW RESULT 3 w. Thermal Lift Behaviour 1.
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Roofs are created based off relative ‘thermal lifts’ where generated program exists
7. Categorize proxies by program
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Proxy Blocks are created where the thermal lift ends and the ‘gliding’ begins
Structural Inhabitable Store Mechanical
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RAW RESULT 3 w. Thermal Lift Behaviour
Silos are reconfigured to become hubs of data systems, while the city exists vertically and cyclically, encircling it.
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CABLE MANAGEMENT - HOW CAN WE USE THE PHYSICAL MANNIFESTATION OF COMPUTERS, THE INTERNET AND DATA AS ARCHITECTURAL ORNAMENT?
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ECOLOGIES
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WEEK O5 REVISED GENERATIVE OPERATIVE DIAGRAM How can the collected data be reimagined to specify as either PLAN or SECTION. IE. Flood data only relates to how the site is arranged in plan while bird flight patterns mimick the vertical behaviours.
THE SECTION
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THE PLAN flow velocity 5.00
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SITE / JOHN DARLING MILL Situated next to Albion Station on the Sunshine end of Ballarat Rd, the John Darling Mill was a powerhouse of flour milling, and now, one of Melbourne’s most iconic heritage buildings.
Albion Station
Ballarat Rd
Sydney St
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CONSOLIDATED RULE SET
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move proxy 1 and 2 to raise proxy 1 and 2 boolean difference flood intersection ori- by x height, identified proxxy 1 from 2 (don’t gin point as specified. via flood data overlay. delete 1)
offset proxy 2 from origin via flood data overlay.
array proxy 2 along thermal lift flight path behaviour.
boolean difference proxy 1 from 2.
rotate proxy 2 via velocity at point of thermal lift.
extrude section of proxy 2 at the intersectional point of decent.
combine result.
scale proxy 2 via depth of flood.
shear proxy 1 by a force of distance to proxy 2.
boolean difference proxy 2 from 1.
allocate program via percentage of program needed to deepest flood level.
allocate circulation node via density of program.
combine result.
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RAW RESULT / ONE PROXY ONE
PROXY TWO
The storage system deployed for Troll A (oil rig). The underwater structure is large and by nature of material and size, virtually indestructible.
A generic office building. How do the typical floor plate dimensions for human inhabitance stand up against mechanical infrastructure. Is there a binary relationship between these two proxies? What can proxy two (human scale) inform about inhabitance within proxy one (mechanical/infrastructural scale)
PHASE FOUR
PHASE THREE
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Raw Result in Plan
Raw Result in Section
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WHAT IS A DATA FARM?
“The most important infrustructure of the 21st century.”
“Gerrard’s unsettling tour of these infrastructural ghosts raises the question of how sites like these should be understood within our culture. While they are rarely physically accessed by humans, the contents of these buildings are deeply personal and touched by all of us.” - Where the internet lives, Liam Young and John Gerard
facebook data centre
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ENERGY USE The amount of energy consumed by these centers is estimated at 3% of the total worldwide electricity use, with an annual growth rate of 4.4%1 Cooling infrustructure is the largest energy consumer at 50%.
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https://www.simscale.com/blog/2018/02/data-center-cooling-ashrae-90-4/
the placement of cooling systems and racks is vital to the energy efficiency of a data centre.
What if data centres were built in naturally cooler environments? Underwater? In the sky? https://spectrum.ieee.org/want-an-energyefficient-data-center-build-it-underwater
OTHER FACTORS TO CONSIDER: - FIRE - HUMIDITY - UPS MONITORING - RACK VIBRATION -TEMPERATURE
- CURRENT METER - WATER LEAK
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01 THE NUCLEUS / THE FARM
“I became drawn to the combination of virtual and physical spaces wanting to explore infinite immersion in a multi-sensory space. The ideal scenario is for you to be inside of the performance.” Pico Velasquez
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ADMIN AND OFFICE
ROOFTOP LOOKOUT DATA STORE OUTGOING DATA
CORE
DATA STORE
EXISTING MILL
DATA SERVER ROOM
INCOMING DATA
NATURAL COOLING INFRUSTRUCTURE How can we employ natural processes (thermal lift) to create energy efficient cooling infrastructures for data centres? What if the human inhabitance occurred internally and the data storage and transfer happened externally? (See Generative Operative Diagram 1)
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DATA CITY / CARE CITY “The city as we know it, is no longer static. It is a constantly evolving organism that can be swapped, switched, and morphed, based on your interests, geolocation, demographics, actions, and more.” - Pico Velasquez
Neighborhood boundaries were traditionally drawned based on the location of a church. What if our neighborhood territories were redefined based on physical proximity to a data farm, that supplies the metaverse for that neighborhood?
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02 THE DWELLING
03 THE STREET
04 THE METAVERSE what is the connection to the meta?
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WEEK O6 WORLDING / NARRATIVES
For the most part architects think in terms of buildings as singular objects on a site, but in many ways, we are trained to think through worlds. - Liam Young 1. REVISTING: AFTER THE FLOOD Noah’s Ark and the Biblical Flood
Brave New World
According to biblical literature, God sent the floodwaters as a judgement. The Earth sinks back into the chaotic waters as per page 1 of the bible. In the Ark, God leads Noah and his family to a fresh world of innocence. “It is a new beginning and a chance to have a different end”
“The landscape had changed drastically. Tectonic and volcanic activity had built mountains and gouged valleys as the water raced into the sea. As Noah and his family saw new landscapes that might have looked familiar, they may have reused names known to them from before the Flood. But this was a new world.”
Precedent: SuperReal / Virtual x Physcial exhibtion Cipriani @ 25 Broadway
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The Great Flood, by anonymous painter, The vom Rath bequest, Rijksmuseum, 1450
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WORLDING / NARRATIVES
“Virtual venues are evolving beyond video games into destinations—setting the scene for the next era of events, socializing and networking.” - Into the Metaverse, Wunderman Thompson Intelligence 2. CYBER PARTY SUBCULTURES “83% of global consumers believe that technology brings people together and, in China, 84% say that technology has deepened their relationships with friends and family”(Into the Metaverse, Wunderman Thompson Intelligence).
*Splinternet A fragmented internet, or one of its separate parts.
The merging of the virtual and the physical is irreversible, unavoidable. How can we begin to challenge the direction of the metaverse, away from the individual and into the collective? Physically, taking it out of the private home and into the public sphere. Simultaneously, creating ‘splinternet’** hubs for local networks. The pendulum has swung from local (Internet cafes) to global (fortnite/social media). Is there an ethical argument for the pendulum swinging back, returning to the 80s/90s nostalgia of Internet kiosks and LAN parties, within the framework of advanced 21st century technology?
PRECEDENT 1: NIGHTCLUB INTERNET KIOSKS “Until the mid-90s, says Fleckney, “it was very unusual for anyone to have internet at home. Some rave and club night promoters played on this excitement by offering internet access at their events. Computer terminals with text-based chat software allowed ravers to have conversations with people on the other side of the world . While sitting at a desktop computer may seem incongruous with a night out dancing, rave culture’s embrace of technology can be traced back to the Detroit techno scene of the ‘80s — a scene Melbourne was very much influenced by. Fleckney says Psychic Harmony, a club night held at Dream nightclub in Carlton (now called Colour), was one example of an event that used the internet as an attraction. The night was run by a group including Ian ‘Ollie’ Olsen, a wellknown punk-era musician who worked as music director. Fleckney says among those “setting up the terminals, laying the cables and configuring the code” for the night’s internet kiosk was a young man known only as Prof - an alias later known as Julian Assange.” https://amp.abc.net.au/article/10247886
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WORLDING / NARRATIVES PRECEDENT 2: GAMING CAFES China is the largest video game market in the world, however in the 90s and early 00s consoles were expensive and luxurious. The rise of gaming arcades and internet cafes was huge, with it being favourable and within reach financially. This established social community hubs for like-minded people.
PRECEDENT 3: LAN PARTIES “A LAN party is a gathering of people with computers or compatible game consoles, where a local area network (LAN) connection is established between the devices using a router or switch, primarily for the purpose of playing multiplayer video games together.”
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Washington, 1954 Telephone Pole
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PROGRESS WORK Global Village (the name of an underground rave venue in 80s Melbourne), represents a celebration of subculture; gamer communities represented through centralised community hubs.
Muriel’s Adventures: “Global Village” - Unreal Engine Explorations
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Muriel’s Adventures: “Global Village” - Unreal Engine Explorations
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POSITION AND VISION FOR ‘VILLAGE GLOBAL’* The concept of living forever online has never been more possible. Between the metaverse, augmented reality and virtual reality our lives are so fused together with the digital that we never have to leave our devices.
But, has the pendulum swung too far? And just because this reality is in the realm of possibility, should we allow ourselves to fall down the rabbit hole? This project, at its core, interrogates the ethical implications of living online. The lack of tangible or visible infrastructures for technology allows for an ignorance towards the negative effects of digital progression. How can we put data on display, literally, turn the traditional data centre inside out? Allow the ever changing and adapting transferal of data to become an immersive and interdisciplinary experience for communities. Can we draw on the nostalgic cyber party subculture of 80s and 90s LAN parties and gaming cafes, creating a sense of belonging and community back into the physical world? Can we draw on visions for urban planning, the construction of a ‘feminist city’ through the reorganization of spatial planning, to allow for equitable space and accessible transportation? Can we learn this from bird flight paths? Can we aim for a notion of care, with the intention that nurturing data equates to the nurturing of people? This project looks optimistically forward toward atopian potentials that challenge the dichotomy between real and virtual** Much like in the biblical flood of Noah’s Ark, we look toward a new landscape, cleansed, and rebirthed from the malicious, antisocial, and consumerist patterns of online behaviours.
*The term Global Village was coined by media theorist Marshall McLuhan to describe world as a community. Global Village was also the name of an underground venue as part of Melbourne’s rave subculture in the 80s and 90s. **“We don’t want to predict the future; we want to make the future. By imagining the best-case outcome, we want to empower people to make that a reality.” - Jane McGonigal, Gaming can make a better world.
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Ground Level
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Level 1
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Overview
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Link to project trailer: https://youtu.be/Ekl5VhqEgek
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WEEK 09 Tuesday, 03/05
Game Engine Blueprints
- Consolidated Data Centre - Plans, Drawings, Nucleus. - Data Centre as ‘2022’ version. 2022 Game - Immersive and interactive data centre. Viewer comes to experience. Nostalgia/brings people together.
WEEK 10 Tuesday, 10/05
Worldmaker
Atopian proposal ‘2202’ - Urban plan of the neightbourhood - data in the house, on the street, in the air. Masterplan. Rethink access and the city.
WEEK 11 Tuesday, 17/05
Worldmaker
Design the interventions/journey and destinations in the new data neighbourhood
WEEK 12 Tuesday, 24/05
New Kind of Wonder.
Worlding - develop game. What is the journey of data around the neighbourhood? 2202 Game - experience the world through a data particle. Journey x narrative of a data cell.
WEEK 13 Tuesday, 31/05
New Kind of Wonder.
Devleopment
Data Halls/Data Servers - approx 60% • Administrative and Offi ce-type workspaces - approx 15% • Plant and Services Rooms - approx 10% • Additional program of your choice - approx 10% • Loading Zone - approx 05% = 20,000 sqm
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Idea development - VENN DIAGRAM B SUB-CULTURE
COMMUNITY
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BETWEEN RAVES AND LAN PARTIES
NOSTALGIA
‘WOBBLY TIME’
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“MILLIONS OF PEOPLE JOURNEY INTO VIRTUAL WORLDS THAT CHALLENGE OUR NORMATIVE CONCEPTIONS OF SPACE. WE VISIT PLACES WITH FLEXIBLE GRAVITY AND WOBBLY TIME”* IS THIS DISIMILLAR TO THE EXPEIRENCE AT LAN PARTIES AND RAVES? WORLD GAMES 2.0 FOR ATOPIA, PERSPECTA 54
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HISTORICALLY, PARISH BOUNDRIES WERE DRAWN FROM THE LOCATION OF THE CHURCH.
IS THE DATA CENTRE THE NEW CHURCH?
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ALBION SITE
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Site / Sunshine and Albion Sunshine Sunshine was first established as the settlement of Braybrook Junction during the 1880s land boom. The town’s revival after the 1890s depression was the result of the 1904 purchase of the Braybrook Implement Works by industrialist Hugh Victor McKay of the Ballarat Sunshine Harvester Works. Appreciating that relocation to Braybrook Junction would provide room to expand his factory, shelter from metropolitan labour legislation and convenient rail access both to his inland market and to the port to service his export trade, McKay relocated his business in 1906. Renamed Sunshine the following year, the town’s reputation as a model working-class community grew as McKay subdivided surrounding land, provided amenities and acted as patron to the town’s burgeoning social institutions. “It was H. V. McKay of Sunshine Harvester Works fame who bought land to develop a residential community for his workers in first decades on the 20th century. His concept for Sunshine was the Sunshine Estate: a community developed according to the ideals of the Garden city movement, an influential town planning movement of the late 19th and early 20th centuries. This area was mainly in what is now called Albion”
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THE SUNSHINE HARVESTER 1885 The sunshine harvester , developed by Hugh Victor McKay is arguably the first commercially viable harvester. Made in 1885, the invention revolutionized harvesting technology globally. The Albion site was acquired and for the Sunshine Harvester Works workers and residence. https://readingvictoria.cityofliterature.com.au/2018/07/10/albion/
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thinking about making the process of data circulation physical...
server
outbound traffic
inbound traffic
device
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THE MECHANICAL TURK 1770 The mechanical turk is a machine that automates chess playing. It fooled many people as a ‘magic trick’ but reminds us that we need to be sure most of us have the eyes and wisdom not to be fooled and see the man inside the machine. https://blog.dataiku.com/the-tyranny-of-appearances-in-ai
... contrasted with the circulation of natural human movement around site. simone chait
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Week 11 - Redistribution of Zoning Data City
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WHAT DOES IT MEAN FOR THE DATA CENTRE TO BE THE CENTRALISED COMMUNITY HUB (FOR LACK OF BETTER TERMIOLOGY)? PRECEDENTS FOR SPATIAL AND FORMAL ARRANGEMENT INCLUDING THE BASILICA
THE CALAFORNIAN BUNGALOW - A STAPLE OF ALBION HOMES simone chait
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HOME 00:00:00
The home remains private. A space for working, resting, sleeping. At the front of the house, the data server is on display. The server is proportionate to the amount of data used by residents.
The home and server extension
access VT from house
data rack spare data rack port
primary entrance Detailed View 212
TRAVEL 00:01:10 cable connection Each home is connected to the transportation system. The terrain is rocky and unpredictable with flooding, and the only accessible route is via air. The data rack sits in the centre and the structure is recycled from old industrial machinery.
Existing tank exoskeleton
data rack
seating
“The future is a better key to the present than the past” - CJ Lim simone chait
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MEANDER / VIEW 00:01:30 It’s important that the data city is not about getting from point A-B. Point AA is about the inbetween moments. The ability to rest, meander, play and look out onto the surrounds.
VT from gondola offload and ground viewing platform
gondola offload
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long term data storage tank
SOCIALISE 00:02:00 The Church, the Hub, the Nucleus, the party. See previous work.
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DATA CITY - STORYBOARD
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00:00:00 Memories of Suburbia. Sunshine Calafornian Bungalow circa 1920.
00:00:10 Mechanical insert on porch. Each property has a self contained data server for its residents with a data port.
00:00:20 Getting onto the gondola. Ov with coresponding data units
00:00:50 Overview fly through of rest stop.
00:01:00 Continued accessible journey on gondola. Open for natural cooling infrustructures.
00:01:10 A sense of the iconic industri gestion of nucleus without an
00:01:40 Interior of data centre. Large space for subculture events; raves/lan parties/dataxchurch.
00:01:50 Continued tour of interior data centre showing intimate break out space.
00:02:00 Continued tour of interior dat
00:02:50 Exploration.
00:03:00 Entry to Village Local through secondary entrance (toward rooftop)
00:03:20 Journey toward rooftop thro lation.
verview of urban condition s on the same trajectory.
00:00:30 Arriving at the first stop. A place of rest, meandering, socialising and viewing.
00:00:40 Making the way up to the viewing platform.
ial site before arriving. Sugn arrival sequence.
00:01:20 Approaching arrival. Understanding rocky and flooded terrain.
00:01:30 Entry to Village Local through primary entrance.
ta centre showing scale.
00:02:20 Exploration.
00:02:30 Exploration.
00:03:40 Exploration of rooftop.
00:03:50 Outlook toward urban condtion and general overview.
ough immersive data instal-
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BUILDING THE GAME
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BUILDING THE GAME
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BUILDING THE GAME
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FEAR AWE WONDER
Simone Chait / s3600202