Siqi Yang & Yibin Zhang - Meta Oasis

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CONT

. Worlding & Po . Blueprint . Site Condition . Procedural De . Critical Reflec . Final Procedu . Architectural D . Perspective V . Appendix


TENTS

olemics

n esign ction ural Outcome Drawings Views

Robbie Credits: Architectural Drawings, Diagramatic Drawings Suki Credits: Unreal Engine Building, Artistic Rendering, Some layout


Urban Farm

“...farms may become smaller when they are subdivided with more intensified operations in response to increasing land value.” -Towards national reporting on agricultural land use change in Australia, 2013 Australian Government Department of Agriculture ABARES

03

Data Centre

Generally, the temperatures recorded in the hot aisles of a data center hover between 25 and 40 degrees Celsius. Data centres consume around an estimated 200 terawatt hours (TWh) annually – more than the energy consumption of some countries (Argentina, Ukraine, Thailand)

Solar Farm

A solar farm can generate anywhere from 200 million kilowatt hours (kWh) of energy all the way up to more than 100 million kWh in a single year.

Virtual Experience

Unlike time-pressed workers, gamers seek challenges and are willing to spend time figuring out how a game and its technology work, particularly if the game promises complete immersion.


“You want to have a future where you’re expecting things to be better, not one where you’re expecting things to be worse.” --Elon Musk

04


Solar Power Consumption Water Cooling

Energy

Excessive Heat Waste

Real Data Storage

Con

vert

Meta

Data Centre Virtual

Data Visulisation

Farm Conditions User Interface

Virtual Farm Server Farm Administration

Auto Harvest Auto Irrigation

Food Source

Personal Data

Privacy Data Security

Real

Huma 05


Sun

Photosynthesis

Water

Irrigation

Energy

Heat

Optimised Growth Temperature

Real Real Farm

Oasis

an

Real Asset (Vegetables)

Harvest

Co

nve

rt

a

Food Production

Farm

Control Virtual Asset

t ver

Con

Virtual Farm Online Platform

Online User

Virtual

Virtual

Our proposition is to create an oasis that offers immersive experience of future farming, which controlled by online platform that user can easily access via mobile device. The Meta Oasis is highly energy-efficiency with aiming to utlise the excessive heat generated by data servers and meanwhile optimise the performance of the data centre by cooling the server down. Our speculation is based on the growing interest of mixed-reality and given the heritage of the Sunshine Grain Silo, We decide to embed the farm into the data 06 centre.


Sunshine Road / Wright St Sunshine VIC 3020 The Sunshine Barley terminal was completed between 1965 and 1977, with a total capacity 64,000 tonnes. On a 2.27 hectare long thin site, 2 Wright Street, abutting the train line south of Sunshine station, is speculated to be trading for $9.5 million to a developer with experience in medium density projects this side of town. The silos were last served by trains back in 2014.

Football Court

07


Railway

Project Site

08


Data Server Block

Vertical Farm

Integrated Farming and Data Tower

Tower

09

Data Storage Coil


+

Data Storage and Farming Tower

Interaction Tower

+ Central Admin Tower

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Interaction Tower Layout

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Central Tower


Data Storage and Farming Tower Layout

Three Parts Connected with Data Coil

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Linear Hierachical Layout

Modular Layout

13

Interaction

Centra

Module 1

Module 2

Vege Racks

Vege Racks

Data Blocks

Data Blocks

...


al Data

....

Farming

Module n Vege Racks Data Blocks

+

Online Interaction

14


General Mushroom Concept

Mushroom Type 1

Starting from the feedback of tered our mind from making h out to shaping the “module”, functionalities - Data and farm

The single module - we call it types. The general “Mushroo stacked data blocks and “Mu

It bridges the physical aspec farm. Excessive heat generat onto surrounded vege slots. W “Mushroom” can be used for simutaneously.

15


Mushroom Type 2

Mushroom Type 3

f mid-semester critic, we alhierarchical concentrated lay, which is a combination of 2 ming.

t “Mushroom”, it has three om” concept is simplified to ushroom” trunk and head.

cts between data block and ted by data blocks can radiate Water gathered from head of r water cooling and irrigation

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17


18


19


20


21


Irrigation Robotic Arm

Vege Slot

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23


24


25


Tower Complex

Solar Farm Mirror

Data Tower

Solar Farm

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27


28


Data Hall



Isometric View of MetaOasis

31


32


Site Plan 33


34




Ground Floor Plan

37


38




3rd Floor Plan

41


42




Section A - A’ 45


46




Section B - B’

49


50




Data: 46 sqm

Data: 62 sqm

Data: 210 sqm

Farming: 11 sqm

Farming: 120 sqm

Farming: 165 sqm

x34

x4

x2

Data: 8650 sqm

Data: 2031 sqm Office: 412 sqm

Site: 23500 sqm Data Total: 12813 sqm Farming Total: 1184 sqm Office Total: 412 sqm 53


Harvesting Manual Type 1

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55


56


57


58


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60


61


62




MICRO PROJECT ONE


into the META


Architecture Types & Generic Operative Diagram (G.O.D.)

G.O.D. Transformation


Architecture Types & Generic Operative Diagram (G.O.D.)

Credit: Zechen Huang

Credit: Zechen Huang

G.O.D. Transformation

Credit: Zechen Huang


G.O.D. Transformation Outcome

Credit: Yibin Zhang & Zechen Huang

View 1

View 2

View 3

View 4

Detail View 1

Detail View 2


Reflection: This project is the first try of procedural design. I gradually began to understand the process of tranforming forms and combine with spatial arrangements. Patrick’s crtication on this micro-project is lacking of strong worlding and proposition.


This project is a communication center, and we want to express a building that combines private and public spaces. People has their own space, but it connect with the public community. Make sure people who live in the small cube can engage in the public activity.

Architecture Types & Generic Operative Diagram (G.O.D.)

G.O.D. Transformation


MICRO PROJECT 01 Work with Gloria

G.O.D. Transformation Outcome

View 1

View 2

Detail View 1

Detail View 2

Unreal engine View 1

Unreal engine View 2


MICRO PROJECT TWO


into the MATTER


Architecture Types & Generic Operative Diagram (G.O.D.)

Credit: Zechen Huang

G.O.D. Transformation (Spatial)


G.O.D. Transformation (Formal)


G.O.D. Transformation Outcome

View 1

View 2

View 3

View 4

Detail View 1

Detail View 2


Reflection: This project is individual work. I firstly start to explore the site - a triangle grassland with an abandoned brick-work warehouse. My proposition is to combine vertical farming and data centre. Therefore, the data that I collected for this project is the direct sunlight hours received by subject site. The second proposition is taking the vertical farming a step further to automatic farming connected with auotomatic retailer. In another word, a gigantic vending machine for vegetables.


The project we want to create a Feminist City. And the modern cities have been planned to segregate different aspects of life; homes, shops, factories and offices are all in separate areas.

Architecture Types & Generic Operative Diagram (G.O.D.)

G.O.D. Transformation


MICRO PROJECT 02 Work with Simone

G.O.D. Transformation Outcome

View 1

View 2

Detail View 1

Detail View 2

Unreal engine View 1

Unreal engine View 2


“A feminist city must be care-centered, not because women should remain largely responsible for care work but because the city has the potential to spread care more evenly,” - Feminist City (Simone)

Architecture Types & Generic Operative Diagram (G.O.D.)

G.O.D. Transformation


MICRO PROJECT 02 Work with Simone

G.O.D. Transformation Outcome

View 1

View 2

Detail View 1

Detail View 2

Unreal engine View 1

Unreal engine View 2


MICRO PROJECT THREE


into the METAMATTER


Architecture Types & Generic Operative Diagram (G.O.D.)

Credit: Jinyi Chen

Credit: Jinyi Chen

G.O.D. Transformation Part 1


G.O.D. Transformation Part 2

Credit: Jinyi Chen


G.O.D. Transformation Outcome Credit: Yibin Zhang & Jinyi Chen

View 1

View 2

View 3

View 4

Detail View 1

Detail View 2


Reflection: This first part of my micro-project 3 is based on the growth of coral. Mainly focusing on the branching behavior. The speculation is an underwater data centre. However it is cannot be considered as a strong propostion. Questions asked during the presentation was, “Why it has to be underwater? And what does underwater change your building?” I found ourseleves difficult to answer these questions. Further more, rather than studying and utlising the behavior of coral, what I did is simply mimicking the form of coral braching.


G.O.D. Transformation (Formal)

Credit: Zechen Huang


G.O.D. Transformation (Spatial)

Credit: Jinyi Chen

Credit: Jinyi Chen

Credit: Jinyi Chen

Credit: Jinyi Chen


G.O.D. Transformation Outcome

Credit: Yibin Zhang & Jinyi Chen

View 1

View 2

View 3

View 4

Detail View 1

Detail View 2


Reflection: At the beginning of the experiment, we need to consider the various data of the site, and the distribution map of the real database. The entire structure of the database is more like a rehabilitation centre, and the quality of the space is like a small community, where all kinds of data are generated, stored, distributed, etc. Through the continuous growth of coral, the exterior of the building is surrounded and extended, and the final vision for the building is constantly growing and changeable.


This project is an idea that focuses on the data of travelers. We wanted to create an invisible electromagnetic spectrum environment to make an unhuman data center and fully automatic data center. The data center is about the “user” narrative. So it’s all built with a user-centered design, a kind of center where you can plan data and record user data, and the tool we use is a drone, and the drone is used to transmit data, instead of human acquisition of data, it can be used to guide the way and as a gps. The conveyor belt is used to transmit data hard disk and drone, and the rest of the barrel model is used to store drone and data.

Architecture Types & Generic Operative Diagram (G.O.D.)

G.O.D. Transformation


MICRO PROJECT 03 Work with Ling

G.O.D. Transformation Outcome

View 1

View 2

Detail View 1

Detail View 2

Unreal engine View 1

Unreal engine View 2


MID-SEMESTER



Architecture Types & Generic Operative Diagram (G.O.D.)

Credit: Siqi Yang

Credit: Siqi Yang

G.O.D. Transformation Part 1


G.O.D. Transformation Part 2

Credit: Siqi Yang

Credit: Siqi Yang


G.O.D. Transformation Outcome

Credit: Yibin Zhang & Siqi Yang

View 1

View 2

View 3

View 4

Detail View 1

Detail View 2


Reflection: The main proposition of this mid-sem project is automation. Our speculation at first is a centre of monitoring the whole world. We imagined a dystopian world that data centre acting as a central administration by monitoring. However, the panel questioned this proposition, this dystopian data centre is not getting anywhere, because the topic is way too general. In Patrick’s word is “ Don’t try to save the world.” So we decide to develop our work based on the idea of automation, and combined with my micro-project 2 proposition - vertical farming. What automatic farming would look like and function is the question we will answer.


Architecture Types & Generic Operative Diagram (G.O.D.)

Credit: Siqi Yang

Credit: Siqi Yang

G.O.D. Transformation

Credit: Siqi Yang


G.O.D. Transformation Outcome

Credit: Yibin Zhang & Siqi Yang

View 1

View 2

View 3

View 4

Detail View 1

Detail View 2










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