Atthaphan Sespattanachai Stage 3 - Newcastle University

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A R C 3 0 0 1

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ATTHAPHAN SESPATTANACHAI ID 160408311

A R C H I T E C T U R E III

A R C H I T E C T U R A L D E S I G N

G H O S T I N T H E M A C H I N E

P O R T F O L I O

STAGE III NEWCASTLE UNIVERSITY


ส ถ า ปั ต ย ก ร ร ม ๓

A R C H I T E C T U R E III



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PRIMER

Lines : Levels of movement throughout the space.

Points : Levels of activitiy and action intensity.

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Surfaces : Freedom of interaction and activity

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REFLECTIVE REPORT

As the year is coming to an end, I have an opportunity to reflect on my works as an architecture student stage 3, Newcastle University. This reflective report is focusing on how other non-design modules had influenced on architectural design module, ARC 3001. This includes: Theory into Practice, ARC 3015, Integrated construction, ARC 3014, Professional management, ARC 3013, and Thinking through making week. As a member of Ghost in the machine studio, my project is focusing on Augmented, Disrupted and Projected of systems in Coventry. My project started with system analyses of urban context of Coventry which then contribute in my concept, site selection and building language. Non-design modules had influenced these processes significantly. In the early stage of my project, Theory into Practice had contributed greatly in term of site declaration and initial site strategy (illustration on the right). My graduation design project intends to present a Coventry urban regeneration through integration of hidden landscape of inner ring road and digital creative industry as an active urban space. I look to address the potential of urban regen¬eration by utilising ‘in-between’ around Coventry ring road to recreate new spatial relations with surrounding events through Tschumi’s theory, ‘Space and Event’, and different modes of method¬ology. Tschumi’s theory leads my design project into two major stages; exposure and in¬vention. Exposure is mainly to deal with ‘Cities’ context by unfolding the urban conditions and the conventional connec¬tions between architectural sequences of the spaces, movements and actions. Then, invention is to revise these con¬nections and to recreate a new spatial link with the existing city as well as encour¬age unpredictable programmatic factors, new urban events that will inevitably appear in coming years. As a result of this study and further site analyse I have changed my initial building form completely during realisation stage. Then I adapted Tschumi’s principle and methodology to inform my new design and building language, leading to interaction node concept which would be located in main different spots through the site. This is to recreate the new spatial link throughout the site, and also new movements. Further precedent study of Delf university library, Grimshaw New York train station, and Sendai mediatheque had influenced in my later design enormously, especially for Sendai mediatheque. Sendai mediatheque would be studied further in detail in integrated construction, ARC3015. Sendai mediatheque had a significant impact on my building design, structure and construction. I have taken the concept of interaction nodes into my design which is informed by a unique vcstructure of Sendai mediatheque. This structure is not just acts as a supporting element but also interaction elements for vertical circulation and accommodating other services. My building is inspired by Sendai mediatheque by Toyo Ito where structure is not just a supporting elements but also a tool of expression that encouraging interaction and collaboration depend on what sort of facility sit in the structure.

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CONTENT

01 02 03 04 05 06

GHOST IN THE MACHINE STUDIO INTRODUCTION

PROJECT PRIMER

PROJECT STAGING

THINKING THROUGH MAKING

PROJECT REALISATION

PROJECT REFINEMENT

10 20 34 66 70 88


CONTENT (Additional Portfolio)

07 08 09 10 11

INTEGRAYED CONSTRUCTION AEC3013 : ARCHITECTURAL TECHNOLOGY

DIGITAL INNOVATION CENTRE

AEC3014 : PROFESSIONAL PRACTICE

URBAN REGENERATION : ACTIVE URBAN SPACE AEC3015 : THEORY INTO PRACTICE

STRUCTALLY INFORMED DESIGN AEC3060 : DISSERTATION

NON-DESIGN MODULE (ADDITIONAL DOCUMENT)


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COVENTRY

GHOST IN THE MACHINE. NCL STUDIO 3 studio, Ghost in The Machine, is focusing on understanding and interpreting O ursystems in play within the urban landscape of Coventry. This is to help us have a

better understanding of Coventry background and systems that have significant impacts on development of Coventry as a city of culture 2021. Building strong foundation helps us build strong concepst which we could take on further in our future projects. The city centre is defined by an inner Ring road constructed from 1962-1974 that shapes and influences Coventry city centre positively and negatively. The mass bombing of Coventry in WW2 by the Luftwaffe has undoubtedly changed the fabric of the city, with the urban spaces still adapting and changing today. Our studio is shaped around systems orientated design and how these systems in play (both tangible and intangible) within Coventry can inform our design intentions within staging to create a new narrative for the city. Primer : During Primer, we develop and analysis Coventry inner Ring road by producing 2D and 3D dynamic diagram models individualy base on studio site analysis, intangible and tangible systems, and readings by JG Ballard (which uses a dystopian future to take a critical stance on systems. A protagonist who interacts and acts against the system). These exercises help to explore a wide range of system as a key theme effecting development of cities in different ways from macro scale of city to to micro scale of individual. In the final two weeks of Primer, we put together a 2.2 metres by 2.2 metres Coventry city centre map model which focusing on explored tangible and intangible systems.

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Quadrant A: Tangible - Broken connection / Intangible - Isolation Quadrant B: Tangible - Speed / Intangible - memory Quadrant C: Tangible - Parking / Intangible - knowledge transfer Quadrant D: Tangible - Congestion and Compression / Intangible - choice and individual needs.

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COVENTRY

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COVENTRY

J. G. Ballard. READING: HIGH RISE, THE DROWNED WORLD, KINGDOM COME, CONCRETE ISLAND novelist, short story writer, and essayist who first became associated with AntheEnglish New Wave of science fiction for his post-apocalyptic novels such as The Wind

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from Nowhere (1961) and The Drowned World (1962).

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COVENTRY

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COVENTRY. SYSTEMS OF INNER RING ROAD A4053, commonly known as the Coventry Ring Road, is a ring road in Coventry, T heEngland, which forms a complete dual carriageway loop around the city centre. The

road encompasses the old and new Coventry Cathedrals, Coventry University, West Orchard and Cathedral Lanes Shopping Centres, Coventry Skydome Arena, and many other businesses. Unlike many other city centre ring roads, Coventry ring road is made up of entirely grade-separated junctions except for one roundabout, this leads to the junctions being extremely close together and in effect one junction leads into another at many points. After the Second World War, during which most of Coventry city centre was destroyed by the Luftwaffe, the rising level of traffic on the city’s roads resulted in plans for the narrow city centre streets to be bypassed with a circular ring road, a type of road which was soon to be commonplace in cities and towns across the United Kingdom. Construction began in the late 1950s; the first phase of the road was ready for use in 1962. It was completed in 1974, 12 years after the first section of ring road opened and some 20 years after the ring road was first planned.

CITY OF CULTURE 2021 is a city and metropolitan borough in the West Midlands, England. On 7 Coventry December 2017, the city won the title of UK City of Culture 2021, after beating

Paisley, Stoke-on-Trent, Swansea and Sunderland to the title. This is supporting plans to boost Coventry’s arts and culture scene and will see significant improvements to some of the city’s major venues and production facilities. It includes financial support for the Belgrade Theatre to refurbish the auditorium and establish a new creative talent hub. Money will also be used to invest in Coventry’s Cathedral Quarter, with historic venues such as Coventry Cathedral, St Mary’s Guildhall, Drapers’ Hall and the Herbert set to benefit. Cllr Duggins said: “This is fantastic news for our city and it will help with some major projects that will transform our city for its year in the spotlight and beyond.”

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COVENTRY

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POST-SECOND WORLD WAR I

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n the post-war years Coventry was largely rebuilt under the general direction of the Gibson Plan, gaining a new pedestrianised shopping precinct (the first of its kind in Europe on such a scale) and in 1962 Sir Basil Spence’s much-celebrated new St Michael’s Cathedral (incorporating one of the world’s largest tapestries) was consecrated. Its prefabricated steel spire (flèche) was lowered into place by helicopter. Coventry’s motor industry boomed during the 1950s and 1960s and Coventry enjoyed a ‘golden age’. During this period the disposable income of Coventrians was amongst the highest in the country and both the sports and the arts benefited. A new sports centre, with one of the few Olympic standard swimming pools in the UK, was constructed and Coventry City Football Club reached the First Division of English Football. The Belgrade Theatre was also constructed along with the Herbert Art Gallery. Coventry’s pedestrianised Precinct shopping area came into its own and was considered one of the finest retail experiences outside London. In 1965 the new University of Warwick campus was opened to students, and rapidly became one of the country’s leading higher-education institutions.

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COVENTRY REGENERATION: CREATIVITY

INDUSTRIAL AGE n the 18th and 19th centuries, Coventry became one of the three main British centres of watch and clock manufacture and ranked alongside Prescot, in Lancashire and Clerkenwell in London. As the industry declined, due mainly to competition from Swiss Made clock and watch manufacturers, the skilled pool of workers proved crucial to the setting up of bicycle manufacture and eventually the motorbike, car, machine tool and aircraft industries. In the late 19th century, Coventry became a major centre of bicycle manufacture. The industry energised by the invention by James Starley and his nephew John Kemp Starley of the Rover safety bicycle, which was safer and more popular than the pioneering penny-farthing. The company became Rover. By the early 20th century, bicycle manufacture had evolved into motor manufacture, and Coventry became a major centre of the British motor industry. The research and design headquarters of Jaguar Cars is in the city at their Whitley plant and although vehicle assembly ceased at the Browns Lane plant in 2004, Jaguar’s head office returned to the city in 2011, and is also sited in Whitley. Jaguar is owned by the Indian company, Tata Motors.


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COVENTRY

SYSTEM. WHAT IS SYSTEM conglomeration of interrelated and interdependent parts that is either A cohesive natural or man-made. Every system is delineated by its spatial and temporal bound-

aries, surrounded and influenced by its environment, described by its structure and purpose or nature and expressed in its functioning. In my interpretation, a system is a set of components / objects that come / join together to achieve / solve a complex problem / objective. System can be both tangible and intangible. Tangible system is a system where human is capable of making physical contact, whereas the intangible system is a system where there is no physical presence. This definition open a much wider range for components that is defined as systems. Thus, system can be anything surrounding us range from systems that we get to sense them everyday to systems that we rarely sense them. For example, Tangible system: computers, electricity circuit, phone, clock, washing machine, sewage, weather, CCTV, robot, kettle, music instruments. Intangible system: wifi, social network, Internet, GPS, time, rushing hour, weekend, speed, fear, air, weather, human/animal life cycle.

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Some of these systems are considered to be both tangible and intangible systems such as weather. We can feel and see weather if we stay outside yet if we stay inside a building or enclose space we might not be able to feel or even see the weather. This is also depend on your particular position in the building. Therefore, systems have no specific definition or category. It is depend on time, location and more importantly your perception to determine what is system around you, what category are they, and what impact do they have.

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CONSEQUENCE


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COVENTRY

stood as

A COMPLEX SET OF SYSTEMS Place is

DYNAMIC

SYSTEMS can be either

SYSTEMS are

TANGIBLE

SYSTEMS can be

or

INTANGIBLE These can be intertwined and consequential.

SYSTEMS are subjects

from the scale of the system and the

VARIABLES

MACRO

MICRO scale of the individual.

to

you can and connot predict

There is an

between the individual, community, organisation and system

PERSPECTIVE DIFFERENT

These are statements summerising our understanding of SYSTEMS as they are AUGMENTED, PROJECTED and DISRUPTED other systems.

From this interface,

SYSTEMS can be

AUGMENTED PROJECTED and

DISRUPTED

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OPEN ENDED or a CLOSED LOOP COMPLETE

INTERFACE

PLACE can be view

NEVER FULLY

PLACE can be under-

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01 STUDIO : GHOST IN THE MACHINES

COVENTRY

PRIMER

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GHOST IN THE MACHINE :

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PRIMER FRAMEWORK - STUDIO THEMES EXPLORATION

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COVENTRY

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PRIMER

PRIMER

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CONCRETE ISLAND :

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CENTRALISATION, BROKEN CONNECTION, SEPARATION, HISTORY

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DROWNED WORLD :

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MAN VS NATURE, RECONNECTION, REBUILD, REMOVE

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PRIMER EXHIBITION :

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BROKEN CONNECTION, ISOLATION

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STAGING

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URBAN REGENERATION:

INNOVATION CREATIVE CENTRE

“The indutries of twenty-first century will depend increasingly on the generation of knowledge through creativity and innovation.” Landry & Bianchini, 1995

today is increasingly shaped by digital revolution ranging from our T hedailyworld routine to heavy industrial automation. Recent OECD (Organisation and Eco-

STAGING

nomic Corporation and Development) research suggests that at least 10%, and perhaps up to 25% of current jobs, are vulnerable to future automation and digitisation. This presents both an opportunity and a threat for Coventry. Actively embracing the opportunity created by the digital revolution could potentially create a new dynamic urban development by supporting and developing digital creative businesses. This project intends to present a Coventry urban regeneration through an integration of hidden landscape of inner ring road and digital creative industry as an active urban space linking to three studio themes: Broken connection, Knowledge transfer and Speed. Coventry has a potential for new expanding digital creative businesses. Recent cultural and Digital strategies developed by City council provides a 10-year road map toward Coventry becoming a digitally and culturally attractive centre. The city offers a rich, vibrant and diverse cultural experience and a rapidly developing digital infrastructure, both of which are essential to strengthening creative clusters in the City. This could significantly benefit the local and regional economy, boosting the growth of Coventry as a vibrant creative cluster interacting with digital clusters in Birmingham and Warwickshire. In term of landscape, inner ring road is a strategic Coventry infrastructure. It offers an efficient way of transportation to the City centre, however at the same time it creates dark and unpleasant spaces underneath, and it acts as an invisible barrier dividing the space on both sides of the ring road. The project aims to reinvent this space; to disrupt unpleasant space, to augment expansion of creative industry, and to project future urban development, as a creative innovation centre with active learning, collaboration, and support for start-up and small businesses.

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B R O K E N S P E E D

C O N N E C T I O N GLOBALISATION : INTERNET

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CREATIVITY : DIGITALISATION, ACTIVE LEARNING

RING ROAD : UNPLEASANT SPACE AROUND CITY CENTRE

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K N O W L E D G E T R A N S F E R

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n the contemporary world, the digital revolution is exponentially changing our lives, our activities and city landscape. This presents an opportunity and a threat for urban regeneration in Coventry. In what way can we embrace this opportunity and how can we represent the propositional architectural space for the new urban development?

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COVENTRY AND DIGITAL CREATIVE INDUSTRY

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In the Coventry and Warwickshire area, the digital creative industries are significant with leading companies in software development, gaming, film-making, theatre, industrial design and digital infrastructure. Around 130 of the UK’s best game businesses are based in the West Midlands. For the City of Coventry the potential for developing a stronger digital creative cluster is significant. However, at the moment something of a locational paradox exists: Coventry is surrounded by two digital creative clusters in Birmingham and Leamington Spa both of which are widely seen to be more buoyant than that in the City itself. This creates a situation in which the City of Coventry outsources to neighbouring areas most of its valuable potential without creating direct multiplicative effects for the City itself in terms of job creation, business growth and productivity and competitiveness increase.

UK main creative industrial areas, and existing creative cluster in Coventry, Birmingham and Leamington Spa

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INDUSTRIAL REVOLUTION TIMELINE

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COVENTRY ESSENTIAL ROLE Coventry population / Time (year) graph

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This diagram illustrates essential industrial role Coventry has in the past and present and its relevant to world industrial revolution : 1. Steam engine 2. Assembly and production line 3. Internet revolution 4. Industrial internet


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Coventry’s population has risen and dropped according to the economic growth of the area (industrial revolution), attracting young and skilled workers which contribute significantly in the growth of the city in term of population and businesses. However, after 2000 Coventry has experienced a gradual increase number in population as well as a number in businesses. These number is predicted to keep increasing in near future, which could also boost the Coventry economic growth. Nevertheless, there is a situation called ‘Brain Drain’ where Coventry is losing ambitious and skill young generation to neighbouring cities due to lack of appropriate work opportunity and facility. In recent years, forth industrial revolution has presented new opportunity for Coventry to reboost its economic and urban area.

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DIGITAL CREATIVE INDUSTRY: DETERMINED FACTORS Digital creative industry potential

1. BUSINESS CLUSTERS - LOCATION At the same time, creative industries – and particularly digital creative industries - are viewed as a source of innovation for the knowledge economy and positively linked to diverse local communities. The rapid digitisation of the UK economy has profoundly affected the business landscape within which creative industries operate, altering traditional business models and blurring the lines between low and high tech sectors. 2. TALENT - SKILL Skills shortages arising from the fast pace of change in the digital creative sectors is also a potential issue for the City of Coventry. Specifically, in a recent survey mapping innovation and creativity in the City of Coventry, and covering firms in all sectors, only 33% of the responding companies believe that the City offers an environment that helps to attract and retain high quality employees (Table). Less than half of the firms surveyed also indicated that ‘skilled employees are available locally’. 3. EDUCATION Universities and colleges are a crucial element of the skills development pipeline for the digital and creative industries, and recent reports have highlighted a number of initiatives locally to support skills development : Coventry University, Warwickshire College. 4. HARD and SOFT INFRASTRUCTURE Along with the local supply of talent, the quality of infrastructure, and in particular digital infrastructure, is the most important factor in a digital creative company’s locational choice. Besides the availability of ‘hard’ infrastructure (broadband, premises) other ‘soft’ factors such as cultural amenities, tolerance, openness and lifestyle options will also be important in attracting and retaining digital creatives. 5. FINANCE / FUNDING

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Digital creative companies highlighted that both public and private support could help them address pressing issues of start-up capital, intellectual property protection, moving quickly from the prototype stage to an actual viable product and attracting the best qualified personnel.


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Electric wharf

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3.

Student Accommodations

1. 8.

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Fargo village

6. Coventry University 5.

Site boundary

12.

Potential creative connection

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Potential design site

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THEORY INTO PRACTICE

IN-BETWEEN BERNARD TSCHUMI EVENT-CITIES : CITIES, EVENTS, PREXIS

My graduation design project intends to present a Coventry urban regeneration through integration of hidden landscape of inner ring road and digital creative industry as an active urban space. I look to address the potential of urban regen- eration by utilising ‘in-between’ around Coventry ring road to recreate new spatial relations with surrounding events through Tschumi’s theory, ‘Space and Event’, and different modes of method- ology. Tschumi’s theory leads my design project into two major stages; exposure and in- vention. Exposure is mainly to deal with ‘Cities’ context by unfolding the urban conditions and the conventional connec- tions between architectural sequences of the spaces, movements and actions. Then, invention is to revise these con- nections and to create a new spatial link with the existing city as well as encour- age unpredictable programmatic factors, new urban events that will inevitably appear in coming years.

COVENTRY : SITE DECLARATION I adapt Tschumi’s diagram from Manhat- tan transcript and applied it on the ring road, exploring activities and connec- tions around the structure. Addition- ally, this diagram explores the idea that architecture is not just about form and function but also events that take place within it. The idea is also explored in our studio’s final primer model, indicating the chain relationship of varied activities These diagrams and models are to respond to and conceive architecture today as it is constantly changing and adapting to new dynamic context rather than just a static fixed and enduring ob- ject. A praxis is constantly responsible to others, precisely because it has to render an account: to those who, by their use of the spaces, will create the event; to those who will finance and support the work, whether as an identifiable political and economic body or society as a whole13. The end result is to rationalise and locate the site with the most potential of move- ments and activities responding to urban social and political context.


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COVENTRY SITE ANALYSIS

Coventry City Centre site analysis

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SITE LOCATION

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ARCHITECTURAL TECHNOLOGY

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4 SITE PHOTOS

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ELECTRIC WHARF o๒

FARGO VILLAGE

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FARGO VILLAGE


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ROUTE DIAGRAMS

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COVENTRY SITE ANALYSIS

Coventry City Centre site analysis

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CONCEPTUAL PROGRAMME:

INNOVATION CREATIVE CENTRE

“HUMAN CREATIVITY IS THE ULTIMATE ECONOMIC RESOURCE” Florida, 2002

DESIGNING AND PROTOTYPING

a starting conceptual programme, the building is consisting of four main spaces : Asentrance, workshop, collaboration and office spaces. This is starting from the most

public space, entrance, to the most private space, offices. On the ground level, the entrance, this is the most flexible space where venue, exhibition, market stalls can take place. It is a half way between shopping and business spaces. I imagine a high ceiling gigantic space where it is overwhelming with constant movement of people. Next level is workshop and collaboration spaces where they are open to public and residents. These include medium-size library, silent and loud co-working spaces, some spaces can be rent over a period of time for those who have an ongoing project and need to use workshop. In term of workshop, the space is consisting of high-technology equipments and basic workshop equipments. The main focus is designing and prototyping workshop which aiming to assist those who is interested in inventing and designing product through collaboration between experts and non-experts. There are also rooms for classes for those who are interested, particularly young generation who want to develop their own design as well as business firms and locals. This is also promoting a learning through making for students. This aims to provides shared services and facilities that cannot be easily found or expensive to buy for students and start-up company. Next conceptual space is office. This aim to support and provide quality and affordable service and facility for start-up and interested business, creating business cluster. Perhaps, this could help to regenerate surrounding area through interaction with current creative business cluster : Fargo village, Electric wharf and Fablab. The building is funded and supported by Coventry University and City Council which responds to Cultural and Digital strategy.

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INITIAL CONCEPTUAL PROGRAMME

Four main spaces : Entrance (central space),, Collaboration, Workshop, Business

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ARCHITECTURAL TECHNOLOGY

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THINKING THROUGH MAKING

THINKING THROUGH MAKING : CONCEPTUAL MODEL EXPLORING COLUMN FUNCTION

CAN COLUMN BE MORE THAN JUST A SUPPORTING STRUCTURE

hinking through making week aims to explore different theme of concept that could T inform our design in further project development. During thinking through making

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week, I explore an idea of

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THINKING THROUGH MAKING

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THINKING THROUGH MAKING : DEVELOPMENT

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THINKING THROUGH MAKING

67

ACADEMIC PORTFOLIO

o๔

STUDIO : GHOST IN THE MACHINES


ACADEMIC PORTFOLIO

68

STUDIO : GHOST IN THE MACHINES

REAlISATION

o๓


REALISATION

STUDIO : GHOST IN THE MACHINES

69

INNOVATION CREATIVE CENTRE: DEVELOPMENT

REALISATION

PROJECT RELISATION STAGE : COLLABORATION AND INTERACTION SPACE

ACADEMIC PORTFOLIO

o๓


ACADEMIC PORTFOLIO

70

STUDIO : GHOST IN THE MACHINES

REAlISATION

Current main circulation route through the site o๓

Potential interaction points


REALISATION

STUDIO : GHOST IN THE MACHINES

71

INITIAL CONCEPTUAL FORM DIAGRAM

ACADEMIC PORTFOLIO

o๓


ACADEMIC PORTFOLIO

72

STUDIO : GHOST IN THE MACHINES

REAlISATION

MASSING MODEL STUDY o๓


REALISATION

o๓

73

ACADEMIC PORTFOLIO

MASSING MODEL STUDY

STUDIO : GHOST IN THE MACHINES


74

STUDIO : GHOST IN THE MACHINES

REAlISATION

ACADEMIC PORTFOLIO

INITIAL MASSING ANALYSIS AND FORM DEVELOPMENT

o๓


REALISATION

STUDIO : GHOST IN THE MACHINES

75

CIRCULATION AND PLAN DEVELOPMENT ACADEMIC PORTFOLIO

o๓


ACADEMIC PORTFOLIO

76

STUDIO : GHOST IN THE MACHINES

REAlISATION

SKETCH MODEL STUDY o๓


REALISATION

o๓

77

ACADEMIC PORTFOLIO

SKETCH MODEL STUDY

STUDIO : GHOST IN THE MACHINES


STUDIO : GHOST IN THE MACHINES

REAlISATION

THEORY INTO PRACTICE

78

Lines : Levels of movement throughout the space.

Points : Levels of activitiy and action intensity.

ACADEMIC PORTFOLIO

Surfaces : Freedom of interaction and activity

o๓


REALISATION

STUDIO : GHOST IN THE MACHINES

79

ROUTE THROUGH THE SITE AND INTERACTION POINTS

PLAN AND BUILDING LAYOUT REVISIT

o๓

ACADEMIC PORTFOLIO

Taking forward from theory into practice, I have developed new plan that responding to the surrounding context in a wider scale where existng routes are kept the same. Then new routes and interaction nodes are introduced to the site. This is responding to Bernard Tschumi’s principle of EVENTS-CITIES.


STUDIO : GHOST IN THE MACHINES

REAlISATION

ACADEMIC PORTFOLIO

ARCHITECTURAL TECHNOLOGY

80

MASSING STUDY: RESPONDING ROUTES o๓


BUILDING PROGRAM STUDY


STUDIO : GHOST IN THE MACHINES

REAlISATION

ACADEMIC PORTFOLIO

ARCHITECTURAL TECHNOLOGY

82

o๓


REALISATION

DELF UNIVERSITY LIBRARY

GRIMSHAW NEW YORK TRAIN STATION

STUDIO : GHOST IN THE MACHINES

83

SENDAI MEDIATHEQUE

INTERACTION NODE: PRECEDENT STUDY

ACADEMIC PORTFOLIO

o๓


ARCHITECTURAL TECHNOLOGY

1:20 TECHNICAL SECTION (1300 mm x 2100 mm)



ACADEMIC PORTFOLIO

86

STUDIO : GHOST IN THE MACHINES

REFINEMENT

o๔


REFINEMENT

STUDIO : GHOST IN THE MACHINES

87

INNOVATION CREATIVE CENTRE: REFINEMENT PROJECT FINALISING STAGE : COLLABORATION AND INTERACTION SPACE

ACADEMIC PORTFOLIO

o๔


ACADEMIC PORTFOLIO

88

STUDIO : GHOST IN THE MACHINES

REFINEMENT

URBAN CONTEXT - RESPONDING TO DIFFERENT GROUP OF PEOPLE o๔


REFINEMENT

STUDIO : GHOST IN THE MACHINES

89

URBAN CONTEXT - RESPONDING TO MAIN PEDESTRIAN THROUGH THE SITE

URBAN CONTEXT - ACCESSIBILITY TO THE SITE

o๔

ACADEMIC PORTFOLIO

URBAN CONTEXT - MAIN EXTERNAL INTERACTION AREAS


ACADEMIC PORTFOLIO

o๔

GROUND FLOOR

STUDIO : GHOST IN THE MACHINES

FIRST FLOOR

SECOND FLOOR

90 REFINEMENT


STUDIO : GHOST IN THE MACHINES

91

BASEMENT (B2)

BASEMENT (B1)

REFINEMENT

EXPLODED ISOMETRIC DIAGRAM

This diagram illustrates essential programmes and elements of the building

Programme / Building elements

o๔

ACADEMIC PORTFOLIO

1. Basement (B2) 2. Basement (B1) 3. Ground floor 4. First floor 5. Second floor


ACADEMIC PORTFOLIO

92

STUDIO : GHOST IN THE MACHINES

REFINEMENT

o๔


REFINEMENT

STUDIO : GHOST IN THE MACHINES

93

GENERAL TUBE COMPONENT - INTERACTION NODE AND SUPPORTING STRUCTURE

FIRE PROOF GLAZING

WAFFLE FLOOR STRUCTURE

STEEL ROD STRUCTURE

DOUBLE METAL SHEETS

EXPLODED DIAGRAM - TUBE COMPONENT o๔

ACADEMIC PORTFOLIO

CONCRETE FLOORING


94

STUDIO : GHOST IN THE MACHINES

REFINEMENT

TYPE 1 : NATURAL SUNLIGHT This type allow natural sunlight to come into the building

CREATIVE STUDIO: OFFICE AREA

CREATIVE STUDIO: COLLABORATION SPACE

MAIN ENTRANCE: MULTI-PURPOSE SPACE

WORKSHOP: ADDICTIVE MANUFACTURING

WORKSHOP: ROBOTIC AND AUTOMATION

TYPE 2 : STAIR CIRCULATION This type allow for virticle circulation

CREATIVE STUDIO: COLLABORATION SPACE

CREATIVE STUDIO: COLLABORATION SPACE

MAIN ENTRANCE: MULTI-PURPOSE SPACE

WORKSHOP: ADDICTIVE MANUFACTURING

ACADEMIC PORTFOLIO

WORKSHOP: ROBOTIC AND AUTOMATION

o๔


REFINEMENT

STUDIO : GHOST IN THE MACHINES

95

TYPE 3 : LIFT CIRCULATION This type allow verticle circulation

CREATIVE STUDIO: OFFICE AREA

CREATIVE STUDIO: COLLABORATION SPACE

MAIN ENTRANCE: CAFETERIA

WORKSHOP: ADDICTIVE MANUFACTURING

WORKSHOP: STORAGE SPACE

TYPE 4 : SERVICES

This type allow services to run through the building

CREATIVE STUDIO: OFFICE AREA

CREATIVE STUDIO: COLLABORATION SPACE

MAIN ENTRANCE: EXHIBITION

WORKSHOP: ADDICTIVE MANUFACTURING

SERVICES AREA

ACADEMIC PORTFOLIO

o๔


96

STUDIO : GHOST IN THE MACHINES

REFINEMENT

TYPE 5 : COLLABORATION CENTRAL This type allow for virticle circulation

CREATIVE STUDIO: COLLABORATION

CREATIVE STUDIO: COLLABORATION

MAIN ENTRANCE: MULTI-PURPOSE SPACE

WORKSHOP: OFFICE AREA

ACADEMIC PORTFOLIO

WORKSHOP: ROBOTIC AND AUTOMATION

o๔


REFINEMENT

97

ACADEMIC PORTFOLIO

o๔

STUDIO : GHOST IN THE MACHINES


ACADEMIC PORTFOLIO

98

STUDIO : GHOST IN THE MACHINES

REFINEMENT

o๔


REFINEMENT

99

ACADEMIC PORTFOLIO

o๔

STUDIO : GHOST IN THE MACHINES


ACADEMIC PORTFOLIO

100

STUDIO : GHOST IN THE MACHINES

REFINEMENT

o๔


REFINEMENT

101

ACADEMIC PORTFOLIO

o๔

STUDIO : GHOST IN THE MACHINES


ACADEMIC PORTFOLIO

102

STUDIO : GHOST IN THE MACHINES

REFINEMENT

o๔


REFINEMENT

103

ACADEMIC PORTFOLIO

o๔

STUDIO : GHOST IN THE MACHINES


ACADEMIC PORTFOLIO

104

STUDIO : GHOST IN THE MACHINES

REFINEMENT

SITE SECTION C-C

o๔


REFINEMENT

105

ACADEMIC PORTFOLIO

o๔

STUDIO : GHOST IN THE MACHINES


ACADEMIC PORTFOLIO

106

STUDIO : GHOST IN THE MACHINES

REFINEMENT

SECTION B-B

o๔


REFINEMENT

107

ACADEMIC PORTFOLIO

o๔

STUDIO : GHOST IN THE MACHINES


ACADEMIC PORTFOLIO

108

STUDIO : GHOST IN THE MACHINES

REFINEMENT

SECTION A-A

o๔


REFINEMENT

109

ACADEMIC PORTFOLIO

o๔

STUDIO : GHOST IN THE MACHINES


ACADEMIC PORTFOLIO

110

STUDIO : GHOST IN THE MACHINES

REFINEMENT

o๔


STUDIO : GHOST IN THE MACHINES

111

ISOMETRIC SECTION CUT A

REFINEMENT

ACADEMIC PORTFOLIO

o๔


ACADEMIC PORTFOLIO

112

STUDIO : GHOST IN THE MACHINES

REFINEMENT

o๔


STUDIO : GHOST IN THE MACHINES

113

ISOMETRIC SECTION CUT GROUND FLOOR

REFINEMENT

ACADEMIC PORTFOLIO

o๔


ACADEMIC PORTFOLIO

114

STUDIO : GHOST IN THE MACHINES

REFINEMENT

ATMOSPHERIC DRAWING o๔


REFINEMENT

o๔

115

ACADEMIC PORTFOLIO

ATMOSPHERIC DRAWING

STUDIO : GHOST IN THE MACHINES


ACADEMIC PORTFOLIO

116

STUDIO : GHOST IN THE MACHINES

REFINEMENT

o๔


ATMOSPHERIC DRAWING GROUND FLOOR


ACADEMIC PORTFOLIO

118

STUDIO : GHOST IN THE MACHINES

REFINEMENT

o๔


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