Architecture Design // Parametric Wall // 2014

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SARC 162 PARAMETRIC WALL PROJECT TWO BY AUSTIN D’SOUZA

SITE ANALYSIS:

VIVIAN ST

KINGGES AVE

DUNLOP TCE

In this part of the project we are asked to define an affect that we have identified though specific site. The site chosen for this particular project is Cobblestone Park, which is located in front of the Architecture and Design faculty on Vivian street. Here the site has been analysed and looked at in order to draw inspiration to create an affect that can be used to come up with different designs. Once the exploration of the site is completed, then one aspect will be selected to be the ‘affect’ which will then be explored throughly and converted to a design that can be used to improve the parametric wall. Aspects of the selected affect will have to be incorporated into the parametric wall to create movement and flair, all will also have to respond to the overall characteristics of the wall.

FEATURES OF THE SITE

SITE MAP

E PARK

STON OBBLE

C

ACCESSWAYS

This project will be split into four parts. The first part will consist of site analysis and choosing an affect. The second will be developing that affect and generating interesting patterns and designs from it. The third will be generating 2D iterations of the wall by using the investigated affect. The final part will be to evolve the 2D design into 3D by manipulating the wall and incorporating the affect from the site to create an astheticly pleasing design.

FACULTY OF ARCHITECTURE AND DESIGN

USER INTERACTIVITY WITH SITE

8AM

12PM

LANDSCAPE DENSITY

6PM SEATING FACILITIES

USER ACTIVITY ON SITE

8AM

12PM

6PM NOTHERLY WINDS AFFECTING THE SITE

SUN DENSITY ON SITE CHOSEN AFFECT

THE CHOSEN AFFECT WILL BE ABOUT THE RESULT OF THE SUN FALLING ON THE SITE

8AM

12PM

6PM

PROTECTED AREA

SOUTHERLY WINDS AFFECTING THE SITE


AFFECT IDENTIFICATION POSSIBLE LOCATIONS

SHADOW MAP FOR COBBLESTONE PARK + SURROUNDINGS

The chosen site for the parametric wall is the space between the inside andoutside of the building. This has been identified as the threshold of the building and can be used along with the analysis to create an affect that reflects the users’ behavior. This space produces shadows from neighbouring trees and structures that create interesting patterns that can be used to determine a design for the parametric wall. We will look at how the users of this space act at different times of the day and howthe shadows created in that space may effect the way they behave. This will allow us to create a design for the parametric wall that incorporates the affect and analysis.

CHOSEN LOCATION

8AM

12PM

6PM

SHADOWS CREATED ON THE INSIDE BY NATURAL LIGHTING 11

12

10

11 10

9

9

8

6PM

8

7

10PM

7

6

2PM

6PM

10PM

6PM

10PM

SHADOWS CREATED ON THE OUTSIDE BY ARTIFICIAL LIGHING 6

SUN MAP

SHADOWS CREATED BY TREES AT COBBLESTONE PARK

6PM

10PM

2PM

COMBINED SHADOW MAP

E v a l u a t i o n : Observation shows that during the day people prefer to be outside in the shade of the trees. This could be due to the fact that the trees create interesting shadows. This finding can be used to prompt an interesting design for the wall so that the users take a linking to it. This will allow more people to sit inside during the day and cater for the ones that want to sit outside in the dark to witness bright and interesting shadows created by natural and artificial lighting penetrating the wall.


PARAMETRIC WALL DEVELOPMENT 2D ITERATIONS 1

3

2

Initial wall design, voids added to create shadows when exposed to sun and light //too many voids

Voids and holes reduced and patternised // Design is too strict and not loose enough

6

5

4

More voids in the middle to represent the high shadow density durng the afternoon period // Too uniform and predictable

Voids reduced again to create small shadow pockets that reflect tree shadows // Too predictable

More interesting design that represents the different population densities on the site // Design too distracting and clustered

Simple yet elegant design. Random yet structured. Represents small shadows made by trees and other objects on site. Relates to the users and how they are scattered around the site at different times of the day. // Create a beautiful and peaceful design.

3D ITERATIONS

2

1

3

Triangular pattern is created and used as poids to make interesting designs of shadow

Wall starts off with 2D design being pulled out by 20mm to create depth

6

5

4

Squares in the middle of the modules are pulled on a tip to create elegant 3D patterns and reselble the pointy nature of the shadows created by objects in and around the building.

Some triangles are pushed and some are pulled to create shadows on the wall as well as the ground

Some triangles have been eliminated form the strict diamond design to represent the randomness of the shadows of the objects around the threshold of the building.

Modules are corroded at the edges and start to decompose to represent the randomness and naturalness of the shadows that are created by mainly trees.





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