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As President of BAFTA, I’d like to welcome you to this evening’s Awards, celebrating the best in creative and technical excellence in the screen arts over the past year.
As well as celebrating today’s success, BAFTA is uniquely placed to inspire creativity and provide opportunities for the next generation to tell their own stories, and
I am proud that supporting talented people from all backgrounds to unlock their potential remains central to the organisation’s mission. Whether through its career development initiatives such as BAFTA Elevate, which is currently focussed on discovering and supporting aspiring producers from under-represented backgrounds, or through its ongoing bursary and scholarship programmes, which provide financial support to those starting out on their creative journey.
I share BAFTA’s belief that great storytelling can be lifechanging and I fully support its ongoing commitment to secure a more representative, inclusive and innovative future for the film, games and television industries.
Welcome to the 2023 BAFTA Games Awards...
...celebrating an incredible year in storytelling, craft and performance. The 45 nominated games demonstrate the tremendous array of creative ingenuity in this industry. From complex emotional narratives to gripping action-packed blockbusters and everything in between, there’s something here for everyone to enjoy. As a British academy within a global industry, it’s also inspiring to see so much bright UK talent given the spotlight on the world stage.
Recognising excellence in games is central to BAFTA’s mission as an arts charity. We seek to inspire current and future creatives and ensure they are given every opportunity to thrive in the film, games and television industries, regardless of their background and life experience.
In all activity, from the Awards to our yearround talent development programme, including Young Game Designers and Breakthrough, we strive to level the playing field. With the support and expertise of our members, we promote best practice in all areas of representation, sustainability and professionalism. We all believe in the power of film, games and television to entertain, inform, engage and transform. Whether celebrating those at the top of their form or nurturing the talent of the future, BAFTA’s support can make a difference.
Huge congratulations to our brilliant nominees. We hope you all enjoy this night of celebration.
Krishnendu Majumdar Chief Executive Chair of BAFTA Officer of BAFTA Jane MillichipFrankie Ward is one of esport’s most popular presenters and hosts, offering an engaging mix of expert knowledge, charming wit and clear enthusiasm for games. Over the last few years, she’s become a familiar face on the global esports circuit, having presented and reported from countless Counter-Strike: Global Offensive (CS:GO), League of Legends, PUBG (PlayerUnknown’s Battlegrounds), Overwatch, Call of Duty (COD), Dota (Defense of the Ancients), and mobile games events.
Ward started out in the industry at the BBC as a digital producer. A chance to cover a League of Legends World Championships online show in 2015 introduced her to esports and its appeal proved infectious. She moved to Twitch in 2016, producing shows at the likes of Gamescom, occasionally
standing in for hosts who needed a break from the long broadcast hours. She was also freelancing as a co-host on Ginx TV’s The Bridge, covering various different games weekly and earning valuable live presenting experience.
Redundancy from Twitch in 2018 would have been a setback for some, but Ward took it as an opportunity to jump head first into presenting full-time, notably winning the UK Esports Awards’ Presenter of the Year in 2018 and 2019. Now, she can add hosting the BAFTA Games Awards to her growing resumé.
“I can’t believe I get the honour of being part of the Awards this year,” Ward says. “Games are entertainment’s best medium for connection, and I’m so excited to celebrate the people who bring the world together with their creative and technical achievements.”
TAKING Centre
STAGE
frankie ward takes a break from esports to be this year’s bafta games awards ceremony host.
PORTRAIT: BAFTA/Matt Lacey; IMAGE: BAFTA/Quetzal Mauccithe
Boundaries
THE FELLOWSHIP: SHUHEI YOSHIDA
WORDS: Aoife Wilson | PORTRAIT: Supplied by recipient | IMAGES: M Bowles/Getty Images, Anthony Harvey/BAFTA/Shutterstock, BAFTA, BAFTA/Hannah Taylor
“We had no idea PlayStation would become such a longstanding global business.”
sony executive and passionate gamer shuhei yoshida adds bafta’s highest honour to his remarkable list of gamechanging achievements.
How would Shuhei Yoshida like to be remembered? “A passionate and infectious gamer executive with some humour,” he says, with a measure of his trademark humility. Anyone who’s had the pleasure of meeting Yoshida, affectionately dubbed Shu by his many fans, has only positive things to say about the renowned games executive, developer and producer. A Sony veteran of 37 years, Yoshida is recognised as one of the driving forces behind the success of PlayStation. This evening he receives the BAFTA Fellowship for his outstanding services to the industry.
Yoshida began working for Sony in April 1986, and eventually joined Ken Kutaragi’s team as they were developing the original PlayStation in February 1993. As lead account manager, Yoshida headed up the platform’s third party licensing programme, signing studios up to have their games published on the console. “We were a small venture company within Sony,” he recalls. “Though we were a new entrant to the games industry, we believed in the
innovation we were bringing. Our initial goal was ‘To sell through 1m units in Japan’, and when we achieved that within a few months, we still had no idea PlayStation would become such a long-standing global business.”
He then moved from account management into production, working on such PlayStation classics as Crash Bandicoot (1996), Ape Escape, The Legend of Dragoon (both 1999) and Ico (2001), among others. In 2008, Yoshida was appointed president of SIE’s Worldwide Studios, and under his leadership the division went from strength to strength, publishing world-class blockbusters and BAFTA winners, including God of War (2005-), Uncharted (2007-2017), The Last of Us (2013), Bloodborne (2015), Horizon Zero Dawn (2017), Marvel’s SpiderMan (2018), Ghost of Tsushima (2020) and Journey (2012) – one of Yoshida’s personal favourites.
In late 2019, Yoshida stepped down as president to become head of PlayStation’s new Global Indies initiative. A project close to his heart, it seeks to spotlight and support the best of the best indie games on the platform as well as the indie community as a whole.
Although he has left an indelible mark on the industry as a developer and producer, Yoshida is perhaps best known and loved by the players as a top executive who genuinely loves and celebrates games. Go to any Twitter thread or video comments section where Yoshida is the subject, and you’re guaranteed to find nothing but respect and admiration for the man who players see as an ambassador for the industry. Yet for all his achievements and decades of experience, Yoshida remains resolutely modest. “BAFTA’s other Fellows are incredibly talented people. I hope I did something worthy for the industry to be included in such an amazing group.”
Read the full interview: bafta.org/about/awards-brochures
“BAFTA’s other Fellows are incredibly talented people.”
Content Content BONUS BONUS BONUS
bafta has teamed up with a squad of influential streamers for some very special events.
BAFTA has joined forces with a diverse selection of streamers for this year’s Awards. Eight key content creators have been selected to help BAFTA reach players through their own ardent Twitch communities. Some are up-and-coming, some are more established, but with a combined following of more than 10 million worldwide, they will all help champion the nominated games and our story to their diverse communities.
If you watched the nominations livestream on 2 March, you will have already met Tubbo, CaptainPuffy, Leahviathan and Sharese, who offered their immediate thoughts on the
games to host Julia Hardy. Ebonix, Lomadiah, ReadySetBen and SinowBeats (dubbed the BAFTA Games Squad) also reacted live via their own channels, and will be doing the same for the Awards, too. The Squad members also took part in the BAFTA Games Challenge on their own channels, providing an opportunity for their communities to discover the nominated games in an engaging and fun way. Our influencers were all given accreditation to the W.A.S.D. games festival and were invited to our Nominees’ Party, too.
“We want to take the message of what BAFTA is all about to games audiences in an authentic way,” says BAFTA’s head of games, Luke Hebblethwaite.
“Reaching games communities through people they trust, and
through a format they know well, means we can help bring our Awards and the BAFTA mission to new audiences in a meaningful way. It’s crucial we reflect the diversity of the games audience, so we are delighted to host such a vibrant and distinct group of streamers, each with their own active and energised communities.”
The Challenge streams were part of a packed schedule of events in the week leading up to the Awards. These included the Games Sessions Open Day, where BAFTA 195 opened its doors to industry practitioners and the public for a day full of activities: inspiring panel talks from the nominees; an audio-visual exhibition of the nominees in the Music category, hosted by The Console Show’s
Luci Holland from Scala Radio; and an expo of nominated games. BAFTA also hosted two online Q&As with nominated talent for BAFTA members.
“As an arts charity, we host our Awards to create that singular moment where the industry and audience come together to celebrate the best games of the year, recognise the impact they have on our lives and culture and champion the many creative talents that go into making them,” concludes Hebblethwaite. “Ultimately, we wanted this campaign to help spread that message, build momentum and open up new ways for players, fans and the wider world to join us in celebrating our outstanding nominees in a fun and accessible way.”
“We want to take the message of what BAFTA is all about to games audiences in an authentic way.”
“We want to take the message of what BAFTA is all about to games audiences in an authentic way.”The BAFTA Games Squad (clockwise from top left): Ebonix, Lomadiah, SinowBeats and ReadySetBen
COVER STORY: EVERY ONE IS
Unique
this awards programme is a one of a kind. here’s why...
You may not have realised it but this programme is unique. No two covers are the same. Created by an innovative new software called HP Spark, it features elements randomly selected from our Awards key artwork to create something new. The artwork (above) captures the array of crafts recognised at these Awards, as well as the iconic architecture of London’s Southbank.
The singular elements of the cover combine to form the full artwork, which represents the originality and creativity of individuals combining to invigorate the wider industry. With a more diverse pool of talent, the more varied, provocative and engaging that creativity will be, cultivating greater representation and inspiring more unheard voices to make great works.
Improving inclusivity and diversity is a priority for BAFTA and, as a leading advisor on important social impact causes, we can help level the playing field for talented people to succeed in the screen industries, regardless of their background. As an arts academy representing film, games and television, we are also in a unique position to share resources and learnings across sectors and positively impact the future of our industries. As our Awards illustrate each year, the
landscape is ever-evolving, and BAFTA’s work must be too, taking stock of the progress we’ve made and where we need to do more.
Film, games and television expand our understanding of the world, while sharing stories, making connections and learning from others is a fundamental part of the human equation.
Tonight is about recognising the great storytellers of our time and inspiring the voices of the future. Let’s celebrate them all.
Art by Abigail BillsFOR
CLIMATE Change
when it comes to the environment, we all have a part to play, bafta included.
We are in the midst of an environmental crisis, and we all have a responsibility to act fast to prevent the worst impacts of climate change.
The innovators and creative pathfinders BAFTA celebrates tonight are on the cutting edge of creating a new and better way of making and distributing big and small screen content. Sustainability isn’t just about change, it’s about improvement – it’s about excellence.
BAFTA’s Awards ceremonies are also striving to match this standard of excellence. From food to branding materials, we want to ensure all our ceremonies are as sustainable as possible. Not only does the new venue, The Royal Festival Hall,
Sustainability isn’t just about change, it’s about improvementit’s about excellence.PHOTOS: BAFTA/Carlo Paloni; BAFTA/Scott Garfitt
allow us to hold both ceremony and dinner in one place, it also means we can reuse a lot of the unseen (but essential) materials that support the stage, sets and other event areas.
We have also committed to: reusing the set at future Awards; using greener Stage V generators to reduce air pollution; investing in local suppliers and crew to limit emissions from travel; switching to LED lighting; and crafting the dinner from seasonal and locally-sourced produce, with any food waste re-used in agriculture.
There’s a long way to go, but standing still isn’t an option.
The BAFTA albert consortium was created to help the film and TV industry lead the way in tackling the most important issue of our time. Launched as a carbon calculator in 2011, albert has become a hub for the screen industries worldwide to make their content pipelines sustainable and to inspire and educate audiences. Together, with albert, we can create a better industry and build a brighter future.
Find out how to play your part at: wearealbert.org
WIN Playing to
a mix of images from last year’s bafta games awards, from the red carpet to behind the scenes.
– Tim Schafer, Original Property citation reader in 2022 and BAFTA Fellowship recipient (2018)
“Our future [is bright] as long as we follow our inspiration and create at the speed of our imaginations.”PHOTOS: BAFTA/Carlo Paloni; BAFTA/Scott Garfitt; BAFTA/Hannah Taylor
Opposite: Tim Schafer prepares to present the Original Property award to It Takes Two; This page, top left: Citation reader Jay-Ann Lopez presented Game Beyond Entertainment to Before Your Eyes’ Graham Parkes and Oliver Lewin (pictured left); Above: Citation reader Anjali Bhimani with Performer in a Supporting Role winner, Kimberly Brooks, for Psychonauts 2; Below: Deathloop voice actors Jason Kelley and Ozioma Akagha were co-nominees for Performer in a Leading Role
From top: Games Committee member Anisa Sanusi with Melanin Games’ Annabel
Ashalley-Anthony and games journalist Shay Thompson; Returnal’s Jane Perry wins Performer in a Leading Role; Lucas Gullbo and Niklas
Mikkelsen, with the rest of the Something We Made team, win Debut Game for TOEM
From top: The Housemarque team celebrate winning Audio Achievement, Music, Performer in a Leading Role and Best Game for Returnal; Unpacking’s Wren Brier and Tim Dawson win EE Game of the Year, they also won Narrative; Jennifer Hale and son joke with Ratchet & Clank: Rift Apart’s Adam Noonchester and Patrick Michalak after the game’s wins for Animation and Technical Achievement
Role LEADING l
in october 2022, bafta welcomed its first new ceo in more than 20 years. jane millichip reflects on the past, the present and the promise for the uk’s world-renowned academy and arts charity.
PORTRAITS: BAFTA/Sophia Spring; IMAGES: BAFTA/Carlo Paloni; Kate Green/BAFTA/Getty Images for BAFTA; BAFTA/Scott Garfitt; Lia Toby/BAFTA/Getty Images for BAFTA
“If we can use the oxygen of awards publicity to encourage the public to go to the cinema, engage in gaming or watch TV, that’s a job well done.”
Over its 76 year history, BAFTA has grown from a bespoke arts organisation to a world-leading academy and awards body, a charity with a remit to support, develop and promote the screen arts, and a membership organisation for practitioners in film, games and television. It also has sustainability, technology and hospitality businesses under its roof.
This is a legacy that new CEO, Jane Millichip, holds in high regard: “I am keenly aware that I stand on the shoulders of the brilliant staff and non-exec advisers, past and present, who have poured their hearts and souls into BAFTA. And it’s a real honour to lead BAFTA on this next stage of the journey.”
Millichip started her career in magazine journalism, and, after writing about everything from
cars to football to media, she transitioned into television in the late 90s. Since then she has worked in production, distribution and commissioning, in the UK and New Zealand, and last year exited Sky after nine years, during which she built Sky’s production company portfolio and distribution business, later becoming chief content officer for Sky Studios. “Ultimately, storytelling is the thread that weaves through my career, as a journalist, producer and here at BAFTA,” says Millichip. “We all hope to eke out the truth about the human condition whether through news or narrative form.”
Acknowledging great storytellers through the peer recognition of the BAFTA awards system is key to its mission. “Acknowledgment of excellence
is a significant part of our purpose, and our awards also serve to inspire future filmmakers, game designers and TV creators,” says Millichip. “And if we can also use the oxygen of publicity from our awards to encourage the public to go to the cinema, engage in a progressive gaming community or watch watercooler, game-changing TV, that’s a job well done.”
Connecting the Awards to BAFTA’s charitable remit is vital for Millichip. “Core to our work as a charity is that we create programmes that provide access, development, connections, mentoring and funding for those in society who might otherwise face barriers to entry and progression, either through systemic biases or socioeconomic challenges.”
She continues: “It’s important that this work feeds into our awards system, which, following a significant review in 2020, aims to level the playing
“It’s essential we remain relevant and representative for all.”
field for all films and creators, regardless of marketing budget, background or life experience. It’s essential we remain relevant and representative for all.”
As for the future of BAFTA, can Millichip offer any thoughts on what awaits on the horizon?
“Where to begin? There’s so much to do. We will continue to rally, advocate and cheerlead for our creative community in film, games and television, both within the industry and with the wider public. We will continue to provide opportunity for the underrepresented, to provide guidance on best practice in our industries and to acknowledge great work through our Awards. We will push for carbon reduction through our sustainability arm, albert, with a progressive carbon calculation and certification programme. Oh yes, and we are working on our editorial greening initiative, Planet Placement, to encourage storytellers to adopt environmentally positive narratives.
“As I said, there’s a lot to do.”
Opposite from top: With Baz
Luhrmann for his A Life In Pictures; Introducing the BAFTA Academy Circle with Joanna Scanlan; With BAFTA Young
Presenter Maryam Drammeh at the BAFTA Children & Young People Awards
Over the past few years, BAFTA has been re-evaluating and rationalising its children’s activity. We know from their participation in our existing programme – which includes Young Game Designers (YGD), Young Presenters and our UK-wide schools and festival roadshows – that there is an incredible appetite for the screen arts among children and young people. Learning about the crafts that go into making their favourite films, games and TV can be inspiring, and we hope will eventually translate into future industry careers.
Helping young people develop the life skills they might need for any career is crucial for their
own personal growth, which will also benefit society.
“We want to open their eyes to opportunity and potential,” says Lisa Prime, BAFTA’s head of children and young people. “Although we can’t expect every child to want to work in the screen industries, those who do will be at a significant disadvantage without a strong foundation in creativity. It’s an important skill: it’s good for developing transferable skills and thought processes, mental wellbeing and self-expression. Inspiring future career opportunities in the screen industries is at the heart of what we do, but we’d be failing a lot of children if it wasn’t about more than that.”
bafta’s children & young people programme is about more than inspiring the talent of the future...IMAGES: BAFTA/Scott Garfitt; BAFTA/Amy Muir; BAFTA/Trevaughn Omari; BAFTA/Quetzal Maucci
BAFTA has now split its YGD and Young Presenters competitions into two age groups, allowing older teens a better opportunity to ask the experts for advice. We’ve introduced a full weekend of activities around YGD and the Children & Young People’s Awards, providing unique opportunities to interact with BAFTAnominated talent. Our regional school visits have involved local screen talent, demonstrating that you don’t have to live in London
to work in film, games or television. We’re also developing a new initiative for the 10-18 age group called Young Creators. “There was a gap in our programme for teens,” states Prime, “so we’ve tried to be better at joining up the dots... Being imaginative, telling our own stories, that’s all part of being human, isn’t it? Giving children and young people the tools to do that is a big part of what we do now.”
THE OF
Future GAMES
meet the winners of the bafta young game designers competition in 2022, potentially the game changers of the future...
BAFTA Young Game Designers (YGD) is a year-round initiative of public events, workshops and a competition to inspire and support young people to create, develop and present their new game ideas to the world.
Last year, BAFTA underscored its commitment to nurture the next generation of creative games talent by joining forces with education organisation NextGen Skills Academy (NextGen). The collaboration will deliver YGD masterclasses to 650 Further Education
students, with YGD embedded into the NextGen Games, Animation and VFX Skills courses at more than 15 colleges across England.
These courses will encourage greater involvement in the YGD competition, which culminates each year with the BAFTA YGD Awards. The Awards have two categories – Game Concept and Game Design –which are divided into two age groups: 10 to 14-year-olds and 15 to 18-year-olds.
So, if you want an idea of who might be the future of the games industry then look no further than the incredible 2022 YGD winners, selected from 54 amazing finalists by an expert industry jury:
Game Concept (10-14 years old)
Jasmine Guan, aged 13
Tiled in Twilight
Game Making (10-14)
Alfie Wilkinson, 14
Egglien
Game Concept (15-18)
Jaime Williams, 18
Carrier Pigeon: World Tour
Game Making (15-18)
Andrew Ah-Weng, 15
Space Boids
The winning games are all featured in the prestigious Power UP exhibition at the Science Museum in London and the Science and Industry Museum in Manchester, attracting more than 199,000 visitors annually. The winners and all the finalists also have access to masterclasses and mentorship from games industry professionals, as part of BAFTA’s commitment to accessible pathways into games.
Find out more: ygd.bafta.org
Above: The winning games, from top: Tiled in Twilight; Egglien, Carrier Pigeon: World Tour and Space Boids; Below: YGD 2022 host Inel TomlinsonTHE BREAKTHROUGH CLUB
this year marks the 10th anniversary of one of bafta’s leading initiatives, breakthrough, supporting emerging talent to take the next rung up the ladder.
Above: The current 2022 UK cohort; Below: the original 2013 cohortCreating something original that resonates with others is hard enough. But doing that again and again is even harder. It was to help overcome barriers that impact progression that BAFTA’s Breakthrough initiative was launched.
Over the course of a year, successful applicants receive bespoke support and advice, as well as mentorship and BAFTA membership, with all the unique perks that this provides. The initiative covers all three screen arts (film, games and television)
“They are all creatively talented people who deserve further attention.”PHOTOS: BAFTA/Sophia Spring; BAFTA/Jessie Craig; BAFTA/Jessica Chou; BAFTA/Ian Derry; BAFTA
and actively encourages applications from talented practitioners from different backgrounds and experience. This year Breakthrough celebrates 10 years of activity, having supported more than 240 incredibly talented individuals over the course of the past decade.
“Breakthrough has always been about recognising that people sometimes struggle to translate their breakthrough moment into a long career,” says Tim Hunter, BAFTA’s executive director of learning, inclusion policy and membership. “It can be tricky – you get all this attention around being a new voice, but then how do you translate that into other opportunities? We wanted to support those people to do that, as well as make sure they are diverse and from different backgrounds... They are all creatively talented people who deserve further attention.”
The initiative has evolved over the years, and having originally launched in the UK in 2013 is now active in the US and India, too. The crafts represented have also expanded. In the early years, applications were dominated by performers and producers, perhaps because they are more experienced at pitching their abilities to others.
As the initiative has grown within the screen industries’ consciousness, so too have the recommendations, with represented crafts now including editors, writers, quality analysts, cinematographers, hair and make-up artists, programmers, technical artists and more.
“Breakthrough was more about making introductions at the start,” explains Hunter. “Now we offer more pastoral care, with support for such things as networking skills, resilience,
confidence building. We realised not everybody is as equally able to take the opportunities that Breakthrough presents. They may have imposter syndrome or be a naturally shy person who finds networking difficult.
“Our offer is very bespoke: we sit down with each of them individually at the beginning and ask them what their particular
barriers to progression are. It’s about more than just being in the right room with the right people. We want them to think of BAFTA as their mentor, who can offer a supportive hand as well as open our contacts book to help propel their careers to the next level.”
NOT JUST
Awards!
bafta’s all-year round work goes far beyond its globally recognised awards. here is just a small snapshot of the incredible events and vital initiatives we ran in 2022, supporting film, games and television.
Top: Composers Hildur Guðnadóttir and Sam Slater Q&A with host Siddh Bhatnagar for a Music of Games online event; Below left: Hyper Luminal Games’ Katy Wood (3D artist) and Phoebe Anderson (game designer) present at a BAFTA Scotland Key Skills Session in Stirling; Below right: Experiencing VR at BAFTA Cymru’s His Dark Materials S3 Preview and Q&A
IMAGES: BAFTA; BAFTA/Amy Muir; BAFTA Cymru; BAFTA/Charlie Clift; BAFTA/Christina Ebenezer; BAFTA/Gabriel Bush; BAFTA/Jordan Anderson; BAFTA/Rachell Smith; BAFTA/Alecsandra Dragoi; BAFTA/Scott Garfitt; BAFTA/Sophia Spring; BAFTA/Vivek Vadoliya; Emma McIntyre/Getty Images for BAFTA
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157 years later, many things have changed, but the hotel remains one of the world’s most iconic hotels — famed for its legendary hospitality. Along with an innovative spirit and playful heritage, The Langham, London continues to captivate and delight its guests with personalised, attentive service.
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call of duty : modern warfare ii
Mark Grigsby, Bruce Ferris, Khoa Le Infinity Ward/ Activision Publishing, Inc
god of war
ragnar Ö k
Bruno Velazquez, Erica Pinto, Mehdi Yssef
Santa Monica Studio/ Sony Interactive Entertainment
horizon forbidden west
Development Team
Guerrilla/Sony Interactive Entertainment
lego star wars : the skywalker saga
Development Team
TT Games/Warner Bros. Interactive Entertainment
sifu
Development Team
Sloclap/Sloclap & Kepler Interactive
stray
Jophray Mikolajczyk, Jean-Marie Vouillon, Simon Jacquart
BlueTwelve Studio/ Annapurna Interactive
elden ring
Development Team
FromSoftware/ BANDAI NAMCO Europe
god of war
ragnar Ö k
Raf Grassetti, Dan McKim, Eric Valdes
Santa Monica Studio/ Sony Interactive Entertainment
immortality
Doug Potts, Stephanie Reese, Kerry Hennessy
Half Mermaid Productions/
Half Mermaid Productions
pentiment
Hannah Kennedy, Soojin Paek
Obsidian Entertainment/
Xbox Game Studios
a plague tale :
requiem
Development Team
Asobo Studio/
Focus Entertainment
tunic
Development Team
TUNIC Team/FINJI
ARTISTIC ACHIEVEMENT
god of war
ragnar Ö k
Jodie Kupsco, Michael Kent, Sean LaValle
Santa Monica Studio/ Sony Interactive Entertainment
horizon
forbidden west
Development Team
Guerrilla/Sony Interactive
Entertainment
metal : hellsinger
Elvira Björkman, Nicklas Hjertberg
The Outsiders/ Funcom Oslo AS
a plague tale : requiem
Development Team
Asobo Studio/
Focus Entertainment
stray
Development Team
BlueTwelve Studio/
Annapurna Interactive
tunic
Development Team
TUNIC Team/FINJI
AUDIO ACHIEVEMENT
cult of the lamb
Development Team
Massive Monster/ Devolver Digital
elden ring
Development Team
FromSoftware/ BANDAI NAMCO Europe
god of war ragnar Ö k
Eric Williams, Chad Cox, Yumi Yang
Santa Monica Studio/ Sony Interactive Entertainment
marvel snap
Development Team
Second Dinner Studios/ Nuverse
stray
Development Team
BlueTwelve Studio/
Annapurna Interactive
vampire survivors
Development Team
poncle/poncle
BEST GAME
citizen sleeper
Gareth Damian Martin, Guillaume Singelin, Amos Roddy
Jump Over the Age/ Fellow Traveller
olliolli world
Development Team
Roll7/Private Division
rollerdrome
Development Team
Roll7/Private Division
total war : warhammer iii
Development Team
Creative Assembly/SEGA
two point campus
Development Team
Two Point Studios/SEGA
vampire survivors
Development Team
poncle/poncle
BRITISH GAME
as dusk falls
Caroline Marchal, Charu Desodt
INTERIOR/NIGHT/ Xbox Game Studios
the case of the golden idol
Andrejs Klavinš, Ernests Klavinš
. . . .
Color Gray Games/Playstack
stray
Development Team
BlueTwelve Studio/ Annapurna Interactive
trombone champ
Development Team
Holy Wow Studios/ Holy Wow Studios
tunic
Development Team
TUNIC Team/FINJI
vampire survivors
Development Team poncle/poncle
DEBUT GAME
apex legends
Development Team
Respawn/Electronic Arts
dreams
Development Team
Media Molecule/ Sony Interactive Entertainment
the elder scrolls online
Development Team
ZeniMax Online Studios/ Bethesda Softworks
final fantasy xiv online
Development Team
Creative Business Unit III/ Square Enix
forza horizon 5
Development Team
Playground Games/ Xbox Game Studios
no man ’ s sky
Development Team
Hello Games/Hello Games
EVOLVING GAME
WARNER BROS. GAMES & TT GAMES ARE PROUD TO BE NOMINATED AT THE 2023 BAFTA GAMES AWARDS
disney dreamlight valley
Development Team
Gameloft/Gameloft
lego star wars : the skywalker saga
Development Team
TT Games/Warner Bros.
Interactive Entertainment
nintendo switch sports
Development Team
Nintendo EPD/Nintendo
kirby and the forgotten land
Development Team
HAL Laboratory/Nintendo
mario + rabbids sparks of hope
Development Team Ubisoft Milan, Ubisoft Paris/Ubisoft
teenage mutant ninja turtles : shredder ’ s revenge
Development Team
Tribute Games/Dotemu
citizen sleeper
Gareth Damian Martin, Guillaume Singelin, Amos Roddy Jump Over the Age/ Fellow Traveller
endling - extinction is forever
Development Team Herobeat Studios/ HandyGames
gibbon : beyond the trees
Development Team Broken Rules/Broken Rules
i was a teenage exocolonist
Development Team Northway Games/FINJI
not for broadcast
Development Team
NotGames/tinyBuild
we ’ ll always have paris
Marina Sciberras, Duncan Steele Cowleyfornia Studios/ Cowleyfornia Studios
GAME BEYOND ENTERTAINMENT
cult of the lamb
Development Team
Massive Monster/ Devolver Digital
elden ring
Development Team
FromSoftware/ BANDAI NAMCO Europe
god of war
ragnar Ö k
Jason McDonald, Andrew Chrysafidis, Luis Sanchez
Santa Monica Studio/ Sony Interactive Entertainment
horizon
forbidden west
Development Team
Guerrilla/Sony Interactive Entertainment
tunic
Development Team
TUNIC Team/FINJI
vampire survivors
Development Team
poncle/poncle
GAME DESIGN
call of duty : modern warfare ii
Development Team
Infinity Ward/ Activision Publishing, Inc
ea sports fifa 23
Development Team
EA Vancouver, EA Romania/ EA SPORTS
elden ring
Development Team
FromSoftware/ BANDAI NAMCO Europe
overwatch 2
Development Team
Blizzard Entertainment/ Blizzard Entertainment
splatoon 3
Development Team
Nintendo/Nintendo
teenage mutant ninja turtles : shredder ’ s revenge
Development Team
Tribute Games/Dotemu
cupheadthe delicious last course
Kristofer Maddigan Studio MDHR/ Studio MDHR
elden ring
Development Team
FromSoftware/ BANDAI NAMCO Europe
god of war
ragnar Ö k
Bear McCreary, Keith Leary, Peter Scaturro
Santa Monica Studio/
Sony Interactive Entertainment
a plague tale : requiem
Olivier Derivière
Asobo Studio/
Focus Entertainment
stray
Development Team
BlueTwelve Studio/
Annapurna Interactive
tunic
Lifeformed, Janice Kwan
TUNIC Team/FINJI
MUSIC
citizen sleeper
Gareth Damian Martin, Jump Over the Age/ Fellow Traveller immortality
Sam Barlow, Amelia Gray, Allan Scott
Half Mermaid Productions/
Half Mermaid Productions
god of war
ragnar Ö k
Matt Sophos, Richard Gaubert
Santa Monica Studio/
Sony Interactive Entertainment
pentiment
Josh Sawyer, Kate Dollarhyde, Zoe Franznick
Obsidian Entertainment/ Xbox Game Studios
a plague tale : requiem
Writing Team
Asobo Studio/
Focus Entertainment
stray
Writing Team
BlueTwelve Studio/
Annapurna Interactive
citizen sleeper
Gareth Damian Martin, Guillaume Singelin, Amos Roddy
Jump Over the Age/ Fellow Traveller
cult of the lamb
Development Team
Massive Monster/ Devolver Digital
elden ring
Development Team
FromSoftware/
BANDAI NAMCO Europe
sifu
Development Team
Sloclap/Sloclap & Kepler Interactive
stray
Development Team
BlueTwelve Studio/
Annapurna Interactive
vampire survivors
Development Team
poncle/poncle
alain mesa
Alejandro Vargas
Call of Duty: Modern Warfare II
charlotte mcburney
Amicia de Rune A Plague Tale: Requiem
christopher judge
Kratos
God of War Ragnarök
siobhan williams
Laura
The Quarry
manon gage
Marissa
Marcel
Immortality
sunny suljic
Atreus
God of War Ragnarök
PERFORMER IN A LEADING ROLE
adam j harrington
Sindri
God of War Ragnarök
alison jaye
Alva
Horizon Forbidden West
charlotta mohlin
The One IMMORTALITY
laya deleon hayes
Angrboða
God of War Ragnarök
danielle bisutti
Freya
God of War Ragnarök
ryan hurst
Thor
God of War Ragnarök
elden ring
Development Team
FromSoftware/ BANDAI NAMCO Europe
god of war
ragnar Ö k
Josh Hobson, Jon Burke
Santa Monica Studio/
Sony Interactive Entertainment
horizon forbidden west
Development Team
Guerrilla/Sony Interactive Entertainment
immortality
Connor Carson, Lizi Attwood, Dylan Nelkin
Half Mermaid Productions/ Half Mermaid Productions
the last of us part i
Development Team
Naughty Dog/Sony Interactive Entertainment
stray
Development Team
BlueTwelve Studio/
Annapurna Interactive
TECHNICAL ACHIEVEMENT
MEET THE SPONSOR
As the UK’s unbeatable network for gaming, we are continually working hard to create an experience our customers can count on. So it’s with great pride that we are partnering with BAFTA for the EE Game of the Year Award for a third year.
As the only category voted for by the public, it gives the gaming community a platform to celebrate the titles that mean the most to them. Our jury of experts has given us an awesome shortlist of six games that have resonated most with players around the world before handing over control – never an easy thing to do when it comes to gaming.
So, congratulations on being nominated to the brilliant minds behind Elden Ring, God of War Ragnarök, Horizon Forbidden West, Immortality, Marvel Snap and Stray. I can’t wait to see which of you the public picks as EE Game of the Year.
Marc Allera CEO, EE Nominations correct at time of press.elden ring
FromSoftware/ BANDAI NAMCO Europe
god of war ragnar Ö k
Santa Monica Studio/ Sony Interactive Entertainment
horizon
forbidden west
Guerrilla/Sony Interactive Entertainment
immortality
Half Mermaid Productions/ Half Mermaid Productions
marvel snap
Second Dinner Studios/ Nuverse
stray BlueTwelve Studio/ Annapurna Interactive
As voted for by the public
EE GAME OF THE YEAR
THE JURIES
animation
Tara Saunders (Chair)
Friska Bako
Chris Goodall
Stephanie Kardjian
Daniel Lim
Alex Moon
Danny Murdock
Sarah Onheiber
Raveen Rajadorai
Ville Ruusutie
Almudena Soria Sancho
artistic achievement
Liz Mercuri (Chair)
Zakia Abdullah
Zahra Amirabadi
Joseph Bamber
Marigold Bartlett
Dominic Kendrick
Naomi Kotler
Sean McNulty
Elizabeth Orji-Smith
audio achievement
Catherine Woolley (Chair)
Mark Choi
Ed Hargrave
Adam Hay
Sam Hughes
Gina Loughlin
James Magee
Sarah McRuvie
Dan Wishman
Hannah Louise Watts
best game
Nick Button-Brown (Chair)
Jonty Barnes
Daniel Gray
Joanna Haslam
Ilari Kuittinen
Li Ma
Gavin Moore
Tara Mustapha
Sophie Vo
Aoife Wilson
british game
Max Everingham (Chair)
Elizabeth Beer
Vikki Blake
Charles Cecil
Danwen Huang
Marina Mello
James Stone
David Wilson
debut game
Jodie Azhar (Chair)
Neil Dejyothin
Joy Dey
Kristrun Fridriksdottir
Anna Hollinrake
Lauren Kaye
Pavle Mihajlovic
Andrew Roper
Morag Taylor
Reese Wright
evolving game
Georg Backer (Chair)
Katie Better
Sam D’Elia
Lucy James
Teddy Keefe
Imogen Mellor
Lauren Moses
Stefano Petrullo
Sarah Tilley family
Jim Jagger (Chair)
Wren Brier
Claire Bromley
Emma Kent
Jing Li
Siobhan Reddy
Zoë Sams
Naoko Takamoto
Inel Tomlinson
Martijn van der Meulen
game beyond entertainment
Anisa Sanusi (Chair)
Sam Butin
Katie Golden
Wan Hazmer
Tamoor Hussain
Bahiyya Khan
Elle Lydia
Fawzi Mesmar
Cinzia Musio
Cristina Nava
Chad Toprak
game design
Simon Smith (Chair)
Sydney Adams
Christine Brownell
Laure De Mey
Joshua Garrity
Wasim Khan
Ben Mills
Daniel Mullins
Carl Swanick
Midas Whittaker multiplayer
Harvey Elliott (Chair)
Annabel Ashalley-Anthony
Gabrielle de la Puente
Will Freeman
Helen Kaur
Michael Lojko
Will Lowther
Elly Marshall
Maximilian Rea
Jamie Smith music
Rosemary Buahin (Chair)
Benjamin Aboagye
Alan Ashalley-Anthony
Louise Blain
Pedro Macedo Camacho
Jessica Kelly
Simon Landry
Jade Leamcharaskul
Dan Pugsley
Joe Thwaites
Ross Tregenza
narrative
Jonathon Wilson (Chair)
Corey Brotherson
Mags Donaldson
HaZ Dulull
Rebs Fisher-Jackson
Gregory Louden
Zaire Lanier
Sam Maggs
Rhianne Murphy
Danny Salfield Wadeson
Rowan Williams
original property
James Brooksby (Chair)
Dinga Bakaba
Yannick Boucher
Shana Bryant
Piers Duplock
Anna Lecue
David Millard
Sean Murray
Raj Patel
performer in a leading role
Des Gayle (Chair)
Pete Bottomley
Mike Brown
Danielle Cheah
Kris Cho
Dani Lalonders
Hannah Nicklin
Jane Perry
Jörg Tittel
Suzanne Wallace
performer in a supporting role
Anisa Sanusi (Chair)
Alejandro Arque Gallardo
Anjali Bhimani
Julia Bianco Schoeffling
Marcus Bronzy
Doug Cockle
Joseph Cunningham
Neil McPhillips
David Menkin
Robert Darryl Purdy
Adam Ritchie
technical achievement
Miles Jacobson (Chair)
Simon Beigi-Cooper
Naman Budhwar
Anna Caulcott-Cooper
Daniel Collins
Jess Hider
Caryn Krakauer
Jonathan Murphy
Dave Springer
Pawel Wojs
ee game of the year
Tara Saunders (Chair)
James Batchelor
Ryan Brown
Mark Carter
Julia Hardy
Sam Loveridge
Elle Osili-Wood
Richie Shoemaker
Jake Tucker
Danielle Udogaranya
For details of the voting process, including any key changes made for 2023, please visit: awards.bafta.org/entry
OFFICERS OF THE ACADEMY
officers
hrh the prince of wales kg kt President of BAFTA
barbara broccoli cbe Vice-President, Film
david gardner obe Vice-President, Games
dame pippa harris dbe Vice-President, Television
tara saunders Chair, Games Committee
bal samra
Co-optee and Chair, Commercial Committee and Chair, Governance and Appointments Committee
paul taiano obe Co-optee and Chair, Finance, Audit and Risk Committee
co - optees
Kathryn Busby
Sir Lloyd Dorfman cbe
Patrick Keegan
board of trustees
krishnendu majumdar Chair of BAFTA
sara putt Deputy Chair of BAFTA and Chair, Television Committee
anna higgs Chair, Film Committee
ade rawcliffe Chair, Learning, Inclusion and Talent Committee
Elliot Knight
Andrew Miller mbe
Siobhan Reddy honorary advisors
Medwyn Jones
Marc Samuelson executive
jane millichip Chief Executive Officer
committees
elected members of the games committee
Tara Saunders Chair
Des Gayle Deputy Chair
Jodie Azhar
Nick Button-Brown*
Elizabeth Mercuri
Anisa Sanusi
Catherine Woolley
elected members of the film committee
Anna Higgs Chair
Alexandra Derbyshire* Deputy Chair
Geraldine Atlee
Nainita Desai
Alexa Jago
Julie La’Bassiere
Jason Solomons
Clare Stewart
Emily Stillman
Yu-Fai Suen
elected members of the television committee
Sara Putt Chair
Nicky Sargent Deputy Chair
Emma Butt
Becky Cadman
Christine Healy
Dan Isaacs
Ade Rawcliffe
Beryl Richards*
Hilary Rosen
Claire Zolkwer
* Children’s Representatives
GAMES AWARDS PARTNERS
with enduring thanks to our audience award sponsor and official partners to the bafta games awards in 2023.
AUDIENCE AWARD SPONSOR
OFFICIAL GAMES PARTNERS OFFICIAL PARTNERS
Tara Saunders, Des Gayle and all members of the Games Committee
Krishnendu Majumdar Chair of BAFTA
Sara Putt Deputy Chair of BAFTA
Games voting juries and members
All staff at BAFTA
The games companies and publishers for their invaluable assistance
Frankie Ward Ceremony Host
Julia Hardy, Inel Tomlinson Livestream Show Hosts
James Farmer Script
Gareth Blaney Video Graphics
The Story Mob PR
Multitude Media PR
Champagne Taittinger reception and post-Awards dinner soundtracked by Scala Radio’s
The Console Show – the UK’s only weekly games music show on national radio
the games committee
Tara Saunders (Chair)
Des Gayle (Deputy Chair)
Jodie Azhar
James Brooksby
Rosemary Buahin
Nick Button-Brown
Max Everingham
Jim Jagger
Elizabeth Mercuri
Anisa Sanusi
Simon Smith
Jonathon Wilson
Catherine Woolley
ACKNOWLEDGEMENTS
bafta wishes to thank ...
AT BAFTA
executive director of awards & content
Emma Baehr
head of awards
Kelly Smith
head of games
Luke Hebblethwaite
games officer
Lewis Peet
games coordinator
Tia Wedderburn
executive producer
Cassandra Hybel
executive producer of games
Rebecca Hardy producer
Georgia Maskery
head of events
Lucy Waller
event producer
Natalie Stone
awards
Daljit Billen, Nick Boocock, Chloe Fraser, Natalie Gurney, Deirdre Hopkins, Edward Hubbard, Katie Warren
productions
Harry Balmforth, Hattie Barker, Katie Cleary, Ella Coveney, Daniel Dalton, Kristen Helmick, Rachel Lucas, Joe Okell, Jamie Rowland, Petra von Schalien, Victoria Walker
events
Penney Chu, Olivia Comer, Sophie Griffiths, Phil Harrison. Holly Haycock, Elena Shortland
executive director of partnerships & fundraising
Louise Robertson
head of partnerships
Natalie Moss partnerships
Amy Elton, Emma Tarcy, Olivia Young, Shaya Kathirgamanathan
executive director of pr & communications
Donna Mathews
pr & communications
Mya Bailey, David Dougherty, Caoimhe Foran, Lorna Gibson, Dingile Kasote, Luka Kenyon, Paul MacMahon, Daisy Margolis, Natalie Paszkowski, Catie Poust, Lisa Wehrstedt, Nick Williams
accounts
Louis Lyle
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PROGRAMME CREDITS
editor
Toby Weidmann
design & cover art
Abigail Bills
ad sales
Emma Tarcy
photography director
Claire Rees
junior producer , photography
Jordan Anderson
photography coordinator
Jeska Hayter
cover design
Created by Oswin Tickler
Generated by HP Spark oswintickler.com
Best Game nominee imagery used with kind permission from the publisher.
Executive portraits: BAFTA/ Scott Garfitt (HRH The Prince of Wales); BAFTA/Sophia Spring (Jane Millichip), Harry Richards Photography (Krishnendu Majumdar)
Although every effort has been made to ensure the accuracy of the information contained in this publication, the Publishers cannot accept liability for errors or omissions. No part of this publication may be reproduced without the written permission of BAFTA.
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feburman.co.uk
BAFTA chooses Arena Smooth by Fedrigoni Paper, supporting excellence in print. Printed on Arena Smooth Extra White 350gsm (cover) and Arena Smooth Extra White 140gsm (text). Supplied by FE Burman Ltd.
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