Engineering Projects/Research Topics for 2018-2019 CHOOSE ONE FOR YOUR PROPOSAL!
Virtual Reality (VR) • The goal of a virtual reality experience is to immerse the user in a virtual environment. • Studies have indicated that these immersive experience can have great impact on perception and learning. • One of the goals of Baylor Research is to explore and test the capabilities of this new technology, beyond gaming.
Virtual Reality (VR) Project 1: With the ability of VR to immerse the user completely in an experience, this project explores the utility of VR to de-escalate overstimulation episodes experienced by children with autism spectrum disorder. Project 2: Similarly, this project aims to construct a VR-aided anger management mechanism with passive and learning functionalities, creating visual VR cues to help students establish healthy emotional responses. Project 3: The overall goal is to create a VR environment where students can construct and deconstruct virtual models. This would allow for more indepth hands-on activities, which help the student retain more information. The creation of the models should be easy, as well.
VR Approach of an Anger Control Mechanism Jade Liu
2018/10/10
Overall Goal:
Visualization:
The increasing attention on child’s anger management development stimulates the need for various anger coping mechanism. The objective of the research presides on the construction of a VR aided anger management mechanism with passive and learning functionalities.
Current Goal: The primary control equipment, Google Cardboard, provides appropriate freedom for user control. The control goal aims at providing several passive environments for de-escalation with a interactive navigation guide.
Methods and Design: Method • Unity 3D: Virtual Reality Enabled • GVR asset: prewritten scripts by Google SDK for Unity • Model: constructing an interactable space for immediate deescalation • Beach Fun: beach terrain by Lylek Games1, utilized as the first deescalation scene with some relaxation schedule • Christmas Blast: pending • Simulation: integrating pedagogy through triggered events • Potential testing with local schools and children centers 1 https://assetstore.unity.com/packages/3d/environments/island-assets-56989
Future Work and Time Line: The current work requires an accessible way for users to select and navigate by their cardboard utility. Future work will aim at providing interactive controls and designing proper games to maximize immersiveness and the functionality of the de-escalation environment. In addition, a timer is being designed and tested for its functionality. 10/10/18 – 10/19/18: Finishing up the beach scene with proper design of the calming mechanism 10/20/18 – 10/29/18: Start working on the second scene
Virtual Reality (VR) Project 1: With the ability of VR to immerse the user completely in an experience, this project explores the utility of VR to de-escalate overstimulation episodes experienced by children with autism spectrum disorder.
Project 2: Similarly, this project aims to construct a VR-aided anger management mechanism with passive and learning functionalities, creating visual VR cues to help students establish healthy emotional responses. Project 3: The overall goal is to create a VR environment where students can construct and deconstruct virtual models. This would allow for more in-depth hands-on activities, which help the student retain more information. The creation of the models should be easy, as well.
Virtual Reality (VR) Project 1: With the ability of VR to immerse the user completely in an experience, this project explores the utility of VR to de-escalate overstimulation episodes experienced by children with autism spectrum disorder. Project 2: Similarly, this project aims to construct a VR-aided anger management mechanism with passive and learning functionalities, creating visual VR cues to help students establish healthy emotional responses. Project 3: The overall goal is to create a VR environment where students can construct and deconstruct virtual models. This would allow for more in-depth hands-on activities, which help the student retain more information. The creation of the models should be easy, as well.
Virtual Reality (VR) Project 1: With the ability of VR to immerse the user completely in an experience, this project explores the utility of VR to de-escalate overstimulation episodes experienced by children with autism spectrum disorder. Project 2: Similarly, this project aims to construct a VR-aided anger management mechanism with passive and learning functionalities, creating visual VR cues to help students establish healthy emotional responses. Project 3: The overall goal is to create a VR environment where students can construct and deconstruct virtual models. This would allow for more indepth hands-on activities, which help the student retain more information. The creation of the models should be easy, as well.
Cube Satellites (CubeSats) • CubeSats are “ a type of miniaturized satellite for space research that is made up of multiples of 10×10×10 cm cubic units. CubeSats have a mass of no more than 1.33 kilograms per unit,[2] and often use commercial off-the-shelf (COTS) components for their electronics and structure. • CubeSats are commonly put in orbit by deployers on the International Space Station, or launched as secondary payloads on a launch vehicle.” • In order to test CubeSats prior to launch, extensive environmental and communication tests are required (TEST FACILITY).
Attitude Control for CubeSats with PID Controller Maggie Yi
11/12/18
Overall Goal: The overall goal of this particular project is to use the PID controller for attitude control of the CubeSat with the flywheel. The attitude control will output to the flywheel (controlled by a motor), which is designed to smoothly balance the position of the CubeSat (with torque, inertia, and momentum) according to position commands (three axes) and its motion in an outer space environment.
Current Goal:
Currently we’ve been working on the control of DRV10970 with the brushless motor. We had to decide the connections (ex. V_HP or V_HN), CMT, DAA, and the operation mode from the data sheet. Eventually we got sinusoid waves for all channels. We are about to start working on the PWM connection between the motor driver and Arduino Uno board.
Methods and Design:
Future Work and Time Line:
1. Arduino UNO microcontroller unit: PID controller Unit 2. DRV10970: Communication unit with the Arduino Uno and the brushless motor (BLDC) 3. DRV 109070 Communication with the BLDC motor: testing (compare motor per formation and stability; frequency and output waves) 4. Brushless motor: Output Unit 5. IMU(MPU6050): Arduino UNO input of up-to-date position of the CubeSat using the accelerometer and the gyroscope.
Establish the connection between Arduino UNO to the DRV10970 motor driver (currently using the evaluation board). The inputs for the driver is modulated driving voltage, which is sent from the Arduino UNO to the driver and then the motor. Need to code for and establish the PWM communication. The next step after accomplishing the connection between the Arduino, DRV10970, and the BLDC motor, we will look into the reaction wheel design and customize if needed for the torque output that eventually will control the CubeSat’s attitude.
Attitude Control for CubeSats Project 1: Design and manufacture a mechanism to test attitude adjustment and efficacy of fly wheel control (gyroscope). Project 2: Design and manufacture fly wheel and attachment (1-axis). Broaden to encompass 3-axes control prototype.
Synthetic Biology - iGEMS • Sulfamethoxazole (SMZ) antibiotic agents inhibit bacterial folic acid synthesis (DNA synthesis) by blocking the bacterial enzyme dihydropteroate synthetase (DHPS). • Though with a mutation through recombination in the DHPS gene, resistance to SMZ has grown. (1,4) • Overall, we hope to us phage-mediated delivery of target sRNA to silence the resistant gene in E.Coli to combat bacteria resistance.
Synthetic Biology - iGEMS • Project 1: To establish a protocol for determining the efficacy of the bacteria phage by repeating the process for quantifying E. Coli cells displaying fluorescence from a commonly used fluorophore used by Cortesi et al and compare results. • Project 2: Establish phage design parameters for delivery of Sul1 knockdown genetics.
Networked Embedded Systems • There is an ever increasing need and utility of connected systems in applications from city-wide infrastructure (smart grids) to mesh small satellite networks. • The application and development of application-specific networked systems is an active area of interest. • With the growth of these networked systems comes questions about communication, data integrity, and security.
Networked Embedded Systems Project 1: The goal of this project is to continue examining the data integrity and security of 802.15.4 for various networked applications/topologies. Project 2 and 3: Using software defined radio (SDR), create a programmable ground station that can receives various communication protocols for development and testing novel networked applications.