FoDR portfolio b taylor

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F O U

B E L I N D A

T A Y L O R 749446

N D A T I O N S O F D R E P R E S E N T A T I O N S I G N Raynaldo Ali x Studio 4 S e m

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2 0 1 7


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M O D U L E

C O N T E N T S

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1

HOW TO DRAW A CROISSANT

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FLATNESS VERSE PROJECTION

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PATTERN VERSE SURFACE

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FRAME VERSE FIELD


H O W

T O

D R A W

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C R O I S A N T

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H O W T O M E A S U R E A C R O S S A N T

Photos at 1:1 Scale from to get the real life size

the of

plan the

view, front and croissant; forming

side elevatoion were the meaurements for

required drawing.

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M E A S U R E D

C R O I S S A N T

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S E C T I O N Section A

C U T S

Section B

Section C

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A X O N O M E T R I C

D R A W I N G

A combintation measured sketches and section cuts allow the exploration of internal and external views. The construction of the axonmetric projection requires the plan view and section elevations to form a three-dimensional projection.

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F L A T N E S S

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V E R S E

P O R J E C T I O N


T H E M A K I N G O F A M A R I

An axonemtric projection of the provided Mario World 4:1 using the two 2-Dimensional Images provided. A cloud world where Mario finally escapes the dragon with the Princess.

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A X O N O M E T R I C

D R A W I N G

Combined Mario World in 0.1 fineliner at 45 degree angle with characters. As seen in the construction photographs, blank design was only used where the perspective images allowed. Colours were maintained as per the provided images. The back 2D Mario World Image was set at a 45 degree angle using the T-Square and set square. This formed the back projection of the axonometric drawing.

Stage two involed the same process but using the front im. age to form the front projection.

The combination of the two projected images created a final world. Characters and design were added to the spaces that the axonmetric allowed. Staying true to the orginal images.

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P A T T E R N

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V E R S E

S U R F A C E


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P A P E R

L A N D S C A P E

Developable surfaces were created and unrolled using Rhino. These are the unrolled surfaces that formed the final terrain.

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T H Terrain meshed using Rhino program.

E D I G I T

3d Variables created in Rhino.

A L P R

Four variables used to custom 3D panel the terrain. Three curve attractors were used to develop and build up surface towards the middle o keep with design concept.

O C E S S

F I N A L

Combination of 2d and 3D pannelled terrain.

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3 D

T E R R A I N


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F R A M E

V E R S E

F I E L D

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I N V I S I B L E

D E S P

C I T Y

As seen following the movement in the isometric drawing, Despina can be reached by two opposing sides and it is easy to get caught up in the cycle of the city (middle, crowded part of the city). However, if you manage to pull away from the hum drum of the city, your steps get bigger, you feel the breeze and your imagination can take over if your desire is strong enough.

I N A

Key Perspective 1 Perspective 2 Breeze Memory Desire Crowd Passage of Time 0

1m

2.5m

Light to Dark

5m

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Spaced steps Small Steps Glance Stare


P E R S P E C T I V E O N E Marco Polo describes Despina as a border city. Approaching Despina he sees pinnacles of skyscrapers, a cranes and belching smoke but he thinks of a vessel to take him away from they city. I chose to take a modern approach, and presented the camel driver as a business man. The floor dispays the belching smoke from the city and correlates with the man feeling bogged down by the bussiness of the city; therefore not able to reach his full desire. He is confused by ‘reality vs desire.’He see’s the elements of a city but thinks of a vessel; reality vs desire.

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P E R S P E C T I V E

T W O

In the second persepctive Marco Polo describes a tiled court, with white-washed walls, palms and girls dancing in veils moving their arms freely. I have represented this ‘dream perspective’ and used cloud to illustrait this is a desire space not reality.

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R

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In the past 12 weeks I have gained insight into what design and being a designer actually entails. I have learnt the process of a design, the many different concepts and technical skills needs to be a designer. This course has inspired me to take pride in my work and improve my skills and designs. The biggest hurdle for me, was not being able to deliver what I was trying to achieve due to my lack of digital skills at the start of the semester. This is the first step for me in the long road to becoming a creative deginer. I learnt that being able to get your ideas across, ‘in a story’ is just as important as the intial idea. I have learnt many skills during the study of representation; Module 1: Understanding the origin of line-notion and section. Measure and conrtuct orthographic progection by hand. The process of axonometric. Module 2: Projecting 2D Images to create 3-dimentional world. To create and design with altering the pictorial view of the image; learning to design within boundaries. Module and

3: To 3D physical

model model

both digitally fabrication.

Module 4: The concept of cinema and frame and field through perspective and isometric drawing. The semester has provided me with skills in Photoshop, InDesign, Adobe Illustraitor and Rhino. I look forward to growing and devloping the design skills needed to create.

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