Zijian shi (benny) present

Page 1

Studio Air 2017,SEMSTER1,DAVID WEGMAN ZIJIAN SHI ,784044



Contents Part A Conceptualisation A.0 Introduction A.1 Design Futuring A.2 Design Computation A.3 Composition/Generation A.4 Conclusion A.5 Learning Outcome A.6 Appendix

Part B CRITERIA DESIGN B.0 Fear B.1 Process B.2 Case Study 1.0 B.3 Case Study 2.0 B.4 Scripting The Process B.5 Proposal 1 B.6 Proposal 2 B.7 Learning Outcome B.8 Algorithmic Sketch B.9 Appendix


Part A CONCEPTUA


UALSITION


A.0 INTRODUCTION Hi, My name is Zijian Shi. I am from Beijing, China. Currently, I study architecture in the university of Melbourne as a thirdyear student. Before that, I study lots of science subject such as math, physics, and chemistry in high school. Even these subjects help me to understand the much practical knowledge that happens in the surrounding, I feel that my general idea and thinking is fixed in a special environment. When I have a question, I like to use the logical thinking to answer or solve the problem. So in the future time, I want to study some different things compare to before and expand my thinking mode in a different way. That’s the reason for I choose architecture at initially because it relates to design which can help me to open my mind and generate more interesting idea but not be restricted to tradition thinking way. In the study process of the architecture, I feel that it was a challenge for me because not only the thinking mode is changed, but also it has the basic requirement for you hand drawing and digital software application. I have no experience for that before and feel hard to follow what tutor did in each stage in a tutorial. But I never reduce my enthusiasm for architecture. I persist to practice the drawing and digital software when I free after class. Until now, I am relatively familiar with the software such as CAD, Rhino, and Photoshop, this software as a tool to help me present my creative idea in more beautiful and 3- D way to try maximum possibilities for my design. Also, in the study process, I feel that not only my thinking is changed, but also understand that why architecture is important for human living world gradually. I think that architecture is the direct media to connect human with nature. When human come first, architecture is coming subsequently, architecture should make human to feel free and comfortable. That’s the reason for why architecture needs to have the fluidity with nature because it can let human feel more original with the nature in the world. That was what concluded when I study Tyo Ito project in studio water. I believed this belief can affect me in my future design. Now I am going to generate knowledge of parametric modeling tool and algorithmic thinking through Studio Air and try to create the more impressive design to show the role of digital design in today’s society. I hope I can enjoy the design experience from this studio.


Figure 1. Digital model of the digital design and fabrication work

Figure 2. Physical model of the digital design and fabrication work


A.1 DESIGN FUTURING

CASE STUDY #1 NATIONAL AQUATIC CENTER Architect : PTW Archiects Office Date: 2008 Location: Beijing

Figure 1. Conceptual model of the “ bubble stucture”

Figure 2. Internal steel frame based on “ soap bubbles”

1.Travel China Guide, “ National Aquatics Center” , 2016 <https://www. travelchinaguide.com/attraction/beijing/water-cube.html> 2. Travel China Guide, “ National Aquatics Center” , 2016 https://www. travelchinaguide.com/attraction/beijing/water-cube.html> 3.Fry, Tony (2008). Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg), pp. 1–16

The idea of the designing of architecture can contribute lots in ongoing disciplinary discourse and culture. It will result in a better life quality for the human and society at large in the future. One of the good examples that correlate to this discussion is the National Aquatics Center. It a by the Australianbased architects PTW and engineering firm Ove Arup in July 2003, which holds the swimming and diving competition during Bejing Olympic games in 2008. This architecture has a very interesting nick name called “water cube”, which has an inseparable relationship with the core idea of the design of the National Aquatics Center. Through the elevation view of the aquatics center, an regular cube shape was presented to people. In tradition, Chinese conceptualized a square Earth and a round Heaven, and this formed the design’s central theme. Moreover, the cube shape dominates ancient urban buildings. Its design is of traditional style to meet all its functional requirements. The “soap bubble” theory was applied by the architects, which inspired by the shape of water molecules. The cube box and the interior space were carved out of the cluster of foam bubbles. The overall appearance of the aquatic center is a cube of water molecules. These” bubbles “was formed by the ETFE membrane which is a highly durable plastic. These “bubble “ membrane not only adorn the appearance of this building but also can provide lighting and thermal energy from the sun and lead into the interior center which can saved lots of electricity center. The another function of that is preventing corrosion of the internal steel members from exposure to the harsh chlorinated aquatic environment. It becomes the first large-scale public project coated with the membrane, and it also has set up a new world record for its massive deployment. People are appreciated with the design of the aquatic center, not only from its design ideas (Bubble theory) but also from its use in the combination of design and nature elements. This project can well educate and engage people to apply the idea in further projects to benefit the society


Figure 3 The colorful light view of the water cube in night

Figure 4 The water cube near the "Bird Nest"


A.1 DESIGN FUTURING

CASE STUDY #2 TAICHUNG METROPOLITAN OPERA

Architect : Tyo Ito Date: 2015 Location: Tai Wan The other architectural project that can respond to nature element is the Taichung metropolitan opera which located in Taiwan, designed by Tyo it. In the design process, Tyo Ito continued to follow his traditional design concept. He designs an open structure which actively engages its surroundings in all directions and creates opportunities for myriad encounters between high art and popular art, artists and visitors, stage and auditorium, interior and exterior. He calls this space the “Sound Cave”. The shape of the sound cave was inspired from the exposed tree house or the cave which was the living space for the original people. He thought that architecture not only needs to provide people with comfort and freedom feeling but also make inter-relationship between the surrounding environment. He thought that architecture is not a border, is the media to connect with human and surrounding nature element. Ito emphasis on the connectedness between each of the function room when he designs the interior space. He explained, “I aimed to create the architecture of this opera house in such a way that the inside and outside are continuous in a like manner to how bodies are connected to nature through organs such as the mouth, nose, and ears.” So he designs and arrange many path ways and steps in the interior of the theatre and engages people to move in the different function space in a free way. Some of the path ways were covered by the transparent glazing, the sunshine energy can come to the interior through the glazing as the natural light in the interior when the time is morning. Because of the unique and innovative design idea from Ito, the construction technique of the theatre become the first kind in the world of architecture and has been seen before in the Taiwanese engineering industry. There is no engineering industry agree to accept work until Lee Ming construction signs the contract with the local government. The main construction technique of the theatre is that placed steel framework on the site and fixed with mesh, then concrete would be poured on the surface. This construction method has been spread in a more widespread way after the construction has been finished, people are more ensure that the concrete technique can apply in much-complicated constructions.

Figure 1. Conceptulal model of the “ Sound Cave”

Figure 2. Transparent glazing design on the path way

1.Marco Rinaldi ,"Taichung Metropolitan Opera House by Toyo Ito",2013 <http://aasarchitecture. com/2014/08/taichung-metropolitan-opera-housetoyo-ito.html>

Like the National Aquatic Center (Water Cube), Taichung Metropolitan opera also had the instrument to save the energy and maintain balance quantity of resource cost in a sustained way. The large roof surface can collect rainwater and filtered for use in irrigation and sprinkling for the landscape plants. Sewage from the facility will be processed in a purification tank and then reused in toilet flushing. The majority material used in the interior design is eco-materials. it will help to limit the environmental load and conserve resources, thereby contributing to the reduction of carbon dioxide emissions and prevention of global warming.Taichung metropolitan opera can be the symbol of Ito’s project to explore endless possibilities that design can combine with a natural element as a new world shaping force, which can contribute lots on technique in the future project.


Figure 3 The elevation view of the opera

Figure 4 The interior of the 'sound cave'


A.2 DESIGN COMPUTATION CASE STUDY #1 ICD PAVILION

Architect : University of Stuttgart Date: 2011 Location: Germany

Figure 1 +2 The "biolgical form "of the pavilion in digital way

with the progress of the times, there is much new technology continues to emerge. The classic technology that helps us to shape the world is computation. More and more designers like using the computation technique to help them form the idea in an unlimited way and fabricate in the practical production. One of a good example to explain that is the ICD Pavilion, which was designed by Achim Menges in 2011. The purpose of the project is to explore the architectural transfer of biological principles of the sea urchin’s plate skeleton morphology by means of novel computer-based design and simulation methods by computer-controlled manufacturing methods for architectural design. The most innovative part of the design is that designer tries to recognize the bionic principle and relate it to different geometries through the computational process and construct it with extremely thin sheets of plywood to make the complex morphology of the pavilion. The regarding the complex design of the pavilion, the complex morphology of the pavilion become a close digital information loop between the project model. Form finding and pavilion’s structural design are closely interlinked. Through the optimized data control by the computation system, it possible to repeatedly read the complex geometry into a finite element program to analyze and modify the critical points on the model in a flexible way. The bolted joints on the project were also tested experimentally by the precise structural calculations in the computer. The plates and finger joints of each “cell” were produced by the university’s robotic fabrication system. This construction method enabled economical production of large quantities geometrically different components. After the robotic production, the plywood panels were joined together to form the cells. It also provided a thinking of small scale This research pavilion not only offered the opportunity to investigate bionic construction representing in different geometric characteristics while developing classified spatial entities but also prove the computation is the medium to transfer the formative thinking of designer into the convenient fabricated way. It’s a small scale example, however, it results in a logic and form of the design shift to a better condition, base on the computational process.

1. Amy Frearson, " ICD Pavilion Research Pavilion at the university of Stuttgart,2013<https://www.dezeen.com/2011/10/31/icditke-researchpavilion-at-the-university-of-stuttgart/ 2.Kalay, Yehuda E. (2004). Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design (Cambridge, MA: MIT Press), pp. 5-25


Figure 3 The general view of the pavilion


A.2 DESIGN COMPUTATION CASE STUDY #2 M.H. DE YOUNG MUSEUM

Architect : Jacques Herzog & Piere de Meuron Date: 2002 Location: San Fransico The other architecture that applied computation skill is the M.H. De Young museum which was located in San Francisco.Through its unique computation skill. It can prove that the computation skill can help design combined with the natural things ( light) to improve the standard of living and increase the life satisfaction in the future. it was designed by Swiss architects, Jacques Herzog & Pierre de Meuron in late 1990’s for the purpose of recovering building on the site which destroyed by Loma Prieta earthquake before.this building was open in 2000 as the philanthropic gift for the people of the city. The design of the twisting tower on the part of the museum acts as a symbol of giving the museum a distinctive characteristic from outside view. In the functional space of the museum, it was carefully designed in order to bring the people closer to the environment through gardens and terraces. Herzog and de Meuron have carefully chosen the material like wood, copper, and stone, which can merge the building with surrounding environments. The most interesting part of the building is the copper facade which covered museum in each elevation view. In this design, Herzog and De Meuron developed the idea of a variability perforated screen exterior which can mirror the view of the green forest and San Francisco's central park. At the same time, the mosaic algorithmic process was emerging, but it uses less in the world of architecture. Zahner hired software developers and engineers to assist in this technological advancement. When controlled by computation, the system would allow unique perforation and patterned dimples in variability size which form on the exterior. The computation system gives a maximum free space to help them present their idea in the different arrangement way.the light will filter through the perforated system of holes and revealing shadows similar in shape and form to those of actual trees. This technology was developed a complex series of variable holes in the copper, allowing engineers to run chosen imagery through the algorithmic system, then it will translate it to the thousands of copper plates. This included over 8000 unique panels whose collective whole formed the pattern of light through trees. 1. "De Young of musesum", 2009, <http://www. designbuild-network.com/projects/de_young/>

Refer to the figure of the grasshopper, it can show a simple 3D model of the copper surface on De young museum. When moving the number slide on the left side, the holes on the panel will change easily to intense or dispersive which can describe what engineers do at that time to test the light effect. The flexibility of the command code in computation will also apply to the other project and make more creativity.

Figure 1 The grasshopor code on the test of the coppor surface

Figure 2 The coppor surface


Figure 3 The general view of the museum


A.3 COMPOSITION/GENERATION CASE STUDY #1 VOUSSOIR CLOUD

Architect : Iwamoto Scott Date: 2009 Location: Los Angeles This project is an invited and site specific installation designed for the Architecture gallery in Los Angeles. to These include full-scale fabrications, museum installations and exhibitions, theoretical proposals, design competitions and commissions. The main purpose of the project is to explore the structural paradigm of pure compression coupled with an ultralight material system.With the exploration, Iwamoto Scott and his team started to develop the basic system of the whole structure for the project which is the transformation of the petal shape. However, this design has a complex idea on the installation of the pieces of the pedal. For making the installation become more clear, calculation script is applied occupy a dominant place on the design pedal, compare to the traditional project that other architects did before with diagram drawing and sketches. It can imply that the allographic design allows the designer to extend their abilities to deal with highly complex situations and intellect them to complete more creative design in a convenient way. Through the digital diagram from the engineer making, each piece of the petal has been calculated on curvature precise. The present geometry shape of the pedal is also test in the different mode by engineers such as module folded and module with unfolded to arrange with each other on the digital software followed with each piece. After the

computation arrangement piece of petals, the overall design from the engineer and architects start to apply hanging chain modes to find the efficient form of the whole structure of the project

They use the both computational chain model to refine and adjust the profile lines as catenulate structure. This idea will help to form finding programs and determine the purely compressive vault shapes. Each vault is comprised of a Delaunay tessellation that both capitalize on and confounds the structural logic. The greater cell density of smaller more connective petals will combine together at the column bases and at the vault edges to form strengthened ribs, while the upper vault shell loosens and gains porosity. At the same time, the original material of the petal changed to wood paper instead of masonry. When it produced in the gallery, the vault, and columns that consisting of bunches of three-dimensional petals, which are formed by folding thin wood laminate along curved seams.experienced both from within and from above. The edge of the vaults is determined by the entry soffit and two long gallery walls Spatially, they move form greater density at these edges. Structurally, the vaults rely on each other and the three walls to retain their pure compressive form. The fourteen segmented pieces also resolve to make a series of five columns that support the interior and back edge.This exploration shape of the design is indispensable with the design from the engineer in the parametric as the method of generation.

Figure 1. Transformation of pedal shape 1. "‘Voussoir Cloud’ by IwamotoScott with Buro Happold", 2009, <http://www.archivenue.com/ voussoir-cloud-by-iwamotoscott-with-buro-happold/>


Figure 2 Interior structure of Voussoir Cloud Figure 4 The general view of the museum


A.3 COMPOSITION/GENERATION CASE STUDY #2 HEYDAR ALIYEV CENTER

Architect : Zaha Hadid Date: 2013 Location: Baku The other project that can argue that the computation skill as the generation process, which can intellect designer of the designer and increase capacity to solve the complex problem is the Heydar Aliyev Center in Baku, which was designed by Zaha Hadid. The design concept of the Heydar Aliyev center creates a continuous, fluid relationship between its surrounding plaza and the building interior. The plaza, as the ground surface of the center which can access all part of Baku’s urban fabric.For this function, it should rise to envelop a balance public interior space and define a sequence of event space to the collective celebration of traditional Azeri culture. On the flow skin part of the design, the formation style such as undulation, bifurcation, folds, and infection has been showing on the architecture and make it to an architecture landscape. It covers the multitude of functions: welcoming, embracing, and directing visitors through different levels of the interior. With this gesture, the center make the conventional differentiation between an architectural object and urban landscape.Also, it should perfectly respond to the site topography. For achieving the purpose of chasing the concepts on the fluidity and continuity this architecture, the most challenging elements of the project was the architectural building’s skin. So the parametric design thinking becomes a potential choice to convert this disadvantage into a new designing idea. So, In this time, Computation can also be fully integrated into the practice and the actual design process, there is no separation between design intent and computational technique. computation is used in a natural or unconscious way. Advanced computing allowed for the continuous control and communication of these complexities among the numerous elements participants. The whole skin of the Aliev Center as the generic form that engineer can use the program to control the pattern change on the formation style. More over, under the complex skin that designed by Zaha Hadid in computation way, the interior structure of the center is also engaged in parametric thinking.In order to achieve large-scale columns space in the interior, the “boot columns” and “dovetail” taper off the cantilever beams which has achieved the inverse peel of the surface from ground to the west part of the building and become a support to the east building. This innovation and complex technology require an advanced technology on the computing skill on the continuous control in this project.

Figure1 +2 Fludity both in exterior and interior 1. Arch daily, " Heydar Aliyev Center / Zaha Hadid Architects ",2013<http://www.archdaily.com/448774/ heydar-aliyev-center-zaha-hadid-architects> 2.Definition of ‘Algorithm’ in Wilson, Robert A. and Frank C. Keil, eds (1999). The MIT Encyclopedia of the Cognitive Sciences (London: MIT Press), pp. 11, 12


Figure 3 + 4 General view of the center


A.4 CONCLUSION Through the whole precedent research from part A, I recoginze that Historically , architects liked to use pen and pencil to form their idea in quick sketch or diagram . However , with the time is changing , people has more creative concept and idea in the design. They recongnize manually drawing has been fall to produce what they want through the design process. It induce people try to explore and update their drawing and model making technology to match their innovitate idea in architectural design. Computation is one of the developed skill that designers try to follw in the earlier stage as the starting point of the innvoation skill. When the computation beome more mature than before,people start to put more algomethric thinking into the digita design and develop some study system which can help designer to explore the unlimate possibilities for how people can shape the world in continous way. The precedent research of the ICD Pavilion is an really good example that state the possibilites of merging between the biological system and design stystem.It’s a rarer and complex architectural design that merge the element from interdiscipline field , but the designers did , reference from the computation skill and computer controlling robot fabrication.I believe that computation and algometric idea in the design will be the platform to present the intellect idea from people to explore the unlimate possibilities on the design way. More over, when the whole design system changed through innovation of the computation , designer start to have realize that the architecture should also have the reponding on nature environment,not only from its own sturcure .When the design has been done in the3-D form, the material and sturcture detail has been choose through the caculation from the digital software for the energy saving. It’s the way that try to explore the sustainability through architecture and make a conitinously way for people shaping in the future.


A.5 LEARNING OUTCOME In general sense, when I go though the precedent reasearch for part A in each week, I start realize that computation technology can help us to generate some innovative idea that t haven’t think before. In past design process , i like to use some sketch and digram to help me to form the design idea. Even I use the Rhino software as my computation skill , I just use it to help me generate my skecth in 3-D model way which can give my direct feeling about what my designs looks like. I agure that the digital software is help you to form your skecthing idea with in 3-D way. However, after I have done the part A precedent research and get to know the algorithmic idea. I want to supplement that computation tool design is not just help you to present your idea in a direct way, but also can help you to generate the innovative idea that you haven’t think before. Because in the parametric design, you will explore the non-existing element and create unlimate possibilities in you future design. That is my self experience when I start test somethig new in Grasshorpor. More over, I was so suprise that how the design field can merge with different subject field. When I study the ICD Pavilion, I found that the design group use the knowledg cell to merge with the construction design through the computation. In more detail , they are not only explore the outcome shape of the biologici things, but also look at how the things form and change during study stage. I thought it can reflect what we did through the air studio session. Our tutor David often emphais that when you look at somethings, the outcome is not really important, you need to focus on the" process" and critiucally study it .That's the key point to help you togenerate your idea and translate to the code in computer. When you finish that, you need to ask " So what " question in your mind. With the combine of the precedent , i feel that the sense of " process" is comming gradually in my mind. I hope I can generate good idea from the study of the "process" and have some new idea in futher.


A.6 APPENDIX Travel China Guide, “ National Aquatics Center” , 2016 https://www. travelchinaguide.com/attraction/beijing/water-cube.html> Fry, Tony (2008). Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg), pp. 1–16 Marco Rinaldi ,"Taichung Metropolitan Opera House by Toyo I to",2 0 1 3 < ht t p :/ / aas ar c h it e c t ure. c om/2 01 4/ 0 8/ t aic hungmetropolitan-opera-house-toyo-ito.html> Amy Frearson, " ICD Pavilion Research Pavilion at the university of Stuttgart,2013<https://www.dezeen.com/2011/10/31/icditkeresearch-pavilion-at-the-university-of-stuttgart/ Kalay, Yehuda E. (2004). Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design (Cambridge, MA: MIT Press), pp. 5-25 "De Young of musesum", 2009, <http://www.designbuild-network. com/projects/de_young/> ‘Voussoir Cloud’ by IwamotoScott with Buro Happold", 2009, <http:// www.archivenue.com/voussoir-cloud-by-iwamotoscott-with-burohappold/> Arch daily, " Heydar Aliyev Center / Zaha Hadid Architects ",2013<http://www.archdaily.com/448774/heydar-aliyev-centerzaha-hadid-architects> Definition of ‘Algorithm’ in Wilson, Robert A. and Frank C. Keil, eds (1999). The MIT Encyclopedia of the Cognitive Sciences (London: MIT Press), pp. 11, 12



Part B CRITERIA


A DESIGN


B.0 FEAR

Figure 1. Collage of the fear ( People get stuck on the dense)


Fear can be defined as a terrible feeling when people face the reality imagination of the danger or their own disgusting things. In my daily life, I really hate minimal pattern of the species or the thin line work when they generate together to create the object that makes me begin to have the disgusting feeling. So I can define that the things that can cause me fear are the situation when I look the dense object. The collage on the left side is trying to convey my all feeling when I look the dense object. It states that people are trapped or get stuck when they stay in the dense situation. They have no ways to escape from that. The only things that they can do are the struggle until they cost all energy that they have. In most of the situation, fear is the feeling that people try to get rid of. However, through the view from us as an architectural student, we need do the critical thinking: Could fear can become a feeling that can change to the things that people like? Is the fear feeling that can be the idea to create more interesting species? we need to keep thinking and passion on the creativity for changing bad things to the good things. The design that I generate on the following page is trying to figure out what process that I can choose my fear feeling to create interesting species through the experiment on the grasshopper. I hope that I can enjoy the fear process that created by myself.


B.1 PROCESS PROCESS OF WEAVING WEBS BY SPIDER STEP 1 FIND LOCATION ---Spider will find a good location for the purpose of weaving web, the location will be the environment surround by trees or the old building. Dark, cold , wet and air tight condition is required.

STEP 2 GENERATION OF SILK ---Beore making the web,spider will measure how much of silk use by theior body. After that Spider wil spin silk from spinnere.

STEP 5 PREY ON WEB

---When spider finish weve the web, it will start to relax on the web and wait for their prey, when prey come close to the web, they will be stick by the spider web. ---spider will feel the web has been vibration when there are dragonfly which stick on the web, the spider will wait at first , then get the chance to catch the dragon fly, the dragon fly will try to get rid of the web . Spider will fight with it and try to wrap it.

---Using the silk hang over a higfh point, start to make starting point of web.

---When the dragonfly cannot move, the spider will inject liguid for the digestion to make the dragonfly died and eat it .

STEP 3 EXTERIOR FRAME BUILD

STEP 6 FINISN AND CIRCULATION

---Making a bridge between two anchor point , make it as an bridge shape. There are quite vibration on the web when spider moive follow the web. Then spider will loosing the web from top to bottom and attach a Y shape. Finally get back to the anchor point.

---The web will lose the sticky within 24 hours. Spider have to find a location to restart generate new web.

STEP4 INTERIOR FRAME BUILD ---spider will hang his body again and move down to the origin point, then find joint and connect between the ponit on the bridge and the point on the outside frame. --- the spider will spin the silk will surround through middle point to generate auxiliary weband make sure it was fix with each other. --- After the most interior web finished, spider will switch the stick silk and lay out the capature spiral which have up and down movement. Then the spider cut the gap on the center and fill their body to the gap, waiting for the chance of prey.

Figure.1Real spider webing process


This my own diagram to show how could I explore the spider webbing process. The major thing of the diagram is I follow the step key point to show the whole process an integral thing through I group them as a weaving pattern. The beginning point of the diagram is the "blue cube" which is a present idea of how spider finds the webbing location. The decision of the blue color which shows the cool and dark environment that spider try to join with. Then, I use the math symbol to show how the spider calculates the use of spider web. After that process finished the webbing process was formed in a diagram by using the using the complicated line cross on the middle part, each point will present that how spider located his anchor point when he was webbing. The red color of the curves which near to one of the black anchor point, represent the struggle process when spider meet the prey and try to catch them. the beginning part is quite flat to show that spider is calm down for waiting for the prey and then it changes to the random outcome to show the intense with a preying process with web wrap. After that, it returns to the normal and starts to form a circulation back to the initial process as the red arrow showing in the diagram.

Figure 2. Diagram analysis


B.1 PRIMAL SCRIPTS STAGE OF PROCESS 1.Spider will find dark ,cold environment to start weaving

OPERATION/ TRANSLATION Find fix environment

2.Generate silk from high point

Generate

3.Make a bridge between two anchor point , fixed an general shape

Bridge

4. Spidder start to fix weave at new point and generate new web

Generation, Weave in prescise way


ALGORITHM / COMPONENT curve (As the special environmet required )

Dividing curve

polyline stay on the point

Shift , number slider, dividing on curve

RESULT


B.1 PRIMAL SCRIPTS STAGE OF PROCESS

OPERATION/ TRANSLATION

5. Loosen the web from top to the bottom .Spider start to hangs on the middle to re-generate a new point

Loosen, drop

6. Spider continue weave in the precise way of the web, make sure stable, Generate new web to create Y shape

Generation, Weave in prescise way

7.lower and attaches point to form a Y shape,the other anchor will connect to the other point,Fighting with the prey ( like grasshopper) and wrap it.

8. Wating for next weave, spider will continue do new web in circulateway.

Connect, wrap in intense way

Circulation, copy


ALGORITHM / COMPONENT

move through unit Z

Weave, shift , number slider change

Weave , polyline, Dividing point , random list

Mirror

RESULT


B.1 PRIMAL SCRIPTS Following the spider webbing process, I start to use the Grasshopper to test what detail I can convert as a command and connected them together to form the result. The main point that I focused in initially is the movement when spider web silk to form the frame. So the result is the interaction between the lines at the different point in a different way. I thought that I did in successful of the primal scripts is each line cross from the "S" shape point could create the beautiful view of the line inter section. It could embody the movement of spider clearly as the linework description through this scripts. However, think in critically, even the intersection of the linework could form a beautiful view when zooming in, but it still needs lots work to convert the linework as an architecture. I thought this could be explored and improved in further through back to analysis the second-half part of the process. When spider fight with his prey, the process in here is not in a calm way but in an intense way. The linework did quite regular from the form of scripts. The detail of the process will be the key point that I continued to explore on my scripts.

Figure 1. General frame Building showing in Grasshopper

Figure 1. Spider meets prey as showing in Grasshopper



B.2 CASE STUDY 1.0

CASE STUDY #1 SG2012 MATSYS GRIDSHELL

Architect : Gridshell Digital Tectonics Date: 2012 Location: New York SG 2012 Matsys GrId shell was foucused on the design and construction of a wooden grid shell using only stright wood members which bent along geodesic lines on a relaxed surface. The shape of the Gird Shell is mainly designed by parametric tools, it was developed and analyzed to minimiza material waste and maximizing its architectural presence in the space. More over, between the parametric geometric model and a structural model, a feedback loop was designe, which allowing for a smooth workflow that intergrated geometry, structures, and material performance. In my opinion, I was so wondering when I doing the case study on the Matsys Grid shell. Through my own experience for looking the parametric design on architecture, I always appreciate the complex structure and the material using as the main exploration.

However, the Matsys Gridshell present in the different way that it just use wood frame to show its origin structure and material. I thought it was an different kind way to show its architectural aesthetic and very fit for the exploration purpose on the architecture's value in the origin way like what Mies Vander Rohe concluded" Less is more" . Sometimes the architectural real aesthetic is emphasized on functionality, not just from its delicate decoration and its complex shape. The following page is the work that i did as "reverse enginerring process to explore the potential change for the Matsys Grid shell through the Grasshopper, I am quite excited what form I can explore in here and start to think how can I apply my study in here to combine on my fear process.

Figure 1. Curvature Analysis of smallest bending radii in structure

1. Matsys , " SG 2012 Grid Shell", http://matsysdesign. com/2012/04/13/sg2012-gridshell/



B.2 MATRIX Series A Line Dense

A1

A2

Testing all different exploration through change the origin curve dense

A5

Series B Origin Circle

B1

Testing all different exploration through change the base circle scale

B5

B2


A3

B3

A4

B4


B.2 MATRIX C1

Series C Origin curve scale

C2

Testing exploration through changeing of the base circle to the curve form

C5

Series D Generation of point

D1

Testing exploration through changeing the final form of the grid shell into point form and re-connect through the line and pipe command

D5

D2


C3

C4

D3

D4


B.2 MATRIX E1

Series E General surface pattern on Frame Testing exploration through adding the surface on the grid shell by loft command.

E5

E2


E3

E4


B.2 SUCCESSFUL OUTCOME

C4 form is one of the successful member that choose from the "orgain curve form " family. By enlarging the scale of circle and control the number slider in Grasshopper, this member is quite controlable than than the other member. The benefit of the C4 member is its curve form can malk people feel softness , lightness as the decorartion pattern. More over it form the dense in the interior to let people trying to explore it. The disvantage of the pattern in here is it's not enough to form the quality through its intergral form and couldn't be a architecture with line work form. It's stll in the exploration proess. Figure 1. C4

The C5 form in here is also choose from " organic curve form". The reason for I choosing this form is that when I try to breaking point by enlarge origin curve in untrollable way. The dense line begin to have the unexpected change . It begin to form the gradient dense lines like some part is loose and some part is generating the dense . It's a successful form that I did in the exploration of line dense.

Figure 2. C5


Figure 1. D5

By keep going exploration. The E form is the development exploration from the family D to form not only from trhe good look on exterior form but also has the open space in interior. E2 in here is quite good to form an interior space than the other member in the E pattern. Also ,through the view from the exterior, it have the its quality from the strutcture. The materiaiy of this form is very strong and its nearly to get an architectural form. But , when I compare it with D5 member, the exterior facade look is quite normal. Keeping exploreation and play with the command is still important in this stage to figure out what I like through the all expoeriment form.

D5 form is a quite successful member that I did the varation from the grid shell , have changing its simple frame form to somethings that start to become complex. By dividing more point and re-connect them throught the lines and pipe command, I was wonder that it gradually form the amzing " sharp" surface which generate on the frame line, Through my own view on this form, it start to genate very generate good quality from its " sharp" surface. So, the good things in here is its special exterior view. However , what I ignore here is the interior quality form so I need to keep going from this stage and try to figure out the other element that I can change from its own origin command.

Figure 1. D5


B.3 CASE STUDY 2.0

CASE STUDY #2 RESEARCH PAVILION 2014 Architects : ICD / ITKE University of Stuttgart Location : Universität Stuttgart, KeplerstraĂ&#x;e 11, 70174 Stuttgart, Germany Project Year : 2015

The Institute for Computational Design (ICD) and the Institute of Building Structures and Structural Design (ITKE) continue their series of research pavilions with the new ICD/ITKE Research Pavilion 2014-15 at the University of Stuttgart. The building form in here is also to explore its form through the computatuional design, stimulation and fabrication in architecture. It's try to developed the unlimated possibility for the intersection between the architecture field and nature science field. The design concept is based on the study between the biological construction for the fiber-reinforced structure. It will contribute the efficiency in highly material effective and functionally integrated idea to the architectural construction. The fiberreinforced structure in here is extract the web building process of the diving bell water spider.Thus the web construction process of water spiders was examined and the underlying behavioral patterns and design rules were analyzed, abstracted and transferred into a technological fabrication process, which is form on the surface on the research pavilion in careful mangement way.

The important idea that I can get from the research pavilion 2014 is the cross field between the architecture and other subject field. Sometimes it will become a very innovative and efficient idea to figuire out what people want or what people need in the construction architecture. It not only to give the soultion for the architectural problem in the direct way, but also give the addition method in indirect way. More over, the study of the research pavilion is quite helpful for me to form the idea on the improvement of fear scripts. Before that I did the line work exploration through my fear scripts with the process of how spider form the web.The "spider web process" on the surface of the research pavilion could give me the deep thinking of the exploration with line work on the surface, not exist by ownselves as an architectrure. The following page will show that how could I create my own scripts to form the reseach pavilion in Grasshopper, it's very important for me because it can let me study in deep meaning behind the pavilion, also improve my paramatic design skill to form more interestion exploration for my own fear scripts.

Figure 1. Surface analysis of the fiber reinforced structure on the surface 1. Archdaily, ICD-ITKE Research Pavilion 2013-14 / ICDITKE University of Stuttgart , http://www.archdaily. com/522408/icd-itke-research-pavilion-2015-icd-itkeuniversity-of-stuttgart



B.3 REVERSE ENGINEERING

Step 1: Drawing the base curve in the Rhino and drag them into grasshoppor

Step 5 : Project ellipse curve to the surface

Step 2 : Generate base surface through curves in grasshorppor by using the loft command.

Step 6 . Draw the lines in the Rhino under the surface


Step 3 : Forming the curves which along the surface by using prep frames to ensure the direction, then brep lines

Step 4 : Drawing the ellipse in Rhino which under the surfce, Ready to generate back curve

Step 7. Project lines on the surface, same as step 5


B.3 Comparison

The result of the reverse engineering exercise was higly benefit for me to understand the algorithmic thinking in more deep way. Compare to the real research pavilion 2014, I thought I did quite good at integral. I draw the curves and loft them at first to show the whole surface of the research pavilion and object curves on the facade of the surface to show the " water spider web lines" which along the surface research pavilion. The general process I did in here is an easier way to deal the line intersection in here, However, Even I did good job in general, but it stll have the gaps between my reverse engineering model with the real pavilion. The first difference is the general shape of the pavilion, The real paviion is wider and circular than What I did. I thought I may use the number slider and move command to adjust the base curve again for my model.

The second difference is the cross loine intersection part. The real paviliion suface's cross line is very precise and comlicated through the view from me. Each curve will have the intersection with in the dense way. However , my pavilion is not show the much detail with the line intersection. This is the problem that I need figure out through the futher study of the Grasshoopper.


Figure 1. Reverse engineering digital model of the research pavilion 2014

Figure 2. Reaseach pavilion full view


B.4 SCRIPTING THE PROCESS SPECIES OUTCOME

SPECIES #1 “WEB FRAME PATTERN”

For species 2, I also defined that in the " frame sort". But it can show the maximum variation compare to the last frame scripts. I go back to my process and figure out that the wrap prey process that spider did is more furious than I analysis before, More over, I want to explore the maximum possible way on the fancy look compare to the last frame species. So I start to add order like explosive mesh and try to form it. It still produces the dense and intersects look through the view of the species. The further exploration in here is still exploring the possibilities variation of the species and try to get the maximum idea base on the spider webbing process.

I define that the name of the species call the "frame intersection pattern", I break the sphere in the point view by populate 3D in grasshopper, this process quite looks like the exploration the origin of an object, like what spider did when they try to explore the dark, cold environment for their to web. Then I use the different order such as the vector to judge the direction, offset, curve, frame try to develop the fussy process of the what spider did in making the web. The loft surface is represented spider will tear the hole in the middle of the web, so it makes a different pattern with another frame. Then I weave command together to vary the data of the frame to change the pattern of the intersection of the frame line as spider produce the web when they pray. The most successful point that I get from the frame pattern is I thought is done the enough exploration of the intersection to create the result of dense as the frame. For critical, the shape of the whole piece is controllable and normal follow by this scripts and it does not produce enough untrollable result to present the intense fight on the web when spider meet their prey even I follow this process on my scripts. So my logic on the exploration for this species is trying to get the breaking point to explore its unlimited possibilities

SPECIES #2 “DENSE FRAME PATTERN”


SPECIES #3 “SURFACE WITH SUPPORIT FRAME “ ‘

The species 4 was developed on the surface dense idea from species 3. When I found that form result of species three could not give me what I wanted on the dense feeling, I go back on my process and precedent study to figure out how can I improve more on the surface that could form the dense feeling. Thorugh the study on the research pavilion 2014 and the second half process of how spider catch and wrap the prey on their web. I begin to change the command on the Grasshopper which varies the surface part from smooth plan to gradient line plan. The beginning part of the line is quite light because I evaluate point on the curve in a loose way, to show spider is stopped at moment and waiting for the chance. The final part of the line could generate more dense, to show the struggling fight between the spider and his prey by evaluating more point that concentrates together along the

For this species 3, it can show the structure different, compared to the species that I talked before. The main idea of the species is I try to explore how the spider webbing process that can make on the plan surface view not only on the section view. The other part that I emphasize on is the support part of the species is fit for the process that spider had general frame build which makes a bridge line at first and drops it's down to the to a lower point of the Y shape. For the surface, the curve form surface stays on the support, that was formed by evaluating curve which has the random variation point which can show the second half process that spider fight and wrap with his prey. However the dense is not very clear showing the view with this species even its follow the spider webbing process.

SPECIES #4 “GARDIENT LINE SURFACE” “


B.4 MATRIX Species #1

Series A Frame line Dense

A1

A2

Testing all different exploration through change the number of frame line

A5

Series B Scale of the surface

B1

Testing all different exploration through changing the area of loft surface

B5

B2


A3

B3

A4

B4


B.4 MATRIX Series C Surface position

C2

C1

Testing all different exploration through change the position of the surface

C5

Series D Dividing point on surface

D1

Testing all exploration by change the divding point that exploded by the surface

D5

D2


C3

C4

D3

D4


B.4 MATRIX Series E Sweep offset curve

E1

E2

Testing all different exploration through change the distance and type of offset curve

E5

Series F Solid Pattern with base curve

F1

Adding solid through the frame intersection and try to get unpredictable resultt through the experiment

F5

F2


E3

F3

E4

F4


B.4 MATRIX Species #2

A1

A2

Series A Radius of the cone Testing exploration through changing the radius of base cone form

A5

Series B Scale of the outside frame

B1

Testing exploration through the controlling of the number slider on the scale of the outside frame

B5

B2


A3

B3

A4

B4


B.4 MATRIX Series C Spin of the the base cone

C1

C2

Testing exploration through spining the base cone and changing the number slider on the split triangle

C5

Series D Change the direction of base surface

D1

Testing exploration through changing the vector on the surface construct in Grasshoppor.

D5

D2


C3

D3

C4

D4


B.4 MATRIX E1

Series E Change the shape of interior surface

Testing exploration through and change the number slider on the split new polar array to form different shape for the surface.

E5

E2


E3

E4


B.4 MATRIX Species #3 Series A Pattern of surface

A1

A2

Testing exploration through changing the surface data by number slider in Grasshoppor.

A5

Series B Surface edge line

B1

Testing exploration through change the edge line on surface by conntrolled number slider in Grasshoppor.

B5

B2


A3

B3

A4

B4


B.4 MATRIX Series C Sufarce integral

C1

C2

Testing exploration through change the divding surface into a intergal surface

C5

D1

Series D Sufarce + Form of thge supporting

Testing exploration through change both surface and supporting things and try to explore maximum effect from origin model D5

D2


C3

D3

C4

D4


B.4 MATRIX Species #4 A1

Series A Surface pattern

Testing exploration through changing the shape of the surface by controlling number slider . Gradiant line will also change depend on the variation scale of the surface on this experiment.

Series B Gradient line

A2

A5

B1

Testing exploration through change the range on the evaluate curve on lofting surace by controlling number slider from lower value to the higher value .

B5

B2


A3

B3

A4

B4


B.4 MATRIX

C1

Series C Gradient line with surface + supporting 1.0 Through the exploration, the Graph Mapper in the scripts has been variation in the specific range to judge the position of the supporting part. The dense of the gradient line was controlled and varied by the number slider to judge number and position of the point on the gradient curve. C5

Series D Gradient line with surface + supporting 2.0

D1

Like what I did in the series C, this family is still going to explore the form variation through change the command on the evaluated curve and graph mapper to form the different position of a point. The meaning behind

D5

D


C2

D2

C3

D3

C4

D4


B.4 SUCCESSFUL OUTCOME

Figure 1. Species 1.F.4

As the brief, the family member in here was formed by changing the distance and type of the offset curve to the rail curves by sweep command, which reforms the frame pattern to the strip surface, then the data convey with the offset surface. I would emphasize the dense structure of this member because it breaks origin frame structure and converted to the strip surface structure, which reinforces the exterior dense view compare before. The intersection of the surface strip in here could increase the visual sensation in the 3D view. The materiality of this form would be softer than the other member of species 1. Think in critically, This form should be considered more detail with interior space.

For species 1, F4 member. I did lots of variation t break the point my original species, I thought there is less form to describe the furious process when spider try to wrap his prey on the web. The reason for I choose this member from the solid pattern family is the arrangement of the solid pattern is generally denser, compare the before three that I did in the variation, Moreover. Even it looks like become uncontrollably through the variation, but the old pattern is still arranged in the sphere way to show that it's in the control way. That was what I like in the balance of controllable and uncontrollable. Like what spider did in a quiet way in the weaving process, but when he meets the prey, he becomes the struggle when he tries to wrap the prey.

Figure 2. Species 1.F.4


Compare the other family that generates by different variation, Species, D2 have the change on the interior surface look in a different dense way and it's not only limit in the outside frame structure. Through the overview of the structure, it has been in the range of controllable and uncontrollable as geometry even its can fit in architecture but it needs fine improvement the base structure to make it stable.

Figure 3. Species 2.D.2

This spiral outcome was changed base on the rotation of the base cone in Grasshopper. Unlike the other family member, The C4 member for the species forming its dense feeling not only from the frame pattern but also formed from its spiral pattern. it will improve the dense feeling in the quite interesting way by the spiral things. The materiality of this form is at the higher level which required the hard material to stuck with each other if it's converted to the proposal.

Figure 4. Species 2.C.4


B.4 SUCCESSFUL OUTCOME Species 3, the B4 member is the interesting form which created by the edge line of the surface to more wider through changing the number slider. The reason for why I thought is good because it was fit in a very controllable way with "4*4 waffle pattern " which can describe how spider weaving the web in detail with calm emotion. It formed the dense but in a comfortable way. So the disadvantage of this form will be that it shows very less uncontrollable element through the view of this member. Figure 1. Species 3.B.4

Species 3, D4 member is the most breaking point member, compare the other member that varied from the species. I adjust the maximum quantity on the extrude curve command and did random reduce the point on the evaluated curve to achieve the result in here. It's a result that I quite appreciate because It matches the maximum dense not only from the surface but also from the quantity of the supporting part. Moreover, the surface pattern is a regular arrange densely that could see from the plan view to show it is in a controllable way. However, the expanding of the bottom part is not what I like in here and start to lose control through its own expanding way. Also, this member has the superfluous materiality than the other member so it's hard to convert as an architecture.

Figure 2. Species 3.D.4


Species 4 C3 have an very good view on the dense on the top view. In this species, the gradient property of the line is not only just formed in each surface, but give the gradient feeling for the whole surface looking from weak dense generation to the strong dense. The right side of the pattern is light dense and the left side is heavy dense dominated on the surface looking. This result in here could be one of the breaking point compare to the whole family member.

Figure 3. Species 4.C.3

Through the different variation on the experiment on the species 4, it gradually forms the good pattern in unexpectred before. F4 member in species 4 is the result that I was wondering through the experiment because it has the characteristic that presents dense in the large range of the different angle view. The gradient line on the frame has been changed to the slice solid but stacked together with minimal distance to form the new type of dense. Surface dense was kept depend on the gradient line but get folding in a semi-closed way to form a special dense environment on the top part of each supporting frame. Moreover, the different level of height on the supporting frame which matches the idea of random but still in the controlled way. The different level of the supporting frame could be an interesting element that helps the " gradient solid " to form the dense in a variable way not just in unique.

Figure 4. Species 4 .D.5


B.5 DESIGN PROPOSAL 1

Figure1. Final outcome

Species 1.F.4.1

Species 1.F.4.1

Species 1.F.4.1



B.5 DESIGN PROPOSAL 1

Figure1. Exterior view

Figure 2. Interior view


The design proposal 1 was chosen from the family F4 in species 1. The outcome of that member could present maximum quality of the dense idea by using the controllable and uncontrollable element in the balance way. I did some fine variation on the member because the original structure has occupied much exterior space with the exterior cube structure. Through the experiment, the outcome has formed in here. For this member, I suggest that it could be used as a pavilion that located in the nature park. People can go inside of the pavilion through a small opening space that formed in a natural way by the spider webbing process, The less cube structure on the exterior structure could give more space for people moving around and attract people to explore the pavilion. The interior of the pavilion becomes a quite narrow space when the waste cube structure is pushed inside through the fine changing experiment. The interior cube could have the function that people can sit on it or people can rely on it to talk with each other or have a quiet reading session. I thought the function in here is successful to have the interrelationship with my fear process. The random cubes as the dense member before that could make people stuck on it. However, through the proposed improvement, it's changed to the things that benefit for people and it makes people be closer to each other by narrowing the interior space.


B.6 DESIGN PROPOSAL 2

Figure1. Final outcome

Species 4.D.5.1

Species 4.D.5.2

Species 4.D.5.3



B.6 DESIGN PROPOSAL 2

Figure1. Proposal 2 bottom view

Figure 2. Proposal 2 top view


The design proposal 2 in here is to choose from family D5 in species 4. Through the different variations and experiment, I thought the D5 member have the maximum style of the dense that could present exteriors such as its gradient line surface or its dense slice solid column etc. Also, this member in here is an unexpected result with different level of height that could make the " dense " become more interesting. So I want to keep looking at it as my proposal. The fine variation was done for the changing the level of height and the dense and folding degree on the surface structure. I want to keep look and pick up one of the best results which can form the idea of dense fear in more interesting and precision way. The species 4.D.5.2 was the final outcome of my decision. With the special look of this outcome, I thought the normal things could not work with this structure. However, the height of the structure gives me the idea that it can use as something that people could look up at it or did the exploration through the height. So, the proposal for this structure could be a "viewing platform". The using of this viewing platform for people is also have the maximum interrelationship with the dense fear. The bottom part of the column with the slice solid that people can climb on it and try to reach the high point of the platform. In this function, people could not fear or get stuck from the dense that formed by the slice solid, but try to close with it with climbing action.The emotion of the fear was covert to the curious when people want to do the exploration on the high point. Moreover, the surface with the gradient line could covert things that make people feel comfortable when people sit down to have look at the sky or rely on the side of the surface. It successfully transfers the fear to the comfortable things that


B.7 LEARNING OUTCOME When I going to look back my whole progress on part B design, I found that I got lots improvement on the parametric design skills and critical thinking. At initially, I was stuck on how to transfer the progress work as a guide into the Grasshopper because the progress is a real thing that comes from the fear emotion, however, the grasshopper is program language that for the purpose of the parametric design. Because of the type difference, it's really hard to combine them and transfer them to each other. Moreover, at initially, I just have the basic skill on the grasshopper. the skill limit on that also causes the problem that I couldn't found the enough command on grasshopper to follow my own process on the fear. The solution for me in here keeps looking your progress of fear, listen to how the other classmates transfer their idea when doing the presentation and take notes when I hear the good idea.think in detail and look plenty of the grasshopper skill work to figure out what content can you add to enrich your scripts. That was general learning way of the part B fear design. When I keep my study method on the design, I conclude three key points that I benefit from that. The first thing is to be an architect, you need always keep your experiment and produce the different result to show how you develop the project. I thought is the most important point through my progress study on the parametric design because when you finish forming groups of scripts, there will be lots of commands you can vary. For example, when I did the change on the number slider on my scripts, I could found that the result will be changing lots compare the origin results if the slider connects to the core command on the grasshopper scripts.

So when you finished a result by the scripts, you can't just use it as once and go to develop the new version or just use it in the final outcome, there is still have the amazing potential result in there and you couldn't imagine that how many good things the variation have without the exploration. The successful outcome of the design is always come from through lots of experimentation. The second things that I could conclude in here are the critical analysis and thinking of the project. Thorugh lots of different experiments and variations that you did on the exploration of your result. You will enter the stage for the picking up your results. For this stage, the critical thinking is always required when you choose your favorite species from the experiments. The key point in here is you always ask the " So what question " to do the analysis with the reason. You cannot just say like “ because of this object is beautiful, I like it." The reason always comes from your design themes and process of the scripts, The reverse looking back of your process will give you the inspiration of the reason. More over, the comparison of the object between each family is also very important. When the object belongs to the same family. You may give the reason that what is the unique point of this species that could not come from the other family member, That was what I did when I choose from my final results.


The third things in here are how you transfer you successful outcome into your architectural design. Even you get the enough critical analysis and a reason the define the good object. But the challenge in here is how this transfer the things that can give maximum benefit for people. This is the analysis kind like back to the practical way to think the function of your project. you need always keep the covert thinking between the best choice of object and practical idea in a careful way, to make sure it's fit what you want and what you did. The proposal is the practice on that. Finally, I wanted to back to my design proposal and have the critical analysis on that. I thought I did good work when connecting the useful things for people with my dense fear process. Each step that I did have the enough critically analysis and thinking to support my project could be formed but can be developed in further. For the proposal 1, I connect my fear process and transfer to the useful things for people sit or rely on, which could reduce the space between each people and get them more closely with each other. However, with the limit of the time, I couldn't think in further. For example, without the existing function, is there have the other interesting functions that I couldn't explore? Also when I push the solid pattern inside through the fine change, it will make the intersection with each other and cause the massive things in the interior space. So I adjust them in a prescion way and leave some cube on the exterior. it still has the little bit the question on wasting space.

For the proposal 2, I thought that each pattern has the enough meaning that could covert to the useful things for people did exploration and make people have the comfortable feeling. But I found that I miss the " different level height idea " in my design proposal even it has the interesting pattern when it assists forming the dense. This could be the point that I can develop it further. In conclusion, I got lots of the benefit from criteria design with the exploration of the process and scripts. The critical analysis and thinking are always kept when I begin my next stage on the design. This will assist me to gain the results that I chased on. Now, I will move forward to part c and finalize my project in the following weeks at this semester. I hope I can keep passion and have the maximum energy to work on that.


B.8 ALGORITHMIC SKETCH



B.9 APPENDIX Matsys , " SG 2012 Grid Shell", http://matsysdesign. com/2012/04/13/sg2012-gridshell/ Archdaily, ICD-ITKE Research Pavilion 2013-14 / ICD-ITKE University of Stuttgart , http://www.archdaily.com/522408/ icd-itke-research-pavilion-2015-icd-itke-university-ofstuttgart










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