Bert Oostdijk urban planning and design
Play the city
Freelance work for Play the City Studio
Can you design self-organization? Providing affordable housing in Houthaven through building groups MSc graduation project, TU Delft. Tutors: Ir. Leo van den Burg and Ir. Ekim Tan
Den Helder - Back on top!
TU Delft design studio. Tutor: Dr. Ir. Franklin van der Hoeven. Team members: Yannick Angkotta and Caspar Lysen.
Waterstad dsm delft
TU Delft design studio. Tutor: Ali Guney, Arch. A. and Ir. Seda Dalyan. Team members: Ingrid Setnes and Ka Wing Tjon.
Rotterdam - TRIPS
TU Delft design studio. Tutor: Dr. ir. Stefan van der Spek. Team members: Fanying Zhang, Xia Hua and Katja Virta.
The terraces of De Binckhorst
BSc thesis project, TU Delft. Turtors: Ir. Leo van den Burg and Ir. Denise Piccinini.
Urban Acupuncture by four NGO’s
Graduation thesis in Planning, University of Amsterdam. Tutors: prof. Arnold Reijndorp and prof. dr. Willem Salet
urban strata ∙ shuiwei Exhibition design for Doffice Shenzhen.
Bert Oostdijk urban planning and design Bert@bertoostdijk.nl address: 深圳市南山区 方鼎华庭A栋一单元4层401房室 tel. +86 18565684536 Wechat / 微信:-boteNationality: Dutch A graduate of both urban planning and urbanism, committed to understanding cities and quality urban design. Experienced working in China and aiming to build an urban design career here.
Education: 2014 – 2015:
Chinese Language and Culture at Communication University of China, Beijing.
2009 - 2013:
Urbanism at Delft University of Technology MSc. Obtained. Thesis grade: 8.5 out of 10 Graduation studio: Design as Politics – We the People Participated in design workshops: Resilience and Democracy commissioned by Aedes Network Campus Berlin and in the Almere Poort Oost workshop. Thesis: Can you design self-organization - Developing Houthaven through building groups
2001 - 2008:
Planning at University of Amsterdam MSc. Obtained. Thesis grade: 8 out of 10) Included a semester at UCL, The Bartlett School of Planning. Specialization: Urban and Regional planning
Work experience: present:
Architectural design intern at DOFFICE Shenzhen. Research and design work for a collateral exhibition of the Shenzhen Biennale (UABB), in and about the urban village of Shuiwei, as well as masterplan design for a housing development in Guangzhou
2015:
Communication Assistant at Benelux Chamber of Commerce Beijing. Updating social media platforms (Wechat, LinkedIn, Facebook) and website, as well as graphic design work.
2013 - 2014:
Trainee at Play the City Studio, a studio for collaborative urban design, especially through city games. The projects I have worked on include Play Brussels and Play Cape Town. I have done preliminary research (including actor mapping), game design and playtesting, the design of game tables, pieces, props and posters, wrote a successful grant application, interviewed prospective trainees, reported on game sessions through image and text.
2010:
Research Assistant for the study trip ‘What’s up, what’s down: Cultural Catalysts in Urban Space’, organized by the Netherlands Foundation for Visual Arts, Design and Architecture. Identifying places, projects and persons to fit the theme of the trip, collecting relevant literature, advising local organizers and updating the website during the trip.
2007 - 2009:
Copywriter for Architectenweb.nl. Writing content for the online architecture encyclopedia Archipedia and embedding these articles into the database. Later on editor the ‘front-page’ news section: finding, selecting and editing architecture news.
Language and software skills: English ●●●●● German ●●●○○ Mandarin (HSK3) ●●○○○ Dutch ●●●●●
Other interests:
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Photoshop Illustrator InDesign AutoCAD SketchUp ArcGIS
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Urban Photography – my Creative Commons licenced photos are used on National Geographic Russia and other websites. Playing guitar and writing, translating and adapting songs
urban strata ∙ shuiwei
城市沉淀 · 水围
With Doffice I worked on a collateral exhibition for the 2015 Shenzhen biennial (UABB). In this exhibition in and about the urban village of Shuiwei, we examined how ‘villages in the city’ continue to retain their characteristics within Shenzhen’s generic urban landscape. I worked on the overall design and content of the exhibition, as well as the layout of specific pavilions.
doffice shenzhen
The exhibition consisted of three elements. The first was a ‘content street’ in which the story of Shuiwei was told through a series of pavilions, connected by a blue landscape which highlighted the varied urban life taking place there. Secondly, a series of urban interventions, such as an abandoned open space redecorated by local schoolchildren, let people see the area in a new light. Finally, a series of events communicated our reading of the hidden qualities of the place to Shuiwei’s residents.
Blue landscape connecting the pavilions of the ‘content street’.
Children from the Kindergarten decorating the blue park.
Various data about shuiwei, mapped by height.
Great interest in the visualization of housing prices.
The Urban Strata - Shuiwei exhibition along Jintian Road, a major shopping street and traffic axis in Shuiwei village.
Can you design self-organization? Affordable housing in Houthaven through building groups
Sightlines from city to water
msc. graduation project
Four structuring public spaces
My Msc. graduation project for urbanism illustrates how a site can be developed by building groups, while still providing affordable housing and urban quality. In the housing sector, the municipality of Amsterdam now experiments with selling small plots of land to individuals and building groups, under the heading ‘self-building’. Over the past century, the socialdemocratic values of the housing corporations were a key element in making Amsterdam the mixed city it is today, but these seem absent in current self-building projects.
Masterplan for Houthaven
This urban plan for Houthaven contains attractive public spaces, partially taken care of by the buildings groups, alongside which building groups can combine living with business. The process moves forward block by block. Building groups send in their ideas instead of their designs. A block supervisor chooses form these applications to create an appropriate mix groups, so targets for financial strength, affordable housing and neighborhood program are met.
Zaanhof structure (urban ring, village-like ring and green center) applied in Houthaven
Taking people with real proposals for building groups as the input, both idealistically and business-minded ones, I designed a type of city block which has open and closed sides. This way, the bock can contain different building group typologies and foster cooperation between them.
A matrrix visualising arious possible building groups typologies
can you design self-organization? Affordable housing in Houthaven through building groups
msc. graduation project
De Vrijhaven by Hein de Haan
Our-Loft
by Anton Brink
De Hoofden 4 by Ferdi Koorneef
SOEK
with Vincent Reijnders
Eureka
A possible future for Den Helder as an offhore center within the North Sea
with Anne Stijnberg
Blijf-huis
QUE65
with Bert Pijnse van der Aa
with Cleo Westermann
Building envelope for the block provides the basic rules of where can be built. Because every side is different, the envelope allows for many different building group types. It allows adequate sunlight to each part of the block. This is a start for negotiations between building groups, led by the block supervisor.
Three zones in the urban block
construction obligatory (untill a certain height) construction allowed (untill a certain height) no construction allowed (in urban, village like and green zones)
Den Helder - Back on top!
msc. design studio
A possible future for Den Helder as an offhore center within the North Sea Reinterpretations of the open agricultural landscape between Den Helder and Julianadorp: The Versailles gardens Wijdewormer polder Kootwijkerzand
The same landscape as a sweetwater recreation and water retention lake
Den Helder is a shrinking city in the far north of Holland. Our plan aimed to revitalize the city as a whole, by stressing the relationship with the sea and the inland waterways. To do this the sea dyke is made more accessible, and the offshore industry is strengthened. We studied various ways to reinterpret the landscape south of Den Helder, and decided to transform it into an inland lake for recreation and water retention. My individual project focused on the historical wharf of Willemsoord. By adding a tissue of dense low-rise housing, the culture and catering in the historical buildings will get the sheltered outdoor spaces and the customers they need to flourish. The ferry terminal will be more integrated with the culture on Willemsoord.
Overview of the infill for Willemsoord dock and surroundings
Rotterdam - TRIPs
Basic Plan for Reconstruction of Rotterdam (1946) overlaid with trip data: centralization
Data processing to determine trip length
Lijnbaan
msc. elective studio
This project aimed to see how the city can be improved by taking GPS data as the input for urban redesign. We gave GPS-trackers to people visiting Rotterdam city center from one of the four parking garages, and analyzed the data. Using ArcGIS and Excel, we determined parameters for each trip, such as efficiency, number of stops, duration and length. The data showed most people who visit the center by car do so for single purpose trips. We want to encourage ‘low efficiency’ trips: encourage people to see the entire center of Rotterdam as a destination, to wander around more, so people spend more money. To do so, we propose to make the center a loop, instead of the T-shape the GPS-data shows.
Koopgoot
proposed Koolhaas' Cube
Relationship between trip length and the number of stops, for various trip efficiencies
Data processing for the number of stops
As an individual project within this loop, I propose to change the Sint Lucia block from a back alley to an attractive urban oasis of quality shops, bars and culture. This way the Sint Lucia square will become an attractive alternative to Stadhuisplein, a nightlife square deserted during the daytime. EFFICIENCY
DURATION
Low efficiency trips mapped
NR. OF STOPS
LENGTH
Medium efficiency trips mapped
High efficiency trips mapped
Design proposal for a new cultural district
Impression of the revitalized St. Lucia Square
Current situation
Visual clues to create a shortcut
Indoor/outdoor connections
Add functions in the plinth
Paving and furnishing
Waterstad DSM Delft bsc. design studio
Urban block alongside Kolenhaven
Using and reusing water in the home
The urban plan for Waterstad DSM
Section through the Kolenhaven urban block and water villa’s
For this urban design for a brownfield site in Delft we designed a residential neighbourhood closely tied to the water. Buildings are situated along canals dug perpendicular to Delftse Vliet. By concentrating green space on the tip closest to the center, we take advantage of the construction of the rail tunnel to create a new urban park for Delft. The banks of Delftse Vliet become a sport and leisure zone connecting to the city center. Two landmark towers and an open zone in between them provide an additional visual connection. A meandering helophytes filter field cleans wastewater and provides a buffer zone against the railroad.
As an individual project I designed an apartment complex along Kolenhaven, a preexisting and wider canal. While most housing is placed directly along the water, this block is sparated from the water by a public quay. Large overhangs maximize the views over the water. Parking is integrated into the ground floor, by giving houses with grade level access living rooms on the first floor.
The terraces of De Binckhorst
Functions in the terraced buildings
bsc. graduation studio
section
The proposed green connection along the Haagvliet
ground floor
first floor
occupation layer
network layer
second floor
underground layer
Plan map for the site along Binckhorstlaan Section through the Haagvliet and terraced park chamber
View of Binckhorst Castle and the terraced buildings
De Binckhorst is an aging business park, located in central The Hague. As part of a larger master plan to transform Binckhorst, I designed an area in between a canal and a main road, with a zone for mixed use along the main road and a park along the canal. To connect to the blocky volumes of the existing Binckhorst, but also to the smaller scale of the park, the site calls for terraced buildings. Based upon the ‘Mountain dwellings’ building by BIG Architects, these buildings have housing on top, parking and superstores underneath, and smaller businesses facing the park. The park consists of open grassy spaces, in which a number of enclosed park rooms are located. Height differences in the park connect it to the first floor of the terraced buildings, which contain the public program. View of the terraced park chamber
game play illustrations
play the city
Play the City is a design studio specializing in collaborative design, in particular in urban planning through serious city games. Founded by Ekim Tan in 2011, the studio is based in Amsterdam, but able to do projects worldwide through its large network of freelancers. I worked fulltime from September 2013 untill August 2014. During this time I worked on various projects, the most important of which were the Play Brussels and Play Cape Town Games. I also did preliminary research and design for potential projects in the Dutch City of Alkmaar, as well as the refugee camp of Al Za’atari in Jordan. I also worked on publicity and fundraising for the Play the City Foundation as a whole. The publicity work included making isometric visualizations of previous games for an upcoming book. These included drawings explain the various phases of the play process, as well as more realistic illustrations of the game outcome. Illustration of one phase of play during Play Oosterwold.
Illustration of one phase of play during Play Rotterdam.
Illustration of one phase of play during Play Noord.
The game outcome of Play Noord, a game in which small entepreneurs and residents try to kickstart the development of and area with a masterplan on hold, in the north of Amsterdam. Illustration by Bert Oostdijk and Georgia Manousogiannaki.
Play temporary brussels Play Temporary Brussels was commissioned by ]pyblik[ for a masterclass dealing with possible temporary use of the Ninoofsepoort development site. The site is a dangerous traffic junition on the edge of the Brussels hexagon. A hotel and office development has been foreseen for a long time, but nothing is happening in the short term.
play the city For this game I designed both the game table and the form which players used to document their proposals. By making players record of what they consume and produce in terms of money, food, energy and other cycles they become aware of the role of their proposal in the urban metabolism. I reported on the progress of the game live through twitter and wrote a report afterwards.
choose the program
develop your proposal for temporary use
collaborate to produce, consume and design
vote for the best idea
Play Cape town play the city
Play Cape Town is a game tackling the uneven development of the city. It makes players think on two scales: the metropolitan city, and the development of the centre of Khayelitsha, Cape Town’s largest township at the outskirts of the city. This way, a dialog between the large institutions (with money and influence) and the local players (with local knowledge and contacts) can start. In cooperation with people from the City of Cape Town, I mapped potential players: people and institutions active in the urban development of Cape Town and the Khayelitsha train station site. I wrote project proposals to apply for funding and worked on the rules and the play testing for Play Cape Town. I designed posters for the game room, and took part in the design of the Khayelitsha game table and new pieces made for Cape Town.
These game pieces represent the informal traders who have an important role in the economy of Khayelitsha.
This gridded map of Cape Town presents the different urban typologies of the metropolitan area, a sensitive issue because of its racial segregation, in a playful way. It can be used to identify sites for future games, where racially mixed development is possible.