BlakeYAN_Portfolio

Page 1

2020

颜宇翔 Blake YAN 交互設計作品集 Interaction Design Portfolio


關於我 ABOUT ME

我擁有豐富的設計經驗,熟練Sketch, Principle, AutoCAD, Adobe系列等多種設計,建模⼯具。熟悉 Arduino開發,對 C語⾔,JSON有⼀定了解。⼯作期 間,我曾服務/對接匯豐中國,⿆當勞中國,吉祥航 空,中國平安,威⾺汽⾞,⽇本BUZZ LIFE等多家公 司,為他們提供數字化策略設計。

教育經歷 Education

⼯作經歷 Work

⾹港理⼯⼤學 交互設計碩⼠

上海尚器設計有限公司 UX/UI設計師

The Hong Kong Polytechnic University Master of Design Interaction Design

Shanghai Chinge Design Co, Ltd. UX/UI Designer

2019.09 - 2020.11

2018.08 - 2019.08

⻄澳⼤利亚⼤学 整合設計

深圳肅⽊丁建築事務所 建築師助理

University of Western Australia Exchange Program Intergrated Design

Shenzhen Swooding Architects Architecture Assistant

2017.02 - 2017.07

2017.08 - 2017.09

中國礦業⼤學 建築學⼠

福建省聯盛建築設計有限公司 建築師助理

WhatsApp 62174839

China University of Mining Technology Bachelor of Architecture

Fujian Liansheng Architect Design Ltd. Architecture Assistant

Email blakedesign@foxmail.com

2013.09 - 2018.07

2017.01 - 2017.02

I have rich experience in the design area, familiar with Sketch, Principle, AutoCAD, Adobe, and different illustration and modeling tools. Familiar with Arduino IDE. I have been worked with HSBC China, Macdonald's China, Ping An Insurance Group, Junayao Air, Japan Buzz Life, WM Motor, and other companies to help build their digital solutions.

實習

實習


Content

1

Research Skill

3

UI Design

5

Space Design & Modeling

BUDG - Spending Intervention for Chinese Young Generation Jump To Project

Juneyao Air Global Website Redesign Jump To Project

City Park - Planning for Zhengzhou University Science Insustrial Park Jump To Project

2

User Participated Design

4

Prototyping & Coding

EMODY - Emotion Education for Preadolescent Jump To Project

Work of AssRT - Making Fun of Modern Art Jump To Project


1 BUDG - Spending Intervention for Chinese Young Generation School Project (Personal)

BUDG is a research based project which involves a high proportion of literature review and a small behevior experiment. The design aims to intervene and control the Chinese young generation’s personal spending, to build a rational ďŹ nancial habits.


Background

Many young people in China want to save money, but lack of the capability. 2019 White Collar Savings Status in Shanghai

30%

2019 Single After 90s Savings Status

28.0%

30%

25.35% 23.00%

20%

17.6%

20% 14.7%

10%

0%

0-1k

* ResourceďźšZhaopin.com

1k-10k

14.74%

10-30k 30-50k

>50k

0%

after 90s save money every month * Resource: Alipay

10%

6.3%

0

16.17%

20.74%

90%

0

* Resource: Zhenai.com

0-10k

10k-30k 30-100k >100k

Most young people are trying to save money, but about half of them only have small amounts of savings


Target User Research

Young people tend to have more difficulties in controlling their personal spendings. Have you ever felt being “poor”? Yes 88.89%

What spending can be reduced? No 11.11%

42.86% don’t know where the money goes

What is the key reason of being “poor”? like spending <25 25-29 30-35 36-50 >50

Eat

Clothes Game

Electronic

Shopping

Beauty

Social

low income & others

25.87% consider the money need to be controlled

Hedonic and hedonic related daily commodity expense should be controlled


Literature Review

How to make spendings more “felt”? Mental Account

Accessible Account Effect

Ratio Bias

Help user to build a saving target which is related with future living plan, to reduce the money which is willing to be spent.

Guide users to access smaller amount of mental account, thus for user to have a feeling of the product is more expensive.

Use ratio and absolute numbers to remind user’s spending amounts, make user feel they spend a larger amount.

Perspective Theory

Double-Entry Mental Account

Keep reminding the loss of money for consumption, rather than the value from the products, emphasize the loss.

Emphasize the decreasing of money right after the payment, increase the pain of paying.


Design Strategy

1

Build A Smaller Mental Account For Daily Expense and Hedonic Expense Use the APP to set up daily expense and hedonic expense budget plan for users, and record spendings

2

Lasting Visual Reminder Use phone case to support a lasting visual reminder for the using status of the budget


实验与采访 Experiment & Interview

Strategy Adjustment

How budget plan will affect users? 1

Ask for participants’ willingess to pay for commodity product and hedonic product.

2

Users can adjust the recomend budget amount according to self situations.

3

Ask for participants’ income status, and set a saving target for them, support a budget plan according to the target.

Ask if participants have changed their willingess to pay and if they have any thoughts

Insight

Most participants will use the average amount of the recommendation and their real spending as the final budget

The rocommendation is higher than some participants spending habit, which increse their willingness to pay.

When the recommended budget is too much lower than the participants’ habits, they were depressed and tend to give up


Phone case design

Light Strip Synchronize

The light strip will light up according to the proposrtion used of budget

Connect

Use Lightning to connect

Light Strip Light Up

The light strip in the phone case will light up every time the screen wakes up


Key Features

01 Budget Planning

1

2

Collect information

Build a target

Ask for user’s income status and current spending habit

Help to build the saving mental account which is realted to future living plan

3

Recommend budget plan Recomment a rational budget plan for user according to the ďŹ nancial status and saving target (user can edit the recommended amounts)


Key Features

02 Expense Amounts Reminder 1

3

Light strip & permanent notification reminders By using the instruction lights on the phone case and permanent notiďŹ cations, let the user can know the budget status wihtout entering the app

Show how much is spent Emphasize the spending amounts to increase the feeling of loss

2

Show percentage and absolute amount

For hedonic expence which percentage usually feels smaller, use absolute numbers to illustrate, for daily budget, use percentage

You have spent 62% of daily budget, please be thoughtful for next spending!


Key Features

03 Quick Record

3

Quick delete

Swipe left to choose to delete the quick record item

coffee

¥ 28

Meals

daily expense

hedonic expense

commodity expense

self development

relation expense

1

Five Spending categories Set the first-level spending categories according to the study of The Implicit Structure of Mental Accounting among Chinese People

¥ 52

Daily expense

Amount

¥52 Time

8th, Aug

Category

meals

Record

2

Two steps recording


Test & Iteration

Cognitive walkthrough with 4 users Differnt users have different frequency for hedonic spending

Users may forget the left time for the hedonic budget balance

The time unit of the hedonic budget can be customised

The time period of the hedonic budget will be specific

The merchants record is not important for users, and make record process seems more complecated Remove the input area for merchants

hedonic budget - JUN-MAR

Merchants hedonic budget

ÂĽ 2,000

/ 3 months

?

edit

Text here.


Design Deliverable

View the interactive prototype & all screens in invision Click here

Check the demo video Click here


2 EMODY - Emotion Education for Preadolescent School Project (Team) | Role: User Research & APP Design

EMODY is a gamification platform which aims to enhance the communication between parents and preadolescent. In our study, we found children’s emotions are highly relys on their interaction with their parents, which will have key effect on the emotion education. We hope to help them in communication to learn to deal with their emotions in there preadolescent.


Background Emotion Education Childhood

In 2017, about 13% population globally is suffering from mental disorders

38% The increasing percentage of people who is suffering disease burden due to mental disorders

Mental Disorder Adult

Significant mental disorders challenges Improve the situation emotion education in their preadolescent

* Resource:MENTAL AND SUBSTANCE USE DISORDERS - SEX: FEMALE - AGE: ALL AGES


Culture Probe

Research on Children

Field Observation

Workshop

Prototype

Do children understand different emotions? How they express, release? We recruited 5 participants (ages from 11-13) :

Children’s feelings have strong relativeness with parents.

Flip Cards

Emotion Bag

Emotion Diary

Let the children express their understanding for eight basic emotions in th ecards.

Support a bag and small notes for children to release any bad feelings they experienced.

Ask children to record the mood of the day and write down the reasons.

Children can mostly identify two sets of emotions: happiness and sadness. Limited understanding for emotions have limited their expressions of how they feel.


Research on Children

Culture Probe

Observation on off-school situation

School

Preadolescent

School is the place where children spend most of their time besides home (with parents), thus, we choose to observe the scene which children contact with both parents and school (claasmates), to see the interaction with parents.

Workshop

Prototype

We found

1

Parents

Field Observation

2

Children reveal depressions after seperating with friends and go back home (or leave with parents). Parents do not respond to children’s emotional reactions.


Research on Parents

Culture Probe

Field Observation

Workshop

Prototype

What parents think about their relationships with children? ACTIVITY 1.

Know parents’ knowledge about eight basic emotions

ACTIVITY 2.

Know parents’ daily schedule of spending time with children

ACTIVITY 3.

Write down parents best and worst moment with children

ACTIVITY 4.

Support Scenario Cards (collected from Probe and observation), let parents choose their feelings and ways of dealing

We recruited 5 parents who have kids between 11 to 13:

1 2

The society pressure sometimes make parents have no extra effort to care children’s feelings Parents are lack of emotion knowledge, they feel helpless about dealing with kids’ emotion properly


Insights Conclusion Design Criteria

1

Parents suffer from the pressures from the society that their kids’ should being successful, they need to be responsible for their growing.

1

Create communication opportunities, parents and children can have agreement in lives.

2

Parents feel helpless because of the shortage of knowledge.

2

Enhance the understanting from each other’s point

3

The negative feeling from parents reflec on children’s living environment.

3

Support emotion knowledge trainning both for parents and children


Design Deliverable

01

Culture Probe

Help parents to know children’s interests through discussing activities together Pick one scratch cards we support every weekend to get “theme of the weekend”, we will suggest corresponding activities, let parents discuss with children to decide which to join.

9:41

Good morning, Lee! Weekend Adventure

END WEEKNTURE ADVE

WEEK

E

ADVEN ND TURE

Charade WE

EKEND

TURE

ADVEN

Emotion Bottle

END WEEK TURE ADVEN

WEEK

E

ADVEN ND TURE

Field Observation

Workshop

Prototype


Design Deliverable Charade

02 Exchange role-play, deeper the understanding for each other We support “parents scenario” and “children scenario” two card sets. Parents and children exchange roles to play, let each other guess what they are playing


04

Design Deliverable

Use scenario test to educate parents and children’s emotion knowledge

03 Release emotions, our experts will support help after a few days.

Emotion Bottle

You have got a reply, check here!

My Coins

90

05 Share activities in the community to get coins and redeem rewards

Redeem

Frozen II (2D) Family Movie Sets 180 coins

All Cinema


3 Juneyao Air Global Website Redesign Work Project | Role: UX/UI Design

Due to the requirements from the expanding of global business, Juneyao Air is looking for interaction optimization and new visual design for their global website, seek for more eective using process and stronger branding image.


Redesign Target

1

2

3

Clearer information hierarchy

Unite the visual style

More professional visual effect

The previous design display too many info and too many different font sizes and colors are used, which weaked some important information.

The previous design mixed skeuomorphic and flat design, different styles shadow and icon were used for different function modules.

The previous design used many colors. In new website, only brand theme color can be used, aims to build a more professional branding image.

PREVIOUS JUNEYAO WEBSITE


Homepage Redesign

March 2019

Put notification and booking operation area together

1

NotiďŹ cation is closely related with users’ travelling plan, put the column together with the operation area to make it more noticeable

Adults (Age12+)

1

Children (Age2-11)

0

Infants (Age0-1, on lap)

0

Confirm

Unify visual styles for different offerings but keep the hierarchy at the same time

2

2

April 2019

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Flights Redesign

London To

New York City

1

Round Trip Adult(s) 1, Child(ren) 1, Infant(s) 1

Departure

Fold search area Reduce distractions for users and save area in the page.

Return

13:40 JFK Change

Fri, 18 Jun, 2019

Sat, 19 Jun, 2019

08:50 LHR

2

Mon, 20 Aug, 2019

13:05 JFK

Wed, 21 Aug, 2019

09:20 PVG

+1day

John F. Kennedy International APT, New York

Pudong International APT, Shanghai

Wed, 21 Aug, 2019

Wed, 21 Aug, 2019

Pudong International APT, Shanghai

London Heathrow APT, London

12:20 PVG

19:20 LHR

Return Mon, 20 Aug, 2019

13:40 JFK

Wed, 21 Aug, 2019

09:20 LHR

Price Detail Passenger Type

Remind users with red dots for lowest price

Adults

Total Per Passenger

Price Detail

Total

GBP

1,906.22

Next

GBP 1890.22

Ticket Fares

GBP 1541.22

Taxes & Extra Fees

GBP 321.22

- Air Passenger Duty

GBP 120.22

- Passenger Service Charge

GBP 30

- Carrier Imposed International Surcharge

GBP 30

Number of Passengers

1

Currency Exchange Reference Passenger Type

1 USD equals

Total Per Passenger

671.6 CNY

Fold flight detail

100

3

671.6

Fold less important details so more flights can be shown in one screen.

GBP 1890.22

Ticket Fares

GBP 1541.22

Taxes & Extra Fees

USD

GBP 321.22

- Air Passenger Duty

CNY

GBP 120.22

- Passenger Service Charge

GBP 30

- Carrier Imposed International Surcharge

GBP 30

Number of Passengers

1

Update: Mar 19, 9:32 AM UTC Change & Cancellation Rules

Use different colors for different class (in hover)

Children

4

Change Fee

Cancellation Fee

7 days before departure

GBP 180

GBP 180

72hours - 7 days before departure

GBP 280

GBP 280

4hours before departure and after departure

GBP 480

GBP 480

Juneyao cannot guarantee the accuracy of the exchange rates displayed. You should confirm current rates with bank counter.

Total

GBP

2899.22

5

Sticky information sidebar Easily reviewed brief of the choosen flights’ information that follows a user’s scroll on the page


Personal Page Redesign Departure Date Range Departure Date Order Number

More Filter Options

Use red to highlight order status which need further actions

Booking Date Range

Departure Place

Booking Date Passenger Name

Search Destination

1

2

Fold part of the filter options Highlight airports and flight time For orders completed, ight airport and time is the information users care most, highlight them and weak other information.

3

Fold less frequently used options for saving space


r

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ICON and mobile pages design

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na tio a ern

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C D

Int a hin

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dC

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a gh

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4 Work of AssRT - Making Fun of Modern Art School Project (Team) | Role: Concept Design & Circuit Design & Coding

Work of AssRT aims to use a fun way to make every one have a try of generating “modern art� pieces, and inspire people to think about it. The installation consist of two cushions for sitting and a projector to project patterns when people sit. It is a humor and a critical work.


Background

There is a real viewpoint from regular art viewers that many of postmodern and modern art is simplistic and “full of bullshit”. They assume that they, even their children’ could easily make modern art pieces, without really any effort.

The Idea

How can we use a fun and easy way to let people have a try on generating “modern art”?


Concept

What needed is “sit” Sitting down, putting in little to no effort - we use the context of gazing in the museum space. When visitors sit in our cusions, the different small nuances of pressure will transfer to artsy patterns and project in the screen.

Components

2 Projector

1 Cushion

3 Website

To archive ausience’s work online


FSR sensors in cusion

Prototype

Sense different pressures

WHITE BUBBLES

CURVES

Generate different patterns

Overlay generated patterns

ESP32 Board & Circuit

TILE PATTERN

WARM COLOR CIRCLES

BLOCKS COOL COLOR CIRCLES

CURVES

BLOCKS

ARTWORK TEXT

Circuit & Interior Support


Data Flow


User Journey

1 Initial Status

2 Experiencing

3 Leave cusions

Instruct visitors to sit when no one is experiencing

After visitors sit down, the screen start to generate the patterns

Remind the visitors the picture have been saved online, scan the QR code to check

Sit on the cusion and see what you can create.

Your master piece has been saved, review on ASART.com Your master ID:

102437


Exhibition

For the exhibition and more progress, please check the video Click to watch


5 City Park - Planning for Zhengzhou University Science Insustrial Park Work Project(Team) | Role: Concept Design & Planning & Architecture Design

Zhengzhou University Science Industrial Park is the national industrial park in Henan Province, and will become the most important school-enterprise cooperation center, 7 research center will be built. There is a large green field which cannot be constructed in the park. After the research, we decided to use the green field and design the park as a green park for the citizens in the same time.


Location Analysis

Beside with residential area, but few public space surrounded. The project locats on the east of Zhengzhou University, subway will be the main transportation for citizens to visit the park as few bus stations nearby. The site is surrounded by residential area, but lack of open activity places for residents. Thus, we want to use the green field in the site which cannot be constructed, to make the science park as a “green park” for citizens.

Subway Station

Bus Station

Traffic stations locations

Residential Area

Railway Station

Education Area

Properties around the site

Parks around the site

Map of Zhengzhou

Industrial Parks


Initial Planning

Shape the buildings according to traffic streamline.

SITE

Business center with the road with busier traffic

Set research centers according to wind directions

Confirm the entrance of human traffic

Cut the building mass with traffic streamline

Keep consistency with the urban interface

SITE

Main Road

Source of visitors

Roads which can support higher traffic load

Highway

Road network


Concept Development

Combine the form of architecture with natural landscape.

Natural landscape

Chinese traditional painting

Initial form of the architecture

Deflect the elevation to become irregular entrance

Set height difference for buildings to stimulate hills

Divide the green field with streamline

Divide the green field with streamline

Combine with the site


Park Design

Leading Entrance

Free Walk Streamline


Park Design


Research Center Design


欢迎与我联系 Waiting for your contact wechat xiaohei1225 email blakedesign@foxmail.com

:)


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