Digital Sketching Book

Page 1

DIGITAL

SKETCHING & GRAPHICAL PRESENTATIONS

[…] Beñat Garay

BOOK



Contents + + + + + + + + + + + + + + + +

T1

photomontage (I)

4

T2

photomontage (II)

8

T3

colour & texture

10

T4

from paper sketch

12

T5

‘materializing’

14

T6

quickness tricks

16

T7

sketch & montage

18

T8

vector drawing (I)

20

T9

vector drawing (II)

22

T10

views & quick coloring

25

T11

smart objects

27

T12

vector 3D

29

T13

sketch-CAD-vector

31

T14

quick shading

34

T15

typeface showcase

36

T16

sketching process

38

[…]


4

photomontage (I) SUBJECT IN BACKGROUND

task guidelines

+ Choose pictures that with similar

perspective and acceptable lighting match

+ Crop 3 subjects into new backgrounds + At least one subject with complex edges + Refine edges and modify light and colours to achieve realistic image fitting

+ Show raw material [within montages]

[‌]


5

The orange [light] and blue [shadow] coloring over the subject play a crucial role in the credibility of the blend.


6

The cropping and shading of the cable in detail makes a big difference in the whole fitting.


7

Adjusting the cast shadows of the subject and blending the blurriness of the sand and colour balance of both images highly determines the result.


8

photomontage (II)

task guidelines

+ Use various pictures of oneself as a model to create an extravagant illusion

+ Inspire on Martin De Pascale’s art

[exaggerated scale, deformations‌]

+ At least one subject with complex edges

+ Refine edges and modify light and colours to achieve realistic image fitting

+ Show raw material

RAW MATERIAL

ILLUSION WITH ONESELF


9

Coordinating the picture sharpness is essential to overcome the huge scale gap. The reflections of the wiper in the glass are also key for the fitting, as all the attention is also directed to that point.


10

colour & texture ON ORGANIC SHAPES

task guidelines

+ Draw 4 organic, abstract simple shapes + Shade and colour them: brush and eraser + Overlay material textures to the surface + Add a non-organic button per shape [different material]

[‌]


11


12

from paper sketch

task guidelines

+ Sketch a smartphone in front and perspective views

+ Scan the sketches and clean them digitally + Make and save selections + Shade it in monochrome considering material characteristics

+ Present the product’s features

RAW MATERIAL

SMARTPHONE


13


14

‘materialiing’

task guidelines

+ Add materials with blending modes + Paste a logo in relief fitting the perspective + Add a pattern texture + Include a themed background

RAW MATERIAL

SMARTPHONE


15


16

quickness tricks SMARTPHONE IN AN HOUR

task guidelines

+ Copy the smartphone from the tutorial [screenshots shown on the right]

+ Follow the tricks used in the tutorial

[reusing elements and the main sketch, straight lines for front view‌]

+ Reflect upon a comparison with previous task: time vs. result.


17

Although the current object is simpler in geometry and detailing, the first impression of the result is quite close to the previous task’s, which implied as five to ten times more time to complete.


18

sketch & montage

task guidelines

+ Manipulate an existing product in details, shape, colour, structures‌ etc.

+ Mix own sketching and pasted images from the net.

+ Add buttons or similar interaction elements.

+ Create a presentation page explaining function, features and context of use.

+ Show original material separately

RAW MATERIAL

MODIFIED PRODUCT


19

Creating an homogeneous dome from a plane top view of the umbrella is certainly the biggest challenge within this combined photomontage.


20

vector drawing (I) GLOSSY BUTTON

task guidelines

+ Draw a glossy button with highlights and shadows like in the two examples shown om the right side


21

The fine adjustment of the different parameters of the gradients [position, opacity, direction, colour choice‌] is the distinctive element for the achieved effect: a backlit and sleek button.


22

vector drawing (II)

task guidelines

+ By interpreting the visual brand identity of Volvo [chosen] or IBM, give their new racing vessel a look of 2016

+ Start generating a summary of the graphical guide.

+ Be creative within visual guidelines,

generating an appealing & sporty result that still could be accepted by the brand.

+ The lower part of the lower flap and of the contiguous sail should be transparent for practical and safety reasons.

RAW MATERIAL

VISUAL DESIGN: RACE VESSEL


23

SHAPE

COLOUR

The distinctive shape of Volvo car’s rear lights inspired the central silhouette containing the logo and the year of the competition.

Despite Volvo’s relaxed tones, a sporty and appealing result is carried by blue/orange contrast, transparencies, and gradients directed to a focal point in the prow.


24

PAN AND WARP Considering logo trimming limitations, the sporty result is pursued by cropping zoomed and warped text [other than the logo] around the front end of the vessel.



25

GAS MASK

INSPIRATION

T10

views & quick coloring

task guidelines

+ After a brief form and function gas mask design creative search, sketch the own design in four views.

+ Colour it in quick coloring mode and

RAW MATERIAL

present it with function and material explanations and arrows.


26


27

T11

smart objects

task guidelines

+ Sketch 4 different shampoo bottles + Use simple shading and coloring + Create a label with graphics/text in

illustrator and copy it to the sketch as smart object.

+ Show colour variations through the

smart object function. Learn how to warp the smart objects.

+ Feel free to be inspired by the given pictures [shown on the right side]

INSPIRATION

SHAMPOO BOTTLES


28


29

T12

vector 3D TORCH LIGHT

task guidelines

+ Vector draw a torch lamp in front view with an on/off switch

+ Use Illustrator’s extrusion/revolution to generate a 3D shape.

+ Present the lamp in 3D perspective and with a closeup of the button function, also including lighting effects in Photoshop [torch ON, other glowing]

[‌]


30

The fog effect helps achieving believable light ray visibility without having to illuminate other objects.


31

T13

sketch-CAD-vector WATCH DESIGN

task guidelines

+ Make 5 different sketches/styles of a watch [front view] and chose one

+ Proceed with side and top views to explore the ideas fully

+ Use a picture of the own arm as

underlay in a suitable perspective and basic CAD geometry as a reference

+ Draw the dial with vectors + Implement all in a presentation,

including materials and explanations

[‌]


32

The underlay arm image is diffused by the given frame [next page] so that the focus stays on the watch. The cad model ensures the sensitive geometry will stay within the proper perspective.


33



34

T14

quick shading

task guidelines

+ Create a 3D-feeling from 2D from 10

line sketches [given pictures and own]

+ Make quick shades over these both

using black and white brushes and brightness variations in HSB [Hue Saturation Brightness] colour tuning.

RAW MATERIAL

MULTIPLE OBJECTS


35

Slight variations in the technique are practiced within the fast black and white shading. Some examples show how few strokes can communicate a rather complex 3D shape.


36

POSTER [choice: COURIER]

task guidelines

+ Make a presentation of a typeface in a poster format.

+ Base the poster in an own written

report that considers the history, DNA, famous users and suitable contexts of the typeface.

REPORT SUMMARY FOR POSTER

T15

typeface showcase


37

The DNA, past and the present of the typeface are merged in a single poster with historical references to the author and context in a transition to as current uses [programming, ASCII] which is done by defragmenting the referenced typewriter into ASCII art with a smooth gradient.


38

T16

sketch process

task guidelines

+ Sketch ten backpack thumbnails [multiple views, pen and paper]

+ Draw two variants of one of the ideas [front, side & perspective] and shade them digitally in monochrome

+ Chose a final one and include it in a

presentation page with materials, fine shading and underlay user silhouette

INSPIRATION

BACKPACK DESIGN


39


40

Some freer sketches are done since sometimes starting from the front view feels limiting to explore realistic geometries in an object like a backpack where the volume distribution is crucial. The CAD orientative model aided to finalize the shaping of the geometrically sensitive idea.


41


42


43


44

THANK

YOU!

+46 700065737 beinatgaray@gmail.com

[…]


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