Licensing Magazine March 2021 ENG

Page 64

64

Fashion & Lifestyle

STORYTELLING

GAMING AND TV SERIES: HOW FASHION STORYTELLING IS CHANGING By Matteo Melani With the outbreak of the pandemic, streaming has become the most important marketing tool in fashion, including for the biggest names in the industry, which are adopting new ways to advertise their clothing. In fact, the biggest fashion shows took place digitally from the Milan Fashion Week to Etro. The latest fashion parade, the Stockholm Fashion Week Fall Winter 2021-2022, also was digital and saw the alternating of the most emerging signatures. In addition to streaming, digital offers other marketing opportunities that can reach new customers and influence the market, because it holds the attention of teenagers and young adults through a completely innovative narrative. A good example is Luis Vuitton who in 2019 signed a collaboration agreement with the League of Legends gaming platform for which it created t-shirts and accessories. To date, the country with the most fans is China with 484 million players (about a third of the population) who log in to play almost every day. And while gaming appeals to a younger target, TV can reach an even broader audience, both in terms of age

and taste. On the occasion of Guccifest, an entirely digital festival of fashion and cinema conceived by the famous brand, a webseries entitled “Overture of Something that Never Ended” was launched. The format features actress Silvia Calderoni and the cast includes personalities such as Achille Bonito Oliva, choreographer Sasha Waltz, musicians Billie Eilish, Harry Styles and Florence Welch. The series of 20 minutes episodes showcases the new collection by Alessandro Michele, creative director of the Gucci fashion house. Digital clearly offers a world of a thousand opportunities which, if exploited with the right strategies, can significantly raise the visibility of brands and fashion collections.

Stockholm Fashion Week FW 21-22

THE ADVANTAGES OF GAMING

The growth of online games is now in full swing and, in addition to men, more and more women are playing online. The traditional stereotype of a videogame player being a nerd is over and today’s users look for quality, not only in the enjoyment of the games but also in merchandising. In the clothing sector, it now offers a completely revolutionary form of advertising. Co-branding remains the only way for fashion brands to enter the world of animated games. Last year Valentino, with the help of visual artist Kara Chung, provided Nintendo with clothes for the SS20 and Pre-Fall 20/21 collection for


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Articles inside

Trends

4min
pages 98-99

KAZACHOK Kazachok’s 20th anniversary special

2min
pages 100-101

WHAT’S NEXT

1min
pages 102-104

Events

4min
pages 96-97

SOUTH KOREAN ANIMATION The success of South Korean animated series

4min
pages 92-95

RUSSIAN ANIMATION The latest hits of Russian animation at ATF online

8min
pages 88-91

Focus on

3min
pages 84-85

RUSSIA Russian licensing market is steadily growing despite pandemic

2min
pages 86-87

AUTOMOTIVE Children love utomotive brands

6min
pages 72-75

BRAND EXPERIENCE Innovation in brand experience: digital vs physical spaces

4min
pages 78-79

NEW TECH Retail, new technologies improve sales experience

4min
pages 76-77

SHOPPING MALLS Retail, the new challenges of Shopping Malls

4min
pages 80-81

MARKETING Inclusive marketing: diversity as an added value

3min
pages 82-83

HOMEWARE A new way to stay at home

4min
pages 70-71

FASHION After 2020, Fashion industry moves towards a new future

4min
pages 66-67

Retail

4min
pages 68-69

STORYTELLING Gaming and tv series: how fashion storytelling is changing

4min
pages 64-65

Publishing

4min
pages 60-61

COUNTERFEITING Toy Association continues fight against unsafe, counterfeit toys

2min
page 59

Interview

4min
pages 62-63

TRENDS 2021 Top Toy Trends according to US Toy Association

4min
pages 57-58

RETAIL TRENDS Toys, what’s new in retail

4min
pages 55-56

NEW TOYS Toys of the future

22min
pages 44-54

PLAY AROUND Play Around launches the MeteoHeroes toy line

4min
pages 42-43

THANKYOU Thankyou’s mission

4min
pages 38-41

PHILIP OSBOURNE A talk with Philip Osbourne, kids pop author

10min
pages 12-15

MAURIZIO DISTEFANO LICENSING Maurizio Distefano Licensing never stopped to amaze with cooler proposals

7min
pages 28-31

MATTEL / VICTORIA LICENSING & MARKETING The number one card game UNO® celebrates 50 years

6min
pages 22-25

THE POKÉMON COMPANY INTERNATIONAL An intense programme for the 25th Pokémon anniversary

2min
pages 26-27

SANRIO Important achievements and new goals for Sanrio

6min
pages 18-21

ETS LICENSING 2021 opens with exciting news

11min
pages 32-37

STUDIO 100 MEDIA Future plans of Studio 100

4min
pages 16-17

Cover story

11min
pages 6-11
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