4D ARCADE MACHINE 4 senses interactive device
MFA Thesis Project 2011-2012 The product is designed to give a person the experience of simulating the 4 different senses while playing arcade and connecting with the players worldwide. The product will have gaming devices such as interactive touch sense vest, gloves and helmet that can provide more senses to interactive with other players.
[Problem Statement]
Online Games
Hikikomori
Arcade
50% Americans play online socialgames for 6 hours per day
A social phenomenon in Japan that people who lock themselves at home
Why not go out play arcade and hang out with friends and family?
May 2011 study of 2,004 U.S. adults ages 18-44
[Product Requirment]
[Thesis Statement] I want to create a device that will restore the balance between virtual and actual experiences. It will use the four senses in the context of an arcade game machine that is designed to enhance relationships in real life.
[Key Technology] Woofer/Virbration Feedback
3D Display
- Create live 3D hologram for interaction
- Interaction by touch sensational
Motion Detection
Smell Printer
- Motion tracking system for live feedback
- Odor-generating device
[Product Functional Detail] 3 vibration motor Motion dection system
Vest
Helmet Woofer vibration system Motion detection system
Main Console Ultra short thow projector
Motion dection system 2 vibration motor
Glove
Fvision 3D display system Odor generating system Motion detection system
[Ideation sketch] Main Console
Table-like 3D display
Cusion cover
Half dome background
Touch screen with storage
3D display design
[Ideation Mock-ups] Main Console
Dome-like design The first mock up uses the dome-like private area idea to enclose the area for gamers not being interrupted by others. The two sides of the console is the storage for the gaming devices. The back of the console is the main operation system which includes a computer and a smell printer and a motion detection system. For the smell test, I put the air refresher inside the back of the mock up to simulate the smell printer.
Open area design The second mock up is to design an open area to let the companions accompany the gamers playing the arcade machine. The hanger in between the front and the back cabin is for putting the gaming devices. The front cabin is the main operation system which includes a computer, a smell printer and a coin operator. The motion detection system is mounting on the top of the 80� LED screen in the back. For the 3D display, it will put beside the front cabin. The front cabin is also designed to have a touch screen for user to operate this device.
Full size mock up Base on the second mock up and the feedback from the instructor, the device is to build a full size of the mock up which can let me fully understand the real user’s environment and the storage space. For the third mock up, at the back of the console, I will use the 80� LED screen to create the background images. And in front of the screen, it will have a 3D display system.
[Final Mock-ups] Main Console
[Ideation sketch]
Helmet
Half cover style
Adjustable cheek vibration pad
[Ideation Mock-ups]
Functional and half cover request mock up
The second mock up refine the size of the ear pad to become bigger and extend it in to a space which can attach the cheek vibration pad. In order to test the vibration function, I brought the vibrator and put inside the mock-up to do the user testing about the vibration feedback if it is strong enough to represent the punch feedback. Most of the users think the vibration feedback is enough especially for the cheek part. At the beginning of the mock-up, it only have back elastic band to hold with the head but after the user testing, the top of the head should have an elastic strip to hold the helmet with the head.
Helmet
[Final Mock-ups]
Helmet
[Ideation sketch] Glove Vibration feedback position
Use fewer materials and attach area with hands for cleanness
Strip attach
Velcro attachment
[Ideation Mock-up] Glove Functional mock up For the first mock-up of the glove, a boxing glove is used. A vibrator is placed in the glove to test the sense of a punch. Due to the fact that there is no computer software to operate the timing of vibration upon a punch, I have to stand next to the user and turn on the vibrator whenever they wave a punch.
Simplifying mock up materials The second mock-up of the glove is to focus on resolving the cleanliness issue. This mock-up uses fewer materials which cover lesser areas of the hand. This way of design should reduce the contact space between hands and the gloves to obtain optimal cleanliness.
The third mock up The third mock up is to combine the functionality with minimal material designs. Only two PE strips with Velcro attachment are used for size adjustment. A loop is positioned in the front of the glove for the two middle fingers to hook on, providing better vibration feedback. The disadvantage of this design is that the separated strips are difficult to be attached with only one hand.
[Final Mock-up] Glove
[Ideation sketch] Vest
The haptic feedback desig the airsoft gun’s piston syst
Based on the TN game 3rd space gaming vest design
The design of the haptic feedback is inspired by Tactile Gaming Vest (TGV) Solenoid Feedback System
Battery
Hard shell front
gn is inspired by tem
Adjustable shoulder strip
[Ideation Mock-ups] Vest
Air compressor functional mock up At the initial stage of the design, an air bladder and an air compressor are used to simulate the punching sensation. During the simulation, the air gun is to shoot air into the air bladder in various pressures. The final result shows that the air bladder can only withhold 70 psi before it finally explodes. Also at 70 psi, the user feels the optimal sensation of a punch. The air bladder should use thicker ABS rubber for the material, which will be durable and expendable enough for a long term use.
Solenoid functional mock-up The air compressed based haptic system comes with numerous disadvantages. The air compressor is too noisy and the air tank is too big causing inconveniences for a long term use. With research, I discovered that a student’s research from the University of Pennsylvania called Tactile Gaming Vest (TGV), which uses electric solenoid to simulate gunshot feedback, might suit my need for the haptic feedback system.
Woofer functional mock up The previous mock up shows that the solenoids are too heavy and the system had mechanical issues. To resolve those issues, I contacted the inventor of the Tactile Gaming Vest (TGV) called Saurabh Palan, who is a robotic engineer currently working in Palo Alto. He gave me a new idea about using the woofer to create the haptic feedback by using low frequency sounds. Not only will the woofer be easy to install and maintain, it also provides sound during the gaming. I took his suggestion and installed the 3� woofer into the mock-up. The amplifier that plays the low frequency sound vibrations the woofer as indicated. Although this installation is still heavy, it is within the range of the acceptable weight.
[Final Mock-ups] Vest
[ 3D Rendering ] Main console
01/ Motion Sensor 02/ Background DLP projector 03/ Sub Touch screen 04/ Coin machine
[Orthographic Views] Main console 34.17 inch
50.25 inch
34.17 inch
42.52 inch
7.97 inch A C
h
A
A 13.92 inch SECTION A-A SCALE 1 : 10
inc
33.13 inch
DETAIL B SCALE 1 : 5
B
30.60 inch
36.14 inch
8.
39.32 inch
32
DETAIL A SCALE 1 : 5
18.68 inch
96.54 inch
DETAIL C SCALE 1 : 5
[Exploded views and Part Lists]
[ 3D Rendering ]
Helmet
01/ Back View 01
02
02/ Headphone Inner Cover 03/ Side vibration Pad
03
04
04/ Side View
[Orthographic Views]
SECTION B-B SCALE 1 : 2
B E B
DETAIL E SCALE 1 : 1 8.87
7.62
A
1.51
SECTION A-A SCALE 1 : 2
3.24
5.47
1.94
A
[Exploded views and Part Lists]
[ 3D Rendering ]
Glove
01/ 45 Degree View 01
02
02/ Side View 03/ Bcak View
03
04
04/ Top Detial View
1.18
4.72
2.00
2.20
[Orthographic Views]
4.72
8.44
3.24
A
A SECTION A-A SCALE 1 : 2
1.14
[Exploded views and Part Lists]
01/ Side View 01
02
03
04
02/ Woofer Front Decoration 03/ Woofer inner cover 04/ Back View
Vest
[Orthographic Views]
5.26
inc
h
7.48 inch
DETAIL B SCALE 2 : 5
8 1.
17.20 inch A
9
DETAIL C SCALE 2 : 5
SECTION A-A SCALE 1 : 5
A
21.52 inch
9.58 inch
C
14.25 inch
ch
in
B
7.46 inch
[ 3D Rendering ]
[Exploded views and Part Lists]
[Material & Process] Materials
1. 2. 3. 4.
5.
Gloves: Polyurethane, PVC,TPU,EVA Interaction vest: PVC,TPU, EVA Voltage: 110V/220V (Based on current electronic usage) Game Machine Parts (According to Cheer Jingle Taiwan) A. M-14 Anti-theft iron cabinet case B. M-19 Shelf for coin selector C. M-08 Plastic coin tray D. M-22 Iron coin refund slide course E. M-23 Cabinet foot (L, U, Triangle-shape) Game Machine Wires
Manufacturing Process Process Roational Molding
Injection Molding
Pros
Cons
Cost
Concern
•Good for produce large products in low to medium volume production runs •Surface finish is good •Produces durable parts with moderate tolerances
•Shape complexity is limited
•Medium cost tooling •Low to medium unit cost
Could be used on outer frame and cases
•Vast range of shapes •High tolerances possible •Fast production rates •Details can be molded in
•Generally require extra finishing processes •Requires long lead time
•High tooling costs •Low unit price
Could be used on Gloves , Vest and Helmet hard covers, and inner cases
Tu b e a n d S e c t i o n •Quality is high Bending •No tooling costs •one-off to high volume production •Rapid cycle time
•machine setup time •No tooling can be long costs •Low to medium unit cost
Could use for main console surround tube
Game Security Device A. Anti-interference Device 6 in 1 B. Circuit Breaker 7. Push Button : sillicon rubber 8. Switch Locks/Cam Locks: Stianless, ABS cover 9. Videogame Speaker/Stereo: wood, PVC, PU 10. 3D projector: Optical lens(Silicon dioxide,glass) 11. 3D projector holer: PVC 12. Cabinet A. ABS Material (Acrylonitrile butadiene styrene) for outer cover B. Angle iron for inner frame structure C. Sheet metal or SECC — Steel, Electrogalvanized, Cold rolled, Coil for circuit board holder 6.
Process Roll Forming an Angle
Arc Welding
Water Jet Cutting
Foam Molding
Pros •Gives environmental impacts
Cons •Low quality
Cost
Concern
•Medium tooling costs
Could use for main console inner structure frame
•Not tool costs •The complexity of the •High quality of joining materials parts will effect the •Assembling conplex metals speed of welding without expensive tooling costs
•No tooling costs •Low unit price
Could be used on main console inner structure frame joining
•Good quality •The result can be pretty accurate
•Cycle time will be slow
•Not tool costs •Medium unit costs
Could be used on the main console 3D projector upper cover glass
•Versatile in scale and application •Colorful, soft, lightweight •Colors and details can be molded in •Can produce large, solid forms
•Generally only suitable for thicker walls
•High tooling costs •Low unit price
Could use for many parts of the device cases or containers
[Product Environment]
4D ARCADE MACHINE 4 senses interactive device
Power Lamp
Prodect Design Project / 2008 “Alessi Power Lamp” is a bed lamp with a stand that provides extra power outlets. The goal of this product is to let users charge their mobile devices by the bed without the mess of tangled cords. The simplicity of the exterior design and elegant geometric shape also reflect the Alessi’s design spirit.
“Messy wires�
is a com-
mon problem for most people that use power strip at home. Nowadays, people use multiple mobile devices and need to charge them before going to bed. The bedside table usually blocks the outlets and makes it even more difficult to manage the tangled cords.
Ideation Sketch
The ideation and direction is based on the Alessi’s sprit and shape study. The lamp’s functionality and its modern design makes it an ideal product for any home environment.
Use Case
12:30
12:30
This mess of wires always the problem
Use the power strip lamp can solve
The unnecessarry wires can store up in the
in your living room or bedroom.
the wires problem and also can
lamp screen.
decorate the interior of room.
Power Lamp
Final Model
Build by Solidworks Render by Keyshot
Orthographic View
Power Lamp
Next Generation Portable Gaming Device. Product Design Project/2009
3G Bluetooth
Wi-Fi
3G network
Front/Rear Camera
Transparent OLED Screen
Ideation Sketch
Preliminary 3D Model
Expolded View
Final 3D Model
Orthographic View
Final 3D Model
Memory Card Slot
Mini USB Input and 3.5mm Input
Power Input
Inspiration This product is inspired by AUDI R8’s design. The aim of this work is to express the streamline of the shoes, its stylish design as well practicability. I used AUDI R8’s grille frame opening idea for the toe cap and the side trims to allow air ventilation on the front part of the shoes. As for the outer sole, I placed a friction-resistant rubber there to increase the shoes’ stability when it use. The side of the shoes shows a transformation from AUDI R8’s side plaque to the decorative ankle straps; the grille frame, again, acts as the idea of ventilation for the body of the shoes. The heel patch represents the tail design, using the car’s deco strips as the heel’s covering straps. Finally, the tail light is symbolized by the decorative logo on the back of the shoes.
Ideation Sketch
Detial View
Orthographic View
Exploded View
Color Study
SLIM
Flishlight
“Slim” is a hand-held electricpowered flashlight with a stand that displays the product in an aesthetically pleasing way. People always treat flashlight as a tool and store it in a toolbox or in places that are hard to reach. While having an ergonomic design that fits comfortable in your hand, “Slim” also has a decorative look that can be displayed as a piece of art work in any living space, thus making it reachable upon your immediate needs.
Ideation
Ideation Sketch
Orthrographic
2cm
5.5cm
0.0625inch(0.1587cm)
4.3 cm
12cm
3D Cad Model
Exploded View Plastic inner Cover/ Stamped Battery holder/ Injection molding light housing/ ABS, Injection molded
Body housing/ Injection molded
Circuit Board
Button/ Rubber, Compression molded
Button housing/ Injection molded
LED base/ Vacuum formed
LED Light
Plastic Cover/ Vacuum formed
Battery holder cover/ Injection molded
Spring
Button cover/ ABS,Vacumm formed
Button housing/ ABS, Compression molded
Button holer/ Compression molded
SLIM
Flishlight
Model Making
SKETCH
[Resume] JUNG OU YANG(BRIAN) EDUCATION • Academy of Art University San Francisco, CA Master of Industrial Design in Fine Arts Graduation Date: May 2012 Major: Industrial Design • Chinese Culture University Taipei, Taiwan Master of Fine Arts Graduation Date: May 2006 Major: Fine Arts • Chinese Culture University Taipei, Taiwan Fine Arts Graduation Date: May 2003 Major: Fine Arts
AWARDS 2001 Guo-Tai Life Insurance New Century Art Show Potential Artist’s Award in Taiwan 2000 Teachers and Students Art Showcase Honorary Awards in Taiwan Chinese Culture University Graduation Showcase First Place in Taiwan 1999 Teachers and Students Art Showcase Honorable Mention in Taiwan 1996 Tao-Yuan County’s Carps Asso. 2nd Annual Sketch Competition First Place in High School Division in Taiwan
EXPERIENCE •
Shook Design Intern, June 2011~Aug2012 Scooter project ideation stage and meeting with client. I-phone case project from ideation stage till now. Aircraft interior design ideation sketch and mock-up
•
Information Technology Show Portrait Sketcher Taipei, Taiwan, May 2008 – Sept 2008
•
Mitsubishi Sevrin Event Portrait Sketcher Taipei, Taiwan, Aug 2006 – Sept 2006
•
Panasonic Exhibition Portrait Sketcher Taipei, Taiwan, Aug 2005 – Aug 2005
•
Developed and coordinated illustrations for children’s books, textbooks, and novels, May 2005 – Sept 2008
•
Performed and analyzed project performance in TV commercial script illustration Aug 2005 – May 2008 Taipei, Taiwan
SKILLS •
Languages – Fluent: English/Mandarin
• Basic Computer Programs – MAC, WINDOWS, Microsoft Word, Excel and Power Point • Computer Design Programs – Adobe Photoshop , Illustrator, Indesign, Flash,Painter, Solidworks, Keyshot. • Design Skills – Design problem solving, material and process, research and development, quick sketching, , digital painting, 3D modeling.
Brian Ou Yang
Copyright 2012 All right reserved. No part of this publication may be redporduced. Stored in a retrieval or transmitted. In any form or by any means. Witout the written permission of Jung Ou Yang
Desugner / Brian Ou Yang Mobile / 415-819-6438 Email / oy.brian@gmail.com