4D ARCADE MACHINE 4 senses interactive device
MFA Thesis Project 2011-2012 The product is designed to give a person the experience of simulating the 4 different senses while playing arcade and connecting with the players worldwide. The product will have gaming devices such as interactive touch sense vest, gloves and helmet that can provide more senses to interactive with other players.
WHAT IS 4D ARCADE MACHINE? The product is designed to give a person the experience of simulating the 4 different senses while playing arcade and connecting with the players worldwide. The product have a main console and 3 gaming devices such as interactive touch sense vest, gloves and helmet that can provide more senses to interactive with other players.
3 vibration motor Motion dection system Woofer vibration system Motion detection system
Helmet
Vest
Ultra short thow projector Motion dection system 2 vibration motor
Fvision 3D display system Odor generating system Motion detection system
Glove
Main Console
01.1//
PROBLEM STATEMENT / PROJECT GOAL
Social gaming addicted
Hikikomori’s room
People spent too much time for online gaming 50% Americans play online social games for 6 hours per day and there is a social phenomenon called Hikikomori in Japan that people who lock themselves at home play online games without interaction with people physically.
Why not go out paly arcade with friends and family? I want to create a device that will restore the balance between virtual and actual experiences. It will use the four senses in the context of an arcade
game machine that is designed to enhance relationships in real life.
Sight
Hear
Touch
Smell
01.2//
HOW 4D ARCADE MACHINE WORKS
1. 3D Display System
2. Motion Detection System
3. Woofer/Virbration Feedback
4. Smell Printer
4 Key technologies for 4 senses 1. 3D Display System
3. Woofer/Virbration Feedback
- Create live 3D hologram for interaction
- Interaction by touch sensational
2. Motion Detection System
4. Smell Printer
- Motion tracking system for live feedback
- Odor-generating device
02.1.1//
IDEATION SKETCH - MAIN CONSOLE
Table-like 3D display
Cusion cover
Half dome backgroun
nd
Touch screen with storage
3D display design
02.1.2//
1ST MOCK UP
IDEATION MOCK UPS - MAIN CONSOLE
DOME-LIKE DESIGN
The first mock up uses the dome-like private area idea to enclose the area for gamers not being interrupted by others. The two sides of the console is the storage for the gaming devices. The back of the console is the main operation system which includes a computer and a smell printer and a motion detection system. For the smell test, I put the air refresher inside the back of the mock up to simulate the smell printer.
2ND MOCK UP
OPEN AREA DESIGN
The second mock up is to design an open area to let the companions accompany the gamers playing the arcade machine. The hanger in between the front and the back cabin is for putting the gaming devices. The front cabin is the main operation system which includes a computer, a smell printer and a coin operator. The motion detection system is mounting on the top of the 80� LED screen in the back. For the 3D display, it will put beside the front cabin. The front cabin is also designed to have a touch screen for user to operate this device.
3RD MOCK UP
FULL SIZE MOCK UP
Base on the second mock up and the feedback from the instructor, the device is to build a full size of the mock up which can let me fully understand the real user’s environment and the storage space. For the third mock up, at the back of the console, I will use the 80” LED screen to create the background images. And in front of the screen, it will have a 3D display system.
FINAL MOCK UP - MAIN CONSOLE
02.2.1//
IDEATION SKETCH - HELMET
Half cover style
Adjustable cheek vibration pad
02.2.2//
IDEATION MOCK UPS - HELMET
1ST MOCKUP FUNCTIONAL AND HALF COVER REQUEST MOCK UP The second mock up refine the size of the ear pad to become bigger and extend it in to a space which can attach the cheek vibration pad. In order to test the vibration function, I brought the vibrator and put inside the mock-up to do the user testing about the vibration feedback if it is strong enough to represent the punch feedback. Most of the users think the vibration feedback is enough especially for the cheek part. At the beginning of the mock-up, it only have back elastic band to hold with the head but after the user testing, the top of the head should have an elastic strip to hold the helmet with the head.
FINAL MOCK UP - HELMET
02.3.1//
IDEATION MOCK UPS - GLOVE
Vibration feedback position
Use fewer materials and attach area with hands for cleanness
Strip attach
Velcro attachment
02.3.2//
IDEATION MOCK UPS - GLOVE
1ST MOCK UP FUNCTIONAL MOCK UP For the first mock-up of the glove, a boxing glove is used. A vibrator is placed in the glove to test the sense of a punch. Due to the fact that there is no computer software to operate the timing of vibration upon a punch, I have to stand next to the user and turn on the vibrator whenever they wave a punch.
2ST SIMPLIFYING MOCK UP MATERIALS The second mock-up of the glove is to focus on resolving the cleanliness issue. This mock-up uses fewer materials which cover lesser areas of the hand. This way of design should reduce the contact space between hands and the gloves to obtain optimal cleanliness.
3RD MOCK UP
LESS TOUCHED
The third mock up is to combine the functionality with minimal material designs. Only two PE strips with Velcro attachment are used for size adjustment. A loop is positioned in the front of the glove for the two middle fingers to hook on, providing better vibration feedback. The disadvantage of this design is that the separated strips are difficult to be attached with only one hand.
FINAL MOCK UP - GLOVE
02.4.1//
IDEATION MOCK UPS - VEST
The haptic feedback design the airsoft gun’s piston system
Based on the TN game 3rd space gaming vest design
The design of the haptic feedback is inspired by Tactile Gaming Vest (TGV)
Solenoid Feedback System
Battery
Hard shell front
is inspired by m
Adjustable shoulder strip
02.4.2//
1ST MOCK UP
IDEATION MOCK UPS - VEST
AIR COMPRESSOR FUNCTIONAL MOCK UP
At the initial stage of the design, an air bladder and an air compressor are used to simulate the punching sensation. During the simulation, the air gun is to shoot air into the air bladder in various pressures. The final result shows that the air bladder can only withhold 70 psi before it finally explodes. Also at 70 psi, the user feels the optimal sensation of a punch. The air bladder should use thicker ABS rubber for the material, which will be durable and expendable enough for a long term use.
2ND MOCK UP
SOLENOID FUNCTIONAL MOCK UP
The air compressed based haptic system comes with numerous disadvantages. The air compressor is too noisy and the air tank is too big causing inconveniences for a long term use. With research, I discovered that a student’s research from the University of Pennsylvania called Tactile Gaming Vest (TGV), which uses electric solenoid to simulate gunshot feedback, might suit my need for the haptic feedback system.
3RD MOCK UP WOOFER FUNCTIONAL MOCK UP The previous mock up shows that the solenoids are too heavy and the system had mechanical issues. To resolve those issues, I contacted the inventor of the Tactile Gaming Vest (TGV) called Saurabh Palan, who is a robotic engineer currently working in Palo Alto. He gave me a new idea about using the woofer to create the haptic feedback by using low frequency sounds. Not only will the woofer be easy to install and maintain, it also provides sound during the gaming. I took his suggestion and installed the 3� woofer into the mock-up. The amplifier that plays the low frequency sound vibrations the woofer as indicated. Although this installation is still heavy, it is within the range of the acceptable weight.
FINAL MOCK UP - VEST
03.1.1//
3D RENDERING - MAIN CONSOLE
03.1.2//
ORTHOGRAPHIC - MAIN CONSOLE 34.17 inch
50.25 inch
34.17 inch
42.52 inch
7.97 inch A C
h
A
A 13.92 inch SECTION A-A SCALE 1 : 10
01/ Motion Sensor 02/ Background DLP projector 03/ Sub Touch screen 04/ Coin machine
inc
33.13 inch
DETAIL B SCALE 1 : 5
B
30.60 inch
36.14 inch
8.
39.32 inch
32
DETAIL A SCALE 1 : 5
18.68 inch
96.54 inch
DETAIL C SCALE 1 : 5
03.1.3//
EXPLODED VIEW - MAINCONSOLE
03.2.1//
3D RENDERING - HELMET
01/ Back View 01
02
02/ Headphone Inner Cover 03/ Side vibration Pad
03
04
04/ Side View
ORTHOGRAPHIC - HELMET SECTION B-B SCALE 1 : 2
B E B
DETAIL E SCALE 1 : 1 8.87
7.62
A
A
1.51
SECTION A-A SCALE 1 : 2
3.24
5.47
1.94
03.2.2//
03.2.3//
EXPLODED VIEW - HELMET
03.3.1//
3D RENDERING - GLOVE
01/ 45 Degree View 01
02
02/ Side View 03/ Bcak View
03
04
04/ Top Detial View
03.3.2//
OR
1.18
4.72
2.00
2.20
RTHOGRAPHIC - GLOVE
4.72
8.44
3.24
A
A SECTION A-A SCALE 1 : 2
1.14
03.3.3//
EXPLODED VIEW - GLOVE
01/ Side View 01
02
03
04
02/ Woofer Front Decoration 03/ Woofer inner cover 04/ Back View
03.4.1//
3D
03.4.2//
O
D RENDERING - VEST
7.48 inch
5.26
inc
h
ORTHOGRAPHIC - VEST DETAIL B SCALE 2 : 5
8 1.
17.20 inch A
9
DETAIL C SCALE 2 : 5
c in
SECTION A-A SCALE 1 : 5
21.52 inch
9.58 inch A
7.46 inch
C
14.25 inch
h
B
03.4.3//
EXPLODED VIEW - VEST
04 //
MATERIAL & PROCESS
MATERIALS 1. Gloves: Polyurethane, PVC,TPU,EVA 2. Interaction vest: PVC,TPU, EVA 3. Voltage: 110V/220V (Based on current electronic usage) 4. Game Machine Parts (According to Cheer Jingle Taiwan) A.
M-14 Anti-theft iron cabinet case
B.
M-19 Shelf for coin selector
C.
M-08 Plastic coin tray
D.
M-22 Iron coin refund slide course
E.
M-23 Cabinet foot (L, U, Triangle-shape)
5. Game Machine Wires 6. Game Security Device A.
Anti-interference Device 6 in 1
B.
Circuit Breaker
7. Push Button : sillicon rubber 8. Switch Locks/Cam Locks: Stianless, ABS cover 9. Videogame Speaker/Stereo: wood, PVC, PU 10. 3D projector: Optical lens(Silicon dioxide,glass) 11. 3D projector holer: PVC 12. Cabinet A.
ABS Material (Acrylonitrile butadiene styrene) for outer cover
B.
Angle iron for inner frame structure
C.
Sheet metal or SECC — Steel, Electrogalvanized, Cold rolled, Coil for circuit board holder
MANUFACTURING PROCESS Process Roational Molding
Injection Molding
Pros
Roll Forming an Angle
Arc Welding
Water Jet Cutting
Foam Molding
Cost
Concern
•Good for produce large products in low to medium volume production runs •Surface finish is good •Produces durable parts with moderate tolerances
•Shape complexity is limited
•Medium cost tooling •Low to medium unit cost
Could be used on outer frame and cases
•Vast range of shapes •High tolerances possible •Fast production rates •Details can be molded in
•Generally require extra finishing processes •Requires long lead time
•High tooling costs •Low unit price
Could be used on Gloves , Vest and Helmet hard covers, and inner cases
Tu b e a n d S e c t i o n •Quality is high Bending •No tooling costs •one-off to high volume production •Rapid cycle time
Process
Cons
Pros •Gives environmental impacts
•machine setup time •No tooling can be long costs •Low to medium unit cost
Cons •Low quality
Cost
Could use for main console surround tube
Concern
•Medium tooling costs
Could use for main console inner structure frame
•Not tool costs •The complexity of the •High quality of joining materials parts will effect the •Assembling conplex metals speed of welding without expensive tooling costs
•No tooling costs •Low unit price
Could be used on main console inner structure frame joining
•Good quality •The result can be pretty accurate
•Cycle time will be slow
•Not tool costs •Medium unit costs
Could be used on the main console 3D projector upper cover glass
•Versatile in scale and application •Colorful, soft, lightweight •Colors and details can be molded in •Can produce large, solid forms
•Generally only suitable for thicker walls
•High tooling costs •Low unit price
Could use for many parts of the device cases or containers
05 //
PRODUCT ENVIRONMENT
4D ARCADE MACHINE 4 senses interactive device
Xperia Folo X
Product Design Project / 2012 SONY Experia FOLO X is the combination of a smartphone and a tablet within one device. Experience the best entertainment smartphone in the world with 5.5” full HD LED display and 7.8” flexible AMOLED. It also a PlayStation Certified Android smartphone with changeable touchscreen buttons to experience the silky-smooth 3D graphics game play in anywhere.
Xperia Folo X Experience the best of Sony in a smartphone
7.8”
5.5”
9.9
Flexiable AMOLED
HD Display
Ultra Slim
mm
Speaker
Mini USB charging port
Multi-functional LED touch panel
Xperia Folo X
Specifications Dimensions 187 x 84.7 x 9.9 mm 7.36 x 3.33 x 0.39 inches
Weight 156 grams 5.5 oz
Display 5.5 inches TFT 16 million colors, 1920 x 1080 pixels
Battery Talk time (up to): Up to 11 hours Standby time: Up to 550 hours
7.8 inches AMOLED 197 PPI, 1280 x 800 pixels
Camera 13 megapixel Exmor RS camera with Auto focus and flash 5 MP, Exmor R, front facing camera (1080p)
On the inside Google Android 4.1 (Jelly Bean) 2.5 GHz Qualcomm Quad Core
Colorway
White
Black LED Flashlight
5 MP front facing camera 1080p
13 MP Exmor RS camera Power button
Volume button
3.5mm audio input
Use Case Roll out your screen
The flexiable AMOLED screen will roll out when it folds open. The hard surface under the flexiable AMOLED can allow you to touch and tap the screen.
Play like a pro Enjoy the 1080p full HD gaming experience on the 7.8 inchs screen with analogue touch joystick and buttons. You paly games in console-style.
Bridge you and me The flexiable AMOLED screen can hold in the middle for two side dobule screen use. The real time translation apperication can let you communication witout gap.
Focus on yourself The foldable screen can let you compose perfectly framed self-portraits.
XPERIA Folo X Experience the best of Sony in a smartphone
Power Lamp
Product Design Project / 2008 “Alessi Power Lamp” is a bed lamp with a stand that provides extra power outlets. The goal of this product is to let users charge their mobile devices by the bed without the mess of tangled cords. The simplicity of the exterior design and elegant geometric shape also reflect the Alessi’s design spirit.
“Messy wires�
is a com-
mon problem for most people that use power strip at home. Nowadays, people use multiple mobile devices and need to charge them before going to bed. The bedside table usually blocks the outlets and makes it even more difficult to manage the tangled cords.
Ideation Sketch
The ideation and direction is based on the Alessi’s sprit and shape study. The lamp’s functionality and its modern design makes it an ideal product for any home environment.
Use Case
12:30
12:30
.
Before This mess of wires always the problem in your bedroom.
After The unnecessarry wires can store up inside the lamp cover.
Power Lamp
Use translucent PE as a lampshade
Open the lampshade to plug in the pins
Stainless steel base can store up the wires For E27 MAX 100W In the back of the base has a space for wires to come out
The unnecessary wires can entwine here
Use touch sensor to turn on/ off the light
The base provide four sockets for extened power
Final Model
Build by Solidworks Render by Keyshot
Orthographic View
Power Lamp
Next Generation Portable Gaming Device. Product Design Project/2009
3G Bluetooth
Wi-Fi
3G network
Front/Rear Camera
Transparent OLED Screen
Ideation Sketch
Preliminary 3D Model
Expolded View
Final 3D Model
Orthographic View
Final 3D Model
Memory Card Slot
Mini USB Input and 3.5mm Input
Power Input
Inspiration This product is inspired by AUDI R8’s design. The aim of this work is to express the streamline of the shoes, its stylish design as well practicability. I used AUDI R8’s grille frame opening idea for the toe cap and the side trims to allow air ventilation on the front part of the shoes. As for the outer sole, I placed a friction-resistant rubber there to increase the shoes’ stability when it use. The side of the shoes shows a transformation from AUDI R8’s side plaque to the decorative ankle straps; the grille frame, again, acts as the idea of ventilation for the body of the shoes. The heel patch represents the tail design, using the car’s deco strips as the heel’s covering straps. Finally, the tail light is symbolized by the decorative logo on the back of the shoes.
Ideation Sketch
Detial View
Orthographic View
Exploded View
Color Study
SLIM
Flishlight
“Slim” is a hand-held electricpowered flashlight with a stand that displays the product in an aesthetically pleasing way. People always treat flashlight as a tool and store it in a toolbox or in places that are hard to reach. While having an ergonomic design that fits comfortable in your hand, “Slim” also has a decorative look that can be displayed as a piece of art work in any living space, thus making it reachable upon your immediate needs.
Design Ideation
Ideation Sketch
Orthrographic
2cm
5.5cm
0.0625inch(0.1587cm)
4.3 cm
12cm
3D Cad Model
Exploded View Plastic inner Cover/ Stamped Battery holder/ Injection molding light housing/ ABS, Injection molded
Body housing/ Injection molded
Circuit Board
Button/ Rubber, Compression molded
Button housing/ Injection molded
LED base/ Vacuum formed
LED Light
Plastic Cover/ Vacuum formed
Battery holder cover/ Injection molded
Spring
Button cover/ ABS,Vacumm formed
Button housing/ ABS, Compression molded
Button holer/ Compression molded
SLIM
Flishlight
Physical Model Making
EXTRA SKETCHS
RESUME JUNG OU YANG EDUCATION • Academy of Art University San Francisco, CA Master of Industrial Design in Fine Arts Graduation Date: May 2012 Major: Industrial Design • Chinese Culture University Taipei, Taiwan Master of Fine Arts Graduation Date: May 2006 Major: Fine Arts • Chinese Culture University Taipei, Taiwan Fine Arts Graduation Date: May 2003 Major: Fine Arts
AWARDS 2001 Guo-Tai Life Insurance New Century Art Show Potential Artist’s Award in Taiwan 2000 Teachers and Students Art Showcase Honorary Awards in Taiwan Chinese Culture University Graduation Showcase First Place in Taiwan 1999 Teachers and Students Art Showcase Honorable Mention in Taiwan 1996 Tao-Yuan County’s Carps Asso. 2nd Annual Sketch Competition First Place in High School Division in Taiwan
EXPERIENCE • Shook Design Intern, June 2011~February 2012 1. Scooter project ideation stage and meeting with client. 2. I-phone case project from ideation stage till now. 3. Aircraft interior design ideation sketch and mock-up • Information Technology Show Portrait Sketcher Taipei, Taiwan, May 2008 – Sept 2008 • Mitsubishi Sevrin Event Portrait Sketcher Taipei, Taiwan, Aug 2006 – Sept 2006 • Panasonic Exhibition Portrait Sketcher Taipei, Taiwan, Aug 2005 – Aug 2005 • Developed and coordinated illustrations for children’s books, textbooks, and novels, May 2005 – Sept 2008 • Performed and analyzed project performance in TV commercial script illustration Aug 2005 – May 2008 Taipei, Taiwan
SKILLS • Languages – Fluent: English/Mandarin • Basic Computer Programs – MAC, WINDOWS, Microsoft Word, Excel and Power Point • Computer Design Programs – Adobe Photoshop , Illustrator, Indesign, Flash,Painter, Solidworks, Keyshot. • Design Skills – Design problem solving, material and process, research and development, quick sketching, , digital painting, 3D modeling.
Brian Ou Yang
Copyright 2012 All right reserved. No part of this publication may be redporduced. Stored in a retrieval or transmitted. In any form or by any means. Witout the written permission of Jung Ou Yang
Desugner / Brian Ou Yang Mobile / 415-819-6438 Email / oy.brian@gmail.com