4D ARCADE MACHINE 4 senses interactive device Final Review
[Table of Contents] 1. Introduction • Executive Summary
5
• Inspiration
6
• Problem Statement
7
• Project Goal
8
• Thesis Statement
9
• Social networking
10
2. Research Phase • • • •
Social Networking Current Social Context 3 Design Directions 5 Senses Communication Device:
12 13 14 15
user scenario / storyboard / sketches / mock-ups / UI design • Online Shopping Device: Interview/ survey / user scenario / storyboard / sketches / mock-ups
24
• 4D Arcade Game Machine: Interview/ survey / user scenario sketches / mock-ups • Technologies • Design Direction Summery
31 42 56
3. Design Ideation Phase • Production Requirement
58
• Design Criteria
61
• Marketing Analysis
62
• Technologies and Function Summary
63
• Ideation
72
Ideation Sketch (Main console)
73
Ideation Mock-up (Main console)
76
Ideation Sketch (Helmet)
79
Ideation Mock-up (Helmet)
81
Ideation Sketch (Glove)
83
Ideation Mock-up (Glove)
86
Ideation Sketch (Vest)
89
Ideation Mock-up (Vest)
96
• Conclusion
99
4. Design Refinement • Final Design Sketch (Main console)
101
• Final Design Mock-up (Main console)
102
• Final Design Sketch (Helmet)
103
• Final Design Mock-up (Helmet)
104
• Final Design Sketch (Glove)
105
• Final Design Mock-up (Glove)
106
• Final Design Sketch (Vest)
107
• Final Design Mock-up (Vest)
108
• Quick 3D Model Rendering
109
• Storyboard
117
5. Design Implementation (Final Design) • Main Console Refinement
119
• UI design
123
Task Analysis
123
Storyboard
131
Wire Frame
135
• Final 3D Rendering
140
• Product Environment
150
6. Design Implementation (Manufacturing) • Materials & Process
157
• Orthographic Views
160
• Exploded Views and Part list
164
• Bibliography
172
7. Portfolio • Resume
175
• Portfolio
176
4D ARCADE MACHINE 4 senses interactive device
1. Introduction
Final report
4
[Executive Summary ]
4D ARCADE BOXING GAME is an all-new design of arcade game device that provides gammers and consumers a new experience of physical sensational feedback and visual reality impressions. By using four key technologies ( Fvision 3D display system, Motion detection system, Odor generating device and woofer vibration logic ), it can simulate the physical punch feedback without any harm from our head to the upper part of the body during gaming interaction with other online players. It not only provides the reality of a boxing experience but also it recreates the faculty of our four senses (sight, hear, scent and touch). This can improve a physical and mental excitement by simulating the reality in the entertainment world. Moreover, this device can also lead the future trends of the gaming experiences by using the 3D hologram technology.
Final report
5
[Inspiration]
Social networking - Virtual social networking
5 senses - The arcade machine and the gaming devices should fit for human body and its movements.
Aesthetics - It should be colorful
and easy to get attention and create the sense of futuristic.
Technology - It will have many
new tech inside and need to collaborate together.
Final report
6
[Problem Statement]
Home entertainment system and virtual social networking makes people interact face to face less often. Therefore, to increase the senses of nearness and contact in virtual interactive devices will enhance relationships and it is the future trend. This is a new form of social networking and life style changed by virtual reality.
Final report
7
[Project Goal]
Recreates the entertainment environments beyond what’s on a computer screen to a new gaming experience. To bridge the gap between the virtual gaming environment and physical interaction by using sensational simulation. Use entertainment way to communicate with people expressing mental and physical feelings and interacting between virtual and real life. Use 4 senses technologies into this system to enhance the sensational simulation in the entertainment world
Final report
8
[Thesis Statement]
I want to create a device that will restore the balance between virtual and actual experiences. It will use the four senses in the context of an arcade game machine that is designed to enhance relationships in real life.
Final report
9
[Design Direction]
4D arcade machine The product is designed to give a person the experience of simulating the 4 different senses while playing arcade and connecting with the players worldwide. The product will have gaming devices such as interactive touch sense vest, gloves and helmet that can provide more senses to interactive with other players.
Final report
10
2. Research Phase
Final report
11
[Social Networking]
In the last ten years, there has been a huge change in social interaction among people. Because of the internet and technology, people use different ways to interact with each other, and distance is no longer a problem for communication. People who use to use online social networking as a second life and spent more and more time on it, there are some social phenomena such as social isolation and alienation issues. How to get people go out and socialize with others become a major problem in the future.
Final report
12
[Current Social Context]
50% of Americans Online Ages 18-44 Play Social Games Daily The results were based on a May 2011 study of 2,004 U.S. adults ages 18-44, evenly distributed across gender, conducted by Ipsos OTX MediaCT for Saatchi & Saatchi.
25% Americans spent their time on Virtual networking & 6% on Physical social networking per day
Hikikomomori Hikikomori is a Japanese term to refer to the phenomenon of reclusive adolescents or young adults who have chosen to withdraw from social life, often seeking extreme degrees of isolation and confinement because of various personal and social factors in their lives. Their major activity at home is playing online games and video games.
Virtual Social networking 6 hr per day
25% 6% Physical social networking 43 mins per day
Final report
13
[3 Directions] -Based on the research of the social phenomenon and statistics
5 senses communication device Online Shopping Device 4D Arcade Game Machine
Final report
14
[5 Senses Communication Device]
User scenario Storyboard Sketches Mock-ups UI design
Final report
15
[User Scenario] Current Situation & Problems
Andrew 23 Lives in San Francisco Occupation: International student Interests: Play video games, surfing internet, movies, online games
Andrew is an international student who came from Taiwan to start his Master of Business Administration degree. He has only been here for three months and luckily, he passed the TOEFL test but he is afraid to speak English with his classmates and his Instructor. He also can’t get used to the meals here and he always finds himself in Chinatown looking for Asian food. However, the taste is totally different from what he expected, and isn't like what he had back home. He misses his mother’s homemade cuisine from Taiwan. He tried to cook by himself and asked his mom for recipes by using Skype or long distance telephone calls. The food he made often fails because of the not understanding the correct instructions from phone calls with his mother. Additionally, the calls are also cost him alot of money. His best friends and girl friend lives in Taiwan, so he always use Skype or MSN to contact with his friends and uses webcam to chat with his girl friend and family. Sometimes, he really wants a hug or physical touch from them because of the loneliness. He does have friends in school but nothing yet can free him from his anxiety in this new community. Possible Future Scenario Andrew began using the 5 senses communication device frequently to contact his girl friend and his mother. He can use the 3D hologram system in this device to project himself into his home in Taiwan. Sensors can detect and scan the whole body, which can transfer the data to create the 3D images to the other side of the user. He can see the detailed process of his mom cooking his favorite cuisine and uses the E-nose to smell and print the taste test paper to compare the difference between what he cooked and what his mom cooked. There is also a camera device which can capture pictures. He often uses it to take pictures of his mother's recipe and ingredients. He also took pictures of his girlfriend. He can feel the touch sense by using the tickle touch sense airborne jet system inside the device while he is chatting with his girl friend to simulate reality. He can also connect with his teacher in Taiwan that he knows very well for oral practices in English. This gives him a lot of support because he has been practicing English frequently through this device. Now, he is using the device to communicate with his current professors from his school and classmates.
Final report
16
[Storyboard]
Final report
17
[Sketches]
Final report
18
[Mock-ups]
Final report
19
Final report
20
Communicate in real time Feel the senses of five
Final report
21
[UI Design]
Facial Recognition
Username Log in
Facial Recognition
Username Log in
3D Chat
Contacts
Message
3D Chat
Contacts
Message
Internet
5 Senses
Profile
Internet
5 Senses
Profile
Setting
Search
Help
Setting
Search
Help
Screen + 3D
3D Projection
3D Projection
Favorites
Search
3D Projection
Screen + 3D
Search
Favorites username:
username:
Brian Ou Yang
W
E
R
T
Y
O
U
Q
W
E
R
T
Enter
Y
O
U
Q
W
E
R
T
O
U
I
O
P
S
D
F
G
H
I
O
P
S
D
F
G
H
I
O
P
S
D
F
G
H
S
D
Z
X
C
V
B
A
S
D
Z
X
C
V
B
A
S
D
Z
X
C
V
B
N
M
caps
123
N
M
caps
123
N
M
caps
123
Facial Recongnition
BACK
Contacts
Search
Y
A
space
Search
Ashley Harrison
Ashley Harrison
Amy Liu
Amy Liu
Apple Cheng
Apple Cheng
Alex Chen
Alex Chen
space
Facial Recongnition
BACK
space
Facial Recongnition
BACK
Return
Bryant Kobe
Bryant Kobe
Add 3D Projection
3D Projection
Screen + 3D
Back
Add
Screen + 3D
Outgoing Calls New York 03:05 pm 11/OCT/2016 00:03 secs
Touch
Alex Chen
Mute End
Use Avatar
Return
3D Live Chat
Use Avatar
Screen + 3D
3D Projection
Return
Full Size
Screen + 3D
3D Projection
Half Size
Taste Smell Scanning... Contacts
Taste
Hold Mute End
Smell Complete Scan Contacts
Alex Chen
Hold Mute
Call Half Size
End
3D Projection
Screen + 3D
Call
3D Projection
22
Smell Sending Image... Contacts
scan
Put item in front of scan sensor bar for scan
Outgoing Calls New York 03:05 pm 11/OCT/2016 00:03 secs
Outgoing Calls New York 03:05 pm 11/OCT/2016 00:03 secs
Outgoing Calls New York 03:05 pm 11/OCT/2016 00:03 secs
Touch
End
End
Touch
Live
Saved
San Fancisco 06:05 pm 11/OCT/2016
Scan Taste Smell Contacts
Hold Mute End
Taste
Saved
San Fancisco 06:05 pm 11/OCT/2016
Scan Taste Smell Contacts
scan
Screen + 3D Put item in front of scan sensor bar for scan
Final report
End
scan
Return
Screen + 3D
Mute
Put item in front of scan sensor bar for scan
scan
3D Projection
Taste
Hold
Put item in front of scan sensor bar for scan
Touch
Full Size
Scan
Screen + 3D
Live
Alex Chen
Touch Live Saved
San Fancisco 06:05 pm 11/OCT/2016
Return
San Fancisco 06:05 pm 11/OCT/2016
Alex Chen
Outgoing Calls New York 03:05 pm 11/OCT/2016 00:03 secs
Touch
Scan
scan
3D Projection
Screen + 3D
Live Saved
San Fancisco 06:05 pm 11/OCT/2016
Scan
Hold
Alex Chen
Alex Chen
Back
3D Projection
Outgoing Calls New York 03:05 pm 11/OCT/2016 00:03 secs
Live Saved
San Fancisco 06:05 pm 11/OCT/2016
3D Live Chat
Screen + 3D
password:
Enter
Enter
Q
Return
Recents
username:
password:
password:
Recents
Contacts
Put item in front of scan sensor bar for scan
Hold Mute End
Smell Contacts
Outgoing Calls New York 03:05 pm 11/OCT/2016 00:03 secs
Outgoing Calls New York 03:05 pm 11/OCT/2016 00:03 secs
Touch Touch
Touch
Taste Taste
Taste San Fancisco 06:05 pm 11/OCT/2016
Hold
Please stand infront of the touch pad
Smell Contacts
San Fancisco 06:05 pm 11/OCT/2016
Hold
Mute
Mute
End
End
Smell Smell Contacts Contacts
Connecting ... Use Avatar
End
Outgoing Calls New York 03:05 pm 11/OCT/2016 00:03 secs
Outgoing Calls New York 03:05 pm 11/OCT/2016 00:03 secs
Touch
Touch
Live San Fancisco 06:05 pm 11/OCT/2016
Hold Mute End
Scan Taste Smell Contacts
San Fancisco 06:05 pm 11/OCT/2016
Hold Mute End
Touch
Touch
Live
Saved
Outgoing Calls New York 03:05 pm 11/OCT/2016 00:03 secs
Outgoing Calls New York 03:05 pm 11/OCT/2016 00:03 secs
Live
Saved Scan Taste Smell Contacts
San Fancisco 06:05 pm 11/OCT/2016
Hold Mute End
Taste
Saved
San Fancisco 06:05 pm 11/OCT/2016
Scan Taste Smell Contacts
Smell Contacts
Hold
Alex Chen
Mute End
Alex Chen
Outgoing Calls
Outgoing Calls
00:35:43
00:35:43
03:40 pm
03:40 pm
scan
Contacts
Put item in front of scan sensor bar for scan
Back
3D Chat
Contacts
Message
3D Chat
Contacts
Message
Internet
5 Senses
Profile
Internet
5 Senses
Profile
Setting
Search
Help
Setting
Search
Help
Screen + 3D
3D Projection
3D Projection
Contacts
Back
Screen + 3D Hold for 2 seconds to turn off
Final report
23
[Online Shopping Device]
Interview User scenario Storyboard Sketches Mock-ups
Final report
24
[Interview] Bestbuy Sales
Comcast analyst
1.He said this device will reduce the chance of return products.
1. He didn’t shop online that often, because he needs to see the real products and needs to compare with others.
2.This device will also help them save time for doing return process. 3.He said the size of the device should be like smell printer. 4.The 3D images will help customers to see more details of the products and enhance the experience of shopping online. 5.He suggests that will have an interface with this device. 6.He thinks electronic products will be the potential area for this device to will presenting online with 3D hologram. 7.People always return products because of the wrong size and bad quality.
2. After interview he thinks it will be interesting for him to try online shopping more. 3. He thinks the 3D images will perceives more info and help him to compare with similar products. 4. The device if have sense of touch will enhance the desire of shopping. 5. He didn’t want to have sense of taste function in this device, because of chemical issue. 6. The price matters. He want less than $100. 7. The size of his expectation will be as small as possible, like a mouse size.
Conclusion PROS: • This device may reduce the chance of customers returning the products. • This device may help store sales to save time for the returning/exchanging process. • This device may enlarge the popularity of online shopping yet decrease store sales. • This device increase electronic product sales when presenting online with 3D hologram. • The 3D images will perceive more information and help online shoppers to compare with similar products. • The sense of touch function from this device may interest online shoppers. CONS: • The sense of taste function may have health concerns (due to chemical issues) from online shoppers. • The price of this device is significant for customers. The value of this device may be under $200. • The size of this device may be considered between mini-printers to a computer mouse.
[User Scenario]
Wayne 21 Lives in New York Occupation: International student Interests: Internet surfing, reading magazines, photography
Current Situation & Problems Wayne is an international student who came from Japan to start his degree in photography. He is very interested in photography and wants to purchase a new camera. However, he does not know much about camera and asked his professor for a recommendation. Afterwards, he went to buy the camera in a camera shop and bought the cameras the professor recommended. However, he realized the difficulty of how to use a professional DSL camera; he came to realize the camera he bought wasn’t suitable for him. He regretted his purchase, returned it and bought another in the same store. He realized that the cost of the camera would be less expensive online and regrets buying it in the store so fast. He wants to buy a new camera online but he does not know if online shopping is secure and if the camera is how it appears in the pictures. Additionally, he is concerned if the online description represents the product exactly. Possible Future Scenario Wayne began using the Online Shopping Device, which has a 3D hologram system that projects the objects through the online shopping website. The online shopping device has easy instructions for purchasing things online at home and can guarantee the value of the object as seen on the device. He used the device to buy his new camera and found it to be very convenient. While shopping online, he plugs the shopping device in to his computer and it will transfer the data on the online shopping website to the shopping device. Then it will show on his computer screen “3D view” and when he clicks it, his shopping device will scan the object and project a 3D hologram on the device. He can then physically see the image of the camera, the size, color and details projecting clearly. He can even rotate and open the lens from the camera to check the details such as opening the place where you put the memory card and make sure if the memory card size is the one he wants. Also checking the camera’s battery charger is included. He then feels very comfortable about the item he is going to purchase online and hit the purchase button. It quickly transfers back to the online shopping website and finishes the procedures for purchasing the camera. The price of the camera is cheaper than buying it in store and even free of charge for delivery. He feels confident and that the Online Shopping Device is reliable and decides to rely on this device when he purchases things online.
Final report
26
[Storyboard]
Final report
27
Final report
28
[Sketches]
Final report
29
[Mock-ups]
Final report
30
[4D Arcade Game Machine]
Interview User scenario Storyboard Sketches Mock-ups
Final report
31
[Interview] 1.
Buckshot Restaurant, Bar and Game Room Location: 3848 Geary Blvd San Francisco, CA 94118 Number: 415-831-8838 Hours: Mon – Sun 12PM – 2AM Games in the bar: Darts, Shuffleboard, Skee Ball, Pool Table, Arcade machine games Date of interview: July 23, 2011Saturday Customer (User) Profile: User 1: Ivan 24 years old User 2: Paisley 22 years old User 3: Dan 22 years old Customer (User) Interview: a) Do you often go to a bar/game room like this? User 1. Yes, I often hang out with my friends during weekend nights to relax User 2. Yes, I love hanging out in this chilled bar User 3. Yea, sort of, I come once in a while b) Why do you like to hang out in a bar like with a game room? User 1. Because I feel the games in a bar could be easy to socialize with friends, we have something to do. User 2. Because we just won a softball game this morning and came to celebrate User 3. I came with my friends, they know the chicken fried bacon is good and I like playing the shuffleboard here. c)
Which of these games do you like best? User 1. I like to play the pool tables and maybe darts! User 2. Well, my favorite game here is probably the shooting arcade games, but the darts are fun! User 3. I love the shuffleboards, I think this is the only place they have in town!
d)
If there are games that can project 3D hologram images without wearing 3D glasses, would you be interested? User 1. 3D sounds interesting but I think it could be expensive to play those games right? User 2. I personally like the traditional hard board games, but I could give it a try! User 3. Sure, sounds interesting, but I wouldn’t want to play long on a 3D game which may hurt my eye sight.
Final report
32
e)
What comments or suggestions do you have if there is a 4D arcade device in a bar/lounge that plays on a dartboard and you can hit points when you throw your darts on the 4D images appearing before the dart board? User 1. Interesting! But I think the maintenance of the gear would be significant. I don’t to pay on something that could easily damage the device. User 2. Sounds fun to play but maybe not in a crowded place like this. It could be very crowded towards the late evening and people would get drunk and probably break this device by accident. It would be probably be better at an arcade place I think. User 3. I’m wondering how much is it per game? I don’t want to pay much for a game.
f)
What comments or suggestions do you have if there is a 4D arcade device in a bar/lounge that plays on a shooting game that projects a 4D image appearing in front of you? User 1. Sure, but I like to play games that involve with more than two or three players. I come to a bar to chill with my friends, so if this sort of game device is located in a bar, I don’t think I’ll take a lot of time one it. I would rather play darts game with my friends. User 2. Sounds awesome, I would love to! Sounds very intense and I sure would give it a try! Great idea! User 3. Sounds interesting, but this might be better in an arcade since it sounds more expensive and I think people may break it if they are drunk.
g)
What comments or suggestions do you have if there is a 4D arcade device in a bar/lounge that plays like a live boxer? By wearing the gloves and the vest provided from the game devices, you can physically feel the contact with the opponent and win for points when hitting at the level of the punch. User 1. Wow! This sounds awesome! I love playing boxing actually. But I was wondering if this game is played long, and many people wear the vest and glove, wouldn’t it get dirty or lose the connection? Again, the maintenance of the gears is important. User 2. I’ve tried those boxing games before in the arcade, it was alright. But I hope it won’t physically hurt me. User 3. Sounds fun and really tech! But I wouldn’t recommend it in the bar and lounge. It may cause a fight of some sort when they are drunk or something.
Final report
33
2.
Players Arcade & Sports Grill Location: Pier 39 San Francisco, CA 94133 Number: 415-981-6300 Website: www.playerssf.com Hours: Mon – Sun 10AM – 11pM Games in the arcade/restaurant : Dance machines, Skee Ball, Basketball games, Jumping rope machines, motorbike games, racing games, football machines, Arcade machine games Date of interview: July 24, 2011 Sunday Customer (User) Profile: User 1: Chris 25 years old User 2: Brad 20 years old (college student) User 3: Tianna 19 years old (college student) Customer (User) Interview: a) Do you often go to an arcade like this? User 1. Not a lot, there’s only a few in town. User 2. No, I just came for the restaurant, maybe two or three times a month User 3. Yea, once in a while, I live around here b)
Do you like to hang out in a restaurant with an arcade like this? User 1. Sure, it’s entertaining with food and sports to watch. User 2. Yea, it could be noisy but I like it, the games are alright too User 3. I came with my friends today, just thought to chill around
c)
Which of these games do you like best? Why? User 1. I like to play the racing games, I think the games here are fun because I get to win the tickets and it could exchange for a price (reward). User 2. Maybe the shooting games! Those basketball games or the football games are alright too. Those basketball games can be like a workout, it makes me sweat a lot. User 3. I like the racing games
d)
If there are games that can project 3D hologram images without wearing 3D glasses, would you be interested? User 1. 3D could be fun User 2. I have played 4D shooting games before, but it was pricy, like two dollars per game User 3. Sounds interesting! But I’m afraid it could be tiring since it may sore my eyes What comments or suggestions do you have if there is a 4D arcade device in an arcade/restaurant that plays on a dartboard and you can hit points when you throw your darts on the 4D images appearing before the dart board? User 1. Sounds very interesting! But I don’t think this sort of games can win tickets or a prize for it right? User 2. I haven’t been to an arcade with darts games yet, I’ve been one at a karaoke and it was entertaining while you sing. Maybe it would be better at a restaurant/lounge area. User 3. Awesome! I played those ordinary darts board a lot near the inner Richmond, it’s entertaining and this device sounds amusing! But I think it should be at a lounge where you can grab a beer and chill with the game.
e)
Final report
34
f)
What comments or suggestions do you have if there is a 4D arcade device in an arcade/restaurant that plays on a shooting game that projects a 4D image appearing in front of you? User 1. I would give it a try! But how much would it cost? Expensive? I would pay for a dollar or a bit more but nothing more than two dollars or more for each game. User 2. Sure! I love shooting games and it would be amazing if I can see the blood pours out of the zombies head or something. It can give me satisfaction of winning the game. User 3. This reminds me of my 3D television at home; I rarely watched it because it hurt my eyes. And you said you don’t require to wear 3D glasses, I haven’t try a 4D game before so I might not know if it could hurt directly in my eye or make me sick.
g)
What comments or suggestions do you have if there is a 4D arcade device in an arcade/restaurant that plays like a live boxer? By wearing the gloves and the vest provided from the game devices, you can physically feel the contact with the opponent and win for points when hitting at the level of the punch. User 1. Sounds fun! Great idea! It reminds me of the wii game I have at home except that I don’t physically feel the sense of being punched. It would be attracting because its new and I never heard of it yet before. I would give it a try! User 2. I think it’s awesome if it’s at an arcade. But I think the maintenance of the gloves and the vest should be well protected. If it’s tear apart or looks very unclean, I wouldn’t want to put my hands in them. User 3. I never played those games before but I hope it won’t physically hurt my body.
Final report
35
Conclusion PROS Users are attracted by 3D/4D effects in gaming because they think it is entertaining in movies, 3D/4D games could be more exciting and it is rare. Users likes the live boxer idea Users like games that involves more than two players Users hope to see the arcade industry expand Users like to have games in bar/restaurant environment Users like to win tickets on games to exchange rewards 4D Shooting games/Dart games can provide satisfaction to users CONS User’s priority concern is the price for each game in this 3D/4D game devices Users are aware of the health concerns such as affecting eye sights or fear for physical harm when playing Live boxing The maintenance of the gear and cleanliness (ex: Boxing vest and gloves) is significant Live boxing is preferred in arcade in case of damage in bar/lounge
Final report
36
[User Scenario] Current Situation & Problems
Jonathon 26 Lives in San Francisco Occupation: Advertisements FreeLancer Interests: Softball, photography, gaming
Jonathon works as a freelancer focusing on advertisements and script story lines. He usually works at home during the day time and on weekends; he used to go play softball with his team from college. He still remains in good relationships with his college friends. However, he always hopes to make more friends. During weekends, after playing softball, they would hang out in the lounge bar/game room. He and his team would buy some drinks and play in the game room, which has several arcade games such as basketball shooting, pool, darts, shuffle board, and arcade machines. Those machines involve one to two players and he would ask his team friends to join him. But as time passed, his friends got bored of those games and join other groups to chat and drink instead. Jonathon wants to make new friends but he does not know how and every time he does, he only asks the new friend to play arcade games with him. He does not know how to socialize and hopes some kind of new environment or entertainment could help him make new friends. Possible Future Scenario Jonathon started playing the 4D Arcade Game Machine that has 3D and 4D holographic images. These games involve more than two players and usually add up to eight players to play against each other in darts or boxing and other games. The games are interesting because there are 3D and 4D holographic images appearing in front of the dart’s board, and if you shoot those images, there are extra points for the team. The boxing game involves up to four players and each team has two players. By wearing the gloves and the vest provided from the game devices, you can physically feel the contact with the opponent and win for points when hitting at the level of the punch. Jonathon noticed by playing this five-sense game machine, he has contact with his friends and even people he does not know from the bar/lounge. Strangers started to scream and cheer for him and his team mate and wanted to join in the game. Using the game device in the beginning frightened him because of his fear to interact with others and he was not used to socializing with people he does not know. However, he finds that he overcame his fear quickly and had a common ground to talk about while playing those games. The game device provided him with the motivation to use his body language and facial expressions to show his feelings without feeling embarrassed. Because of this game device, he had begun to share a common interest with others and make teams to play the game. He then decided to develop the game device into soft ball and recommended to his boss at the advertisement company. Where then the advertisement company started to help him develop this direction and introduced him to the gaming company and hired him as a gaming designer. Final report
37
[Storyboard]
Final report
38
Final report
39
[Sketches]
Final report
40
[Mock-ups]
Final report
41
[Technologies]
Sense of Sight Sense of Hear Sense of Touch Sense of Smell Sense of Taste
Final report
42
[Sense of Sight] Based on the research of user needs, the device is trying to show the detail of products. The 3D holographic technology will be recommended to offer better experiences for user in this device. On the other hand, this device must have motion detection system to track and create 3D images of the products.
3D Hologram/Images 1. Musion Eyeliner 3D Holographic Projection
1.
Musion Eyeliner 3D Holographic Projection
Musion Eyeliner is a sensory technology that transforms visual capital into reality of human, animated characters and objects. It is set up from a 2m3 cube including a camera shoot, projector playback, and 3D glasses. Eyeliner holograms can project up to 20m x 100m high definition holographic projection system. It also integrates visual ecosystem that fully presents the HD media. Musion Eyeliner creates the 3D illusion that sets up from a 4 legged ground support that can be stretched into framework and flown. It can be used on an entire working stage or behind the foil where performers can be able to interact with the virtual images/objects where it can let the audience believe the images/objects are physically on stage being interacted with the performers. Not only for objects/images but also live “virtual partner/character” can be projected from this eyeliner system.
2.
Cisco Telepresence On Stage Holographic Video Conferencing
The pros: Provide high definition quality images by hi-def projector.Full size hologram on stage.
3.
Activ8 3D Holographic Projection
4.
USC ICT 3D display Teleconferencing system
5.
FVisiOn NICT, Universal Communication Research Institute
6.
Claytronics, Carnegie Mellon University
7.
DVE teleconference system
3D hologram
The cons: Requires a lot of space. It needs a large mirror downward in front of the stage. It cannot provide real time virtual communication. The transmission is simply 2D high definition video projected onto the stage using a Pepper’s Ghost effect [1] only viewable from particular perspective view.
Motion detection system
1. 2.
Microsoft kinect for Xbox360 Nintendo Wii
Final report
43
2.
Cisco Telepresence On Stage Holographic Video Conferencing
The Cisco TelePresence On-Stage Experience is the collaboration between Cisco and Musion Systems, which took place during the opening of Cisco’s Globalization Centre East in Bangalore, India in 2007. Cisco’s TelePresence’s system collaborates with Musion 3D holographic display technology to create the world’s first real time virtual presentation. The pros: Provide Hi-def. images and real time virtual interaction. Full size hologram on stage. The cons: Requires a lot of space. It needs hi speed internet to transmit the data. The transmission is simply 2D high definition video projected onto the stage using a Pepper’s Ghost effect [1] only viewable from particular perspective view.
3.
USC ICT (Institute for Creative Technologies) 3D Display Teleconferencing System
The ICT 3D teleconferencing system, made by folks from USC Institute for Creative Technologies, consists of a 3D scanning system to scan the remote participant (RP), 3D display to display the RP, and 2D video link to allow the RP to see their audience(RobAid 2009). The 3D display works by projecting high-speed video onto a rapid spinning mirror made from brushed aluminum. As the mirror turns, it reflects a different and accurate image to each potential viewer. The size, geometry, and material of the spinning surface have been optimized for the display of a life-sized human face(ICT 2010). The pros: Provides real 3D images and interact in real time. It reflects a different perspective and an accurate life-size facial image to each viewer. The cons: Only can provide life-size facial image.
Final report
44
4.
Activ8 3D Holographic Projection
It does one part of Activ8 3D hologram system service that uses high definition projector to project images on polymer films to provide large scale 3D holographic projection systems at events, shows, product launches, and conferences. It can create life-size 3D holograms on stage that offers entertainments and interactions with the audience. They also have small scale 3D hologram projection system such as 3D holopyra360 (Pic01), 3Dholopod (Pic02). The pros: Full size hologram on stage. They provide motion capture for 3D images that can let user interactive in real time. The cons: The transmission is simply 2D high definition video projected onto the stage using a Pepper’s Ghost effect [1] only viewable from particular perspective view.
5. Claytronics, Carnegie Mellon University “Claytronics transforms them from a flat surface to a three dimensional object that you can touch and hold in your hand. That same application can create a duplicate of your form in another location,” said senior staff researcher Jason Campbell. It’s an ongoing research project at Carnegie Mellon University in collaboration with Intel and the US Air Force Research Lab. The project combines modular robotics, systems nanotechnology and computer science to create the dynamic, 3-Dimensional display of electronic information known as Claytronics. Claytronics atoms, or catoms, can actually make three-dimensional faxes possible. Want to show a coworker across the country a prototype of a new product you’re developing? Push your gizmo into a bucket of claytronics, and the miniscule robots will mimic the form and transmit it to a corresponding claytronics receptacle, thousands of miles away. The copy will look, feel, sound, and work just like the original gizmo. The pros: Can use catoms to mimic the form of the products and you can also physical interact with it. Create more realistic model of the products in front of you. The cons: It’s an ongoing research project and it does not create nanosacle modular robots yet.
Final report
45
6.
FVisiOn NICT, Universal Communication Research Institute
fVisiOn is a novel glasses-free tabletop 3D display. The developed novel technique canfloat standing 3D image on a blankflat tabletop surface, and allow multiple viewers to observe the 3D from omnidirection of 360° in seated condition. It is designed to be a friendly interface for multiple users for varied tabletop tasks by featuring our glasses-free method and observation style. For generation of the 3D images, fVisiOn employs a newly developed special optical device as a screen and a series of micro projectors arranged circularly. The combination of those devices reproduces a light field in a certain volume on the table. The light field represents a bunch of directional rays radiated from surfaces of objects which are assumed to be on the table. The light field of our method is optimized for observing in seated condition. In other words, the fVisiOn’s viewing area occupies an oblique position above the table. Additionally, our entire 3D imaging mechanism is installed underneath the table. It keeps the tabletop area clear and does not disturb collaborative work and natural communications. For example, fVisiOn can display virtual 3D images beside printed documents and physical mock-ups. The pros: Can provide 360 degree for multiple viewers .The system is installed underneath the table. The cons: The 3D images only can be viewed below eye level. The device now only can provide 100X100 pixel resolution images and needs 100 mini projectors to create the 360° 3D images.
Final report
46
7. DVE teleconference System DVE Eye Contact Silhouette: The DVE Eye Contact Silhouette is an ideal product solution to improve desktop telepresence with true eye contact. The patented optically embedded camera resolves the eye contact parallax problem so that participants are engaged in the conversation with true eye contact. The DVE Eye Contact Silhouette is designed as a flexible platform to meet the specific needs of the client’s applications. For example, the Silhouette is commonly used with new powerful PC software videoconferencing codecs with embedded high-end web cameras. This makes for a very affordable desktop telepresence system that is far superior to web chat PC conferencing. The Silhouette can also be connected to appliance codecs that range from the low-end to the very high-end. DVE also, on a OEM basis, integrates an entire codec solution into the Silhouette for a turnkey desktop system. The Silhouette is ideal for executives desktops, and also unique applications such as; Bank sales terminals, Telemedicine endpoints, and a whole host of telepresence applications.
DVE Immersion room Tele-immersion is the new frontier of conferencing. The DVE Immersion Room™ eliminates the boundaries of a screen and creates the amazing appearance that imaged individuals are actually walking around in the physical space of the room. In essence, the DVE Immersion Room™ is a highly sophisticated, augmented reality environment, where live video images are superimposed in the physical space of the room. The patented technology is backed up with over a decade of R&D by DVE, a company with years of experience creating many of the world’s most sophisticated videoconferencing facilities. The pros: Full size hologram for long distance teleconference. Create direct eye- contact during communication The cons: The transmission is simply 2D high definition video projected onto the transparent glass using a Pepper’s Ghost effect [1] only viewable from particular perspective view.
Final report
47
Motion Detection System 1.
Microsoft kinect for Xbox360
Kinect use a sophisticated depth-sensing camera (actually a single color camera for image recognition, and two monochrome cameras placed a few inches apart to determine where you are in a three-dimensional space), Kinect can track your movements without a physical controller. All of the heavy lifting is handled by the Kinect sensor and the console, and you can navigate menus and play games without laying a finger on a piece of plastic. A microphone array adds voice recognition to the mix, letting users control the system using voice commands or hand-waves. Because the system is camera-only, it needs a lot of space; Microsoft recommends 6 to 8 feet between the Kinect sensor and the user. The pros: Totally hands-free. One Kinect accommodates multiple players. Voice control is very cool and works well. The cons: Requires a lot of space. Slightly more lag whan than Playstation Move.
Final report
48
2.
Nintendo Wii
All the motion-control magic for will is in the remote. An accelerometer tracks movement, while an IR sensor monitors the positioning of lights emitted by the sensor bar. Its motionsensing abilities weren’t so great at first; initially, your movements with the Wiimote were reflected only approximately in games with gestures and broad motions. The addition of Wii MotionPlus, an accessory that gives the Wiimote a gyroscope sensor to complement the accelerometer, improves the motion detection greatly. Nintendo recently began to sell the Wii Remote Plus, a Wiimote with built-in MotionPlus sensors, removing the need for a separate accessory. The Wii’s biggest weakness (wiikness?) is its graphics; unlike the PlayStation 3 and Xbox 360, the Wii doesn’t display highdefinition content. The pros: Inexpensive. The cons: The least accurate motion sensing of the three systems. Not high-def.
[Sense of Hear] Audio Systems 1.
Dolby Digital
2.
DTS
Dolby Digital is an audio compression technology that elbaroates the audio sounds with up to six discrete channels where mono and stereo is as well supported. Dolby Digital 5.1 channel surround format was first created for both the theaters and home audio marketplace and can extend to 7.1 channel surround sound now.
DTS is a series of multichannel audio technologies owned by DTS, Inc. The basic and most common version of the format is a 5.1-channel system, similar to a Dolby Digital setup, which encodes the audio as five primary (full-range) channels plus a special LFE (low-frequency effect) channel for the subwoofer and also can extend to 7 primaries channels too.
The pros: Good to Very Good sound for movies. Digital 5.1 channel surrounding sound can simulate real environment.
The pros: Great sound for movies and music. Digital 5.1 channel surrounding sound can simulate real environment.
The cons: No Audio CD's. Dynamics are sometimes lacking due from too much compression. Need more speakers to provide Digital 5.1or 7.1channel sound.
The cons: Limited DVD Software. Rear channels are sometimes a tad too loud and must be attenuated on some discs. Need more speakers to provide Digital 5.1 or 7.1channel sound.
Final report
49
[Sense of Sight] Touch sensory device The sense of touch will be needed in this device and can provide physical touch sensation during 3D hologram images interaction. The current technology may not be in the user’s expectation for the content of physical touch sensation requirement such as hug or shake hands but might be able to provide the difference sense of texture and materials. It also needs tracking sensor system to detect full size human body scale that can let the touch sensory device measure and provide the accurate sense of touch experience for users. Touch sensory device 1. Touchable Holography 2. Airborne Ultrasound Tactile Display 3. GhostGloves 4. iFeel_IM! 5. Claytronics Motion detection system 1. Microsoft kinect for Xbox360 2. Nintendo Wii
Final report
50
1.
Touchable Holography
Touchable hologram is the holographic images that can be physically touched by the tactile sensation, including a stimulator in the work space dilutes the appearance of holographic images. Touchable hologram can provide the tickle sensation without wearing any gloves or any other attachments on the user’s hands. It adds the tactile feedback to the hovering image in the 3D work free space. It uses the “Airborne Ultrasound Tactile Display” to provide the tickled sensation. It uses the tracking system to track the location of the user’s hand which can make user feel the object or image from the 3D hologram. It can immediately be responded and interacted with the object or image. There is hand-tracking system, which is like the Wii remote (Nintendo) that the retro reflective marker would reflect from sensor to the user’s fingers and from the floating virtual image, user can handle hand-tracking system by their fingers. The pros: User can interact with the 3D Hologram by tactile sensation without wearing gloves. There is a hand tracking system that can detecting and tracking the movement of hands. The cons: The touch sensory only can provide tactile sensation from one direction. It only can provide sense of touch in particular work space.
2.
Airborne Ultrasound Tactile Display
Airborne Ultrasound Tactile Display is a tactile display which provides tactile sensation onto the user’s hand. It utilizes the nonlinear phenomenon of ultrasound; acoustic radiation pressure. When an object interrupts the propagation of ultrasound, a pressure field is exerted on the surface of the object. Termed acoustic radiation pressure, this form of haptic feedback is actually a creation of very high frequency sound pulses. A speaker system sets up a specific acoustic wave that creates a difference in pressure density at a given location above it. Modulating the sound carefully around the speaker allows shapes to be made in the air, that exert differing amounts of pressure on anything passed through there - such as body parts. This replicates the feeling of brushing wind, or a ghostly almost-solid object. This prototype system includes a camera which tracks the position of a user's hand and shifts the output from the transducers to move the focus around with the hand. The result is a feeling of tracing the edge or surface of the virtual object.
3.
GhostGloves
GhostGloves is a wearable haptic device that represents forces on entire hand. It has a simple haptic effecter on each finger and the palm. It recognizes the visual sensation from the haptic sensation for portraying the realism of the virtual world. Novel technology which provides the realistic of the touch sensation is one of the most significant procedure in the GhostGloves that reproduces the stress on the finger and the palm. The pros: User can interact with the 3D Hologram by haptic sensation of entire hands include fingers and the palm. It might simulate the touch sensory by shaking hands. The cons: The touch sensory can only provide tactile sensation on the hands.
The pros: User can interact with the 3D Hologram by haptic sensation without wearing gloves in the mid-air. The cons: The touch sensory only can provide tactile sensation from one direction. It only can provide sense of touch in particular work space.
Final report
51
4.
iFeel_IM!
5. Claytronics, Carnegie Mellon University
ifeel_im! (short for "I feel, therefore I am!") is a hapticfeedback communication system. The brainchild of Japanese telepresence research group Tachi Lab, the ifeel_im! proposal seeks to let users express emotions over the internet. The entire system is a set of clothing worn by the user while interacting online on forums like Second Life. Different gadgets mounted all over activate, depending on the transmitted emotion. HaptiHug for instance is a harness that shrinks slightly to simulate hugs. HaptiButterfly and HaptiTickler go on the abdomen, and are designed to make the wearer fell the butterflies or feel tickled. On the opposite end of the emotional spectrum are HaptiShiver and HaptiTemper, which induce negative emotions by sending shivers up and down the user's spine. Last but not least, HaptiHeart is a tiny speaker that emits heart pump patterns to create more immersion for the other emotions.( Rico Mossesgeld, Tom's guide US 2010) The pros: User can feel the touch sensation of hug by this device and it can express simple emotions by easy orders. The cons: The touch sensory only can provide for certain part of body and it needs to wear on the use’s body.
“Claytronics transforms them from a flat surface to a three dimensional object that you can touch and hold in your hand. That same application can create a duplicate of your form in another location,” said senior staff researcher Jason Campbell. It’s an ongoing research project at Carnegie Mellon University in collaboration with Intel and the US Air Force Research Lab. The project combines modular robotics, systems nanotechnology and computer science to create the dynamic, 3-Dimensional display of electronic information known as Claytronics. Claytronics atoms, or catoms, can actually make three-dimensional faxes possible. Want to show a coworker across the country a prototype of a new product you’re developing? Push your gizmo into a bucket of claytronics, and the miniscule robots will mimic the form and transmit it to a corresponding claytronics receptacle, thousands of miles away. The copy will look, feel, sound, and work just like the original gizmo. The pros: Can use catoms to mimic the form of the products and you can also physical interact with it. Create more realistic model of the products in front of you. The cons: It’s an ongoing research project and it does not create nanosacle modular robots yet.
Final report
52
[Sense of Smell]
2.
SMELLIT Technology
Electronic Nose (ENose) is a sensitive device like a human nose that can recognize almost any compound. When certain compound absorbs into the 16 different polymer films, the films expands and conducts electricity. It is like a smoking detector that could transfer smell into digital data. It could also be used for gas buildup offshore oilrigs, detect spoilage in the food industry, unexpected vapors in space habitats and analyze strange gases exploration. When incidents like fire event happens, ENose is already connected to the central computer from the fire department that be notified immediately.
SMELLIT works just like your printer, but instead of ink cartridges, it works with smell cartridges. As your DVD player reads the video and sound information from your favorite DVD disc, SMELLIT processes the same DVD, but the ”smell CARD” decodes all the smell information from 10 to 20 seconds ahead of the actual scene so the odors have time to reach the spectators. After decoding the smell information, the cartridge vaporizes a very small amount off concentrated “smell gels”, and the central fan distributes equally the smell in all directions. It can be loaded with 118 cartridges, each one with a different concentrated “smell gel”. All the cartridges can be easily changed and last 3 times more than a regular ink cartridge. (Nuno Teixeira 2010) The industrial designer Nuno Teixeira said their design team is already developing the real product.
The pros: E-nose is long used for safety and quality control in the food, wine and perfume industries. It also can be a smoking detector for house safety alarm.
The pros: This device can transform the odor sensory form digital information and create the smell immediately. The smell gel can be rechargeable and capacity is enough for long term use.
The cons: E-nose may detect inaccurately and be mixed by other smells that users expect due to its sensitivity.
The cons: The scale device may be problematic. The duration usage of smell gel may be problematic.
1. Electronic Nose
Final report
53
3.
Ordor-Generating Device
The compact odor-generating device attached to the back of your TV set. Unless the scent is fading, in which case you just need to buy a new one like you would to replace the ink cartridge on your printer. Next steps in the research would include developing a prototype and demonstrating that it is reliable enough to release odors on cue and scalable to the size needed for consumer electronics like TVs and cell phones. And there are a few other considerations. For example, perfume companies could let you sample new scents through TV, but your TV’s odor-generating device would have to carry that particular perfume meaning the device probably needs to be upgradable like software for your home computer. And TV producers will probably want scents that are tailored to match the personalities of their characters. The pros: The X-Y matrix system can simulate more than 10,000 odors and the size can be small enough to fit on the back of your TV. The compact odor-generating device can replace the scent storage case like the ink cartridge. The cons: It’s need to collaborate with computer program to simulate the scents and it’s need can be upgradable the new software to receive new scents.
An electrical current is sent through the lead wires to heat an aqueous solution. The heat builds pressure, causing a tiny hole in an elastomer to open, releasing the odor, which is measured by the detector.
Final report
54
[Sense of Taste] 1.
Electronic tongue
Electronic tongue is an instrument that measures taste with seven sensors of electronic instruments and the reference electrode that detects chemical, organic and inorganic compounds. It generates electric signals and interprets the sensor data into taste patterns. The E-tongue has a similar or better detection threshold to the human tongue for all basic tastes. The main application for E-tongue is in the pharmaceutical, food and beverage industries, but it is often for human to taste test new drugs as they are toxic while the E-tongue can test it. E-tongue can easily measure the non/low volatile molecules (responsible for taste) and dissolved organic compounds (responsible for flavors in liquids). The pros: Fast answers with a run time of couple minutes. Provides tests for toxic samples and compounds. Allows analysis of liquid samples or dissolved compounds. Does not fatigue like the human tongue (particularly for bitterness). The cons: The scale device may be problematic. The sensor of this device might be changed.
Final report
55
[Design Direction Summary]
During the research, the recent 5 senses communication device’s design direction had limited by current technology and the size fit is not appropriate for home use. Meanwhile, the feedback of this deign direction also shows that the detail of the sense of touch cannot be simulated and cannot create the temperature during simulation. The sense of taste will not be accepted by most of the users, because of the variety of foods, textures and forms (liquid, soft, etc.). The most important thing is that the user are concern of the chemical toxic that might cause health issues. After interview with some users and experts, there are other potential design opportunities of the 5 senses or 3D images simulation interactive design. I took the suggestion from Google Search Consumer Operations Manager, Jonas Shen, about my design direction to online shopping device. It is closer to reality and is only limited to use 3D projection technology and smell simulation technology for home use. Additionally, based on current technologies and user’s expectation, the size of the device can fit for personal home use. The second design direction will be 4D arcade machine. This design direction can designed for bigger size and can provide sight, hear, touch and smell into one device. I’m trying to use the advantage of the virtual reality simulation technology and provide more reality simulation into arcade game and create new experiences of entertainment system for public space use. It also can enhance between people’s interaction in real life while playing in the arcade. Additionally, the expectation of the arcade machine is Multicade that can be upgradeable and installable for more games into one single device to create diversity and multitasking functions to fit for different age range of users.
Final report
56
3. Design Ideation phase
[Product Requirement]
Physical Requirements: 1. Size: (Estimation according to KONAMI Arcade Company’s game machine example) Height: 91.11� Width: 77.21" Depth: 97.52" Weight: around 800 lbs. 2. The product needs helmet, gloves and a vest for gaming needs 3. The product will need coin selector and refund slide course/coin tray for starting the machine 4. The product will be designed with air jet holes for smell printers to create sense of smell. 5. The product will have push buttons for choosing the selections of the games 6. The product will need internal speakers or stereos for the sound of the games 7. The product will need a cabinet to control the internal work machines 8.
There will be a storage for the smell gel.
9. There will be a gaming item hanger to hang vests, guns, gloves and darts 10. The device might have a screen interface for showing information like switch games or instructions 11. The external color of the device could be in white, black, red. 12.
The device should have short throw projector
to create the background environment for gaming.
Final report
58
Functional Requirements: 1. The product will be in 110V~220 Voltage because of current gaming usage 2. The product will need a security device such as anti-interference and circuit breaker 3. The product will have sub-woofer or woofer inside the vest to create the haptic feedback by using the low frequency sound.
11. The device will have a program to trigger the electrical currents that can be sent through the lead wires to heat a chemical aqueous compound. 12. The product should have a power to turn on and shut off control hidden inside the device for staff to use.
4. The product will have switch locks for maintenance of the gears.
13. The product should have alarm systems for warning the system is not working correctly.
5. The product must have a 3D hologram projector in the center.
14. The product may be operated by more than one person.
6. The product must have a sensor bar to detect human scale and movements.
Performance Requirements:
7. The product may have a sheet of plastic or glasses on the table top 3D display system that can project for the whole human body scale. 8. The device might have multiple games inside it and could be upgraded or uploaded for new games. 9. The device will have elastomers (Reference: http://www.jacobsschool.ucsd.edu/news/ news_releases/release.sfe?id=1082) to store the chemical aqueous compound and could be refillable 10. The product may have a video projector, should be DLP with an HD card/minimum native resolution of 1400 x 1050 and brightness of 7000+ lumens. Shop windows, trade stands or other kinds of installations in areas of high ambient light require LED wall of 6mm or 4mm pitch as the
1. The device will have special optical system (fVision) to create 3D images light field. 2. The product should be in a HD 1080p screen for good eyesight quality. Interface Requirements: 1. The product will have user instructions on how to play the different games 2. The product will have directions on wearing the vest and gloves 3. The gloves, vest, and helmet should be easily stored and used 4. Use in: a. Business: Arcade hall, restaurant, lounge, bar, mall b. Commercial/Non-commercial
video source. Final report
59
Motion detection system 3 vibration motor
Helmet
Main Console
Ultra short throw projector
Motion detection system
Fvision 3D display system
2 vibration motor
Odor generating system
Glove
Motion detection system
Vest
Woofer vibration system Motion detection system
Final report
60
[Design Criteria]
Durability - The gaming devices should be durable for long term use. Cleanness will be concerned for long term use Ergonomics - The arcade ma-
chine and the gaming devices should fit for human body and its movements.
Aesthetics - It should be colorful and easy to get attention and create the sense of futuristic. Technology - It will have many new tech inside and need to collaborate together.
Final report
61
[Marketing Analysis]
Price
4D arcade game machine will give you the emerging 3D display technology haptic feedback and also give you the odor scents simulation to create a virtual environment beyond the realistic feelings. In the current market, there is no arcade that can provide interactive feedbacks and all sensational collaboration with immersion background projection.
X-Rider 3D Motion Theater Ride
$96575 (4 seats)
Mini Rider 2 Motion Simulator Attraction Ride
4D Arcade game machine
$ 60000
$46000 Typhoon "Mad Wave" Motion Theater Deluxe
$23875
Motion Simulator Pump It Up 2011 Fiesta EX | CX Model Dance Arcade Machine
$8975
Super Bikes 2 - 42" Motorcycle Racing Game
$7875 iBoxer Striptease Boxing Machine Arcade Legends 3 ™ Upright Multi Game
$2995 Final report
62
$4775
[Technology & Function Summary]
3D Display - FVisiOn 3D table top display system Motion Detection - Motion tracking system
Woofer/Vibration Feedback
- Woofers and eccentric-mass motors
Smell Printer
- Odor-generating device
Ultra Short Throw Projector - New DLP projector
Final report
63
3D Display FVisiOn NICT, Universal Communication Research Institute fVisiOn is a novel glasses-free tabletop 3D display. The developed novel technique can float standing 3D image on a blank flat tabletop surface, and allow multiple viewers to observe the 3D from one direction of 360° in seated condition. It is designed to be a friendly interface for multiple users for varied tabletop tasks by featuring our glasses-free method and observation style. For generation of the 3D images, fVisiOn employs a newly developed special optical device as a screen and a series of micro projectors arranged circularly. The combination of those devices reproduces a light field in a certain volume on the table. The light field represents a bunch of directional rays radiated from surfaces of objects which are assumed to be on the table. The light field of our method is optimized for observing in seated condition. In other words, the fVisiOn’s viewing area occupies an oblique position above the table. Additionally, our entire 3D imaging mechanism is installed underneath the table. It keeps the tabletop area clear and does not disturb collaborative work and natural communications. For example, fVisiOn can display virtual 3D images beside printed documents and physical mock-ups.
Final report
64
Motion Detection System 1. Mircrosoft Xbox Kinect Kinect use a sophisticated depth-sensing camera (actually a single color camera for image recognition, and two monochrome cameras placed a few inches apart to determine where you are in a three-dimensional space), Kinect can track your movements without a physical controller. All of the heavy lifting is handled by the Kinect sensor and the console, and you can navigate menus and play games without laying a finger on a piece of plastic. A microphone array adds voice recognition to the mix, letting users control the system using voice commands or hand-waves. Because the system is camera-only, it needs a lot of space; Microsoft recommends 6 to 8 feet between the Kinect sensor and the user.
Final report
65
2.
Sony PlayStation Move
The PlayStation Move combines a video camera with a physical controller packed with motion-sensing electronics, making it the technological cross between Kinect and the Nintendo Wii. The Move Motion Controller, or “wand,” combines a gyroscope, accelerometer, and magnetic sensor (a sort of digital “compass” that uses the Earth’s magnetic field to determine the controller’s orientation) to track the controller in three dimensions, while the glowing ball at the end gives the PlayStation Eye camera a visual reference for handling aiming, cursor movement, and other motion. Like Kinect, PlayStation Move requires room to function; Sony recommends 5 to 9 feet between the player and the PlayStation Eye, but you can play anywhere from 2 to 10 feet of the camera.
Final report
66
3.
Nintendo Wii
All the motion-control magic for will is in the remote. An accelerometer tracks movement, while an IR sensor monitors the positioning of lights emitted by the sensor bar. Its motion-sensing abilities weren’t so great at first; initially, your movements with the Wiimote were reflected only approximately in games with gestures and broad motions. The addition of Wii MotionPlus, an accessory that gives the Wiimote a gyroscope sensor to complement the accelerometer, improves the motion detection greatly. Nintendo recently began to sell the Wii Remote Plus, a Wiimote with built-in MotionPlus sensors, removing the need for a separate accessory. The Wii’s biggest weakness is its graphics; unlike the PlayStation 3 and Xbox 360, the Wii doesn’t display high-definition content.
Final report
67
Haptic Feedback 1. Woofer Woofer is the term commonly used for a loudspeaker driver designed to produce low frequency sounds, typically from around 40 hertz up to about a kilohertz or higher. When you apply low frequency sounds, it generates from the woofer and it also create the vibration, and it will provide realistic feedback to create greater sensory immersion within the gaming vest. This ideation of haptic feedback is come from the robotics engineer Saurabh Palan who created the Tactile Gaming Vest (TGV).
Final report
68
2. Eccentric Rotating Mass Motor The Eccentric Rotating Mass vibration motor, or ERM, is a DC motor with an offset (non-symmetric) mass attached to the shaft. As the ERM rotates, the centripetal force of the offset mass is asymmetric, resulting in a net centrifugal force, and this causes a displacement of the motor. With a high number of revolutions per minute, the motor is constantly being displaced and moved by these asymmetric forces. It is this repeated displacement that is perceived as a vibration.
Final report
69
Smell Printer Odor-Generating Device The compact odor-generating device attached to the back of your TV set. Unless the scent is fading, in which case you just need to buy a new one like you would to replace the ink cartridge on your printer. Next steps in the research would include developing a prototype and demonstrating that it is reliable enough to release odors on cue and scalable to the size needed for consumer electronics like TVs and cell phones. And there are a few other considerations. For example, perfume companies could let you sample new scents through TV, but your TV’s odor-generating device would have to carry that particular perfume meaning the device probably needs to be upgradable like software for your home computer. And TV producers will probably want scents that are tailored to match the personalities of their characters.
Final report
70
Ultra Short Throw Projector It’s a new advancement in projection which allows a DLP projector to light up a big screen (70 inches or more), from only inches away from the screen surface.
Final report
71
[Ideation]
Main Console -
It will provide 3D display, DLP projector, small touch penal screen, coin slot and storage, motion
Helmet - It should be
durable, easy to attach on, cleanness and create the sense of futuristic.
Gloves - The gloves should provide the sense of impact, cleanness and it can be easy to attach on.
Vest - It will have sense of
touch feedback and circuit board inside and need to fit ergonomic and easy to attach on and take off.
Final report
72
[Ideation Sketch]
Main Console
Final report
73
Gaming device hanger
Half dome background
Cushion cover Final report
74
3D display design
Table-like 3D display
Final report
75
[Ideation Mock ups]
Dome-like design The first mock up uses the dome-like private area idea to enclose the area for gamers not being interrupted by others. The two sides of the console is the storage for the gaming devices. The back of the console is the main operation system which includes a computer and a smell printer and a motion detection system. For the smell test, I put the air refresher inside the back of the mock up to simulate the smell printer.
Final report
76
Main Console
Open area design The second mock up is to design an open area to let the companions accompany the gamers playing the arcade machine. The hanger in between the front and the back cabin is for putting the gaming devices. The front cabin is the main operation system which includes a computer, a smell printer and a coin operator. The motion detection system is mounting on the top of the 80� LED screen in the back. For the 3D display, it will put beside the front cabin. The front cabin is also designed to have a touch screen for user to operate this device.
Final report
77
Full size mock up Base on the second mock up and the feedback from the instructor, the device is to build a full size of the mock up which can let me fully understand the real user’s environment and the storage space. For the third mock up, at the back of the console, I will use the 80� LED screen to create the background images. And in front of the screen, it will have a 3D display system. During this time, I also went to visit the director of Game Design, Christopher Schenck . He gave me the suggestion about the gaming area that should be designed more enclosed than this design direction I have now, because it could enhance a better gaming experience without interruption. Also, he thinks that the arcade machine should be designed for only one game because the console and the gaming device are designed to fit one theme. He wants me to brand the arcade machine and the specific game together which can draw more attention from the user.
Final report
78
[Ideation Sketch]
Helmet
Adjustable cheek vibration pad
Final report
79
Half cover style
Final report
80
[Ideation Mock ups]
Helmet
Existing product base mock up The first mock-up is used with the base of current skateboard helmet’s inner cushion. I’m trying to study and find out the existing helmets in different area in order to know how they provide the similar functionality. The light weight and easy to attach will be my concern. In the outcome, my consideration is the bike helmet, that can provide light weight and the strip attach way. The snowboarding helmet and motorcycle helmet both have ear cover which I can lean about how to cover the ears and also have place to put the speaker inside. After the research, I took apart the skateboard helmet and use the inner cushion to make the first mock-up of the half size style helmet.
Final report
81
Functional and half cover request mock up
The second mock up refine the size of the ear pad to become bigger and extend it in to a space which can attach the cheek vibration pad. In order to test the vibration function, I brought the vibrator and put inside the mock-up to do the user testing about the vibration feedback if it is strong enough to represent the punch feedback. Most of the users think the vibration feedback is enough especially for the cheek part. At the beginning of the mock-up, it only have back elastic band to hold with the head but after the user testing, the top of the head should have an elastic strip to hold the helmet with the head.
Final report
82
[Ideation sketch]
Glove
Strip attach
Final report
83
Velcro attachment
Use fewer materials and attach area with hands for cleanness
Final report
84
Vibration feedback position
Final report
85
[Ideation Mock ups]
Functional mock up To research the first mock-up of the glove, I used the existing boxing gloves or training gloves as an inspiration. For the functional test part, I also put the vibrator inside to test the feedback for the sense of punch. The user testing of the vibration part is decent too, however due to the fact that there is no computer software to operate it, I have to stand beside the user and turn on the vibrator when they simulate the swing of their hands.
Final report
86
Glove
Fewer material mock up The second mock-up of the glove is to focus on how to solve the cleanness problem. After the first mock-up, the functional part is ok but as for the user concern about the gloves, it will be used by a lot of people in public space. Therefore the concern of cleanness will be a significant issue by the user’s feedback and instructor too. This mock-up uses fewer materials and covers less area of the hand therefore it reduces the contact space between hands and gloves to maintain the cleanness. The other suggestion is for the arcade hall or the arcade game provider, who can give the user latex or disposable gloves while they are playing this arcade machine.
Final report
87
The third mock up The third mock up is to combine the functional part with fewer material designs. The glove only uses two PE strip to fasten on the hand and uses the Velcro to adjust different sizes of the hands. In the front of the glove, it has a wire that can use the two middle fingers to make the glove attach with the hands more closely resulting the sense of the vibration feedback. For the user testing part, the user may feel not as easy to put on the glove by themselves due to the separate strips.
Final report
88
[Ideation Sketch]
Vest
Based on the TN game 3rd space gaming vest design
Final report
89
The 3rdSpace Vest The 3rdSpace Vest developed by Redmond, Wash.–based TN Games looks like the bulletproof flak jackets worn by police officers. Rather than block bullets, however, the vest is designed to simulate the feeling of being shot. Each features eight impact points—four in the front and four in the back—that use a system of pneumatic actuators and micro compressors to deliver a blow of 30 pounds per square inch, or psi (2.1 kilograms per square centimeter) TN Games plans to offer a version of the vest that delivers blows at 45 psi (3.2 kg/cm2) for players who want a greater sensation. The vest technology will evolve beyond shooter games and will eventually be available for flight-simulation and racing games as well as role-playing and children’s games. The HTX Helmet is meant to complement the vest and make you feel the bullets fired on your head as it happens, creating the best gaming system. Based on the 3rd Space technology
Final report
90
The haptic feedback design is inspired by the airsoft gun’s piston system
Security cable on the vest Final report
91
The design of the haptic feedback is inspired by Tactile Gaming Vest (TGV)
Hard shell front
Final report
92
Tactile Gaming Vest (TGV) University of Pennsylvania engineering student Saurabh Palan worked with his professor, Katherine Kuchenbecker, to develop this haptic vest that allows you to feel the sensation of being shot when playing a first person shooter game. The idea is to develop a haptic interface for first person shooting games. The vest uses four solenoid actuators in the chest and shoulders in front, and two solenoids in the back. Vibrating motors clustered against the shoulder blades simulate a reaction similar to getting stabbed. All the components are controlled and linked to the game such that the appropriate solenoid “fires� depending on where the character in the video game is getting hit.
Final report
93
Electric Solenoid Actuators A typical electric solenoid actuator is consists of a coil, armature, spring, and stem. Electric Solenoid Actuator The coil is connected to an external current supply. The spring rests on the armature to force it downward. The armature moves vertically inside the coil and transmits its motion through the stem to the valve. When current flows through the coil, a magnetic field forms around the coil. The magnetic field attracts the armature toward the center of the coil. As the armature moves upward, the spring collapses and the valve opens. When the circuit is opened and current stops flowing to the coil, the magnetic field collapses. This allows the spring to expand and shut the valve.
Solenoid Feedback System
Based on the research, I create this solenoid haptic system in order to put inside the vest that can provide better simulation of punch feedback.
Final report
94
Battery
Adjustable shoulder strip
Final report
95
[Ideation Mock ups]
Vest
Air compressor functional mock up At the very beginning of developing the gaming vest, the problem is how to simulate the punch feedback more accurately. The first idea is by using the air that pump into the air bladder to create the sense of punch. In order to create this haptic feedback, I brought an air compressor with small tank that can compress air inside the storage. During the test, if the air pressure is 110psi, the bag can’t afford that pressure and it would explode. The result shows that the volume of the air and the pressure need to be adjusted. I tried to use 100psi, 90psi, 80psi and 70psi, to find the appropriate volume and pressure of the air for air bladder. The result shows that the air pressure should be 70psi and by pressing one shot from the air gun, it fills up the air bladder that can simulate the punch and could prevent from exploding the air bladder. The air bladder should use thicker ABS rubber for the material, which will be durable and expendable enough for a long term use.
Final report
96
Solenoid functional mock-up The second mock-up is by using different haptic feedback system. One of the reasons is the air compress base haptic system that needs air compressor to operate and store the compressed air next to the arcade game machine. The air compressor is too loud and the air tank will be huge causing inconveniences for a long term use. The other reason is because of the further research about gaming vest and I found out that a company called the GN game, had already used air compressor into manufactured gaming vest. But the mini USB-based air compressor can’t provide strong compressed air and it is as well too loud. I found out there is a student’s research from the University of Pennsylvania in the engineering department called Tactile Gaming Vest (TGV), which used electric solenoid to simulate gunshot feedback, so I changed the functional design direction to the solenoid-base haptic feedback. I brought the DC type solenoid and 12V battery to do the test but the solenoid is too long while I put it inside the vest. The instructor gave me an idea about the use of the car’s suspension system to reduce the distance inside the vest. Therefore, I designed the mechanical drawing about the solenoid-base haptic feedback system to show how it works in the gaming vest.
Final report
97
Woofer functional mock up The third mock-up is designed to have woofers inside to simulate punch feedback. Due to the last mock up test, the result and the feedback is that the solenoids are too heavy and the system had mechanical issues. So I contacted with the inventor of the Tactile Gaming Vest (TGV) called Saurabh Palan, who is a robotic engineer and he is working in Palo Alto now. He told me a lot of the design process of his gaming vest and the mechanical part of the solenoid. I told him about the designing process of the similar gaming vest for the arcade game machine and he gave me a new idea about using the woofer to create the haptic feedback by using low frequency sounds. He said this will be easier to install into the vest and maintenance. The woofer can also provide sound during the gaming too. I took his suggestion and brought the 3� and 5� woofer to attach on this mock-up for the functional test. Through the amplifier that played the low frequency sound which can actually create the vibration feedback from the woofer. The problem of this system is still heavy due to the magnet inside the woofer but a bit lighter than the solenoidbased system.
Final report
98
[Conclusion]
For the main console and each part of the gaming device, it had already solved the functional or ergonomic problems individually. Some of the mock-ups should be refined by shape and ergonomic adjustment. For the current status, all of the device should have the same design language and it needs to brand into a series together. I took the Director of Game Design’s feedback, which is to only choose one game to brand my final design direction and create a theme to fit between a game and arcade game machine. I chose boxing game to brand this arcade machine because this game style can provide physical interaction between two users in two different arcade machines and places. The boxing sport also required the helmet equipment, vest and gloves during training. Therefore all of the gaming devices can achieve the requirements and the users can easily adapt to use these gaming devices to play the boxing arcade game. Moreover, the color of the theme is chose to be black and white as the main color tone because these neutral colors fit for both genders. As well as the passion red color that represents the boxing sport which fits the excitement of the physical interactive game play. For the game itself, it will not just only be a boxing game, it will use robot and Si-Fi environment to create the sense of futuristic that can be an appropriate emerging 3D display technology. The robot avatar also hides the user’s real identity to avoid the unpredictable social issues and lets the user fully enjoy the gaming experiences.
Final report
99
4. Design Refinement
Final report
100
[Final Design Sketch]
Main Console
Glass cover
Glass holder
Top cover
Short throw projector
Smell Printer
Special Optical Device 200 Mini Projectors
Circuit Board
Final report
101
[Final Design Mock up]
Final report
102
Main Console
[Final Design Sketch]
Helmet
Accelerometer ERM Front Cover
Magnesium Neodymium Magnet Mylar Plate Speaker Plate & Net Cover Cushion Slide bar cover ERM ERM Cover
Cheek Pad Cover
Cushion
Final report
103
[Final Design Mock up]
Final report
104
Helmet
[Final Design Sketch]
Glove
Cushion Accelerometer
Cushion
ERM
Front Cover
Cushion Elastic Strip
ERM Accelerometer
Velcro
Final report
105
[Final Design Mock Up]
Final report
106
Glove
[Final Design Sketch]
Vest
Chest Cushion & Woofer cloth
Woofer Holder
Woofer Woofer Holder Nylon Polyster Fabric
Front Cushion & Woofer cloth Back Cushion
Circuit Board Back Cover
Velcro
Final report
107
[Final Design Mock up]
Final report
108
Vest
[Quick 3D Modeling Rendering]
Main Console
Final report
109
Short throw projectors in the back
Motion Detection system on the top of the background screen
Smell Printer in the front of the 3D display cabinet
Touch screen panel and coin operator
Final report
110
Helmet
Final report
111
Ear pad with speaker inner cushion covered by soft leather
Ear pad with speaker and cheek pad with vibration feedback
Final report
112
Glove
Final report
113
Final report
114
Vest
Final report
115
Final report
116
[Storyboard]
Step1: insert coins
step2: Choose Game type
Step3: Wear gaming gears
T GH
FI step4: face to the main console
step5: the 3D images & background generated
step6: ready to fight!!
Final report
117
7. Design Implementation (Final Design) Final report
118
[Main Console Refinement]
Due to the professional feedback and the aesthetics concern. The main console’s background part need to be re-design to cooperate with the 3D display system in the front and the design language should be the same. The other part needs to be refine is the sub control cabinet. It’s should be designed more easy for user to use and the direction should face to the place that user’s playing area.
Final report
119
[Ideation Sketch]
Final report
120
Final report
121
[Quick 3D Rendering Study]
Final report
122
[UI Design] [Task Analysis] Human Factors Sequential Task Analysis (4D Arcade Boxing Game Machine) Key to disposition codes (Symbols indicated in column at far right if the tables) D
= Design considerations to be evaluated for incorporation into future design changes for this product or system R = Include in Product Requirements S = Include in Product Specifications LR = Design Consideration to be incorporated into the Labeling* Requirements for this product or system LS = Design Consideration to be incorporated into the Labeling* Specifications for this product or system A = Issues concerning “Accessories” to consider during specification and design of this product or system N = No relevant information or disposition identified N/A = Not addressed in this analysis I = Insufficient information available to address * the term “labeling ” includes all labels, Directions for Use(DFU), Instructions for Use(IFU) and other information materials to be supplied with the product(including media such as CD ROMs, DVDs and etc.)
Final report
123
TASK ANALYSIS:;User Application Process Ref#
SEQUENTIAL TASKS
POTENTIAL ISSUES
DESIGN CONSIDERATIONS
DISPOSTION
1
User insert coins to start the 4D arcade boxing game machine
User may not find where is the slot machine
The device must be designed to find the slot machine easily
S,R
2
User stands in front of the sub monitor device and the device will show the welcome page before the main menu.
User may wait too long for the device to respond
The user interface may be designed to respond quickly when the coins triggers the main menu.
S,R
3
Device appears on screen with the menu page
User may be confused what is appearing on the screens with different buttons
The scan screen must be designed to have easy button access for next movement
N/A
4
Device appears the “1P vs COM” button on the top and “1P vs 2P” button at the bottom of the menu screen
User may need to understand the meaning of the buttons from the beginning when using the device
User should be familiar with the “1P vs COM” and “1P vs 2P” buttons “1P vs COM” and “1P vs 2P” buttons should be designed to see easily and used effectively
LR/LS
5
User (1) will push the “1P vs 2P ” button on the menu screen
The screen may have difficulty detecting the user’s fingers due to its sensitivity
The device should be designed LS/LR with good sensitivity when user pushes the button on screen
6
The device continues with the next page appearing on top of the screen written “Choose Your Characters” and in the middle of the screen, it will show the characters below with the twinkling frame on it. There will be 10 thumbnail buttons below the screen showing different characters and the button at the bottom of the screen saying “back to menu”
User may not know the difference between the two buttons for the first time User may be confused in choosing characters on the device
The device must be designed to S, R,LR/LS show which character has been chosen and the twinkling frame should be clear It should have timer to countdown when choosing the characters
Final report
124
Ref#
SEQUENTIAL TASKS
7
If user double tap one of the “character” button
8
The device will continue to the next step
9
On top of the screen, it will appear the header: “Enter Your Gamer Tag Name”. There will be a blank column for user to enter information under the selected column on the blue highlighted row and a keyboard below. The buttons at the bottom of the screen will show ”Next” and “Back to character menu”
10
If user (1) push the “Next” button
11
The device will continue to the next step
12
On the top of the screen, it will show the header: “Choose Online Boxer” following with image columns showing different online player’s gamer tag and location. The highlighted twinkling frame will show one the first gamer tag to notify user where to choose and the buttons at the bottom of screen will show “Next page”, “previous page” and “back to menu”
POTENTIAL ISSUES
DESIGN CONSIDERATIONS
DISPOSTION
The button should be designed with an easy identifying icon and large caption of “name of character” for easy comprehension
N/A
User may need to wait at a maximum of 1 second for the screen to load
User interface must be designed for quick access and loading of each page
N/A
User should be aware of typing their gamer tag name otherwise user should return back to character’s menu User may hit the wrong button while typing their gamer tag name
User interface must be designed to easily and clearly identify each keyboard for user to push The “Next” and “back to character menu” buttons should be easily identified
LR/LS
The button should be designed with a large caption of “Next” to easily comprehend
LR/LS
User may need to wait at maximum of 1 second for the screen to load
User interface must be designed for quick access and loading in each page
N/A
User should be aware of each button’s purpose of device otherwise user should return back to menu User may hit the wrong button
User interface must be designed to easily and clearly identify each button for user to push The device must be designed to show which gamer has been chosen and the twinkling frame should be clear The “next page”, “previous page” and “back to menu” buttons should be easily identified
S, R,LR/LS
Ref#
SEQUENTIAL TASKS
POTENTIAL ISSUES
DESIGN CONSIDERATIONS
DISPOSTION
13
If user double tap one of the “character” button
The button should be designed with an easy identifying icon and a large caption of “name of online gamer” below to easily comprehend
N/A
14
The device will continue to the next step
The button should be designed with User interface must be designed an easy identifying icon and a large caption for quick access and loading of each page of “name of online gamer” below to easily comprehend
N/A
15
User may need to wait at maximum The device will show a loading bar saying “conof 10 seconds for the screen to connect necting…” and the chosen online gamer tag will appear on the top of the loading bar
User interface must be designed for quick access and loading steps User interface must be designed to have better internet speed
LR/LS
16
After connecting User might need to wait for a maxiwith the online gamer, the mum of 3 seconds of the device to load screen will show the animation of the character chosen by the user on the left with character’s name, user’s gamer tag name and location. The online gamer’s character will appear on the right with his/her character’s info. In the middle of the screen, it will show”V.S.” (Versus).
User interface must be designed for quick access and loading step
LR/LS
17
The screen will apUser may not know how to flip the pear on top of the screen coin on the screen written “Flip Coin to Decide Who Is Selected for the Stage” and the images will show at the bottom are the two gammers tag and which face of the coin is selected to.
User interface must be designed to easily and clearly identify the flip coin movement for user to push User interface must be designed to have instructions on how to flip the coin
N/A
18
The screen will show the animation of the flipping coin movement
User interface should be designed N/A easily and clearly to see the animation of the flipped coin
Final report
126
Ref#
SEQUENTIAL TASKS
POTENTIAL ISSUES
DESIGN CONSIDERATIONS
19
The screen will appear the result of the flipped coin movement with the gamer tag name being selected to win for the stage. The button at the bottom of the screen will say “Next”
N/A
20
stage
N/A
21
On the top of the screen, it appears: “Choose the Stage” header and in the middle of the screen, it will show the stage below with the twinkling frame on it. There will be 10 thumbnail buttons below the screen showing different stages
22
If user double tap one of the “stage” thumbnail button
23
User chooses the The device must be designed to show which stage has been chosen and the twinkling frame should be clear It should have timer to countdown for the user when choosing the stages
LR/LS
User interface must be designed to easily and clearly identify each button for user to push
N/A
Device continues User may not understand the anithe next page appearing mation of the wearing process for the gam“Put The Gaming Device ing device On” header and showing the animation of human figure putting on the gaming device
User interface must be designed for quick access and loading step User interface must be designed to easily and clearly identify how to wear the gaming device
N/A
24
After step 23, on top of the screen appearing “Push The Button When You Are Ready” header and the button will say “Go!” showing with twinkling red light
User should spend some time to wear the gaming device correctly at the first time User may accidently hit the button
User interface must be designed N/A for quick access and loading step User interface must be designed for easy and clear buttons for user to push The “Go!” button should be easily identified
25
-
-
The “Go!” button should be easily N/A identified after the user hit it
If user double tap one of the “Go!” button, the button color will turn to green
User may not know the difference of the buttons for the first time User may be confused on which stages to choose on the device
DISPOSTION
User may push the wrong button
User may accidently hit the button
Final report
127
Ref#
SEQUENTIAL TASKS
26
Device appears on screen with the countdown number starting from 10 and in the middle of the screen, it will appear “Please Face To The Main Console Screen” and the animation of human figure turns and faces to the main console screen
User may not know where is the main console screen User should be aware of not hitting the main console 3D images in the front while they are turning
User interface must be designed for quick access and loading step User interface must be designed to easily and clearly identify each button for user to push The main console screen should be designed to turn on while the sub touchscreen shows the information of “Please Face To The Main Console Screen”
LR/LS
27
If user turns to the main console screen
User should be aware of hitting the main console 3D images device in the front while they are turning
User interface must be designed to show the images on the main console screen
LR/LS
28
User might need to wait for a maxiDevice appears on screen with loading bar and mum of 10 seconds for the device to load a “Creating Images…” footer below and the column at the bottom written “Please Wait” The main console screen will show the same information as the sub touchscreen
User interface must be designed for quick access and loading step User interface must be designed to easily and clearly identify each button for user to push
LR/LS
29
Device will appear a animation written “Ready” then “Go” to start the game
-
User interface must be designed for quick access and loading step User interface must be designed to have a sound to notify user that the game is started
N/A
30
The main console screen will generate the stage screen and the 3D images device will generate the 3D images of online gamer character in the front and the columns at the top of main console screen will show a energy bar of both gammers and how many rounds of the game icons below
User should be aware of each button’s purpose of device otherwise user should return back to menu User may hit the wrong button
Final report
128
POTENTIAL ISSUES
User may wait too long
DESIGN CONSIDERATIONS
DISPOSTION
User interface must be designed N/A the energy bar should be clearly and easily to read The 3D image in the front should be designed to be more vivid and clearly for user to see it
Ref#
SEQUENTIAL TASKS
POTENTIAL ISSUES
If user wins the game ends
DESIGN CONSIDERATIONS
31
-
32
User may need to wait at a maxiThe main console screen will show the user box- mum of 1 second for the screen to load ing statistics and the online gamer’s statistics
User interface must be designed for quick access and loading of each page
N/A
33
The main console User may not know which way to turn and find the sub touchscreen when usscreen will appear the animation written “Congratula- ing the device for the first time tion” and “Turn to Sub Touchscreen and Choose next fight” below
User interface should be designed with a clear animation showing where is the sub touchscreen
LR/LS
34
User interface should be designed with a clear animation showing where is the sub touchscreen
User may hit the wrong button
User interface must be designed to easily and clearly identify each button for user to push
LR/LS
35
If user double tap the “Choose next fight” button
User may hit the wrong button
User interface must be designed to easily and clearly identify each button for user to push
LR/LS
36
Device will appears the Step 4 on the screen showing the “1P vs COM” button on the top and “1P vs 2P” button at the bottom of the menu screen
N/A
37
Repeat the step 5 – step 30
N/A
38
game
39
The main console screen will show the user’s boxing statistics and the online gamer’s boxing statistics
If the user lose the
-
ends
User should feel tired after the game
DISPOSTION N/A
User should feel tired after the game
User may need to wait at a maximum of 1 second for the screen to load
N/A
User interface must be designed for quick access and the loading of each page
N/A
Final report
129
Ref#
SEQUENTIAL TASKS
POTENTIAL ISSUES
40
The main console screen will appear the animation of a countdown from 30 seconds and written “Lost” and “ Face to the Sub Touchscreen and Continue?” below
User may not know which way to turn and find the sub touchscreen when using the device for the first time
User interface should be designed with a clear animation showing where is the sub touchscreen
LR/LS
41
The screen will appear back to the page with the top of the screen showing countdown animation written “insert coin to continue ” and 2 different buttons below showing on screen “Give Up” and “Continue”
-
User may hit the wrong button
User interface should be designed the animation shows where is the sub touchscreen
N/A
42
If user hit “Give Up” button
-
User may hit the wrong button
User interface should be designed the animation showing where is the sub touchscreen
N/A
43
Device will appear on the screen written “Game Over” and back to the game demo animation
Final report
130
DESIGN CONSIDERATIONS
DISPOSTION
N/A
[Storyboard]
Final report
131
Final report
132
Final report
133
Final report
134
[Wire frame] VO: Welcome to the Boxing Battle Zone! Select your boxing game mode Choose Your Characters Double Tap to Select
LOGO
4D Boxing Arcade Insert 4 coins
LOGO
LOGO
MAIN MENU
MAIN MENU
Choose Your Characters Double Tap to Select
Speed Strength Defence
IP VS 2P
IP VS 2P
1P VS COM
1P VS COM
Double Tap to Select
Double Tap to Select
Flashing
Flashing
Name of the character
Flashing
Choose Your Characters
Enter Your Gamer Tag Name
Double Tap to Select
Name of the character
Flashing
Name of the character
Country Flag
Name of the character
Speed Strength Defence
Speed Strength Defence
Enter Your Gamer Tag Name
USA, California
USA, California
|
Brian Ou Yang
NEXT
ER
TY
OU
IO
PS
DF XC
ASDZ
Flashing
NEXT
QW
NM
Country Flag
Name of the character
space
caps
QW
ER
TY
GH
IO
PS
DF
VB
ASDZ
123
NM
B
GH
XC space
OU
VB caps
123
Flashing
Final report
135
Enter Your Gamer Tag Name
Choose Online Boxer
Choose Online Boxer
Double Tap to Select
Double Tap to Select
Choose Online Boxer Double Tap to Select
Country Flag
Name of the character
Gamer Tag
USA, California
Location
Gamer Tag
Gamer Tag
Gamer Tag
Location
Location
Location
Gamer Tag
Location
Gamer Tag
Gamer Tag
Gamer Tag
Location
Location
Location
Gamer Tag
Location
Gamer Tag
Gamer Tag
Gamer Tag
Location
Location
Location
Brian Ou Yang
NEXT
Q
W
E
R
T
Y
O
U
Gamer Tag
Gamer Tag
Gamer Tag
Gamer Tag
Gamer Tag
Gamer Tag
Gamer Tag
Gamer Tag
Gamer Tag
Gamer Tag
Gamer Tag
Gamer Tag
Location
Location
Location
Location
Location
Location
Location
Location
Location
Location
Location
Location
I
O
P
S
D
F
G
H
A
S
D
Z
X
C
V
B
N
M
caps
123
PREVIOUS
space
LOGO
Choose Online Boxer
NEXT
PREVIOUS
LOGO
NEXT
Name of the character
Double Tap to Select
PREVIOUS
Gamer Tag
Gamer Tag
Gamer Tag
Location
Location
Location
Gamer Tag Location
Location
Gamer Tag
Gamer Tag
Gamer Tag
Gamer Tag
Location
Location
Location
Location
Connecting ...
PREVIOUS
LOGO
NEXT
10
VS
10
Name of the character
Gamer Tag Gamer Tag
Final report
136
NEXT
Flip the coin to decide who choose the stage
Gamer Tag Gamer Tag
LOGO
Gamer Tag
10
Double Tap to Select
10 10
10 Gamer Tag
Choose Stage
Flip the coin to decide who choose the stage
Flip the coin to decide who choose the stage
Flip the coin to decide who choose the stage
Gamer Tag
Gamer Tag
Gamer Tag
Gamer Tag Win
20
Stage’s Name
10 Gamer Tag
Gamer Tag
VO: Stage’s Name Choose Stage Double Tap to Select
Stage’s Name
20
Choose Stage Double Tap to Select
Stage’s Name
20
Choose Stage Double Tap to Select
20
Stage’s Name
Stage’s Name
Prepare to Fight!!
Final report
137
Put The Gaming Device On
Dubble Tap the button when you are ready
Dubble Tap the button when you are ready
Dubble Tap the button when you are ready
READY
READY
READY waiting for other boxer
Gamer Tag
Gamer Tag
Gamer Tag
READY
READY
READY VO: Countdown Number
Dubble Tap the button when you are ready
Doubble tap to start
Doubble tap to start
READY
GO!
GO!
Pease Face to the main screen and 3D display
Pease Face to the main screen and 3D display
waiting for other boxer
Gamer Tag
READY
Final report
10 Creating Images.....
138
gamer tag
VO: Countdown Number
VO: Countdown Number
7
1
Creating Images.....
Creating Images.....
VS
gamer tag
Stage Background 3D hologram
gamer tag
VS
gamer tag
Stage Background 3D hologram
Ready
GO!
VS
You Win!
gamer tag
gamer tag
Stage Background 3D hologram
Total Hits: 18 Combo Hits: 2 Block Hits: 8 Damage: 80% total Scores: 16890 Ranking
Final report
139
[Final 3D Rendering]
Final report
140
Main Console
Final report
141
Final report
142
Final report
143
Glove
Final report
144
Final report
145
Helmet
Final report
146
Final report
147
Vest
Final report
148
Final report
149
[Product Environment]
Final report
150
Final report
151
Final report
152
Final report
153
Final report
154
Final report
155
6. Design Implementation (Manufacturing)
[Material & Process]
[Materials]
1. Gloves: Polyurethane, PVC,TPU,EVA 2. Interaction vest: PVC,TPU, EVA 3. Voltage: 110V/220V (Based on current electronic usage) 4. Game Machine Parts (According to Cheer Jingle Taiwan) A. M-14 Anti-theft iron cabinet case B. M-19 Shelf for coin selector C. M-08 Plastic coin tray D. M-22 Iron coin refund slide course E. M-23 Cabinet foot (L, U, Triangle-shape) 5. Game Machine Wires 6. Game Security Device A. Anti-interference Device 6 in 1 B. Circuit Breaker 7. Push Button : sillicon rubber 8. Switch Locks/Cam Locks: Stianless, ABS cover 9. Videogame Speaker/Stereo: wood, PVC, PU 10. 3D projector: Optical lens(Silicon dioxide,glass) 11. 3D projector holer: PVC 12. Cabinet (Materials according to Andamiro http:// www.andamiro.com) A. ABS Material (Acrylonitrile butadiene styrene) for outer cover B. Angle iron for inner frame structure C. Sheet metal or SECC — Steel, Electrogalvanized, Cold rolled, Coil for circuit board holder Final report
157
[Manufacturing Process]
Process
Pros
Cons
•Shape complexity is •Good for produce large products in low limited to medium volume production runs •Surface finish is good •Produces durable parts with moderate tolerances
Roational Molding
Cost
Concern
•Medium cost tooling •Low to medium unit cost
Could be used on outer frame and cases
•High tooling costs •Low unit price
Could be used on Gloves , Vest and Helmet hard covers, and inner cases
Injection Molding •Vast range of shapes •High tolerances possible •Fast production rates •Details can be molded in
•Generally require extra finishing processes •Requires long lead time
Tube and Section •Quality is high Bending •No tooling costs •one-off to high volume production •Rapid cycle time
•machine setup time •No tooling can be long costs •Low to medium unit cost
Final report
158
Could use for main console surround tube
Process
Pros
Roll Forming an •Gives environmental Angle impacts
Arc Welding
•Low quality
•The complexity of •Not tool costs •High quality of joining the parts will effect materials the speed of welding •Assembling conplex metals without expensive tooling costs
Water Jet Cutting •Good quality •The result can be pretty accurate
Foam Molding
Cons
•Cycle time will be slow
•Versatile in scale and •Generally only application suitable for thicker •Colorful, soft, walls lightweight •Colors and details can be molded in •Can produce large, solid forms
Cost
Concern
•Medium tooling costs
Could use for main console inner structure frame
•No tooling costs •Low unit price
Could be used on main console inner structure frame joining
•Not tool costs •Medium unit costs
Could be used on the main console 3D projector upper cover glass
•High tooling costs •Low unit price
Could use for many parts of the device cases or containers
Final report
159
[Orthographic views]
Main console
34.17 inch
50.25 inch
34.17 inch
42.52 inch
7.97 inch A C
h
A
A 13.92 inch SECTION A-A SCALE 1 : 10
Final report
160
inc
33.13 inch
DETAIL B SCALE 1 : 5
B
30.60 inch
36.14 inch
8.
39.32 inch
32
DETAIL A SCALE 1 : 5
18.68 inch
96.54 inch
DETAIL C SCALE 1 : 5
1.18
4.72
2.00
2.20
Glove
4.72
8.44
3.24
A
A SECTION A-A SCALE 1 : 2
1.14
Final report
161
Helmet
SECTION B-B SCALE 1 : 2
B E B
DETAIL E SCALE 1 : 1 8.87
7.62
Final report
162
A
1.51
SECTION A-A SCALE 1 : 2
3.24
5.47
1.94
A
Vest
5.26
inc
h
7.48 inch
DETAIL B SCALE 2 : 5
89
1.
17.20 inch A
C SECTION A-A SCALE 1 : 5
A
7.46 inch
21.52 inch
9.58 inch
B
14.25 inch
ch
in
DETAIL C SCALE 2 : 5
Final report
163
3D projector glass cover
[Exploded views and Part Lists] Main console
Motion sensor lens gla 3D special optical fun
Background cover Background inner project sheet
Motion sensor Background projector Smell printer cover Smell printer
Inner structure frame
Background main holder Background right angle foot
Base bottom frame Final report
164
Inner circuit board sheet metal holde
asses nnel
e
ds and fans ers
Outer top cover Circle protect tube LED screen glass LED touch screen Outer bottom cover Protect tube cushion covers Side cabinet Side cabinet back door
Smell printer cover
Coin machine coin box Coin machine Right protect tube Side cabinet lock 3D mini projectors X150 3D mini projector holders X150 Power supply box Protect tube holders Main console base and special optical funnel holder Left protect tube Main console angle foots X4 Final report
165
Glove
Front palm strip
Front inner cushion Circuit board Inner box cover
Inner component box Front glove cover
Final report
166
ERM
Top strip
Back glove cover
Inner component box
ERM
Circuit board
Inner box cover Back inner cover cushion
Back wrist cushion
Back wrist strip
Final report
167
Head strip
Helmet Front Inner cover cushion
Forehead inner cover
Speaker plate & net cover mylar plate holder
Forehead cushion
Cushion
Neodymium magnet Magnesium
Mylar plate
Right ear outer cover
Cheek Cushion Cheek pad cover Cheek pad outer cover Final report
168
Right ear slider holder
Forehead outer cover
Final report
169
Vest
Chest cushion
Upper woofer cover Woofer cushion
Chest outer cover
3� woofer Upper woofer holder
Lower inner cushion
Lower woofer cover
Final report
170
Lower woofer decoration pad
Lower 4 woofer frame Lower CORDURA cover
Lower woofer cushio
Shoulder outer cover
Shoulder strip
Shoulder cushion
Back outer cover Waist CORDURA cover
Back cover Circuit board
Back inner cover
on Waist snap pad Velcro Final report
171
[Bibliography ] 1. University of Southern California Institute for Creative Technologies http://ict.usc.edu/projects/3d_teleconferencing/ 2. Iroboticist http://iroboticist.com/ 3. IAAPA http://www.iaapa.org 4. FvisiOn http://mmc.nict.go.jp/people/shun/fVisiOn/fVisiOn.html 5. AKIHABARA NEWS http://en.akihabaranews.com/85119/gaming/aou-2011%E2%80%A6-the-japanese-arcade-game-show-isstill-kicking-hard 6. CCAC arcade game show http://www.ccagshow.com/ 7. PCMAG.com http://www.pcmag.com/article2/0,2817,2372244,00.asp 8. Wired.com http://www.wired.com/gadgetlab/2010/11/tonights-release-xbox-kinect-how-does-it-work/ 9. BMI GAMING COMPANY http://www.bmigaming.com/ 10. ProjectorPeople.com http://www.projectorpeople.com/resources/short-throw.asp 11. TN Games http://tngames.com/ 12. Touchable holography http://www.alab.t.u-tokyo.ac.jp/~siggraph/09/TouchableHolography/SIGGRAPH09-TH.html 13. Virtualworldlets.net http://www.virtualworldlets.net/Resources/Hosted/Resource.php?Name=HapticUltrasound
Final report
172
14. FPQ http://www.freepatentsonline.com/6906860.html 15. ERM http://www.precisionmicrodrives.com/application-notes-technical-guides/application-bulletins/ab-004understanding-erm-characteristics-for-vibration-applications 16. Arcade heros http://arcadeheroes.com 17. SMELLIT technology http://www.behance.net/gallery/SMELLIT--TASTE-YOUR-MOVIES-LIKE-YOU-NEVER-HAVE/141582 http://www.nunoteixeiraindustrialdesign.com 18. CNET ASIA http://asia.cnet.com/crave/rs1-xtreme-m3-brings-racing-games-to-the-next-level-62108407.htm 19. Virtual Cocoon http://www.nbcwashington.com/news/weird/Virtual-Reality-Helmet-Mimics-All-Five-Senses.html 20. Materials and Design The Art and Science of Material Selection in Product Design Mike Ashby and Kara Johnson 21. Manufacturing Processes for Design Thames & Hudson 22. Gizmag http://www.gizmag.com/device-emits-odors-on-cue/18985/ 23. UCSD Jacobs http://www.jacobsschool.ucsd.edu/news/news_releases/release.sfe?id=1082 24. Carnegie Mellon http://www.cs.cmu.edu/~claytronics/index.html
Final report
173
7. Portfolio
Final report
174
[Resume] JUNG OU YANG (BRIAN)
EXPERIENCE
EDUCATION
May 2008 – Sept 2008 Information Technology Mitsubishi Sevrin Panasonic
•
•
•
Academy of Art University San Francisco, CA Master of Industrial Design in Fine Arts Graduation estimation: May 2012 Major: Industrial Design Chinese Culture University Master of Fine Arts Graduation Date: May 2006 Major: Fine Arts Chinese Culture University Fine Arts Graduation Date: May 2003 Major: Fine Arts
Taipei, Taiwan
Taipei, Taiwan
AWARDS 2001 2000
1999 1996
Guo-Tai Life Insurance New Century Art Show Potential Artist’s Award in Taiwan Teachers and Students Art Showcase Honorary Awards in Taiwan Chinese Culture University Graduation Show case First Place in Taiwan Teachers and Students Art Showcase Honor able Mention in Taiwan Tao-Yuan County’s Carps Asso. 2nd Annual Sketch Competition First Place in High School Division in Taiwan
Taipei, Taiwan Taipei, Taiwan Taipei, Taiwan
Portrait Sketcher • Monthly showcase for live portrait sketch May 2007 – Aug 2007 Taipei, Taiwan Illustrator • Developed and coordinated illustrations for children’s books, textbooks, and novels • Performed and analyzed project performance in TV commercial script illustration Aug 2006 – May 2007 Taipei, Taiwan Modeling • Professional modeling for TV commercials, music videos, advertisements in magazines SKILLS • Languages – Fluent: English/Mandarin •
Basic Computer Programs – MAC, WINDOWS, Mi crosoft Word, Excel and Power Point
•
Computer Design Programs – CS Adobe Photo shop CS4, Adobe Illustrator, Indesign, Painter, Alias Studio Tools, Alias showcase, Solidworks
•
Design Skills – Design problem solving, material and process, research and development, quick sketching, oil painting and water color, digital painting, 3D modeling
Final report
175
[Portfolio]
Design Drawing 3 Final report
176
Nike Shox2 Concept
Use new technology and based on orignal shox system to design new suspension system and tracking ball system that can provide more functional and powerful shox system.
Final report
177
Design Drawing 4
Star War Drawing Copy
Original Drawing
Final report
178
Copy
Product Drawing Using Star War Drawing Technique
Design Drawing 4
Product Drawing using Star War Drawing Technique Final report 179
Final report
180
Final report
181
Slim Flash Light Orthographic
Slim Flash light concept Final report
182
Model Making
Section View Exploded View
SolidWorks
Final report
183
4D ARCADE MACHINE
4 senses interactive device