Brock Smith FoDR Module 2 Mario World Projection

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Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Brock Smith (835203) Ray Ali, Studio 4

Mario and Luigi take to the skys and race for the Cloud Cup

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WEEK 3 READING: TITLE OF READING

Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) Le Corbusier describes the pictorial space as “that which cannot be entered or circulated through” Rosalind Krauss, Leger, Le Corbusier, and Purism. Frontality dominates here as we, the audience, are resigned unable to manipulate what we see. No matter where or how we may move about the pictorial space we will always be presented with the same concrete imagery.

Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) Against frontality and distance, Le Corbusier pits rotation. Rotation through a space, creates shapes and details that would not have been visible frontaly from the last distance before moving. I believe it is this technique that aligns Le Corbusier with Cubist artists such as Pablo Picasso as they create works by assuming multiple viewpoints of the same subject matter thoughout a single artwork. Whilst the end result does inhabit the pictorial space it presents a jarring image of multiple frontalities from various distances, starting a conversation about flatness, reality and perception.

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MARIO’S WORLD

Mario’s World 1

Mario’s World 2

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1ST MARIO’S WORLD

1st Mario’s World: Axonometric Hand Drawing

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World: 4-3

COMBINED MARIO’S WORLD

Combined Mario’s World: Axonometric Hand Drawing

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WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:

Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) The defining difference between perspectival space and projection is the inclusion, or lack of vanishing point. Perspectival space is defined by one or more vanishing points whereas projections, for example isometric or axonometric projections are free from vanishing points. This means that perspectival space is limited to depicting the view from one specific location and illustrates not excatly what is there, but the world as it is seen from that perticular viewpoint. Projection, on the other hand, presents a precise measureable depiction of space and the matter in it, exactly where it sits. It is an abstraction that we will never experience through our own eyes and is not limited by viewpoint. Projection can continue through space potentially infinitely as there is no limiting vanishing point.

Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric first developed in the military profession as an accurate, measurable way to detail and track projectiles such as cannons. In the perspectival space, the projectiles’ range would have been excluded by the limits of vanishing point. Axonometric was the abstraction needed to view the reality of the projectiles and their course.

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ILLUSTRATED MARIO’S NEW WORLD

Illustrated Mario’s New World

7 Brock Smith, 835203


APPENDIX - PROCESS IMAGES

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