Made in Brunel 2023: Cutting Edge

Page 1


Contents


8

Cutting Edge

18

Brunel Design School

44

Undergraduate

46

Major Project

124

Design & Innovation, Management & Process

126

Advanced Design Innovation

146

Computer Based Design Methods

158

Embedded Systems for Design

168

Environmentally Sensitive Design

178

Human Factors

188

Interaction & User Experience Design

200

Digital Media

218

Postgraduate

220

Masters

246

PhD

252

Student Directory

266

Acknowledgements



Phoebe Bamford & Elsa Wadhwa Made in Brunel Directors

Made in Brunel’s new brand, Cutting Edge, succeeds a long legacy of brands and celebrates its 18 year long heritage. The first of our four values this year is joy, which was incorporated into every event, and was continued with playful social media posts and challenges, received with enthusiasm by our community. Unity is our second value, aiming to fuse all aspects of Brunel Design School, working together, face-to-face, after two years of digital and isolated work practises. Our third value, legacy, recognises that this year is an iteration of an 18 year long initiative, paying homage to the time and efforts spent by both staff and alumni of this great institution over the years. Finally, resilience often goes unnoticed but it forms a foundation for us here at Brunel Design School. In practice, nothing is perfect and everything can be improved upon; this is key to producing the highest quality work and the strongest designers and people.

Throughout the year, we hosted a variety of events including: the launch of this year’s brand, an external design challenge collaborating with CRL (Central Research Laboratory), Cutting Edge Talks, and finally, our showcase at OXO Tower Bargehouse. The Cutting Edge team has worked passionately with an energy unseen before. This year has been unforgettable due to the dedication of everybody involved. Thank you to everyone who has made this possible. The work exhibited in this book encompasses Industrial Design, Product Design, Product Design Engineering, and Digital Media, including collaborations with external companies. The projects range over a wide variety of industries and skill sets, further showcasing the versatility of our students. Through countless hours and sleepless nights, Brunel Design School proudly present: Made in Brunel - Cutting Edge.

Directors Note | Cutting Edge - 5


6 - Cutting Edge | Made in Brunel



Meet The Team Introducing the individuals who have come together to create Made in Brunel 2022-2023. We have worked tirelessly all year to continue the Made in Brunel experience, enabling everyone to enjoy, and contribute to our evolving brand! Phoebe Bamford Co-Director

Elsa Wadhwa Co-Director

Maximillian Younossi Branding Coordinator

Aphra Hallam Communications Coordinator

Emmanuel Huliganga Communications Coordinator

Nayli C. Naza Digital Media Liaison

Reece Jerrett Events Coordinator

Oguzhan Nikbay Film & Photography Coordinator

Jon Fisher Marketing Coordinator

Nana King Akwaboah-Opokua Masters Liaison

Lauren Shortel Publications Coordinator

Francesca Green Social Media Coordinator

Renée Eguavoen Website Coordinator

Kimon Panayotou-Ennes Workshop Liaison

8 - Meet The Team | Cutting Edge


Meet The Team | Cutting Edge - 9


Made in Brunel - Cutting Edge has been designed with precision and created with purpose. We are future facing, striving to be at the forefront of young designers entering industry. Our values represent not only this year’s graduates, but all of Brunel Design School, from first years to postgraduate and staff alike. We hope our work inspires joy, reflecting the experiences and time we’ve shared at Brunel.


MiB orange

#FF6720

Our 5 Senses morphing gradients

chilli ramen red

#D2112C the slice

raspberry pi-nk

#D22586 end grain

impossibly indigo

#2D2875 zesty woodshop

aquamagreen

#00635B MiBgarita

Cutting Edge adjective highly advanced; innovating & pioneering. noun 1. the edge of a tool’s blade. 2. the latest or most advanced stage in the development of something. 3. a dynamic or invigorating quality.

Joy

noun something that brings you great happiness or pleasure.

Unity

noun how the fusion of different elements come together to create a sense of wholeness.

Legacy

noun putting a stamp on the future, and making a contribution to future generations.

Resilience

noun the capacity to recover quickly from difficulties, springing back to its original form.

The Brand | Cutting Edge - 11


Events This year we have run a variety of events to engage the Brunel Design School community. These have been focused on improving our skills as designers, learning from the best, and meeting each other.

Alongside the events highlighted here, we also ran challenges such as the ‘MiB brick scavenger hunt’, ‘MiBmas’ and of course, the annual MiB Christmas Party, to keep spirits high before upcoming deadlines.

1. Cutting Edge Brand Launch

2. CRL x CE Design Challenge

October 2022

February 2023

This much anticipated event was attended by over 300 people; an opportunity for us to introduce the new sub-brand of Made in Brunel. After viewing our brand video, we unveiled the new Cutting Edge logo with a magnificent LED sign and a flourish of confetti. This was an opportunity for a complete sensory brand experience.

This year we hosted a new format of the beloved MiB Design Challenge, hosted by the Central Research Laboratory off campus. They provided us with a brief to improve 3D printing. The 17 teams tackled the brief well in a short period of time to create innovative solutions and were refined down to three winning teams by the judges at CRL.

12 - Our Events | Cutting Edge


3. Cutting Edge Talks

4. OXO Tower Bargehouse 2023

Please use any of these logos

Final Showcase 15th - 18th June 2023 Open 11am - 6pm Admission Free

Bargehouse, Oxo Tower Wharf, Bargehouse Street, South Bank, London SE1 9PH Bargehouse is owned and managed by Coin Street Community Builders www.coinstreet.org facebook.com/OxoTowerWharf | @OxoTowerWharf

MIB-CE silvercase [Bargehouse].indd 1

02/05/2023 02:37

March 2023

June 2023

Proudly presenting a successful brand-new event; ‘MiB presents: Cutting Edge Talks’. This involved three, 20-minute talks from notable members of the design industry coming together to share their experiences. This was both enjoyable and educational. This event is also where we debuted the Cutting Edge merch and the brand slushie, ‘MiBgarita’!

The annual MiB showcase which displays student work is being exhibited at OXO Tower Bargehouse. This is a compilation of undergraduate, postgraduate and research work by students from the whole of Brunel Design School.

Our Events | Cutting Edge - 13


Merchandise As Made in Brunel, we are constantly breaking new ground, always pushing the limits of what we know to be possible. We don’t conform to the rules or do what we’re told. We’re unique, brave and are at the forefront of the cutting edge And we look good whilst doing it.

14 - Our Merch | Cutting Edge


Our Merch | Cutting Edge - 15


16 - Brunel Design School | Made in Brunel



Professor Hua Dong Dean of Brunel Design School & Fellow of DRS

Established in 2020, Brunel Design School has already been recognised as one of the best schools in the world to research and study design. Our flagship brand – Made in Brunel – won a national CATE Award, whilst the Coinnovate team won the 2023 West London Business Award. In 2022/23, Brunel Design School launched exciting new courses: • Industrial Design (BA/MDes) • Product Design Engineering (BSc/MDes) • Design (BSc/MDes) • MSc Digital Design. We have expanded our international partners from four to eight, offering opportunities to our students for exchange in Turkey, China and Korea, in additional to France, Italy, USA and the Netherlands. As the host of Design Factory London, we have strengthened our relationship with the Design Factory Global Network. Our design undergraduate courses and the MSc Intergrated Product Design Course were successfully re-accredited by the Institution of Engineering Designers (IED). As recognised by the IED, one of our key strengths is the partnerships with industries, which provide

18 - Made in Brunel | Brunel Design School

students with opportunities to work on realword projects and gain valuable experience for career development. Since January 2023, we have already organised three industrial review events for: final year design students, MA students, and digital media students. At which a dozen creatives from industry shared their experience with our students. The new investment in cutting-edge facilities is another indication of our commitment to providing our students with the best possible learning environment. From the new digital fabrication centre to collaborative spaces and new Mac labs. Brunel Design School has supported our students to bring their ideas to life and excel in their studies. You will see some incredible models and prototypes in this book, made in our own workshops, using manual craft skills and state-of-the-art equipment. The cutting-edge cohort will soon graduate and, along with them starting a new chapter, it’s important to thank the long-serving staff members David Rees, Paul Barrett, Marilyn Powell, who are now retiring. I hope you have enjoyed your experience at Brunel Design School and wish you all the best.


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Made in Brunel | Brunel Design School - 19


Dr Vanja Garaj Director of Research & Co-Innovate Project Leader

10 Years of Co-Innovate In the academic year 2022/2023, we celebrated 10 years of Co-Innovate, the flagship business support programme by Brunel University London, funded jointly by the University, European Development Fund (ERDF) and Greater London Authority (GLA). While operating across Brunel University London, Co-Innovate is managed from within Brunel Design School, which places innovation and creativity at the heart of the programme delivery. The original Co-Innovate started in September 2012 and the programme later branched out into two parallel workstreams:

Solar Tree by Amin Haruna for Solar Botanic, 2019/2020

Brunel Co-Innovate Journeys (2016 to date), supporting established small and medium enterprises (SMEs), and Bridging the Gap (2017 to date), providing support to start-ups within the first year of formation. Both workstreams cater exclusively for businesses registered in the area of Greater London. Arguably the most successful Co-Innovate business support method are the collaborative projects between the University and the SMEs and start-ups that qualify for support based on the potential of their business ideas. These projects engage the companies in working with Brunel’s

Olus by Louie Duncan for Cristian P. Kerrigan Architecture, 2020/2021

20 - Made in Brunel | Brunel Design School


students and academics to innovate through collaboration and together, cocreate new products, services, technological solutions and marketing strategies, thus helping bring the business ideas closer to the market. Since 2016, the start of its second funding cycle, Co-Innovate has completed 185 collaborative projects, many of which have involved our undergraduate and postgraduate design students and focused on design innovation. Three examples of very successful collaborations that took place in Brunel Design School are Olus, an indoor air purifier by Louie Duncan in collaboration with Christian P. Kerrigan Architecture, Solar Tree, an e-tree energy harvesting system by Amin Haruna for Solar Botanic, and Florn, a collection of 3D printed lamp shades by Sattha Phanthasuporn for Plumen. In February this year, Co-Innovate was the winner in the Incubator / Accelerator / Coworking Space of the Year category at the West London Business Awards 2023. The programme won this award in competition with several commercial business incubation providers operating within the West London region, with the competition judges remarking how “the work of Co-innovate aligns strongly with the wider economic development strategy of London”.

Florn by Sattha Phanthasuporn for Plumen, 2016/2017

Made in Brunel | Brunel Design School - 21


Professor Geoff Rodgers Vice-Provost for Research

Made in Brunel is one of the most important events in the Brunel academic year – I am therefore delighted to be asked to write a comment in this year’s book. Whilst the way in which successive cohorts of students take responsibility for the organisation of the event, and all its contributing activities, is truly impressive, it is the content of the show that I think gives it its real importance and distinctiveness. Showcasing the ideas of the design talent emerging from Brunel. Made in Brunel disseminates work at the cusp of the technical and the creative. Work at that interface has long been the distinctive ethos and signature of the academic work in the Brunel Design School, and it is the ability to work in this space that distinguishes the Brunel Design graduate from those from other institutions.

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Made in Brunel also epitomises key elements of the profile of Brunel, as an iconic 60s institution that has remained true to its original mission and purpose. Technical, research intensive, producing graduates that know how to apply their academic learning, and with an ethos that focusses its academic work on the needs and challenges of society. Since 2006, Made in Brunel has also acted as a connection between Brunel and the wider design community, whilst supporting students to make the connections and contacts that will take their careers forward as they enter the world of work. The Made in Brunel programme very much encapsulates the spirit and ethos of Brunel. The staff and students involved in the projects have good cause to be proud of their achievements. Congratulations to everyone.


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Made in Brunel | Brunel Design School - 23


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Made in Brunel Wins the prestigious CATE Award for Teaching Excellence

In August 2022, Made in Brunel, the long standing student led initiative and brand of Brunel Design School students, triumphed once again for Brunel University London by securing the prestigious Collaborative Award for Teaching Excellence (CATE) from Advance HE. This remarkable achievement marks the third CATE award for Brunel and recognises the huge success of the collaborative work that Made in Brunel undertakes, and the impact that this has on teaching and learning within the Brunel Design School. Advance HE, the governing body responsible for the CATE awards, hailed the exceptional achievements of Made in Brunel and other winners at the CATE awards ceremony in September 2022, when Chloe McCourt and Ryan Smith received the award on behalf of Made in Brunel. Alison Johns, the Chief Executive of Advance HE, lauded the tireless

efforts of the higher education sector in offering unparalleled teaching experiences despite daunting challenges. She commended the unwavering commitment and dedication of all the CATE awardees. Made in Brunel has consistently pushed boundaries, bringing together students, academia and the business community. It has always represented a celebration of excellence and the winning of the CATE award further solidifies Made in Brunel’s position as a shining example of how collaborative working can consistently produce something exceptional. Congratulations to all!

Made in Brunel | Brunel Design School - 25


Paul Josse Technical Manager, Design

‘Legacy’, one of the brand values for Cutting Edge, is at the core of Design at Brunel University London. Our legacy of craft and hands-on design practices were inherited from Shoreditch Technical College; which, between 1901 to 1980, was the most important Teacher Training College for craft in the UK, with Alumni going on to inspire many generations of students in design, technology and crafts. Shoreditch College merged with Brunel University in 1980, and the College’s Craft focus remains at the heart of the Brunel Design School Workshops to this day. Our First-Year Workshop course embodies the traditional crafts taught at Shoreditch College, with a modern twist. Utilising advanced machinery, while still incorporating skill-based techniques, we continually produce exceptional work which meets the standards of Shoreditch College’s legacy. Goodbyes are never easy and this one is no exception. This year, we said a sad farewell to something that all Brunel Design alumni will remember with varying degrees of fondness; The Trammel. A tool of which for 35 years was manufactured by First-Year students in the Metal Machining workshop as part of the Workshop Induction course.

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Although we say goodbye to the trammel, our legacy of fine craft continues; the trammel has been replaced by a beautifully crafted retractable brass pen, which incorporates both traditional machining methods and some modern CNC machining. Creating an essential tool to serve our students as well as the trammel once did, in both learning practical craft skills, and aiding them with their design work. We have seen some incredible practical work produced this year by our Final-Year cohort, who have balanced the use of cutting-edge digital manufacturing with traditional craft to produce some truly outstanding work immortalised in the pages of this book. It has been a great year for making in the workshops and it has been incredibly rewarding to see that cuttingedge craftsmanship is still very much alive in the Brunel Design School.


Made in Brunel | Brunel Design School - 27


Sarah Brashaw Work Placement Student of 2021 - 2022

Above each door in the Lecture Centre, a piece of art resides. Offcuts of various woods construct the frames, encased inside are scraps of the many materials utilised in the Brunel Design Workshops. Each sign is unique, no two are the same. Their similarities end at the type of material featured between the engraved windows, each one sporting Made in Brunel’s namesake. Each year, Paul Josse, the Technical Manager for Design, kindly puts his career on the line and adopts a Placement student to maintain the Digital Manufacturing operations in CEDPS. Between September 2021-2022 my reign of terror endured. One bright Wednesday morning, Paul appeared with a project commissioned by the University. The brief was to “improve wayfinding in the Lecture Centre”, which was slightly daunting, but a welcome challenge. Anyone who has ever had the pleasure of roaming the halls of Brunel’s Lecture Centre would know how incredibly difficult the building can be to navigate; the building is split into two halves, odd-numbered rooms on one side and evennumbered rooms on the other side of the building. With such an incredibly open brief, the possibilities were endless. Despite the expectation of mass manufacturing basic 3D-Printed signs, Paul and I saw this as an excellent opportunity to demonstrate what Made in Brunel is all about. The result was a collection of unique, functional installation-artwork, flag-style signs, which stand out proudly from each room’s doorframe. A thorough understanding

28 - Made in Brunel | Brunel Design School

of materials and clever engineering allow the signs to embody what Made in Brunel does best: high-quality, traditional craftsmanship. This project was the perfect opportunity to utilise materials that had been left unused in the Workshops for many years, giving them new life and displaying them as art rather than leaving them as waste. The main frames of the signs were created from reclaimed wood lengths, which originated as furniture and lab benching from the Runnymede and Uxbridge campuses. Featured between the windows are scrap materials from the Brunel Design Workshops: consisting of either wood shavings, planer curls, wood chips, offcuts, plastic offcuts from the laser cutter, recycled 3D printed parts, old 3D Printing filament and brass swarf. All the scrap generated


from creating the signs, although only a small amount, was also used to fill the signs, resulting in zero scrap being generated as a result of the project. What would normally end up as landfill now adds some muchneeded visual interest and colour to the otherwise mundane corridors of the Lecture Centre. All manufacturing for the signs was conducted in-house by Brunel Design Workshop’s exceptional technical team. It is often that the work of our technical staff in the workshops goes unnoticed. I would like to personally thank all our dedicated technical staff on behalf of all Brunel Design students, past and present. Without such a talented team, much of what us students aspire to do would simply not be possible, this project being a gleaming example of that.

This project was, and always will be, one of the fondest memories I will have of my time at Brunel. To have such an incredible opportunity to express creative freedom, develop my skills as a Designer and expand my portfolio, all while leaving my mark on Brunel means so very much to me. I have no one to thank more than Paul Josse for trusting me with this project and for his continued support, enthusiasm, knowledge and guidance throughout the design, manufacture and install of the signs. Thank You, Paul!

Made in Brunel | Brunel Design School - 29


Harry Weeks & Timothy Cross Team Principal & Deputy Brunel Racing

Brunel Racing is Brunel University’s Formula Student team, comprising of undergraduate students who contribute toward the design, build and test of a Formula-style race car competing in Formula Student competitions around the world. This year, the team are running their first electric car, BRe-4B, at the Swiss, Italian and British competitions. New materials and processes have been utilised to showcase the latest engineering technologies, including the use of Bcomp flax fibre in our bodywork – this is a sustainable composite technology, which uses a natural woven fibre, structural ribs (known as powerRibs) and a bio-resin. Not only does using flax provide a lightweight and strong material for bodywork components, it reduces our environmental impact through CO2 emissions and recyclability (compared to carbon fibre).

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Kimon Panayotou-Ennes Work Placement Student of 2022 - 2023

As the placement designer for the Digital Fabrication Centre this year, I have been extremely lucky to work with Harry, Tim, and the rest of the Brunel Racing team to assist them in the production of their car. Brunel University has upgraded the facility and equipment in the Digital Fabrication Centre, including high resolution multicolour printing and industrial scale machines. Thanks to the Stratasys Fortus 450mc, we have been able to fabricate covers for the BRe-4B battery cases in ULTEM 1010. ULTEM 1010 is a high-performance thermoplastic with outstanding mechanical, thermal, and chemical properties. Using ULTEM has allowed the team to create fully customised parts that ensure the safety of the driver

without compromising performance. In addition to this machine, the Stratasys J850 has proven invaluable for final year designers, unlocking capabilities in conceptual modelling that were not feasible before. Even in its first year of use, it has been used to emulate overshot injection moulding, create complicated multicolour assemblies, and has been used to create flexible components for a multitude of design projects. From engineering grade fabrication, to unlocking new capabilities in modelling, the future of additive manufacturing in Brunel University is looking exciting, and I’m proud to have been able to be a part of it.

Made in Brunel | Brunel Design School - 31


Nadine Scantlebury Placement Officer • Professional Development Centre We are proud of our links with industry and the professional experience that Brunel designers gain. Typically, 75-80% of second-year design students complete placements or international exchange programmes each year. Placement opportunities are broad, including product design, industrial design, engineering, automotive, lighting, graphic design, packaging, interior, branding, UX design, toy design and digital design. Brunel encourages students to undertake international placements, with students working in The Netherlands, Germany, Denmark, France, Italy, the USA, Indonesia, Dubai and China. Brunel Design School also has excellent links with Politecnico di Milano, Italy; TU Delft, the Netherlands; San Francisco State University, USA; ISD Rubika, France; Mimar Sinan Fine Arts University, Turkey; Tianjin University (China), Tongjin University (China), all of which provide the invaluable opportunity to study abroad for one year, often undertaking master’s level modules.

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Brunel’s award-winning Professional Development Centre is dedicated to enhancing our students’ professional experience. Our Careers team support our design students from their first year at Brunel until three years after graduation, providing expert industry advice and support to find employment. Our dedicated placement team supports students in securing placements, through our Preparation for Professional Practice module and 1-2-1 appointments. We successfully connect employers with students and graduates for placements, internships, part-time work and graduate-level roles, and organise events through the year, including employer-led events, guest lectures from our industry partners and our annual Design Placement and Graduate Fair. If you are interested in recruiting a placement or graduate designer from Brunel, please visit our website www.brunel.ac.uk/pdc, or contact us at: design-placements@brunel.ac.uk.



Placement Map Despite applying for placements during the COVID-19 pandemic, the students showcased in this book showed their resilience and managed to secure impressive placements around the world! This enabled them to bring a diverse set of skills and outlooks into their final year.

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Placements

5

International

We had students working in the UK, UAE, Malaysia, Greece, Jordan and China. The range of jobs and industries is always fascinating to see. With some students building a foundation as freelancers, as young entrepreneurs and others working for some world-class multinationals..

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1

Exchange

Some of these companies include: PETRONAS, Almost Impossible Agency, WeDesign and more. Despite the pandemic, there was also a student who undertook an international exchange program at San Francisco State University in the United States.


54% London Based Placements London continues to thrive as the hub for young designers looking to gain experience. Brunel Design students worked across a range of industries including Consumer Electronics, Consulting, UX/UI, Automotive Design, Toy Design, Medical Design & more.

We can proudly say our designers this year worked at The Walt Disney Company, SharkNinja, Chanel, IBM, Therefore, Formula 1, Pzifer, Peter Anderson Studio, Guy’s and St Thomas’ Hospital NHS Foundation Trust and Fuse London.

Placements | Brunel Design School - 35


Placement Highlights Jake Eccles STYLIDEAS • Hemel Hempstead Completing a 15 month placement at STYLIDEAS as an in-house product designer, enabled me to gain valuable industry knowledge that greatly contributed towards my final year at Brunel.

Rikke Geelen Philips • Amsterdam During my placement year at Philips, I became passionate about working with low and middle-income countries. I was part of the Access to Care team within Group Sustainability and focused on social

sustainability and accessibility to Philips’ health-technology products. It showed me the potential for design to address social issues and contribute to public health.

Francesca Green The Walt Disney Company • Hammersmith My placement as Product Development Intern in the Footwear & Accessories team at TWDC provided me with some amazing experience working in a big company full of fun. I worked on amazing products

36 - Placements | Brunel Design School

and collections and got to know the inner workings of the brands that make up this iconic company. I really loved the experience and it was fun to work in a different specialist area of design.


Benedict Hughes Fuse • London Fuse London is simply the best placement out there if you enjoy quick creative thinking. Fuse provides an amazing array of opportunities to develop your skills and

knowledge, while having great fun! I enjoyed an unforgettable year there and thank Fuse London for the opportunity.

Nathan O’Toole Ole & Steen Lagkagehuset • London Working at Ole and Steen gave me the opportunity to build upon and refine my hard and soft skills such as getting an insight into the highest level of product photography and becoming a highly skilled

user of multiple Adobe design applications through daily usage and external training. I would like to express my enormous gratitude to Ole and Steen Lagkagehuset!

Jack Percival Brand& • Banbury In general, I would suggest a placement, whether or not it is directly related to the course or not it does not have to matter, just having the work experience was useful to see company dynamics and inform of the types of places I would want to go.

Placements | Brunel Design School - 37


Placement Highlights Elsa Wadhwa IBM • Waterloo Working at IBM was a brilliant experience. I got the opportunity to work as a UX design consultant, working with a variety of different clients such as London Fashion Week, BP and the NHS. Having been given responsibility

and control over my designs, I left feeling proud of the work I’ve done and having been able to learn a multitude of skills. I always felt welcomed and part of the wider team and would definitely recommend working here!

Nayli C. Naza SmartCore & PETRONAS • Kuala Lumpur My experience was truly exceptional. The opportunity to collaborate with an international team from London on high-level projects was both exciting and challenging. The culture at SmartCore and PETRONAS

is welcoming and inclusive, reflecting their commitment to diversity and inclusion. As a product designer, I was able to develop my skills and grow professionally while working on engaging and innovative projects.

Emma Bashford Storyland Studios • Amersham As a Creative Intern, the most engaging project that I contributed to was Ubisoft World: “the first theme park that you can play”. Through conducting research for this project, I became particularly interested

38 - Made in Brunel | Brunel Design School

in the role of interactivity & gamification in attractions, and I’m now conducting my University Major Project on the subject. Without a doubt, the placement was useful for my professional development.


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42 - Undergraduate | Made in Brunel



Major Project


Professor Hua Dong Professor in Design & Module Lead

Major Project Brunel undergraduate design students’ knowledge, understanding and skills culminate in their major projects. Our students have the freedom to choose their design briefs – sometimes these are defined by collaborators. Major projects typically run for eight months, alongside with four other final-year modules. Each programme has a unique learning outcome which reflects the degree title, students’ specialities, and potential career pathways. Programme directors, Dr. Eujin Pei (BSc Product Design Engineering), Mr Steve McGonigal (BA Industrial Design and Technology), and Dr. Arthi Manohar (BSc Product Design) coordinate the assessment.

The interim assessment mainly focuses on the clarity of the design brief, quality of research, rigour of the product design specification, and the feasibility of design directions. The final assessment is composed of three parts: a comprehensive report, the design package (with looks-like models and workslike models), and the viva. We have a fantastic platform for showcasing major projects. Brunel designers have won national and international design awards based on their major projects. Major projects sometimes also become the foundation of start-ups which attracts business investment. Our multidisciplinary faculty, technical team, and industrial collaborators all support our students’ major projects and the Made in Brunel exhibition at Bargehouse, London’s South Bank, is the pinnacle of the academic year.

Made in Brunel | Undergraduate - 45


Aim Al Husin Product Design Engineering BSc

HALO STEP 360 A revolutionary at-home 3D scanning solution for accurate shoe sizing. Utilising smart phone photogrammetry and an affordable rig, it captures precise foot measurements, ensuring a perfect fit for online shoe shoppers, reducing returns & improving CX. By incorporating 3D scanning capabilities within smart phones nowadays, the Halo Step 360 empowers users with an affordable and accessible solution for at-home 3D scanning. The rig is designed to be easily purchased and utilised in the comfort of their own homes. This innovative solution takes into account the unique measurements of each individual’s foot including kids (as children’s feet grow exponentially), providing online shoppers with greater confidence in their purchases and reducing the frustration associated with buying shoes online. The Halo Step 360 has the potential to revolutionise the online shoe shopping experience by significantly reducing the rate of product returns and loss of sales for leading footwear manufacturers.

46 - Undergraduate | Major Project


Ibrahim Aziz Product Design BSc

Lume. Dynamic smart lighting that adjusts to support your lifestyle. Lume supports a healthy routine by gradually dimming light levels according to your intended sleep time, triggering melatonin production in the brain getting you in a calm, relaxed state. The problem with existing lighting in homes is that it often lacks versatility and flexibility in terms of functionality, placement, and design. This limits the ability to create dynamic and personalised lighting solutions for different spaces and needs. Lume solves this problem by providing a customisable and scalable solution that allows users to easily adjust the placement, intensity and direction of light to create their desired ambiance. Its modular design also enables users to add or remove modules to adapt to their changing needs and space, such as supporting healthy sleep routines. Lume uses standard LED bulbs, 3x cheaper and replaced half as often as smart bulbs, by manipulating their light output via the shutter mechanism. Lume can be controlled through a user-friendly App., providing convenient access to various lighting options and settings. Overall, Lume offers a solution to the limitations of existing lighting products, providing a versatile and dynamic lighting solution for a range of spaces and needs.

Undergraduate | Major Project - 47


Harvey Badcock Product Design BSc

Pulse by STYLINTIMATE Pulse, an ergonomically designed couple’s vibrator, focuses on maintaining intimacy and equality. A dedicated discrete charging case doubles as mood lighting, using an integrated heart rate sensor in the vibrator, to control the intensity of light produced. There has been a large cultural shift in the personal wellness industry, progressively alleviating the taboo and stigma surrounding the ownership and use of sexual wellness products. Pulse is designed to tackle a persisting problem associated with sexual wellness, the orgasm gap. This refers to the disparity of sexual climax between members in a cisgendered heterosexual relationship, the causes of which are miscommunication and personal insecurities. Therefore, Pulse provides users with a form of non-verbal communication, using an integrated heart rate sensor to control the intensity of mood-lighting emitted from the case; so that users can see their partner’s enjoyment, without verbal communication. The ambiguous, non-phallic form makes the product less intimidating, preventing feelings of replacement in men. The discrete grip retains skin-on-skin contact, allowing couples to maintain focus and intimacy with one another, and feel directly responsible for their partner’s experience. The ‘hidden-inplain-sight’ charging case, balances discrete storage with exciting functionality, helping couples integrate Pulse into their routine.

48 - Undergraduate | Collaborative Major Project with STYLIDEAS


Ross Ballinger Industrial Design & Technology BA

Improving Festival Drug Checking Festival ‘Drug Checking Services’ (DCS) act as an important tool in reducing drug related harm and deaths. My project focused on leveraging human-centred product design to streamline festival laboratory DCS processes & publishing of safety alerts. The UK festival scene poses a high risk for drug use and the inherent dangers, including a higher rate of overdose. With MDMA (Ecstasy/Pills) presenting a growing and significant risk, especially for young and inexperienced users, with a single pill now containing up to four times a recreational dose. Although illegal drugs are prohibited at all UK festivals, some drugs make it in and thus, there must be a focus on harm reduction as well as prevention. Through research with ‘The Loop’ the Mass Loss Analysis (MLA) process, which tests for pill strength, was identified as an area of friction when trying to inform medics/stakeholders and issue warnings to attendees. Existing preparation used hammering to prepare samples, creating issues with noise, space and accuracy within a confined field laboratory and often broke the sample bags. My design eliminates these issues while allowing sample preparation to occur earlier during the categorisation stage of the system workflow, freeing up the oneman MLA station to test samples continually. Significantly boosting pill testing capacity and The Loop’s ability to enhance public safety.

Undergraduate | Major Project - 49


Phoebe Bamford Product Design Engineering BSc

Piezoelectric Ocean Wave Energy Piezo-panels are a new form of wave power, which facilitate the transfer of energy from a wave’s inertia into usable power, through piezoelectric crystals. Recent UK studies show that fossil fuels will be depleted before renewable alternatives can account for 100% of the countries electricity demands. Over the last 15 years, development in the marine energy sector has been less than 3% of wind and solar power combined, which initiated the motivation for the project. Most marine energy generators have a selection of issues consisting of: inefficiency (due to the use of turbines), maintenance difficulties, lack of self contained energy storage, and an ill-suited design for the harsh environment. POW energy combats these points by using piezoelectric crystals to convert the impact force of a wave into a short burst of electricity. As the product is attached onshore, directly to ocean facing cliffs, which are constantly exposed to water, the electricity produced can be supplied directly to the National Grid. Tidal based generation methods are preferable compared to other current sustainable resources as they are consistent and will become ever more so with the rising sea levels due to global warming. A secondary consequence of this design is its potential to reduce coastal erosion by dampening the effects of waves, protecting the natural cliff face and maintaining their structural integrity.

50 - Undergraduate | Major Project


Emma Bashford Product Design BSc

GamePortal A service system which transforms family entertainment venues such as bowling alleys and arcades into themed, interactive experiences. Much like a video game in a physical space, players’ scores are tracked and unique effects are unlocked depending on their performance. Visitors to leisure venues are seeking increasingly tech-enhanced and customised experiences. However, such systems are inaccessible to smaller regional venues who are being out competed by pop-up immersion experiences and destination theme parks. GamePortal allows venue operators to digitally augment their existing activities, creating a new holistic experience package where guests choose the theme of their adventure. For example, a family might choose ‘Space Adventure’, and teenagers may choose ‘Dungeons & Dragons’. Each activity, such as Augmented Bowling or Mini Golf, will re-theme its digital media to match each group’s chosen theme. Guests’ scores are tracked across each activities, using NFC wristbands that provide multimodal feedback, and enable special effects custom to each guest. The group ends their adventure in a collaborative game using each of their abilities to ‘win’: slay the dragon, or land on the moon! GamePortal offers an easily-implemented solution for leisure venue operators to encourage repeat visitation, increased dwell time, and percapita spending.

Undergraduate | Major Project - 51


Sebastien Bassant Industrial Design & Technology BA

GROOVE GUARDIAN GROOVE GUARDIAN is a wearable product made to mitigate playing-related injuries in the carpal region of drummers, containing a modular interface to track and feedback upon playing performance as well as an app to visualise data whilst engaging in conditioning activities.

occurrences of injury are significantly worsened by the following set of characteristics: The inability to access affordable care, the lack of awareness & education towards playing-induced injuries and the perception of pain as a feat of playing.

Drummers, as musicians, are particularly susceptible to developing musculature injuries in the carpal region (Wrist) as a result of their playing, with playing-related injury rates ranging between 65% to 80% within documented players.

GROOVE GUARDIAN attempts to support professional and semi-professional drummers by providing an all-encompassing solution to track playing performance in the hand/wrist, relying and informing on how their physiological state, (with focus on the carpal region) is impacted by their playing behaviours and habits, and finally, guide users through rehabilitation and condition exercises tailored for their needs.

Such injuries often arise as a result of prolonged physiological strains on the muscles, tendons, joints and bones of the body, from playing. However, these

52 - Undergraduate | Major Project


Jeannine Bastard Product Design Engineering BSc

PROjex Focused on inclusivity in urban recreational sports, this device uses algorithmic and machine learning data to create an adapted skateboarding experience for the user. Using a depth camera and tracking technology, a haptic map is sent to the users specialised glove to provide information on the size of objects around them at the skate park. This aids in the understanding of their surroundings when skateboarding with a visual impairment. The capture of dynamic sensations produced in the glove creates the sensation of feeling the terrain and can warn the user of real time changes up to 3.5m in front of them.

Undergraduate | Major Project - 53


Jaimin Bhavsar Industrial Design & Technology BA

Scootum The Scootum is a detachable e-scooter shield designed to increase user visibility and better communicate the rider’s intentions to other road users, minimising misunderstanding and averting accidents caused by failure to see the rider. E-scooters have increased in popularity, and the House of Commons Transport Committee has urged for the legalisation of private e-scooter usage on public highways. However, rental programmes have identified certain concerns with the usage of E-Scooters, revealing 80% of incidents involve other cars, with 50% occurring at night, between 10 pm. and 6 am. E-scooter users are hard to see due to their sleek design and lack of surface area, riders are also unable to signal with one hand like a cyclist can, due to smaller wheels being unstable. The product is easy to install and remove and can be put on multiple devices. The light reflective body features a customisable dot matrix display, perimeter lights and a horn, to clearly visualise and indicate to other road users, from behind and in front of the e-scooter user. The design also has a mount and charging pass through for phones or a camera to be installed and charged.

54 - Undergraduate | Major Project


Ollie Biddle Product Design Engineering BSc

Spectank Mk.2 Spectank is a “decarboniser” offered by Vital Hospitality. It dissolves grease and burnt on food from commercial kitchen equipment over the course of a few hours. Much like the average student prefers the fabled washing up technique of “leave it to soak and deal with it later”, commercial kitchens use decarbonisers to clean their most dirty pieces of equipment overnight. It keeps a tank of cleaning solution at 85°C, which can clean anything from baking trays to extractor fan filters. With an aging design reliant on outdated components, Vital Hospitality needed a redesign addressing issues with UX, serviceability and component obsolescence, as well as minimising the size. As they offer Spectank in five standard sizes as well as custom sizes when needed, Parametric design featured heavily. Everything from the overall dimensions of the tank to the type of rivet used can be adjusted from a single configuration file, reducing the lead time of designing a custom sized tank from a week to a few minutes.

Undergraduate | Collaborative Major Project with Vital Hospitality - 55


Braeden Bihag Industrial Design & Technology BA

MeetPen A tool for the remote-working creative powerhouse. MeetPen is a three-in-one drawing tool that serves as a ballpoint pen, a mouse input, and when on a video call, an air drawing stylus. Draw over your video feed like a whiteboard! 55% of what we communicate is nonverbal. With the recent global trend toward hybrid/remote work, it is harder than ever to communicate gestural and analogical body language. Between gallery view brainstorming sessions and sharing screens, a designer’s face in this work flow is minimised. The designer’s ability to grab attention is reduced; their facial and body expressions are no longer visible. MeetPen brings the designer back into the discussion, encouraging everyone to turn on their cameras, draw over their video feed and create a whiteboard larger than the sum of its parts. Moreover, raising the MeetPen highlights the edge of their video, to intuitively signal for their colleague’s attention. It does this through marker-based tracking an LED built into the tip of the pen, communicating with a plug-in for your favourite calling software. When out of the call, MeetPen is a standard pen and serves as a pen-mouse for digital note taking. Bring the designer back in the picture, MeetPen.

56 - Undergraduate | Major Project


George Binnie Industrial Design & Technology BA

HOOL- MODERN HOME DIY TOOL KIT A unique home storage solution for tools and equipment and an education app to support carrying out a broad variety of DIY tasks around the house. How might we educate and encourage DIY in amateurs, assisting in organising their tools and empowering them in the home? Using tools should feel fun and safe. Building a system that can support learning and create a more positive experience around DIY tasks is the core of Hool.

Undergraduate | Major Project - 57


Alex Boaler Industrial Design & Technology BA

DYAMOTECH M1 Giving users an accurate “peace of mind” monitoring system. This sensor array alerts the wearer to the suspected concussion they have encountered via visual and phone systems. Allowing the user to seek medical attention for a full assessment. M1 utilises relatively mundane sensors in an accelerometer and a gyroscope to measure acceleration change and rotational forces. Positioned as close to the base of the skull as helmets, allow we can reliably track the forces the brain experiences. This helps users and health professionals make more informed decisions on damages incurred in participation of favourite sports. Aimed predominantly at cycling and snow sports markets, the Dyamotech M1 can perform independently or connected to its companion app. When a set threshold is met (based on age range and gender) the device delivers a visual alert in a flashing LED array and a phone notification. Dyamotech M1 aims to enhance the safety of athletes and sports enthusiasts by providing timely and accurate concussion detection, allowing for prompt medical attention and appropriate care.

58 - Undergraduate | Collaborative Major Project with Dyamotech


Sarah Brashaw Industrial Design & Technology BA

Aevi Aevi is your companion. If you are feeling stressed or overwhelmed, take them into your hands and escape for a moment. As we progress through life, we experience many life changes which we are forced to adapt to, some more readily than others. With these changes come high volumes of stimuli that must be processed. Prolonged interpersonal contact, high-stress situations, and persistent information input from digital devices, all contribute to a bottleneck of information that requires processing; whereby too much information is trying to be processed at one time, without the sufficient neural resources available to process the information. Overwhelmed, we often need an escape, Aevi provides this. Aevi’s rounded form enforces a nurturing, cupping hand-shape when holding them. Soft fabric wings are soothing to stroke helping you form a strong emotional connection with Aevi. Aevi engages the mind and body, through breathing and movement exercises, to help redirect attention away from stressors, reducing load on the available neural resources, improving information processing and helping calm you down.

Undergraduate | Major Project - 59


Isabel Brown Industrial Design & Technology BA

Rest Reward Rest Reward is an app for people with ME/ CFS to help plan their energy and therefore manage symptoms of fatigue. Splitting daily activities into physical, cognitive and emotional categories and always prioritising rest. Myalgic Encephalomyelitis/Chronic Fatigue Syndrome is a complex long term medical condition that causes debilitating fatigue and symptoms affecting multiple body systems. Affecting around 250,000 people in the UK, symptoms can widely vary from person to person. Rest Reward helps users to organise daily tasks, no matter how big or small, within their energy levels.

60 - Undergraduate | Major Project

Resting before and after to reduce the likelihood of a flare up of symptoms. This helps prioritising activities around the user’s illness and not in spite of it. Rest Reward sets out to create a community of users and increase awareness of an invisible, often misunderstood, condition. Giving a monthly badge to users as an achievement for resting to encourage a smile at what can be horrendous symptoms. Helping to start a conversation with others who see the user wearing it. Rest is productive, necessary and does not need to be earned.


Hugo Burns Industrial Design & Technology BA

Pilot Health Monitor The Pilot Health Monitor is a portable device designed for General Aviation pilots to reduce the risk of in-flight pilot incapacitation. Despite safety being the aviation industry’s highest priority, fatal accidents still occur every year. General Aviation (GA) is all civil aviation aircraft operations except for Commercial Air Transport. Single-pilot operations are common in light aircraft requiring the pilot to be fully competent and focused during all stages of the flight, making correct decisions and commands is critical. In 2020, 69% of GA accidents were pilot related with 17% due to mechanical failures.

Often, GA aircraft aren’t equipped with pressurised cabins, exposing the occupants to thin air and potential Carbon Monoxide leaks from the engine compartment and exhaust system. As a result, incapacitation due to Hypoxia and CO poisoning is a threat to pilots. The Pilot Health Monitor device connects to the pilot’s smart watch, gathering their pulse data. Additionally, a built-in CO sensor measures levels in the cabin. If either level becomes dangerous the device alerts the pilot before the situation intensifies.

Undergraduate | Major Project - 61


Matthew Bye Industrial Design & Technology BA

Meditropolis A fun and engaging way to visualise your medication adherence journey. This medication adherence application employs a radical gamification approach to encourage young adults to adhere to their prescription medication regimen. The app features an engaging visual representation of their medication adherence journey, providing a fun and interactive way to track their progress. By incentivising consistent adoption, the app promotes improved medication adherence, leading to better health outcomes.

62 - Undergraduate | Major Project

Users can earn virtual coins for successfully adhering to their medication schedule. By consistently taking their medication as prescribed, users can use these virtual coins to purchase buildings for their virtual city. Over time, users can see their city come to life through buildings they choose, representing their personal medication adherence journey.


Ibrahim Cam Industrial Design & Technology BA

Laser Lane Cycling Safety: Form Your Own Lane In 2021, there were over 16,000 cycling casualties reported on UK roads, indicating a significant safety concern for cyclists. To address this issue, there is a need to provide cyclists with the necessary infrastructure to feel more confident when using their bikes on public roads. Introducing the Laser Lane, a cutting-edge cycling product that offers a capacitive touch-activated indicator, front and rear lights, and a 1.5-metre laser line on both sides of the cyclist. This laser line indicates the space drivers should maintain when overtaking cyclists, and it is intended to increase their visibility and improve communication with other road users. This increases visibility, improves communication with other road users, and enhances cyclist safety. The Laser Lane equips cyclists with everything needed to ride confidently and securely on UK roads.

Undergraduate | Major Project - 63


Zhen Chen Industrial Design & Technology BA

Smart Warm Smart Warm is a smart heating solution designed to help the elderly people reduce their energy burden and provide a more comfortable and energy-efficient heating experience. With the rising price of energy today concerns about energy use and efficiency in the home are also on the rise. Many older people live on a fixed income, which makes it difficult for them to afford the high cost of heating. They often rely on the use of traditional heating equipment with low heat conversion rates and difficult control systems. Therefore, the need for simple and efficient heating is becoming more and more important.

64 - Undergraduate | Major Project

Smart Warm creates an innovative infrared heating solution. By using a body sensor to detect the position of the human body, the heater rotates to direct the infrared radiation to the skin’s surface, heating the area where the user is located. Localised heating using infrared radiation does not have to heat the whole room, reducing wasted heat and giving the user a more comfortable heating experience. The heater is designed with a carry handle for easy movement. The screen and touch buttons allow the user to quickly switch between different intelligent modes, reducing the complexity of the operation process.


Annabel Connah Product Design Engineering BSc

DermaTrack DermaTrack is a smart health device that takes the guesswork out of caring for skin conditions. With a quarter of all GP appointments being in regard to a skin condition and over 40 million people in the UK suffering with one, smart solutions are desperately needed to improve management of self-care within the home. Suitable for use with treatments for eczema, psoriasis, acne, and a variety of other skin conditions. DermaTrack and its companion app are able to help you follow your prescribed treatment routine by sending you handy reminders when you forget to apply, and gentle nudges when you haven’t quite applied the right amount. Through a minimally invasive approach, DermaTrack fits seamlessly into your everyday routine, precisely measuring and recording the exact weight of cream you apply, every time you apply. DermaTrack is also able to automatically identify your cream and set custom reminders based on your prescription, simply by scanning the NFC enabled SmartLabel printed and affixed to each tube by the pharmacist.

Undergraduate | Major Project - 65


Joshua Cotton Product Design Engineering BSc

ProTension An intuitive chain tensioning tool for fixed gear bicycles. The current climate crisis and increased cost of living has driven a high demand for costeffective, sustainable travel and the UK has seen a surge in cycling. The process of tensioning a single-speed bicycle’s chain is integral to the safety, efficiency, and longevity of the bicycle, however requires multiple fiddly adjustments and requires the user to touch the chain multiple times, dirtying their hands and clothes. After all the frustration, the user is left uncertain that they have done it properly. ProTension is a tool that makes the frustrating process of tensioning a single speed bicycle’s chain effortless. The tool simply clips onto the chain and indicates its tension with intuitive red, orange, and green LEDs allowing the user to ensure their bicycle’s safety with one swift adjustment. ProTension is the first step in a muchneeded movement to make at-home cycle maintenance more accessible, promoting sustainable travel and reducing accidents caused by mechanical faults.

66 - Undergraduate | Major Project


Oliver Davis Product Design Engineering BSc

Aero: Personal Cooling Device Aero is a device designed for commuters to reduce the risk of heat related illnesses. With an ergonomic design and temperature measurement, it acts as a wearable thermoregulatory device. With rising temperatures, heat related health effects are expected to increase. These include heat stroke, heat exhaustion and excessive sweating. Climate change is expected to cause an extra 250,000 additional deaths from 2030 to 2050, with heat stress and other cases such as malnutrition and malaria. Climate change is causing temperatures to rise across the world. However, urban areas are heavily affected, between 10°C to 15°C hotter than rural counterparts and expected to rise. The combination of an increase in exercise and rising temperatures, means there will be a rise in heat related illnesses. Aero uses the thermoelectric effect to create cold air which can be directed at effective cooling spots. The 2 curved design allows it to be positioned on any of these points with accompanying mounts.

Undergraduate | Collaborative Major Project with STYLIDEAS - 67


Diaz DeSagurante Industrial Design & Technology BA

Connecting with AdaptaLab The device aims to offer a user-friendly solution for individuals with mobility impairments who require aid in holding, transferring, and stirring liquids. It employs a rotating magnetic field to efficiently mix liquids in a container. To adequately prepare disabled students for science, engineering, and maths studies, early access to the power tools of the trade is essential. While network technology and standardised equipment can provide independence and self-development, these resources are frequently unavailable to preuniversity students with disabilities.

68 - Undergraduate | Major Project

Science laboratories provide disabled individuals with the opportunity to explore and discover the world around them, which can be empowering and transformative. Such labs can be designed and equipped with specialised tools and equipment that can make science experiments accessible to people with disabilities. Because of this, an inclusive learning environment can be created, where disabled individuals can work alongside their able-bodied peers, and break down barriers and promote social integration.


Arthur Donn Industrial Design & Technology BA

Strenergy Extend Strenergy Extend is the gamified home energy harvesting workout solution. By charging smart phones through use, users are able to engage in the challenges of powering modern life through in-app biometric data. Global energy consumption accounts for two-thirds of global greenhouse emissions, and up to 36% of home energy usage is reliant on our behavioural choices. The gamification of exercise encourages a longterm uptake of physical activity, reducing public health issues and communicating the challenges of powering modern life. Strenergy adopts gameful affordances to

communicate this to users within a mobile app. The cable machine inspired product includes MagSafe induction charging to securely mount the phone to the product to create a dynamic interface. Unlike traditional weights, Strenergy utilises electrical resistance to simulate mechanical resistance, enabling a space-efficient, aesthetically pleasing design: 90% of home exercisers desire equipment to be compact. The brand overcomes the barriers of home workouts by providing a diverse range of workout motions through a space efficient offering to fulfil user requirements.

Undergraduate | Major Project - 69


Jake Eccles Industrial Design & Technology BA

Eculus Therapeutic Hydroponics Eculus introduces therapeutic hydroponics into the urban home environment. The product aims to improve general mental health and wellbeing by integrating chromotherapy and therapeutic horticulture to cultivate indoor herbs and spices. In recent years, it has been discovered that urban living environments can have detrimental effects on mental health and wellbeing. Approximately 45.8 million adults across England have reported of experiences symptoms of common mental health problems, such as stress, anxiety, and depression. Increasing urban living,

limits the space for gardens, highlighting that therapeutic horticulture cannot be practised. Eculus provides users who wish to improve their mental health and wellbeing the opportunity to practise from the comfort of their own homes. The product utilises a therapeutic oscillation motion in order to water the plants equally, whilst delivering the active and passive benefits of plants, and various multi-sensory features such as sound and lights. The chromotherapy session also provides various benefits regarding the user’s general health.

70 - Undergraduate | Collaborative Major Project with STYLIDEAS


Renée Eguavoen Product Design Engineering BSc

MoGestic MoGestic is a wrist wearable device that combines motion gesture technology, improved haptic feedback, and an accessible in-headset user interface to increase the accessibility and inclusivity of VR gaming to people with visual impairment. Users who are blind or have limited vision frequently struggle to interact in immersive environments because of the sighted nature of virtual reality and the inaccessibility of VR motion controllers. To construct spatial perceptions of the virtual environment in front of them, they rely on tactile and acoustic feedback, which often necessitates memorising button sequences, menu layouts, as well as sighted guidance. By hand tracking in a VR headset, MoGestic, an assistive wearable technology, enables individuals with visual impairment to interact with VR independently. Users are instructed to employ hand gestures as a more natural form of engagement during the VR headset’s onboarding process along with an embedded AI voice assistant. The wearable offers haptic feedback for each wrist motion gesture, auditory feedback through the headset, and voice input for troubleshooting or navigation by activating the voice aid. In addition to standalone VR gameplay, the user interface provides accessible virtual reality games to promote inclusiveness and community involvement.

Undergraduate | Major Project - 71


Jon Fisher Product Design BSc

Peter Peter is dedicated to my father, who is one of 10 million diagnosed with Parkinson’s Disease. By playing discrete cues automatically when mobility issues occur, Peter will allow those with Parkinson’s to walk with freedom, control and confidence again. While Parkinson’s is notorious for its debilitating tremors and shakes, Freezing of Gait is one of the most common symptoms that individuals experience daily. This symptom severely impedes movement and confidence, causing users’ legs to become randomly stuck when walking as either foot can be ‘glued to the floor’. Current devices on the market aim to solve this problem by playing cues that stimulate walking through stimuli such as lasers or sounds. However, their adoption rate in the community could be higher, as they are expensive, stigmatising, and inaccessible to many people. Peter is unique as it provides these cues to users discretely, comfortably, and automatically. Bone conduction technology ensures the device plays audible cues through the user’s collarbone while simultaneously granting them awareness of their surroundings. The lightweight neckband design uses accessible touchpoints and is combined with a clip-on tracker that can be attached to any shoe, automatically detecting freezing episodes and preventing them instantaneously.

72 - Undergraduate | Major Project


Rikke Geelen Product Design BSc

Maheena Maheena aims to address the issue of limited menstrual hygiene awareness in rural India. A low-cost, high-quality educational tool was developed that assists teachers in explaining menstrual hygiene through a demonstration. Teenagers who menstruate in rural India have no access to the products, facilities, and knowledge they need to take care of themselves while menstruating. This is due to the lack of awareness and education about the menstrual cycle and the proper methods to manage this. Maheena has developed an educational tool that can support teachers in explaining menstrual hygiene through a demonstration.

Before the class starts, a red liquid will be poured into the reservoir at the top of the model. With the first tab on display, the teacher starts with a breakdown of the menstrual cycle. In the next step, the first valve is opened which releases the liquid into a uterus graphic, representing the endometrial lining that thickens during ovulation. The liquid is released with the bottom valve. By collecting the liquid in a menstrual pad, the teacher demonstrates how this pad can be a sanitary option for people on their period.

Undergraduate | Major Project - 73


Robin Ghoshal Industrial Design & Technology BA

Player Too A system to provide independent game developers with access to inclusivity data and 360 video to improve the implementation of inclusive and accessible design. Video games are a medium of entertainment with a diverse player base from a multitude of backgrounds, genders, sexualities, and ability levels. This contrasts the relative lack of diversity within the industry producing games which leads to issues of a lack of inclusivity and accessibility within the games produced and in turn the community. This research and design project investigates the causes of these issues and the effect it has on players. The design solution presented is Player Too, a Product Service System which facilitates independent game developers to view accessibility profiles of people from underrepresented backgrounds and utilise 360 video to empathise with these users. 360 video allows for the developer to put themselves in the shoes of different players. The app provides an understanding of pain points and the human beings behind the profile. This encourages inclusive design within the game development process and allows for games to best represent the people who play them.

74 - Undergraduate | Major Project


Xanthe Glover Industrial Design & Technology BA

PATCH A sustainably designed product-service system that helps support families in London that experience food insecurity over the school holidays; it ensures that children receive their ‘5-a-day’ by providing nutritious fresh food through its convenient indoor hydroponic farming system. Food poverty is not just about the quantity of food available but also the quality of nutrients. Unfortunately, living costs have risen, and one-in-five Londoners are affected, with 210,000 emergency food packages distributed in April 2022 alone. This problem significantly impacts families, with 30% receiving free school meals for their children during term time.

Currently, there is no national provision of free meals during school holidays for eligible children. Some local councils offer food vouchers as a temporary solution, but a permanent fix is needed. Introducing PATCH, a sustainable service that enables users to grow fresh vegetables at home through an automated hydroponic system. The product cultivates food throughout the school term, making it easily accessible for harvesting during school breaks. This government-funded service aims to encourage children to consume “5-a-day”, reduce food poverty, and promote healthy eating habits for the future generation, instilling a sense of pride and motivation.

Undergraduate | Major Project - 75


Francesca Green Industrial Design & Technology BA

Nurture Me Nurture Me is focused on promoting wellness and positive recovery for postcaesarean women and their families. The Nurture Recovery is a device that prompts self-care activities to provide a steady and holistic recovery after a caesarean section. A caesarean section is a major abdominal surgery done to deliver a baby. This operation comes with a longer recovery period than vaginal birth does and causes many physical and emotional side-effects that can cause frustration and prevent a swift recovery. During the challenging postpartum period, maternal self-care is often neglected, and women find it difficult to prioritise their personal needs. Nurture Me prompts daily self-care activities that nudge women to take care of themselves which in turn makes the recovery process easier and less overwhelming. These activities include checking the wound for infection, going for a walk, drinking water, sleeping and more. It does this through a smart, wearable device that the user wears on their wrist which vibrates and displays an icon showing what activity needs to be completed. The reminders are controlled by a supporting app which contains information and support on parenting, caesarean recovery, and provides a community platform where parents can meet and discuss shared experiences.

76 - Undergraduate | Major Project


Aphra Hallam Industrial Design & Technology BA

Zera The Zera Cooling Crescent, alongside the Zera app, provides a discreet way to combat menopausal hot flushes, helping to empower women and reduce the stigma of ageing whilst being sensitive to the racial disparities in reproductive ageing. 73% of women do not treat their menopause symptoms. This can be attributed to a lack of discussion and education surrounding the menopause, as well as a limited number of available discreet and non-invasive solutions. Additionally, the menopause disproportionally affects Black women who experience symptoms for much longer. Menopause research does not consider the racial disparities in reproductive ageing,

risking the culturally insensitive production of products and symptom solutions. When activated via the Zera app, which also provides additional support and tracking for menopause symptoms, the Zera Cooling Crescent produces a cooling sensation which targets the blood vessels in the back of the neck, with close proximity to the end of the brain stem allowing your body to cool down much quicker. The Cooling Crescent comes in a range of skin tones, with a mission to include additional darker skin tones which are not always represented in the colour choice of products.

Undergraduate | Major Project - 77


Scott Heathfield Product Design Engineering BSc

External Thermal Energy Reader This product can determine the thermal energy given off within a computer system and thermal map the source of the heat. With systems getting more and more complex, a lot of smaller components are used, which gives rise to more potential problems internally. When one of these components faulty it can cause an entire system shutdown, rendering the internal diagnostics useless. My product aims to be an alternate solution for when the on-board system fails to determine the problem within a computer.

78 - Undergraduate | Major Project


Chun Lok Adrian Ho Product Design BSc

Sensatix Sensatix is a portable handheld device paired with a companion app that helps improve engagement for both performers and audiences in live music performances and addresses ticket touting in the current music scene. Sensatix aims to revolutionise the live music industry by addressing two major problems in the current scene – the lack of engagement between performers and audiences and the flawed ticketing systems plagued with ticket touting and unfair access for genuine fans. Sensatix is a portable and wearable handheld device which is paired to your personal account on our companion mobile app or website.

All ticket purchasing and reselling will be completed on the Sensatix platform securely using your real identity. Tickets are automatically loaded onto the device for easy entry to the venue, which is then connected to your device upon arrival. The device can emit different lighting effects, pick up sound, and provide vibration feedback, either pre-programmed or activated by performers in real time. Audiences can also customise their own lighting effects and noises, creating an immersive experience. Sensatix offers a streamlined and engaging live music experience for all.

Undergraduate | Major Project - 79


Leon Hollister Industrial Design & Technology BA

Sustaine Drumsticks Custom drumsticks with a reusable handle. Drumsticks are an extension of the drummer’s arms, why not make it personal? Keep your drumstick handle and only replace the part that is damaged. Sustaine was developed out of frustration from throwing away many drumsticks and the handle was being wasted. Only certain portions of the stick are damaged when playing yet the whole stick has to be discarded. Sustaine separates the stick into the Top, Rim and Handle. This is because cymbals typically chip away at the shoulder and top of the stick while rimshots splinter the middle.

80 - Undergraduate | Major Project

Now the handle can be kept and reused multiple times, and drummers can invest into the design of their drumsticks. Custom drumsticks have never been more viable and Sustaine could introduce a new generation of drumstick designs with its customisation and reusability.


Alfred Holmes Product Design Engineering BSc

ClearCut ClearCut is designed to help users sharpen knives using whetstones. Placed on a knife, with its magnetic backing it guides the user throughout the sharpening process by measuring the knife’s position and motion. Insufficient sharpening of kitchen knives, often due to a lack of care and proficiency from consumers, drastically reduces the lifespan of these products and contributes to a greater environmental impact. While whetstones are widely acknowledged as the most effective and versatile sharpening method, their use requires a significant level of skill and practice that currently limit their appeal. To address this challenge, ClearCut was developed to make whetstone sharpening more accessible. The main difficulty of using whetstones is holding the knife at the correct angle consistently throughout sharpening. With its magnetic backing it can be easily placed on any knife and through an Inertial Measurement sensor, it measures this critical angle throughout sharpening. A menu system allows users to choose which knife they will be sharpening, and this pre-sets the target angle. During sharpening ClearCut displays the angle and uses a colour changing background to show the accuracy in a way easy to read way while the knife is in motion.

Undergraduate | Major Project - 81


Jake Hoyer Millar Product Design BSc

Aria Aria is an app that uses sleep tracking data to learn how music and other audio content effect your sleep, building an individualised profile to adjust played audio in real time and give you the best night’s rest. Sleep deprivation is a growing issue in the UK, with insomnia disorder effecting up to 10% of all adults. Those who suffer from long-term insomnia have higher risks of developing mental health disorders and various physical ailments but have few effective treatments easily accessible to them. Studies have shown that audio therapy can be a capable long-term aid to improve people’s sleep quality and ability to fall asleep. However, it has varying effectiveness depending on the user, type of insomnia, audio content, and other factors. Aria attempts to remedy this by using machine learning. Using the Aria smart band or other compatible wearables, the app monitors how changing elements of audio content effects how the user sleeps and adjusts those elements to improve sleep quality. Over time, it learns how to best make these changes for the user’s individual case. Listen to what you want, how you want to, and Aria will create a lullaby just for you.

82 - Undergraduate | Major Project


Benedict Hughes Industrial Design & Technology BA

Shore Buds Shore Buds: the sleep solution for commercial mariners to achieve comfortable sleep in cabins with extreme environmental noise. By combining active and passive noise cancellation, the buds isolate the user by 40 decibels whilst adhering to safety alarm regulations. Imagine sleeping next to a vacuum cleaner and working long high-pressure hours for 2-6 months. This is the reality for commercial mariners working on ships. IMO set the legal environmental noise level in cabins at 60 decibels yet WHO states that levels above 30 can negatively affect human physical/ mental health. Noise cancelling sleep-aids are actively discouraged on ships as they could lead to crew missing hazard alarms. Shore Buds: the complete sleep system for commercial mariners to sleep well, legally. Featuring custom silicone 3D printed ear tips combined with hybrid noise cancellation, an alarm sensing clarity mode to wake the user up using deep neural network machine-learning, silicone ear pads to spread pressure evenly across the ear/ head to increase comfort for side sleepers. To prevent disturbing colleagues, personal alarms can be set via the Shore App to play through the buds. Shore Buds result in comfortable, safe, restful sleep on-board ships or even ashore.

Undergraduate | Major Project - 83


Reece Jerrett Industrial Design & Technology BA

Little Cook The Little Cook Children’s Chef Knife and Finger Guard are tools for inspiring children’s culinary creativity and skill development, while keeping them safe and happy in the kitchen. Cooking and food preparation are not only enjoyable creative activities, but also essential life skills that should be taught to children from a young age. However, there is a shortage of practical and safe food preparation products on the market for young children. Providing children with improper tools can lead to disengagement from the task and may even instil dangerous habits. To avoid this, it is crucial to provide children with tools that closely emulate those they will use in adulthood. The Little Cook Children’s Chef Knife and Finger Guard set offers children the opportunity to learn cooking skills safely, allowing children to chop, dice, and cut using a functional metal edge. The knife handle features gripping points, and the product’s ergonomic form and form are tailored to 3-6-year-olds. The finger guard protects fingers and promotes the ‘claw’ grip method, encouraging children to engage in food preparation and fostering a lifelong love for cooking.

84 - Undergraduate | Major Project


Jamie Jones-Blackett Industrial Design & Technology BA

Wearable Crypto Hardware Wallet Sentinel is a self-sufficient wearable cryptocurrency hardware wallet designed to be usable day-to-day for both online and in-store payments, while storing user’s digital assets securely offline. Cryptocurrency is the fastest adopted technology in human history, with acceptance for payments online and instore expanding every day. Users store digital assets in a wallet, with more than 95% of users choosing to store their assets within exchanges or software wallets, where user’s assets are vulnerable to exchange bankruptcies or software wallet hacks due to them being online, with $3.9 billion of assets lost in 2022.

Alternatively, users can use hardware wallets which store digital assets offline on a dedicated device, however these take much longer to make payments with, while being impractical and inconvenient to use in an instore environment. Sentinel integrates a hardware wallet and smartwatch each with their own processors, with the connection between them controlled by a mechanical switch, while the display seamlessly switches between them. This makes Sentinel twice as fast as current hardware wallets, while being easier to use and more convenient for day-to-day use.

Undergraduate | Major Project - 85


Nedas Kavaliauskas Industrial Design & Technology BA

Vigo A straight forward assistance tool designed to aid home workers that find it difficult to detach themselves mentally from work. Due to the increase of Working from Home (WFH) positions, mentality becomes a priority for home workers. For example, reducing social contact and team coordination unintentionally increases the chances of symptoms such as anxiety, anger, stress, and depression. The goal is to help maintain mental stability through a rising work-life culture that is unnatural. “Almost a third of Brits working from home (30%) have been finding it difficult separating their home lives from their work lives, with over a quarter (27%) reporting difficulties switching off at the end of the day or working week.” (Nuffieldhealth, 2021). Vigo aims to improve mental well-being in a non-confrontational, inclusive manner by helping the user differentiate between work/ life mentally. Psychologically attaching habits that only occur during working sessions, helps you differentiate your situation when you are no longer working, as you are no longer executing the same habits.

86 - Undergraduate | Major Project


Ava Kenning Product Design BSc

Dyamotech Headband A headband to accompany the Dyamotech impact detection device to raise awareness of concussions and increase the acceptance of head protection in grassroots contact sports, particularly focussed on younger participants. Concussions are prominent in contact sports and are often missed in grassroots contact sports. Immediate and post concussive symptoms can often be undetected, which can have longer term impacts on the person’s quality of life as well as monetary impacts on the health care system. Dyamotech have developed an impact detection device aimed to detect concussion at the moment of impact and provide the user with information of the

status of their brain. Current head protection available is often deemed uncomfortable, expensive and impacts the performance. Combining specially selected materials that are impact-absorbing, moisture-wicking and sustainable, ensures the headband creates an extra layer of protection during contact sports. The Headband’s elastic, and flexible materials allows the product to sit comfortably on the head of the user and adjust between different head sizes. The Dyamotech Device fits into the buttonhole of the headband to increase the integrity of the data recorded.

Undergraduate | Collaborative Major Project with Dyamotech - 87


Thomas Ledsome Product Design Engineering BSc

CORDALT -Achilles Injury Prevention Cordalt looks to change the narrative of the Achilles product market, tackling prevention of overuse. It measures the factors that cause wear to develop, and distributes some of the forces that run through the tendon away from the tendon. The main cause of Achilles Tendon Ruptures is due to the overuse of the Achilles Tendon. Achilles Tendon injuries are common, difficult to determine, and often overlooked. Overuse stresses the Achilles and over a short time can lead to the development of micro and macro tears and a subsequential rupture. With a 12-month long recovery process and no certainty of returning to the same ability as before, the injury can be detrimental to people’s lives.

88 - Undergraduate | Major Project

- It is a common injury, with approximately 4,500 patients seeking medical help every year in the UK. (Boyd et al., 2015). - Nearly one third of athletes with this injury do not return to play. (Shirzadet al., 2010). For the Achilles, the main factors that cause overuse & wear are repetitive impacts when the heel strikes the ground, and quick changes in direction causing strain. The product measures these by utilising a gyroscope & accelerometer unit, as well as precisely placed FSR sensors.


Alexandra Liu Product Design Engineering BSc

Vutia A collaboration project with Africa Power to design a solar rechargeable underwater fishing light. Vutia is designed for African artisanal night fishers, with the aim of enticing fish and increasing catch sizes. Fish are naturally attracted to light and the technique of using lights to lure fish is a global widespread practice. Kerosene lanterns were previously used; however, they are expensive to maintain. Africa Power developed a surface fishing light to replace these and reduce CO2 emissions. Surface lights are inefficient with up to 50% of the light being reflected off the water. Submersible lights are more direct, so can use lower lumen output and less power, which reduces costs. Research also suggests that they increase catch sizes. Vutia is designed to be IP68 rated and contains lithium-ion batteries. These can be recharged from solar energy during the day, enabling use during the twelve-hour night shifts. Multiple luminosity modes are used, and light is projected further with the use of a Fresnel lens. Design for disassembly has been considered to encourage repairs and replacements, providing an improved product life cycle.

Undergraduate | Collaborative Major Project with Africa Power - 89


Alex Lock Product Design Engineering BSc

Motif Motif is a lighting product which playfully engages the user to create a sense of separation between their work and home lives when working from home, grounding them in their present space with physical interaction. Working from home leaves people with worse work-life boundaries, which can negatively impact their mental health and productivity. Young professionals living in small, rented spaces do not often have dedicated home offices, and don’t have the option to redecorate in order to take back control of their immediate environment. One of their biggest distractions at work is their mobile phone. Motif transforms a single room into two functions: work and home. By default, it is in home mode, emitting a warm orange light. However, when the user actively decides that it is time to work, they place their phone in the product’s alcove, and a pulley uses the phone’s weight to move a light source between lanterns - creating a focused, cold task light. An integrated app uses NFC to switch the colour of Motif’s mood light, while the product’s modularity allows for selfexpression via customisation, and ease of transport when moving house.

90 - Undergraduate | Major Project


Daniel Marshall Industrial Design & Technology BA

WHIRL – a turbofan wheel filter Air quality is a fundamental building block to our health, and therefore it is one of the greatest environmental risks to health, with over 7m deaths per year in total from all sources of air pollution (WHO, 2021). 40-50% of brake pad material turns directly into airborne fine particulates. Fine particulates from non-exhaust gas emissions are growing and are already three times more pollutant than exhaust gas emissions. As there are no regulations around nonexhaust gas emissions, there needs to be a solution to this problem. Whirl is engineered to be an effective brake dust collection system while also being able to clean the air pollution in the environment that you drive through. Whirl is made up of a series of fins attached to a wheel cover which drives the air from your brakes through a HEPA filter collecting brake dust and cleaning ambient air. Whirl is also designed to be easy to remove and easy to maintain with only one tool required while using a simplistic filter pack that can be replaced quickly. Whirl is customisable with an infinite amount of wheel cover designs possible to make the product unique to you and increase the value of your car.

Undergraduate | Major Project - 91


Eleanor Mawdsley Industrial Design & Technology BA

MODESE Experience the creativity and ease of modular design through the sustainable MODESE fashion retail display. Waste within retail design is a prominent issue due to the frequent use of single use POS displays and the continual need for new designs and retail environments. Modular design allows for a sustainable opening within the retail design market. MODESE (Modular Design for the Environment) consists of a moveable French cleat shelving system, adjustable hanging rails, a moss and a peg wall module. The frame is made of Valchromat, which is a more durable and sustainable MDF alternative consisting of natural dyes.

92 - Undergraduate | Major Project


Calum McClelland Product Design Engineering BSc

Base Commander Base Commander is a product-service system for tabletop RPGs and wargamers, using a handheld device to read NFC tags embedded in model bases. The connected app then shows the model rules on their phone screen via Bluetooth. Tabletop gaming’s more complex offerings have large rulesets, while the rules of these games and the quality of the miniatures are continually being updated, the delivery of the rules has rarely innovated in the past 40 years. For example, Warhammer 40,000, a wargame created by Games Workshop is in its 9th Edition. There are over 16,600 statistics associated with the game. All of which could be used when playing a new opponent. The books containing the rules are cumbersome and take substantial time to check every time a rule is needed. My solution uses NFC tags that are configured to store a unique ID, referencing a position in an online database. When read, the app searches for the position to show the rules associated with the tag. While a user can enter their own data to be shown, game companies can sell rulesets on the platform. Allowing the app to act as a channel and take a small percentage on each sale.

Undergraduate | Major Project - 93


Rebecca Mellor Product Design Engineering BSc

EcoStitch Waste silicone has been recycled into a suture pad training device. Doctors can practice closing wounds on a pad that has true to life textures and retention of sutures. At the end of it’s life it can be recycled again. This comes with a stand to improve user experience. Due to the nature of silicone moulding and high production standards An estimated 500 tons of silicone ends up in landfill each year. To redirect waste produced by a medical training device company, a recycled silicone suture pad has been designed. The skin tissue layer is 100% repurposed silicone offcut. The fat tissue layer uses a formula developed to simulate the soft texture of adipose tissue and provide a true to life layer. It contains 60% recycled silicone particles. The pad is anatomically accurate and holds sutures in a realistic manner. The pad comes in a kit with a stand. This allows the user to adjust the tension a wound is under so they can practice more difficult sutures including deep tissue sutures. The stand has considered eco design principles and is easy to disassemble and recycle at the end of its life. When the pad comes to the end of its life replacement pads can be purchased.

94 - Undergraduate | Collaborative Major Project with Limbs & Things


Rajiv Mistry Industrial Design & Technology BA

SafeSound SafeSound is a solution for urban commuters to monitor and protect against high levels of environmental and recreational noise exposure. Tracking their ear health and listening habits to inform on behavioural change, whilst maintaining the enjoyment of listening to music. High noise exposure is well documented as an occupational hazard which can lead to hearing loss. Many industries (e.g. construction) have measures to ensure worker safety however, the same cannot be said for public environments. The increase in recreational exposure and being within higher noise environments, is believed to put 1.1 billion young people at risk of noise-induced-hearing-loss. Urban commuters experience recreational and environmental noise daily, with many not aware of the impacts of non-occupational exposure. SafeSound is a monitoring and protection system which informs users of their noise exposure and provides personalised strategies to maintain hearing health. The earbuds monitor the sound levels of their speakers and the surrounding environment. The pod (external microphone) monitors sound levels of an environment for continuous tracking when the earbuds are not being used. The app provides data visualisation of the user’s sound exposure, providing insights into their hearing health and habits, and can perform a calibrated hearing test using the earbuds.

Undergraduate | Major Project - 95


James Morley Industrial Design & Technology BA

HoT: Heating of Things As an interconnected system of products, HoT centres around an interactive, thermal imaging device. Which allows users to visualise heat-related energy consumption and to learn energy saving behaviours to reduce the demand on the environment and save money. Students living in university accommodation are seen to consume a large amount of energy in the form of heat coming from many factors like “bills included” renting reducing the monetary incentive to save, lack of awareness, becoming independent with living, etc. With there being very limited ways to change how they physically live, the question is how can students better behave with what they have? Through providing a thermal imaging device to live within a shared living environment, like the kitchen, this visualisation of heat acts as a motivator to change behaviours and can be learnt through interacting on-screen to find valuable advice. This is then connected to a website and phone messaging to provide more feedback and engage students at key times throughout the day. This addresses the problem with current solutions to motivate and provide useful information in the same moment limiting their ability to make behavioural change and to sustain long-term engagement.

96 - Undergraduate | Major Project


Julita Napieralska Product Design Engineering BSc

Biometria A physiotherapy aid that uses anthropometric data for specific exercises and provides live feedback to individuals performing guided routines. This makes exercise more efficient, reduces the risk of injury, and provides data for practitioners to offer remote, evidence-based care. Physiotherapy can be inefficient due to patient non-compliance and a lack of evidence-based practices for practitioners to critically analyse and provide clinical reasoning to their patients. Typically, patients receive only one physiotherapy induction, which includes an infographic handout that they may misunderstand, followed by a remote appointment six weeks later. Patients report that they lack feedback and guidance to determine if they are performing their treatments correctly and improving their quality of life due to the lengthy process. Biometria is a physiotherapy aid that bridges the gap between practitioners and patients. It utilises motion-tracking and anthropometric data from exercises to provide live feedback to individuals performing guided exercises at home. It also provides practitioners with data to analyse, such as balance, speed, and strain caused by an inaccurate approach to exercise, allowing them to remotely adjust prescribed treatments. The device is calibrated to each individual’s body and does not rush the user into exercising.

Undergraduate | Major Project - 97


Jack Nash Industrial Design & Technology BA

Ulti-Mutt Monitor The Ulti-Mutt Monitor is a device that allows dog owners to monitor their dogs in times of distress as a result of separation anxiety by using a combination of technologies paired with an app. The dog owner can monitor their dog anytime, any place with ease. Separation anxiety is a common disorder which occurs when the individual experiences drastic changes from a situation they were comfortable in. It is common in domestically owned dogs with 20%-40% of household dogs suffer from separation anxiety every day and 8 out of 10 dogs experiencing it once in their life. This number would have risen due to COVID, with owners returning to work, the separation/ loneliness would have struck many dogs. The Ulti-Mutt Monitor is a device that allows dog owners to monitor a dog’s behaviour when left alone. It can be hard to determine to what extend, the dog is experiencing this disorder. The device allows the user to connect to live/recorded sessions via and app when they choose. Sounds, voice commands and music can be played by the user to the dog. The devices come in a collection of three and can be placed in different rooms of the owner’s house as the dog roams around during the day.

98 - Undergraduate | Major Project


James Newell Product Design BSc

STYLGROW STYLGROW promotes well-being by bringing outdoor plants inside, making it an ideal tool for individuals in apartments or urban areas to combat the challenges of remote work and enhance work-life balance. STYLGROW offers a unique solution to the challenges of remote work, allowing individuals to cultivate indoor plants that promote mental well-being. A self-sustaining product combining water, light, and movement, this innovative product creates a calming and peaceful environment that can help combat the psychological pressures of remote work. As more and more companies embrace remote work as a permanent arrangement, products like STYLGROW will

become increasingly important in promoting work-life balance and employee well-being. Whether you’re living in an apartment or simply looking for a way to enhance your home office, STYLGROW is the perfect tool to help you thrive in a remote work environment.

Undergraduate | Collaborative Major Project with STYLIDEAS - 99


Lorcán O’Shea Industrial Design & Technology BA

Inquisitive Minds Kit The Inquisitive Minds Kit is a toy designed for 12-16 year olds to learn mechanical principles through hands-on experimentation. The kit aims to inspire an interest in STEM fields and potential future careers. Passive learning methodologies have been identified as a potential contributor to the diminishing interest in STEM subjects, consequently leading to millions of unfilled STEM career opportunities worldwide. To counteract this trend, the Inquisitive Minds Kit has been developed as a creative and interactive tool to instill a deeper understanding of engineering principles among young learners. Inspired by the pioneering work of Rube Goldberg, this kit provides a hands-on approach to learning and aims to inspire and motivate future generations to pursue STEM careers.

100 - Undergraduate | Major Project


Nathan O’Toole Product Design Engineering BSc

Kontrollør Kontrollør is a unique device that can be attached to any industrial coffee machine to provide Baristas with assistance in producing quality steamed milk for specialty coffee and hot drink orders within a coffee shop. Currently, in the coffee shop industry, the steaming of milk is determined by the skill of the Barista through feel and sound. Baristas are challenged to make a variety of coffees at a fast pace which often coincides with a decline in quality and consistency. This is primarily caused by the subjective judgement required when steaming milk. Kontrollør uses the distinct audio patterns and behaviours of milk when being steamed to give an objective indication of when the milk has reached the correct consistency, temperature, and texture. Kontrollør provides Baristas with a tool to ensure a consistent high-quality level of output thus improving customer satisfaction as well as reducing the barrier of entry for hard of hearing users.

Undergraduate | Major Project - 101


Omolade Ojo Oratokhai Industrial Design & Technology BA

Ultra Ultra uses ultrasonic metering technology to accurately measure the water flow of individual appliances within your home. Their total consumption is broken down into individual appliances letting the consumer know what is consuming the most water. An average person in the UK uses 145 litres per day. The Uk aim to improve knowledge of water efficiency. Research shows 46% of people are not aware of how much water they consume per day. Ultra aims to give users more control over their water usage through in-depth consumption data on their appliances. Currently, the principle for individual readings has been applied to energy data but there have been no mainstream solutions in the UK water industry. Ultra is a non-invasive metering device that can take accurate readings from appliances daily and clip on to the outside of the pipe system making it available to non-homeowners. It aims to educate the user about water scarcity by providing information on their high-consumption appliances and allows them to set usage limits where they are sent alerts. The app provides information on their contribution to water efficiency through their carbon footprint and provides tips to save water based on their water consumption.

102 - Undergraduate | Major Project


Jacob Osborne Industrial Design & Technology BA

Rewire - BFRB Management Rewire is a smart wearable and app that helps students manage BFRBs by tracking finger movements and providing insights into triggers and trends. A Body Focused Repetitive Behaviour, (BFRB) is when an individual experiences intense urges to pull, pick or bite hair, skin or nails. This can have a number of triggers, one of which is stress and anxiety in education. BFRBs affect 1 in 20 people and can lead to serious physical and mental health impacts. Rewire is a smart wearable ring and pendant combination which work together to help users track and manage BFRBs. The ring tracks movement while the pendant uses NFC to connect with the ring. Reducing false triggering as the ring will only track movement when connected to the pendant. The aim is to understand trends and triggers that the user may be experiencing. Rewire completes the tracking in the form of jewellery, attracting no unwanted attention to the user, and avoiding any stigma associated with BFRBs. With an accompanying application, Rewire uses nudge theory and gamification to create a behaviour change.

Undergraduate | Major Project - 103


Jack Percival Product Design Engineering BSc

The Carbon Counter The Carbon Counter is a product that counts CO2 produced by a car as it is driven Since so many have no idea of the impact or amount of CO2 produced, the first step to either mitigating or changing habits is ensuring people are educated in the amount of emissions they generate. The Carbon Counter, processes 2 inputs within the exhaust; • The pressure • CO2 emissions Using this data the exact amount of CO2 produced within a space of time can be calculated and visulised on the dial. The products main components are bluetooth, sensors and an interactive display which has been coded to allow for a variation of car models, and allows a driver to know and find out some relevant equivalents. The sensor suite itself, has been produced with aerodynamics in mind, and with a theoretical model of the engine according to the pressure and CO2 inputted by the sensors the Carbon Counter would be able to fully account for variable exhaust speeds, changes in RPM and CO2 content.

104 - Undergraduate | Major Project


Charlie Pope Product Design BSc

MaintenAide 01 MaintenAide 01 is a portable & durable servicing frame that provides a full 360° range of locking positions for chainsaw maintenance work, without compromising strength of hold or stability of the unit. Of the more than 30 actionable chainsaw maintenance procedures, 14 should be conducted everyday. Typically, this work is time-consuming (>1hr) physically strenuous and unpaid. As a result, this process is often neglected, to the detriment of chainsaw safety, quality and efficiency of work.

Undergraduate | Major Project - 105


Alfs Pupols Product Design Engineering BSc

VisionAI VisionAI is an assistive device designed to provide safety and independence to visually impaired individuals whilst crossing road intersections. By analysing the environment through computer vision algorithms it can inform the user of potential hazards such as oncoming traffic. Research shows that 80% of severely visually impaired people struggle with road crossings due to difficulty identifying object speed and location, leading to negative emotions and potential accidents. VisionAI is an assistive device that attaches to a white cane and utilises stereo cameras equipped with open-source AI algorithms to track the location of objects, such as vehicles or oncoming cyclists. To use the device, the user points the stereo cameras towards the road intersection and presses the activation button to analyse the environment. The device then communicates the acquired information via the user’s headphones or a haptic motor located in the handle. An accompanying battery and processor pack enable to the user to customise the threshold of what the device detects, as well as the method in which that information is communicated. The device provides a cost-effective solution, enhancing the quality of life for those with severe visual impairment by enabling them to cross roads safely and confidently.

106 - Undergraduate | Major Project


Jemma Queenborough Industrial Design & Technology BA

Weepon – The Tampon for Urine Leaks The first sustainable tampon to help people who leak urine prevent and absorb leaks in one product, and remove the unnecessary stigma. 69% of women leak urine due to urinary incontinence (but stigma means it’s likely higher). 4 in 5 don’t seek medical help to stop leaks at all or wait up to 10 years, and treatment isn’t always available. Incontinence pads, underwear and pessaries to prevent or absorb leaks are indiscrete, ineffective and uncomfortable. Leaks impacts all aspects of life especially mental health, intimacy, autonomy, work and self esteem. Weepon is the first tampon for moderate to heavy urine leaks. It prevents most leaks like a pessary and absorbs the rest, up to 15ml. It’s hidden inside the vulva for maximum discretion, can be worn with any – or no – underwear, and leaves downthere skin uncovered for less skin irritation. It’s sustainable, made from the minimum biodegradable material. Size and shape options, a version for during periods, and a reusable version ensure it works for all users. And a tactile wetness indicator tells the users when it’s full and ready to change.

Undergraduate | Major Project - 107


Grace Saunders Nield Industrial Design & Technology BA

Serenity Learning A tool to help children aged 8-11, with Sensory Processing Disorders, specifically Sensory Modulation Disorder, self soothe within the non specialist classroom environment. There are 1.5 million children with SEN in England, 1 in 20 have SPD and only 355,566 attend a specialist school which has the right equipment to cater to their needs and aid their education. Introducing Serenity Learning, a tool which can be used to calm, re-focus and re-educate a child who may feel overwhelmed in a classroom environment and in turn lose the ability to focus. The Squish (Serena) is a stress toy used to help calm the child down through repetitive motions, whilst the projector can link to the teachers whiteboard, and display there lesson directly to the child’s desk, allowing the Child’s focus to be solely on their desk and therefore promoting independent learning.

108 - Undergraduate | Major Project


James Scott-Murphy Industrial Design & Technology BA

Atyre Atyre is a product-service-system offering a sustainable, non-pneumatic bicycle tyre that is re-manufacturable. The prototype is resin 3D printed in Resione F69, and is a proof-of-concept for future bio-based elastomers that can replace traditional vulcanised rubbers. The tyre industry faces waste and environmental challenges, such as deforestation from natural rubber production, fossil-based synthetic rubbers, and pollution from tyre disposal. In the UK, 44,000 tonnes of bicycle tyres and inner tubes end up in landfill each year. A scrapped bicycle tyre typically contains 98% of its original material. The other 2% of its material is discarded during use, littering pathways and contaminating nearby soil and water sources. The additive-remanufacture process uses a 3D scan of the worn tyre compared with a complete 3D profile to automatically generate the necessary toolpath to repair a specific tyre. The design can be used for personal bikes or shared city bikes, creating a cradle-to-cradle system for replacing and maintaining tyres, reducing material & energy wastage and eliminating the use of non-renewable virgin materials. Customers can exchange their worn tyres at a participating bike shop, and shared-bike service providers can integrate the service with their existing maintenance systems.

Undergraduate | Major Project - 109


Sereena Shah Industrial Design & Technology BA

Aria Aria supports women with PCOS by helping manage their symptoms, resulting from hormonal imbalances, that are exacerbated by unhealthy snacking habits. Helping women enhance their physical and mental well-being. Polycystic ovarian syndrome (PCOS), is a common condition that alters how a woman’s ovaries function. Aria aims to improve women’s emotional and physical well-being, by treating PCOS symptoms caused by hormonal imbalance and are worsened by unhealthy snacking habits. According to research “women with PCOS have more than three times the chances of having abnormal eating disorder scores, as well as being diagnosed with an eating disorder”. PCOS symptoms can be managed through a healthy diet, regular exercise, and other lifestyle practises like getting enough sleep. Features of the app include, personalised snack recommendations to deal with specific symptoms, vitamin and supplement reminders, and analytics to see personal progress. Aria encourages the users to incorporate more healthy PCOS-friendly snacks into their daily routines as well as reminds them to take their vitamins on time, helping improve women’s well-being. The vitamin box provides flexibility to be carried around.

110 - Undergraduate | Major Project


Lauren Shortel Product Design BSc

AllWhale: Dysmenorrhic Cramp Relief AllWhale is a non-pharmaceutical alternative to treating primary dysmenorrhea (menstrual cramping). It does this through the commercialisation of shockwave therapy technology, which has previously only been available to consumers through pain clinics or medical intervention. Dysmenorrhea is the medical term for period cramps - a common part of the menstrual cycle. When the muscular wall of the womb contracts, blood vessels are compressed, cutting off oxygen supply, causing pain in the abdominal region. Current solutions to tackling dysmenorrhea are dominated by pharmaceutical painkillers, which are littered with contradictions. It is suggested that - as a result of these symptoms - approximately 17.2% of women experience a decrease in work productivity. 58.2% of school girls miss at least one school day. AllWhale looks to provide consumers with an alternative method of pain management, negating the need for the regular purchase of consumables. It utilises a treatment defined as extracorporeal shockwave therapy (ESWT); it uses acoustic waves, originally used to treat tendinopathies. However, studies have proven that the pressure created as a result of this technology stimulates blood flow in that area, reopening compressed blood vessels. This is paired with a standard heating element, for a dual-treatment approach.

Undergraduate | Major Project - 111


Kristian Stoyanov Industrial Design & Technology BA

Instassist: Road Accident Detection An IoT product-service system that reduces emergency medical services’ response time for motorcycle accidents in rural areas. It detects abrupt deceleration caused by impact and sends live coordinates and rider’s full medical profile to EMS. While motorcycle accidents have slightly decreased, road safety bodies worldwide are still concerned about the high number of killed and seriously injured casualties (KSI). In the UK, improvements in casualty rates have plateaued, with fatality rates increasing by over 8% between 2016 and 2020. Motorcyclists are the most vulnerable group, accounting for 1% of total road traffic but 18% of total deaths. Despite only 29% of accidents occurring on rural roads, they account for 64% of fatalities. Emergency medical services play an important role in search, rescue, and fatality prevention for affected riders. Instassist is an IoT system consisting of a device integrated within motorcycle riders’ helmets and an app that facilitates EMS functionality by detecting accidents instantly and sending crucial information back to EMS, reducing response time. The app allows the customisation of medical profiles and, vehicle information, and its Community feature strengthens the rider community.

112 - Undergraduate | Major Project


Aaron Sylvester Industrial Design & Technology BA

WaveMaster Allowing users to paddle further and paddle faster. The WaveMaster paddle utilised industry leading technology to allow beginners to access and extend the wellbeing benefits of water-sports. In today’s world, physical and mental wellbeing are becoming increasingly important. Water sports- proven to benefit cognitive function, happiness and reduce anxiety, are the most viable sector for wellbeing centred innovation. With 1 in 4 adults in the UK physically inactive, it is essential to promote accessibility in sports which allow users to exercise at their own pace. The WaveMaster paddle is a game changer for beginners, enabling them to experience the wellbeing benefits of stand-up paddle boarding. Using a 3D printed carbon fibre mid-shaft the paddle allows for a dualgrip design, with a bent grip for power and speed and straight grip for manoeuvrability in surf and river paddling, offering high performance and functionality for beginners.

Undergraduate | Major Project - 113


Meng Wei Ting Industrial Design & Technology BA

Wēn Wēn is an after-shower far infrared body heater, aims to improve the after-shower thermal comfort for users residing in cold climate regions without increasing high running costs, environmental impact, lengthy heat up times and lack of control. Evaporative cooling effect on wet skin to heat conductors in bathrooms collectively draws heat away, causing people residing in cold climate regions to feel unbearably cold after having a shower. From a survey, 91% of respondents stated the coldness after stepping out of shower is very unpleasant. However, users refrain from existing solutions due to high running costs, environmental issues, lengthy heat-up time and lack of control.

114 - Undergraduate | Major Project

Wēn is a short-term heating solution designed specifically for after-shower use. Survey results show that heating is only desired after showering, however traditional heating systems are impractical for brief use. Wēn uses far-infrared heating which emits transmissive infrared rays, providing targeted instant sensation of radiant heat on human skin with no air disturbance, increasing efficiency which lowers heat up time and cost. It has humidity sensors that detect when a user is taking a shower and switches to standby mode, pre heating towel, and also front heating panel to ensure seamless transition of heat from shower to body drying.


Anna Vaus Product Design Engineering BSc

ReBalance ReBalance is a self-management tool to aid users that experience recurring panic and anxiety attacks, alerting users of an oncoming attack and providing techniques to alleviate symptoms. Panic episodes occur when a person’s body experiences a rush of intense psychological and physical symptoms. People that experience recurring attacks can have a reduced quality of life where these episodes can affect their everyday life, even avoiding certain situations in an attempt to prevent them. They occur unexpectedly, usually triggered by stressful situations, physiological sensations, and emotional cues.

ReBalance is a wearable smart band worn on the wrist, that can detect common symptoms of attacks including increased heart rate, body temperature, and trembling. This then triggers a set of automatic responses personalised by the user to reduce their symptoms. These could include techniques to ground the user, such as controlling their breathing through vibrations, light, images and audio, depending on their environment and situation. The relief response can be activated manually by the user or automatically through sensors and machine learning. Additional information can be put into the device by the user; common triggers and locations can improve detectability.

Undergraduate | Major Project - 115


Markella Viagkini Industrial Design & Technology BA

4Drip 4Drip is the first ever 4D printed infusion pump mechanism. It incorporates a heat sensitive smart material. An opening and closing mechanism has been developed that applies pressure to the IV tube and controls the liquid flow. Current infusion pumps are being used in 80% of hospitals worldwide. The devices currently available are expensive, complicated to use, hard to maintain and prone to malfunctions. Studies done with the medical staff of a hospital in the UK, show that 50% experienced infusion malfunctions at least once a year. 4Drip is an infusion pump that reduces the amount of electronics inside this device. By using a 4D printed mechanism to control the flow of liquid, the device becomes more affordable, easier to maintain, customisable and more compact. The mechanism can be 4D printed to accommodate different sizes of tubing, medication requirements and patients needs. The mechanism is printed using a heat sensitive material that reacts to differences in temperature. When heat is applied to the print it closes, applying pressure to the tube and reducing medication flow. Different temperatures cause varying changes to the mechanism which allows for independent infusion rates.

116 - Undergraduate | Major Project


Elsa Wadhwa Industrial Design & Technology BA

Cleo Cleo is a friendly companion device to help young adults discreetly manage their symptoms of social anxiety disorder in the classroom. It uses haptic feedback to guide users through grounding breathing techniques, directing them away from their turbulent thoughts. 1 in 10 young adults in the UK face a lifetime impairment from social anxiety disorder (SAD) and 27% of a young adult’s time is spent in school. Research shows there are negative consequence in educational performance for those with SAD. This led to the development of Cleo. Cleo pulses in the user’s hand to guide them through deep breathing exercises. As a result, helping them to stay focused and calm.

It affords easy access to self-managed and discrete support, even during overwhelming moments of anxiety. Cleo is handheld, which means it affords immediate tactile feedback and has only one button, which makes it easy and intuitive to use. It can be easily tucked away in your bag or pocket and can also mask as a fidget toy or eraser due to its friendly form. Cleo can be held with most grips and is comfortable to hold for long hours. It also comes with its own docking station that can charge multiple mobile devices. Additionally, it leverages the concept of cognitive redirection as well as mindfulness to ensure that it helps the user both physiologically and psychologically.

Undergraduate | Major Project - 117


Benjamin Wells Product Design Engineering BSc

Focal An accessibility device for higher education students with sensory processing disorder Under 50% of students with ASD and ADHD in higher education will complete their 4 year course, around 20% less than other students. Research indicates that this is largely due to the sensory challenges experienced in this environment. Focal uses a combination of modular hardware and open source software to allow a customisable experience for users, allowing them to modulate their sensory experience, and focus in academia.

118 - Undergraduate | Major Project


Jacob Williams Product Design Engineering BSc

Block-Check Block-Check, designed in collaboration with Guy’s and St Thomas’ Hospital, is a wrong site regional nerve block prevention device. Block-Check uses speech recognition to allow clinicians to progress past a forced stop and perform the nerve block. Regional nerve blocks are a form of local anaesthetic, performed under ultrasound guidance. They are used where possible to reduce the need for general anaesthetic or traditional painkillers. The procedure is completed in specific locations, which carries the risk of the block being performed at the wrong site. Block-Check enforces the completion of a safety-stop directly prior to needle insertion

by removing power from the ultrasound probe used to complete the procedure. Speech recognition is used as a hands-free authorisation method, ensuring the clinician is ready to block the correct location. If the spoken command matches the expected location, power is returned to the probe, allowing the procedure to continue. Block-Check also provides a more streamlined sign-in process when compared to current practice. It utilises a digitised version of the World Health Organisation (WHO) surgical sign-in form and direct integration with patient information databases to reduce the effects of checklist fatigue.

Undergraduate | Collaborative Major Project with Guy’s and St Thomas’ Hospital - 119


Liyang Wu Product Design BSc

Keep Fresh Keep Fresh is an app that tracks the use by / best before dates for your items in the fridge and reminds you to eat food on time to reduce household food waste. Around 70% of food waste in the UK comes from households, and most of it is avoidable. With the rising cost of living due to inflation, people are also starting to worry and take action to reduce food waste. Reducing food waste by 50% by 2030 is a United Nations Sustainable Development Goal. The most important way to reduce food waste is prevention. According to research

120 - Undergraduate | Major Project

into the main causes of household food waste, Keep Fresh can prevent users from buying more than they need by making a shopping list and checking food stock. Not only tracking grocery stock and reminding users to eat food on time but also providing recipes to advise users on how to dispose of it to reduce household food waste. Encourage users to use more actively through rewards. Online community share guidelines, knowledge and methods on how to reduce food waste.


Maximillian Younossi Product Design BSc

bubbl. Designed to protect specific people with hypersensitive hearing, the earbuds use Selective Active Noise Reduction to cancel out only the triggering frequencies, leaving all other sounds undisturbed. Through therapy techniques, Bubbl desensitises the user over time, improving their condition. Affecting over 130,000 people in the UK alone, Hyperacusis is the condition where specific sounds are perceived louder than they are. To cope, most sufferers often use earplugs or noise cancelling headphones. However, if overly protected from these triggering sounds, those with hyperacusis never learn to acclimatise to their environment, heightening their sensitivities. Bubbl have been developed to protect those with hypersensitive hearing whilst never isolating them from their environment. After the product has been set to a personalised calibration, Selective Active Noise Reduction cancels out the frequencies of only the triggering sounds, allowing everything else to pass through unaffected thanks to the open ring drivers. As well as protecting the user, Bubbl implements sound therapy techniques by letting through more of the triggering noises over time, desensitising them and actually helping improve the user’s condition, providing both immediate and long term solutions.

Undergraduate | Major Project - 121


Design & Innovation, Management & Process


Joe Ferry Senior Lecturer in Design & Module Lead

Design & Innovation, Management & Process Launching a new product or service into a new market is a high-risk strategy. Scholars estimate that 60-90% of start-up companies fail to satisfy the anticipated requirements of potential customers. Innovation in design is one of the strongest driving forces for successfully launching new products. The Design & Innovation, Management & Process (DIMP) module explores relevant entrepreneurial principles, theories, and methods for organising and managing significant design and innovation activity. Delivered over two terms, it seeks to develop students’ strategic planning skills and encourage entrepreneurial thinking. By examining how start-up companies are created and how risks of failure are minimised, students develop independent research skills and their ability to employ critical thinking.

The topics that are taught as part of the DIMP module include: Innovation Management and Entrepreneurial Strategies, Open Innovation and Consumer Collaboration, Managing, Sustaining and Financing Innovation, Branding and Marketing, and Creating and Funding a Start-up. Students benefit from being taught by both academics and world-leading industrialists with a mix of theoretical content and real-life industrial experiences shared by serial entrepreneurs, c-suite executives, and seasoned consultants. The module aims to develop students’ capacity to apply knowledge, tools and techniques to the creation of unique business models for their designs; they identify appropriate marketing strategies and communication channels to deliver strategic plans effectively. By the end of the module, students will have developed understanding of the relationship between design and innovation practice, and will be able to use knowledge of economic, environmental, and social factors to identify and target new opportunities for design and innovation projects.

Made in Brunel | Undergraduate - 123


Advanced Design Innovation


Steve McGonigal Senior Lecturer in Design & Module Lead

Advanced Design Innovation (ADI) Advanced Design Innovation is an exciting module combining design process, brand re-positioning, the development of product visual language and the production of highquality visual appearance models. This module allows students to create a range of design proposals in response to changing user needs or social challenges predicted over the next ten to fifteen years. The United Nations Sustainable Development Goals was a starting point. Once a design opportunity has been identified, students select an appropriate brand, propose a design innovation strategy and create a family of product concepts that respond to their research. At the end of term one, students produce a professionally written and presented executive report documenting their project.

Term two allows the students to develop their design concepts based on user interaction, visual language and potential technologies. Creative workshops, rough models and an iterative design process lead to a final presentation model illustrating the proposed product. This module encourages students to recognise the value of design and how it may positively influence future societies and design strategy. They also focus on the importance of the industrial design details and how these can be represented successfully in physical models. The following pages represent thought provoking ideas and vision which we hope you find inspiring! (Please note that the brand re-positioning projects contained within are purely for illustrative educational purposes and are only being used in the context of noncommercial educational research. They are not for commercial gain and do not officially represent the views of the brands or companies.)

Made in Brunel | Undergraduate - 125


BlackBerry Our new product range ‘BlackBerry Balance’ returns the iconic brand to the market by restoring control from daily overstimulation and distractions. Our devices improve your health, stability, and productivity, promoting a greater ‘balance’ in hybrid work or home environments for you and your family.

126 - Undergraduate | Advanced Design Innovation


Jon Fisher - BlackBerry ‘Atmos’ Air pollution is one of society’s most destructive issues, with our surrounding air quality impacting our health, concentration, and productivity. ‘Atmos’ filters all invisible viruses using secure AI in any environment to keep you and your family clean, healthy, and safe.

Francesca Green - BlackBerry ‘Meliora’ ‘Meliora’ is the Latin noun meaning for the pursuit of better. It is a smart white noise device to manage symptoms of anxiety. It uses white noise to help cancel out stimulating and loud background noises to help users process their emotions during anxious moments.

Reece Jerrett - BlackBerry ‘Scroll’ BlackBerry ‘Scroll’ is a resilient and portable eReader to facilitate micro breaks and alleviate over-stimulation within the hybrid workspace, in order to increase personal and professional productivity.

Thomas Ledsome - BlackBerry ‘Surround’ BlackBerry Surround focuses on improving productivity within the hybrid work environment by tackling overstimulation. It utilises Active Noise Cancellation (ANC) combined with Dolby Atmos technology to project a sound-dampened area surrounding the user, removing distractions.

Kris Stoyanov - BlackBerry ‘Holo X’ ‘Holo X’ is the new BlackBerry solution that aims to improve the lack of immersion in hybrid work conferencing. Using laserplasma technology, Holo X generates high-quality holographic projections, ensuring hybrid workers receive an immersive digital conferencing experience.

Elsa Wadhwa - BlackBerry ‘Solis’ ‘Solis’ aims to improve sleep quality to stimulate productivity. Our new smartwatch delivers features for sleep quality optimisation which not only tracks your natural light intake during the day but also your sleeping patterns which helps you to adjust your sleep cycles accordingly.

Undergraduate | Advanced Design Innovation - 127


Bumble Focused on improving the wellbeing of younger generations in future cities, this collection of wearables addresses the personal, social, and environmental aspects of future living; allowing younger generations to thrive in the hive.

128 - Undergraduate | Advanced Design Innovation


Harvey Badcock - Bumble Phero Make the first move towards a stressfree city life with Bumble Phero. Using a personally tailored scent and pheromone technology, this smart olfactory neckband encourages endorphin production, reclaiming relaxation, and fighting back against the pressures of modern-day life.

Sebastien Bassant - Bumble Ambroise Make the first move towards improving your relationship with daily digitised spending! Encouraging better spending habits by reinforcing perceived value of spending, providing a handheld accessory to authenticate payments which are informed through visual & haptic feedback.

Jeannine Bastard - Bumble Opilis Savings can be easily forgotten in a digital world. Connecting to your personal metal tattoo, this device aids in creating a physical reminder about your savings progression. Formulating potential future finances, ‘Opilis’ adjusts your spending habits, and brings hope to your finances.

Aaron Sylvester - Bumble Scout Take your first steps in urban navigation with the Bumble Scout! Encouraging routine rebellion, this necklace allows you to navigate via green spaces, discover Bumble community events, and explore new horizons.

Max Younossi - Bumble Ocillus Never miss a moment with Bumble Ocillus. Using microphones, the body cam detects your heartbeat, translating your pulse into moods. When happy, Ocillus records the memory and automatically saves it to the Bumble app to relive, time and time again. This lets you stay in the moment. Undergraduate | Advanced Design Innovation - 129


Carhartt These products embody Carhartt’s “serve and protect” brand ethos and enable young families to promote biodiversity in the green spaces surrounding their newly constructed homes.

130 - Undergraduate | Advanced Design Innovation


Isabel Brown - QUICK FORAGE A glove that takes the guesswork out of foraging to increase knowledge of biodiversity and interaction of nature. It scans everything interacted with, informing the user if it’s safe. This makes foraging more accessible for families moving to areas surrounded by natural green space.

Hugo Burns - SMART PLANT POT Carhartt is a large producer of denim products, utilising large water quantities during manufacture. The Smart Plant Pot focuses on educating and engaging the user on conscious water use and preservation in a way that positively influences biodiversity and growth.

Jack Nash - STRUCTURE TUBES Carhartt aims to ‘serve and protect’, They could look into protecting wildlife, such as the adder snake. They are victim to the destruction of greenspaces caused by construction workers. Structure tubes is a solution to encourage the local area to protect biodiversity from urban sprawl.

James Newell - DOG LIMIT When families move to the suburbs, they are unaware of threats their arrival poses to the environment. Dog limit is a smart collar that limits how far dogs explore beyond trails to limit damage to wildlife. Through the use of GPS and 8D audio, the dog is recalled when venturing too far.

Lorcán O’Shea - BLOOM BOMBS Bloom Bombs is a countertop product that will turn by-product food waste such as fruit peels, stems, old vegetable flesh etc. into usable compost seed bombs using a heated chamber that leads straight into moulds. Leasing a new life to once discarded waste.

Charlie Pope - EARTH SENSE A wearable SMART ring from Carhartt that allows users to track the detailed soil health statistics of their land. EARTH SENSE simplifies and projects complex soil science onto any surface to create an interactive soil health & regenerative gardening database.

Undergraduate | Advanced Design Innovation - 131


Casio Floating cities are seen as a solution for rising sea levels, flooding and urban congestion which threatens to displace 400 million people. However, improvements are needed to address new challenges before implementing them on a large scale.

132 - Undergraduate | Advanced Design Innovation


Xanthe Glover - DH-805WL Get fresh water in a salt-water environment with the DH-805WL. This solar-powered dehumidifier uses Casio’s sleek, noninvasive design style, and its angular shape to fit seamlessly on any window-sill. Perfect for watering house plants, it condenses humidity in the air.

Alexandra Liu - ND-300WL A nausea-preventing device for those who live in floating homes which can rock due to wind and passing boats. An earpiece monitors the user’s nausea parameters and when it surfaces, the device applies Transcutaneous Electrical Nerve Stimulation (TENS) to relieve sickness.

Daniel Marshall - AS-900GX The AS-900 GX produces an impenetrable ultrasound force field to stop sea spray, debris, and pollutants from getting into your eyes and skin. Utilising new ultrasound technologies alongside innovative touch gesture controls, and an ergonomic headband preventing irritation & damage.

James Scott-Murphy - QM-202WL QM-202WL monitors water quality to create a digital overview of marineecological health. Powered by solar energy, it measures eight parameters, which are then sent to a central database to analyse the effect of human activity on the local marine ecosystems.

Benjamin Wells - ED-991WL ED-991WL is an overboard device based on existing emergency position indicating radio beacon technology. Once the device senses the user is in contact with water, if not disabled, it will emit positional information across all emergency frequencies to aid & alert rescue services. Undergraduate | Advanced Design Innovation - 133


GoPro Interaction with nature is crucial for wellbeing, especially with the rise of digital technology separating us from it, leading to “nature deficiency” in urban areas where green spaces are scarce. This brand repositioning uses GoPro’s technological specialties to strengthen our bond with Earth.

134 - Undergraduate | Advanced Design Innovation


William Adye - ProActive The brand stretch incorporates digital technology and natural space into a harmonious balance to encourage young people to explore nature. The design aims to change teenager’s attitudes towards exercise and exploration by creating an immersive experience for the user.

Ibrahim Aziz - Natural Beauty The value of “Curiosity” has inspired this design to encourage young people’s appreciation of nature through a smart display case, showcasing collected natural objects. Educational tools deepen the bond between user and nature, whilst prompting them to find new objects.

Jaimin Bhavsar - GoPro Socio AR goggles can apply a skin to crowded cities, through the lens, with a variety of theme options. It also has the ability to reduce crowds, and gradually encourages social interaction through gamification, helping people with social anxiety to overcome their issues.

Meng Wei Ting - GoExplore GoExplore is the tool for promoting naturebased education and keeping children safe outdoors. With an emergency button, fall detection, walkie-talkie function, object scanner, and HUD that provides learning materials, GoExplore empowers teachers to inspire students while ensuring their safety.

Undergraduate | Advanced Design Innovation - 135


Guinness Guinness promotes responsible consumption and we aim to extend this to reduce food waste. Using their brand values, their products incentivise waste reduction and encourage a community spirit for sustainable practices. Each product tackles a different stage of the food cycle to reduce waste.

136 - Undergraduate | Advanced Design Innovation


Matthew Bye - Behavioural Consumption Guinness Teora aims at targeting behavioural change in order to reduce household food waste. This concept utilises smart weighing scales alongside a smart AI facial recognition system to identify users and provide a fun gamified leader board on who wastes the least.

Oliver Davis - Food Production Production is the first stage in the food cycle and uses a vast amount of resources and energy, therefore when food is wasted, this is also wasted. Fás will use sensors and artificial intelligence to help the user deliver the optimal growing environment, to reduce input while delivering better results.

Arthur Donn - Food Storage Due to fruit’s perishable nature, it is essential to develop preservation technologies to extend shelf-life and improve storage methods. Seo is a small device which lives within your fruit bowl to extend shelf-life and communicate when fruit is degrading.

Jake Eccles - Shelf Life Preservation Shelf life preservation is a crucial stage to reducing food waste. Chosc comprises of three sensors that detect volatile organic compounds (VOCs), humidity, and temperature. They work in conjunction to analyse airborne data, to produce a holographic projection of shelf-life.

Rajiv Mistry - Purchasing and Retail Pobal aims to tackle food waste amongst house sharers using meal planning and gamification to build a sense of community amongst flat mates through sharing meals. Pobal prevents users from over buying food with similar expiry dates and uses AI to suggest new meal alternatives.

Jacob Osborne - Food Preparation The smart chopping board concept reduces over-portioning and food waste while guiding users through cooking. Scála provides recipes with ingredient weights and portion options, inspiring cooking, and adding to the user’s cookbook for future reference.

Undergraduate | Advanced Design Innovation - 137


IKEA The group ‘Hue Consultancy’ came together with a mission to address the needs of evolving communities in 2035. Focusing on the hierarchy of needs, each member has designed a solution that aims to provide support at different levels. Addressing health, communication, finances, community and wellbeing.

138 - Undergraduate | Advanced Design Innovation


Ross Ballinger - ÖGA: Visual Processing Aid In 2035, climate migrants may experience sensory sensitivity due to trauma, leading to visual overstimulation. The ÖGA kit reduces visual stimuli with its electrochromic polymer coating and AI sensors, aiding migrants’ acclimation which is a discreet, self-application solution.

Ibrahim Cam - TALA: AI Language Teacher TALA aims to teach migrants local languages and dialects as they relocate due to climate change. With the assistance of a wearable that tracks regular communication difficulties faced and educates to improve language skills. This helps them thrive better in the community.

Robin Ghoshal - SPELDOSA: Music Hub SPELDOSA facilitates communication between members of emerging communities by using a holographic visualiser to showcase the music tastes of the community as songs are selected by users. Allowing the space to reflect the unique community present.

Alfred Holmes - STÖD: Personal Finance Aid STÖD aims to promote financial integration of new citizens by collating external bills and financial systems into one accessible point. As a financial intermediary, STÖD reduces remittance fees through its projection technology improves comprehension of domestic payments.

Alex Lock - ARKADIEN: Herb Garden A communal gardening project is a good way to connect all citizens. While individually owned, ARKADIEN’s very design necessitates resource sharing. The pots also share plant health information from internal sensors with owners’ phones, monitoring community health by proxy.

Jemma Queenborough - MINNE: Projector 1-in-3 keep ‘meaningful possessions’ in the home to trigger memories, foster belonging and embody our identities lost when parting with them. MINNE is an immersive 3D volumetric display that projects, sends and receives ‘Digital Twins’ of lost meaningful possessions.

Undergraduate | Advanced Design Innovation - 139


Nintendo Education provides a foundation for a child to flourish and access opportunities. The UN have affirmed the right of education for every child, yet there is a global disparity in equitable and quality education. How might Nintendo use their brand reputation to reduce the gap in education inequality?

140 - Undergraduate | Advanced Design Innovation


Aphra Hallam - Kanjo Being able to self-regulate emotion increases a child’s educational success. However, many children from low-income households don’t learn how to handle emotion effectively. Kanjo detects emotions and provides visual and audio feedback via a screen to help process feelings.

Nadira Hussain - Derive Derive converts the English language into the native language of the child to help eliminate language barriers within the classroom. Enforcing listening and learning techniques to allow the child to comprehend the information given to them and develop their skills in English.

Nathan O’Toole - Doku A stylus-pen hybrid tool used for remote learning allowing for student & teachers to access handwritten documents virtually as well as providing live audio feedback. It particularly assists children with learning disabilities such as attention deficit hyperactive disorder.

Sereena Shah - Kyaria Kyaria is an interactive, educational career exploration device for children to broaden their horizons. The product is a handheld device that features a GPS system that alerts the user and forms a hologram for children to interact with different working professionals and inspire them.

Markella Viagkini - GAM-0 GAM-0 reduces screen time, among Key Stage 2 children, to improve their academic performance. It provides positive reinforcement that can be correlated with more productive studying and improves attention span which increases class participation by rewarding studying and concentration. Undergraduate | Advanced Design Innovation - 141


TikTok Students today are disillusioned while teachers struggle to cope with the ever-changing educational landscape. TikTok is a social media platform specialising in connecting people with content. We adapted its strengths to education and products, to overcome the zeitgeist and support learners for life.

142 - Undergraduate | Advanced Design Innovation


Aim Al Husni - CollaboraTok CollaboraTok is a cutting-edge tool designed to facilitate group discussions by analysing the content of the meeting with the help of AI, it extracts and consolidates key information, including visual aids such as photos and videos, into a single comprehensive document.

Braeden Bihag - TikTok Magi Magi is a lecture recording device that interfaces with like / dislike fobs distributed to students; leveraging AI video editing and engagement to create and distribute user specific educational TikToks onto their feed. It serves individual, passively reinforced lessons for out-of-class hours.

Sarah Brashaw - #effic-easy Being able to see progress drives the pursuit of goals and encourages risk-taking in education. Build self-confidence by tracking progress, swap challenge tokens with your friends, and step out of your comfort zone!

Diaz DeSagurante - Audial Cove A device that focuses purely on the predominant speaker’s voice while reducing background interferences. Designed to aid teachers with increased appearance of virtual learning environments in the educational system.

Benedict Hughes - TikTok Portal Meet Portal, the self-led learning experience device that can transport the user everywhere, from anywhere. Using a combination of projectors, LiDar sensors, and face tracking, Portal warps projections onto any surface, to create a seamless wrap-around immersive experience.

Grace Saunders Nield - Memoria A handheld device to aid revision and information recall, through the use of low frequency pulses which calms and allow the user to create personalised patterns for information.

Undergraduate | Advanced Design Innovation - 143


Computer Based Design Methods


Dr Mohammed Elsouri Lecturer in Design & Module Lead

Computer Based Design Methods This module is designed to enable students to apply computer aided design techniques, analysis and cutting-edge manufacturing methods in a range of exciting and challenging design activities. A range of CAD, CAE and CAM techniques are applied by the final year BSc students in Product Design Engineering to allow them to make informed, accurate, optimum design decisions, and integrate the processes to develop a high-quality digital and physical product. The first term of this module allowed the students to apply surface modelling techniques to develop a truly representative model of a motor vehicle of their choice. They then applied Finite Element Analysis to optimise the physics of a car lifting jack design for their car, ensuring its parts comply with the performance in terms of material and manufacturing requirements.

Their finished digital models were then optimised for 3D printing using multibodymulticolour 3D printing technology, achieving full-coloured high-definition physical models, straight off the printing bed. The preparation involved following a set of special DFMA (Design for Manufacture and Assembly) requirements that helped designers deliver products through a first time right approach. Enabling students to be well versed in the world of computer simulation and its applications in the holistic product engineering lifecycle. The second term of this module focused on understanding the underpinning thermofluid theory and its interpretation to produce computational fluid dynamics of their car in a virtual wind tunnel experiment. They then to improved the aerodynamic performance of their vehicles through design changes and interpreted the results.

Made in Brunel | Undergraduate - 145


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Aim Al Husni Nissan Skyline GTR R35

Phoebe Bamford 2018 Mazda MX-5 Roadster

148 - Undergraduate | Computer Based Design Methods


Jeannine Bastard 1976 Nissan (Datsun) Skyline

Annabel Connah Morris Minor Traveller

Undergraduate | Computer Based Design Methods - 149


Alfred Holmes 2011 Honda Civic

Thomas Ledsome McLaren P1

150 - Undergraduate | Computer Based Design Methods


Alexandra Liu Audi, TT RS

Rebecca Mellor Smart ForTwo

Undergraduate | Computer Based Design Methods - 151


Julita Napieralska 2019 Mercedes-Benz GLE-Class Coupe

Jack Percival 2011 Volkswagen up!

152 - Undergraduate | Computer Based Design Methods


James Scott-Murphy 1976 Triumph Spitfire 1500

Benjamin Wells Volkswagen Karmann Ghia

Undergraduate | Computer Based Design Methods - 153


Jacob Williams 1967 Ford Mustang Shelby GT500

154 - Undergraduate | Computer Based Design Methods


Scan to enter the MiB Garage

Undergraduate | Computer Based Design Methods - 155


Embedded Systems for Design


Dr Federico Colecchia Lecturer in Creative Electronics & Programming & Module Lead

Embedded Systems for Design In simple terms, ‘embedded systems’ involve ‘single-chip computers’ that can be found in a multitude of products worldwide. In Term 1, the module offers a series of practical labs to acquaint students with a mid-range PIC microcontroller – this includes the implementation of algorithms required for passive hardware to be turned into a smart device. Whereas Arduino is often used for developer-friendly rapid prototyping, PIC is an example of microcontroller that can be found in commercial products. The Term 2 project offers a chance to explore PIC-related technologies of your choosing to design and build a custom embedded system for any application you like. This is a demanding project intended only for students who are comfortable with year 2 electronics, CAD and fabrication techniques, C programming, and the application of mathematics in practical situations.

Embedded Systems is a specialist module and requires a significant commitment in terms of time and effort, extending way beyond the duration of the weekly lab sessions. The module provides opportunities for students to develop and demonstrate knowledge, understanding, practical design skills, and other attributes in the following areas: •

Practical applications using embedded systems design techniques.

Use of appropriate technologies based on industry-provided data.

Understanding of embedded systems theory and design principles.

Ability to propose, design, build, programme, test, and demonstrate a completely custom-made product independently.

Made in Brunel | Undergraduate - 157


Ollie Biddle Product Design Engineering BSc

Dot.Dash_ Dot.Dash_ is an engaging learning tool to help master the historic communication form of Morse Code. Practice at your own pace without the need for someone on the recieving end getting confused or annoyed by mistakes. The first time communicating through Morse can be daunting, with your mistakes being broadcast for the world to listen in on. Some enthusiasts want to ensure their transmissions are accurate before taking that leap; others want to practice to keep their standard up, or even improve.

158 - Undergraduate | Embedded Systems

Using the classic user interface of a Second World War Morse key, Dot.Dash_ translates the code onto a screen, allowing it to be reviewed for errors. Taking into consideration users of all abilities, the tempo of the code can be adjusted, allowing a slow ramping up to a speed the user is satisfied with. Dot.Dash_ is designed to be more than functional, with a stylish wooden construction. It functions as an excellent conversation starter, or even a light party game with the right crowd.


Joshua Cotton Product Design Engineering BSc

Motion Activated Bicycle Alarm This product incorporates a key-fob to activate and deactivate motiontriggered alarm for a bicycle, utilising the PIC16f819 Microcontroller and the GY521 accelerometer. Bicycle theft remains a prevalent issue, particularly in urban areas. The objective of this project is to offer an additional layer of security to cyclists who park their bicycles in public. The product is designed to fit universally, screwing into the standard water bottle mount on the bicycle’s frame, and activated by a key-fob. Once turned on, the screen will display “Bicycle unlocked,”

and the user can then utilise the key-fob to activate the system, which triggers an alarm in response to any motion detected. The alarm is designed to stop when motion stops, preventing false triggers. A custom PCB and I2C communication protocols are employed by the device to interact with the LCD screen and accelerometer. After deactivating the alarm with the key-fob, the user can safely ride their bicycle.

Undergraduate | Embedded Systems - 159


Jon Fisher Product Design BSc

Simon Says A modern redesign of the iconic Simon Says device, that challenges players by testing their concentration, memory and co-ordination skills. Simon Says is an electronic toy game that tests players by repeating a sequence of flashing buttons that they must input and remember in the correct order. The device presents rewarding and addicting gameplay to players as the sequences become progressively faster, longer and more complex as they progress. The final build was designed, programmed and tested using a PIC16F819 micro-controller,

160 - Undergraduate | Embedded Systems

providing the ability to code a wide range of functionalities within the device. One of the key aspects of the design was to ensure that it was portable, so that children could bring it with them as an alternative to playing on their parent’s smartphones. The entire system is therefore batterypowered and operates with a customdesigned PCB that is encased inside its inner housing. To make the design more attractive to children, a colourful, vibrant and bold design was implemented to hearken back to the orginal design of the very first Simon Says toy.


Alfred Holmes Product Design Engineering BSc

Barometer and Weather Meter A portable barometer and weather station designed to reduce the risks of altitude sickness during high altitude hiking and climbing. When hiking in areas of high elevation, a concern is altitude sickness. This can occur when above 2500 meters or when climbing too fast. Keeping track of altitude change can be challenging and hence it is easy for people to place themselves at risk without knowing. This product is designed to be mounted on a backpack strap and uses a BMP180

atmospheric pressure sensor and DHT11 Temperature and Humidity sensor interfaced with a PIC16F1847 microcontroller to measure the current conditions as you travel. Using the ADC of the PIC microcontroller the user can input warning threshold values whereby if the atmospheric pressure drops below this a warning light is illuminated. Current measurements can also be saved within the internal EEPROM such that the user can compare values throughout the day to ensure they stay within safe limits.

Undergraduate | Embedded Systems - 161


Jake Hoyer Millar Product Design BSc

Swipe Contactless Dice Roller This device is designed to give an interactive dice rolling experience to those with limited manual ability, increasing their engagement and enjoyment during tabletop games. A large part of tabletop and board games is the physical act of rolling dice. However, those with limited manual ability and dexterity can find this activity challenging. They often use digital dice apps instead, which can hamper the physical experience and engagement with the game and with their fellow players. By using proximity sensors to pick up gestures, Swipe keeps the physical experience of rolling dice.

162 - Undergraduate | Embedded Systems

The device uses three infrared reflective sensors: one on the top and one on each side. Swiping above the device will roll the dice, generating a random result and displaying it on the LCD display. Swiping to the left or right of the device selects from a range of die sizes. Sizes can individually be toggled on or off in the settings to match the requirements of various games. LEDs around the display react to inputs, providing interactive feedback to the user in the form of flashes and spinning animations.


Julita Napieralska Product Design Engineering BSc

Smart Furniture Lock System A low-voltage locking system that adapts to furniture by turning it into a safe deposit. It enables the user to set multiple pins that register a log of all users to check when it was last opened and by whom. The purpose of this device was to make a self-contained unit that can be adapted to any furniture to enable it to be locked and keep their own possessions private.

The system allows for a customisable pin between 1 and 16 characters long, making it impossible to guess, and multiple users can be set to be able to determine their activity with the lock. It keeps track of a log for when it was in use and by whom. There is an LED and buzzer feedback to indicate to a user if it has been successfully opened or potentially breached.

Undergraduate | Embedded Systems - 163


Jack Percival Product Design Engineering BSc

The Nuclear Option The Nuclear Option is a fun little game to test the amount of pressure you need and whether that pressure would be enough to launch the nukes. In general the product is mainly made to demonstrate the technology used, that being the 16F1847 PIC and the pressure/ force sensitive resistor which measures the amount of force through it by the amount of

164 - Undergraduate | Embedded Systems

voltage the receiving pin gets. A fairly simple idea with a simple purpose of letting people know the amount of pressure they can apply with a finger which in most cases isn’t known. Overall it is a fun little game that allows the user to find out how much pressure they can exert in addition to running them through the process with the big red button.


Jacob Williams Product Design Engineering BSc

Smart Beehive A beehive that monitors the temperature and sound frequency within the hive, allowing for temperature regulation and information regarding the mood of the bees. Data is displayed and stored allowing for analysis and comparisons to be made. Bee populations are declining around the world; global warming and the rapidly changing weather that occurs at the end of winter poses another danger to bees leaving hibernation/nesting. This hive provides temperature regulation, ensuring the bees stay hibernating until the risk of spring cold snaps has passed. It also prevents overheating during increasingly warmer summers.

Bees use sound to communicate, analysis of the frequency of sound used can be used to indicate health and indicate sudden mood variations. A healthy hive maintains a frequency of around 400Hz, in the event of a hornet attack this can rise to 15kHz. Swarming can usually be predicted by sound analysis and occurs at around 750Hz. A PIC16F1847 is used to control the hive, with a MCP9700 temperature sensor, MSGEQ7 frequency analyser, 24512 EEPROM for data storage, DS1307 RTC for timestamping, an LCD to provide information to the user and 4 buttons for menu navigation.

Undergraduate | Embedded Systems - 165


Environmentally Sensitive Design


Dr Fabrizio Ceschin Reader in Design & Module Lead

Environmentally Sensitive Design There are good prospects that the next few years are the period when the world finally faces up to the challenge of climate change. Governments are committing to greater carbon reductions, and global fossil fuel providers like BP are pivoting their business models towards renewable energy. Balanced against this is the growing global demand for products and services, and the associated pressure on resource use and waste production. The Environmentally Sensitive Design course at Brunel aim to develop an understanding of current environmental problems, and guide students to integrate design strategies, approaches and tools to design lower environmental impact products and services.

Approaches explored include eco design, design for behaviour change, emotionally durable design, biomimetics, and designing for a circular economy. Students are encouraged to adopt a broader perspective on design for sustainability, not only focused on products but also on innovation in services and business models. The goal is for them to be able to integrate these elements into a personal position on environmental matters, so that environmental issues will play an integral part in their professional design careers. As part of this assignment, the students were asked to perform a streamlined Life Cycle Analysis (LCA) on a pre-existing product, which highlights the phases with the highest energy impacts. Using this information, design strategies can be applied to reduce the overall impacts on the environment, society, and the economy. Throughout the next several pages, the outcomes of this assignment can be seen.

Made in Brunel | Undergraduate - 167


Ross Ballinger Industrial Design & Technology BA

Disposable Vape Redesign This redesign tackles the environmental problem of disposable vapes in a holistic manner. Reducing CO2 and energy footprint through component and material selection, while additionally promoting responsible disposal through behavioural design practices; improving end of life for these consumable products. The UK’s growing consumption of disposable vapes poses a significant environmental problem with over 14 million disposable vapes sold per month. To tackle the inherent issues, the removal of lithium batteries was key. By using AAA batteries, left with excess charge, the user is encouraged to remove and keep them for home use. The intuitive design language of tearaway cardboard, from postal packaging, facilitates the disposal process, will provide further motivation to the user by invoking the positive emotional response of opening parcels or presents. This solution does not require vapers to switch to “green eco vapes” or hassle with a return system / deposit schemes, which is unlikely to work for people who are happy to litter these electronic devices. The design also removes the growing risk of lithium battery fires at recycling plants and landfills. Overall, this approach resulted in a reduction of 29.7% energy use and 63.7% CO2 emissions, while still retaining the same functionality and convenience.

168 - Undergraduate | Environmentally Sensitive Design


Phoebe Bamford Product Design Engineering BSc

Blending Product Service System Situated in a supermarket, this product service system allows customers to buy or refill a blending container, with fruits and juices prepared by the company. A shared motor is then used to blend the fruit on location, saving the user money (as they would only be required to pay for the fruit they use), whilst reducing the companies close to expiry excess fruit stock. This community facility is preferable to an individual product, due to its longer duration of use with respect to the product lifespan and shared electronics, which were identified as the most environmentally damaging aspects of the original product. The mains powered connection on the PSS can also blend with increased force, making it much more efficient at blending the fruit, thereby delivering a better user experience.

Undergraduate | Environmentally Sensitive Design - 169


Annabel Connah Product Design Engineering BSc

OpenScoot OpenScoot is a modular, open-source concept that combines upgradable and reusable components to provide children with customised scooters that can ‘grow’ alongside them. The humble scooter provides children with a fun incentive to venture outside and get active. However, they will inevitably outgrow their once-loved scooter and unless it can be rehomed or donated, these scooters are left to rust in landfill, or more often in the darkest depths of the garden shed. The concept takes advantage of the components of a scooter that does not need to be sized up as the child grows, i.e. wheels, axles, grips and fastenings. These components are designed to be modular and can be manufactured using hard wearing materials. Despite their higher initial environmental impact, these components can spread their impact out over up to 10 years. Conversely, the components that the child will outgrow, i.e. the handlebars and frame, are manufactured locally using low impact bamboo sheet material, significantly minimising their environmental impact; an important factor as these components will need to be upgraded approximately every 2 years as the child grows.

170 - Undergraduate | Environmentally Sensitive Design


Arthur Donn Industrial Design & Technology BA

Warm Workspace A desktop, low-wattage thermal comfort system designed to achieved localised thermo-regulation without the economic and environmental cost of traditional heating systems. Heating and cooling buildings accounts for approximately 20% of primary energy consumption across many countries. The personal comfort system heats hands within the home or office workspace to assist in thermo-regulation while maintaining lower room temperatures. Given that an existing space heaters’ use phase consumes 99.2% of the total energy usage in a streamlined lifecycle analysis, the re-design gave this the highest priority, while reducing the number of components and overall size. A modular architecture is adopted to facilitate repair and technological upgrades, extending the product’s lifespan. Free of unnecessary features, the heater adopts a minimal, timeless aesthetic. The simple form and clean colour palette avoids association with fast-moving fashion trends, with a visible warm glow to create an emotional bond with the user. The motion sensor detects a typing movement- if no motion is detected after five minutes, the heater is turned off to save energy.

Undergraduate | Environmentally Sensitive Design - 171


Jake Eccles Industrial Design & Technology BA

STYLPRO Beauty Fridge The STYLPRO Beauty Fridge was disassembled and put through a life cycle assessment and qualitative analysis to investigate the potential areas for a redesign. Delivering an environmentally sensitive product. The STYLPRO 4 Litre Beauty Fridge acts as a personal cooling or heating device to help extend the shelf-life and prevent bacterial growth within purchased cosmetic beauty products. Conscious of the design criteria, it was essential to consider how the fridge functionality can be improved with the use of alternative materials. Subsequently, the redesign took a focus on reducing the number of unsustainable

and environmentally toxic materials, whilst reducing the overall number of components and improving the insulation properties of the fridge. The outcome delivered a sealed vacuum fridge that integrates a thermostat sensor. Meaning that energy can be saved during the non-use of the product. The fridge is now manufactured from sustainable biopolymers, that utilise reversible assembly fixings, thus improving a modular outcome. Upon identifying defects within the product, components can be easily accessed for maintenance and repair. Therefore, optimising the end-of-life potential.

172 - Undergraduate | Environmentally Sensitive Design


Rajiv Mistry Industrial Design & Technology BA

Hand Mixer Product Redesign The final design is a multifunctional (2 in 1) hand mixer which combines an electronic hand mixer with a blender, replacing the need to purchase two separate products, both of which use the same internal electronic components. The multifunctional design reduces the total material and electronic components used on multiple products by combing them into one. Blenders have a much higher frequency of use when compared to hand mixers, often being used daily whereas mixers are only used once a week. Combining the hand mixer with the blender increases the use phase intensity (how frequently the products are used) by improving its functionality. The design has undergone material optimisation, to be tighter to the overall shape of the internal components reducing excess material input. The design also targets improving the disassembly process, using a modular architecture, standard fixings, and two-way snap fits. The mixer also features a current sensing circuit which aims to increase user awareness of the mixer’s energy consumption. The longer the device is on, an LED will transition from blue to red depending on the speed (a slower speed will take longer to turn red compared to the highest speed).

Undergraduate | Environmentally Sensitive Design - 173


Jacob Osborne Industrial Design & Technology BA

Modular Drill Re-Design The modular drill re-design consists of creating three power tools while only manufacturing one handle designed to target improved environmental impacts from the power tools. Power tools are essential for DIYers, craftsmen, and tradesmen. However, these tools often require several similar tools to complete a job. A modular power tool was created that allows multiple tools to be used from one handle and battery, streamlining the process. During a streamlined life-cycle analysis, it was discovered that manufacturing the polymer handle and the brushed motor contributed significantly to the energy and CO2. A physical re-design was implemented along with a service-based re-design. An app was created to allow users to service, replace, or dispose of their current power tools. Through service and maintenance offered on the app, users are encouraged to continue using their existing products. Additionally, incentives were put in place to encourage users to bring old or broken tools to an authorised centre where they could be dismantled, and parts recycled or reused.

174 - Undergraduate | Environmentally Sensitive Design


Elsa Wadhwa Industrial Design & Technology BA

aurora. A redesign of an ‘Amazon Basics’ ultrasound diffuser to reduce its environmental impact using a life cycle analysis and eco-design tools. An environmentally sensitive diffuser, made from ceramic and bio-HDPE. It is a streamlined design with only two shell components. The diffuser has a removable water cup with a replaceable rubber gripper, allowing for easier cleaning & eliminating the need to diffuse citric acid through the product. This also prevents any water leaks to the PCB. There is another rubber cap on the bottom base, with a finger groove that allows for

easy removal. This allows direct access to the ultrasonic disc, to easily replace it if it breaks. Additionally, the design includes a sleep timer, which allows the user to set its run time based on their room size, therefore, cutting use time from approx 5 hours to 15 - 30 minutes. The product is also part of a monthly functional result, product service system. This includes custom essential oil scents which users can pick for their diffusers. These are delivered to their doorstep monthly. This is all controlled through the ‘aurora.’ app.

Undergraduate | Environmentally Sensitive Design - 175


Human Factors


Phillip Phelan Lecturer in Design & Module Assistant

Human Factors Human Factors is a level 3 module for Design students. The module introduces and guides students to systematically understand and apply factors related to the human body, such as anthropometry, biomechanics and physiology, knowledge of perceptual systems, for example the human sensory systems, the perception of display and control, and notions of cognitive psychology such as information processing, human performance and errors, task and activity analysis, workload, and stress analysis. This enables students to develop a more complete and integrated understanding of people, groups, and community they will consider in their design interventions. In addition, the module offers opportunities to apply human-centred design methods used at all stages of the design process, with emphasis on requirements elicitation, and evaluation stages.

Students engage in two key assessed tasks in the module. In term 1 a group-based task brings students to identify an area of human activity that is either not supported or partially supported by existing products and services. Analytical concepts and frameworks are applied at this stage to pinpoint requirements and attributes that are developed later. In Term 2, students work individually to develop detailed concepts, though a human-centred and iterative design process that involve real participants. Considerations related to Human Factors are relevant to the design of physical products, services, and systems. This module contributes to the development of competences and sensitivity that capture the multifaceted nature of the human experience, and to ensure that Brunel Design Graduates are competent in designing products and services that originate from and fulfil people’s requirements.

Made in Brunel | Undergraduate - 177


Emma Bashford Product Design BSc

Wait-Less Stadium Concessions A system which improves the experience for both visitors and vendors at stadium food & beverage outlets. Wait times are reduced, visitors can make informed decisions about which outlet to use, and vendors can prepare for peak operating times. In 2016, 45% of stadium event spectators said that they left a concession line because the wait time was too long, and that if wait times were halved, they would spend ~£10 extra. (Oracle, 2016) Unclear queues and signage result in some outlets being much more crowded than others. A Crowd Flow Prediction system uses CCTV and event data to predict surges in demand. This data is synthesised into a vendor actions dashboard web-app; allowing staff to prepare items in advance. If an item is sold out, it can be immediately removed from the digital menu, and guests are directed to an alternative outlet before they join the queue. The system allows users to make informed decisions about which outlet to use, through displayed outlet wait times. Waiting line psychology informed a redesign of queue spaces to encourage efficient use of the outlets. For example, guests are encouraged to use the drinks-only outlet by making this line seemingly move faster.

178 - Undergraduate | Human Factors


Jaimin Bhavsar Industrial Design & Technology BA

Universal Weeding Device An adaptable weeding tool designed for older individuals to reduce physical strain on the user’s body and increase overall productivity with a streamline weed removal and hole filling process. There are some products that allow users to stand up and weed, but they still fall short for some and are not comfortable for many. Research has shown that weeding is the most physically demanding gardening task for older people, resulting in users experiencing lower back pain and hand pain. Even the most efficient standing weeders would still require users to stoop down to fill the pronounced holes left by the weed removal.

The final product was an affordable and robust weeder with a height-adjustable handle that was made to fit a variety of people and used gel pads to increase comfort and grip. Additionally, this design includes a soil hopper that is filled at the beginning of the weeding process and enables users to completely remove the weed, eject the collected weed into a specific location, and fill the holes without ever having to stoop down while weeding.

Undergraduate | Human Factors - 179


Sarah Brashaw Industrial Design & Technology BA

VI Kitchen Navigation Tool This tool acts as a teaching aid to introduce visually impaired children and youngadults to the kitchen environment in a way that can be controlled and encourages independence. Providing the ability to navigate the kitchen environment independently and being aware of the possible risks prepares the user for future experiences and aids them to build awareness of these risks by learning through experience. The product system uses the proximity between the handheld module and the sensor module to determine the location of the user. As the user approaches the landmark where the sensor is placed,

180 - Undergraduate | Human Factors

the handheld module informs the user of their proximity through haptic and audio feedback. Haptic vibrations inform the user of their proximity to a landmark and would make them aware to exercise caution. By endorsing this mentality in the user, they are less likely to accidentally burn their hands, which are their main navigation tool for the task environment. The user can decide whether they wish to use audio feedback, haptic feedback, or a combination of the two, allowing the user to choose what suits their needs best.


Jon Fisher Product Design BSc

Aqua Dehydration is a major problem in amusement parks and a significant pain point for visitors. With dehydration evidenced to cause fatigue, illness and mood disturbances, Aqua aims to improve customer’s experiences with a visually appealing and user-centred approach. Dehydration is an important issue to solve for amusement parks, as its symptoms can lead to a dissatisfactory impression of the park from customers resulting in fewer repeat visitors. The current drinking fountains in amusement parks are severely underused. They are often placed in poorly frequented locations and badly maintained, resulting in undesirable and unhygienic user interactions. Aqua intends to provide accessible and visually appealing hydration options for visitors, by reducing dehydration through functionalities that increase interaction. The fountain displays mesmerising waves and ripple-like visuals, enticing users to interact and understand the fountain’s core function in a universal manner. The touchscreen interface allows users to choose the temperature, type, and volume of water, resulting in a personalised and efficient user experience. Aqua is designed with accessibility in mind, including both a refill station and drinking fountain with multiple heights for various users.

Undergraduate | Human Factors - 181


Benedict Hughes Industrial Design & Technology BA

FLARE DETECT FLARE DETECT is an under-seat mounted flare detection and safety monitoring solution for stadiums to tackle the use of pyrotechnic devices and subsequently prevent injury and increase safety for fans. FLARE DETECT aids stewards by detecting and warning them of pyrotechnic use. Confirmed cases can be tagged using a smart water UV spray triggered by an IR sensor or manually by stewards, meaning the fan can be later apprehended in a safer environment for both other fans and staff. If more urgent help is needed, the steward can alert security and medical staff with a precise location and situation, thereby reducing reaction times.

182 - Undergraduate | Human Factors


Lorcán O’Shea Industrial Design & Technology BA

Airport Water Bottle Rent & Refill The post-security environment within an airport provides insufficient options for dehydrated passengers - this needs to be addressed with a sustainable and effective solution that is accessible, and enjoyable. Despite the crucial role that airports play today, many of its features remain antiquated and have been overlooked in recent years when attempting to redesign the system. Airports have grown and expanded at an incredible rate in the last century and yet, despite being a basic human right and necessity, the drinking water systems have stagnated and been a source of discomfort for airline travellers across the world.

This solution provides users the opportunity to rent and refill bottles within the airport, mitigating the stress of buying and carrying a water bottle through security and around the airport. It also provides a profit incentive that makes this favourable by major airports around the globe.

Undergraduate | Human Factors - 183


Jemma Queenborough Industrial Design & Technology BA

Smart Gym Weight Stack Pin Most beginners stop using the gym due to lack of equipment knowledge or no access to a personal trainer. Smart Pin helps users correctly set-up and use machines for their body and fitness so they can train safely and effectively. Without good inductions or available/ approachable staff, gym users are left to figure out how to use machines and equipment from machine instructions, other gym users (who may be setting up and using machines incorrectly or for their unique body), and their own research. Without sufficient education on how to use machines and no supervision, gym users risk training incorrectly and potentially injuring themselves and others. Smart Pin stores data from a 3D scan of your body via RFID Tag and calculates required set up for each weighted gym machine for good form - remembering these for each session. When the user logs into each machine via RFID Tag, the Pin screen displays small chunks of the IFU for each affordance, and (with Smart Rings) guides the user along a set up sequence to adjust each attribute correctly. When inserted into the weight stack, the Pin also calculates and recommends the weight to lift, and tracks form via gyroscope and accelerometer.

184 - Undergraduate | Human Factors


Meng Wei Ting Industrial Design & Technology BA

Watering for Elderly People The redesigned hose coupling promotes disconnection after use through sensory feedback and prolongs hose life. A well-functioning hose reduces physical strain and benefits elderly individuals’ physical and mental well-being in garden maintenance. From primary research, elderly individuals find watering to be a difficult task in gardening due to a leaky sprayer. They tend not to disconnect their hose sprayer after use due to inconvenience, lack of awareness, inaccessibility, forgetfulness, and cognitive overloading caused by inadequate consideration for human factors in sprayer design. This leads to degradation

of the hose system which prolongs watering times, causing frustration. The redesigned concept will improve ease of use by enabling the user to simply push the plates together to detach the clip. The springs will automatically disconnect the hose. Tactile and auditory feedback also further completes the mental model of coupling’s functionality. The clip’s protrusion and enlarged diameter improve accessibility for those with hand musculoskeletal conditions, while colour coding and visual cues maximise visibility. Bumps and instruction on the coupling also provide grip and affordance for pressing.

Undergraduate | Human Factors - 185


Interaction & User Experience Design


Dr Arthi Manohar Senior Lecturer in Design & Module Lead

Interaction & User Experience Design The Interaction and User Experience Design module is aimed at understanding Interaction Design, User Experience and User Interface design to a high intellectual and professional level through academic lectures, a series of industry lectures from multinational technology company and workshop-based tutorials. This module is project-based looking at designing interactive solutions to complex socio-technical challenges focused on Internet of Things and Smart Home devices. In term 1, students chose a particular use case within the project brief and worked as a group to situate socio-technical challenges within the context. The topics chosen by students varied from e-Health, educational platforms and digital Security. Students showed great enthusiasm and active participation in this module which gave them the opportunity to develop their UX-UI skills and apply them within their respective projects.

Data visualisation based on Dear Data technique by Lupi and Posavev (2016) was a key part of the project where students captured ‘invisible data’ and illustrated in a way it was engaging and easily digestible to the users. In term 2, students worked individually taking the design insights onboard and developed interactive digital solutions applying UX-UI theories, framework and principles at the same time also considering ethical and privacy values of the user. In term 1, students applied creative design techniques from auto ethnography, card-sorting exercises to diary studies to gather qualitative data. Term 2 focused on Heuristic Evaluation, Usability Testing and building mid-fidelity prototypes. The module covered elements of Human-Computer Interaction (HCI) and User experience which explored how interactive digital systems can be designed to be useful, usable and provide everyonr with an engaging experience.

Made in Brunel | Undergraduate - 187


Phoebe Bamford Product Design Engineering BSc

Nu Mood Nu Mood is a nutrition app designed to counteract depression symptoms by informing the user about the potential consequences of consuming specific foods. The app provides suggestions of alternative foods, highlighted as preferred foods by the user, which would have less negative impact on their mood, improving the user’s general health and wellbeing. The system works in two parts; an interactive app and a RFID tag sensing strip, which can be attached to any fridge and logs the food input and output of the fridge. This allows for a fast and easy logging experience, which current diet and nutrition app users say is the most cumbersome aspect, therefore

ensuring continued engagement with the app. Information about the contents of the user’s own fridge, with expiry dates and mood predictions are easily accessible through the app, with the potential to reduce food waste and consequently save the user money. At specific intervals throughout the day, food suggestions are provided using the fridge’s data to reinforce positive eating behaviours, and a consistent optimum mood. All of the collected data is used to produce more accurate mood predictions and summarise data in a convenient, readable way for the user to browse and learn from.

188 - Undergraduate | Interaction & User Experience Design


Annabel Connah Product Design Engineering BSc

Ally the Allergy App With the prevalence of peanut allergies having doubled in the past 10 years, Ally the Allergy App was developed with the hope of curbing this trend. Based on research in the last 5 years, doctors now recommend infants should be introduced to peanuts between the ages of 4 and 6 months, as this can decrease their likelihood of developing a peanut allergy by up to 70%. Knowing the risky and potentially fatal nature of severe food allergies, Ally the Allergy app was designed to guide parents through the stressful journey of introducing new allergens and calm any anxieties they may have along the way.

The app provides parents with an easy way to log any reactions their baby may be having and identify possible triggers. Parents also have access to a handy recipe hub, perfect for helping them integrate new allergens into their child’s diet. Educational resources are also included to give parents some peace of mind when they need it most.

Undergraduate | Interaction & User Experience Design - 189


Arthur Donn Industrial Design & Technology BA

Unibetic. Unibetic manages the implications of type 1 diabetes and diabetes distress among university students, particularly in maintaining optimal glycaemic (glucose) levels through positive dietary and exercise habits. The transition to university can create a loss in contact with diabetic specialists, a change in home environment, irregular timetables, and a lack of parental input. This results in poor metabolic control. Unibetic addresses this transition, connecting with a smart glucose monitoring patch and an insulin pen.

The app is composed of home, community, health, and diary. Home illustrates the current glucose level through a scales metaphor, in conjunction with the monitoring patch. Community enables a personcentred conversation to aid self-care. Health provides dietary and exercise suggestions through feedback nudges. Diary provides a structured timetable to manage insulin intakes around university commitments.

190 - Undergraduate | Interaction & User Experience Design


Jake Eccles Industrial Design & Technology BA

Emerge: A Dietary Lifestyle App Emerge is an unique dietary lifestyle application aiming to encourage healthy consumption of food and other lifestyle consumables to reduce the impacts of sleep deprivation. Within the UK approximately 7.5 million people sleep for less than five hours a night on average, contributing greatly to the sleep deprivation statistic. Future innovations must tackle the causes of sleep deprivation, providing insight and education on the matter to the users. The solution targets users who sustain an irregular lifestyle and enable them to make better informed dietary choices and become more aware of how food, drink

and social habits affect their daily sleeping pattern. The application requires the user to input their daily consumable intake. Using recorded data, the application provides the user with an overview of their predicted sleeping pattern based on their consumable intake. The prediction provides the user with the option to view the data as visualised rings or a quantitative graph. The user will be able to identify what types of stimulants or consumables are affecting their sleep and enables them to make educated and informed decisions to improve their lifestyle.

Undergraduate | Interaction & User Experience Design - 191


Alexandra Liu Product Design Engineering BSc

Memory Tap! Memory tap! encourages young children to play memory games to develop their cognitive learning and development. The child plays a set of games with the tiles on the board, while the parent uses the app to track the child’s progress. Cognitive development is crucial in childhood, and memory plays a significant role in it. Memory affects social, emotional, and cognitive functioning. Memory development has shown to improve a child’s attention, problem solving and planning skills. Market research shows that many toys now revolve around screens. Memory Tap! is a product with an app for parents to use alongside their child to reduce screen time.

Memory games also have a wide range of options that can increase with difficulty as a child develops. There are fun games and weekly challenges to track the child’s development and see if they are on track for the age range that the child is at, it also suggests games that could help improve certain skills. Games include matching shapes, recognising numbers, colours, multi-step problems, and counting, all of which can help develop milestone skills.

192 - Undergraduate | Interaction & User Experience Design


Jemma Queenborough Industrial Design & Technology BA

EatHappy The Nutrition App For 65+ EatHappy is the first app designed to increase food intake and optimise nutrition for over 65s, especially those at risk of malnutrition due to under eating or over eating with poor nutrition, whilst also tackling elderly Digital Exclusion. Malnutrition fatally impacts health and wellbeing, costs the NHS £20 billion a year, and its prevalence is increasing (predicted to reach 29.1% of people by 2080), especially amongst over-60s. Current techniques to prevent, diagnose, and treat malnutrition are ineffective as they ignore the importance of “meal experience”, appetising meals, and working with elderly eating patterns.

EatHappy is an app designed for users over-65s to track what they eat, via user data input or in conjunction with an IoT phone stand. It gives nutrition information and recipes optimised for over-65s’ and each user’s tastes and patterns. It makes shopping easier by magnifying labels and populating a shopping list and meal plan from recipes selected. It encourages food intake by facilitating sharing a meal over video call with new and old friends or playing food/cooking-related games, stimulating appetite and increasing knowledge.

Undergraduate | Interaction & User Experience Design - 193


Elsa Wadhwa Industrial Design & Technology BA

PrepPal PrepPal is an app to teach novice cooks to start cooking simple meals and plan their meals for the week. Alongside this, they can learn about the nutrition behind the meals they are eating. Research suggests that “Students with poor cooking ability were less likely to adopt healthier diets than their more skilled counterparts”, and “Higher GPA was associated with higher diet quality”. Hence, it was identified that there is a lack of knowledge in regards to cooking and nutrition within the demographic of university students. This led to the development of the PrepPal app.

This app uses nudges through notifications to remind users to follow their meal plan and give them encouragement for better nutrition. Furthermore, it has a ‘Recipe Level’ feature, which encourages users to learn to cook more often and ‘level up’, to build their cooking abilities. The app walks users through the full journey: from choosing their meals and buying their ingredients to cooking the meals and tracking their achievements. As a result, encouraging positive behavioural change and creating healthy eating habits.

194 - Undergraduate | Interaction & User Experience Design


Maximillian Younossi Product Design BSc

Dozze The go-to app for a good night’s sleep. Through the connected pillow, Dozze can accurately track your sleep biometrics and schedule, play soothing sounds and stories, and wake you up during light sleep in order to improve your health and wellbeing. With 1 in 3 adults struggling to get enough sleep every night, sleep apps have been on the rise. Many apps include tracking features that use your phone’s microphone to detect restlessness. This can create inaccuracies if the user lives in a noisy neighbourhood, has a partner, or talks in their sleep.

to help them drift off. This can cause issues if they have a partner who is kept up by the noise, or if they are then later awoken by the sounds that are still playing. The solution is the Dozze pillow, a thin pad inserted into your pillow that tracks your movement instead of your audio and plays localised sounds, just for you. Paired with the sleep app, your sleep cycles are compiled into easy-to-read graphs so you can see your progress to a better night’s sleep. Get your zzz’s with Dozze.

Many people suffering from poor sleep also turn to audio based stories or soundscapes

Undergraduate | Interaction & User Experience Design - 195



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198 - Digital Media | Made in Brunel



Digital Media


Stephen Cockett Lecturer in Digital Media

Digital Media Digital Media at Brunel lies at the intersection of Creative Arts, Design and Creative Technologies. As a result of this vivid interaction, our students generate a stream of innovative ideas and forms of digital creativity every year. In this section of the book, we showcase and celebrate the digital creativity of a selection of both our Digital Media undergraduate and postgraduate students. Our degree programmes combine the creative arts, technologies and design with significant and continuous input from industry partners working in the Creative Industries to produce interesting and practical digital artefacts to a professional standard. Our hands-on undergraduate and postgraduate Digital Media programmes are:

Digital Design BSc

Visual Effects and Motion Graphics BSc

Digital Design and Branding MSc

Digital Design with Pathways in 3D Animation, Immersive Media or Motion Graphics MSc.

They are delivered by a team with multidisciplinary skills; some with past and/or long-standing current industrial experience in the Creative Industries, and some with extensive academic experience teaching in this exciting subject area. Their aim is always to help and support our students to create innovative work and, most importantly, to develop their own individual creative skills and style for their future employment. Our courses are recognised by ScreenSkills, the skills body for the UK’s screen-based industries, and carry the ScreenSkills Select quality-mark which indicates those courses best suited to prepare students for a career in the relevant Creative Industries. Our students benefit from state-of-the-art production facilities with a well-equippedGreen Screen production studio, which is also utilised by industry. Each student also has the benefit of working with the latest industry-standard software 24/7 in our specialist computer labs. For more information about our Digital Media programmes, please visit: brunel. ac.uk/digital-media. You may also want to browse online through our students’ digital artefacts by visiting: bruneldigital.net

Made in Brunel | Undergraduate - 201


Nana Kwesi Akwaboah-Opoku Digital Design and Branding MSc

Lvl Up - Gamers Companion App LvL Up is a gaming app that helps gamers to monetise their skills whilst challenging each other and earn global ranks as they play. The rise of pro-gaming has brought great earnings for gamers worldwide. However, limited monetisation avenues such as prize money, salaries, and sponsorships are not available to everyone globally. LvL Up is a common platform that is intended to provide a modern, user-friendly interface for multiplayer gamers to compete and self-bet. The app acts as an escrow service, ensuring bets are held safely until the outcome of the match is determined. Gamers can set up instant competitive matches from anywhere in the world. By enabling gamers to challenge each other and earn money, LvL Up will draw more talent into the gaming community and provide a means of escape and comfort for those seeking it. LvL Up is the solution for everyday gamers looking to monetize their skills and compete globally.

202 - Digital Media | Postgraduate Project


Minini Amachree Digital Design and Branding MSc

Record : A Voice Phishing Solution Record is a call recording app that records and scans calls for suspicious keywords and phrases. According to research carried out in 2022, voice phishing attacks or “vishing” had reached an all-time high, increasing by 550% in the last 12 months. With the rising numbers of remote workers, they have become the targeted audience for voice phishing scams. In some African countries, vishing is so common, and it is extremely rare for the victims to reclaim what they have lost. Most people do not even know when they are being scammed. This project aims to provide individuals with a simple but effective solution to vishing. The application records calls and scans them for suspicious keywords/phrases used by scammers. If the app detects any of the keywords, the users are immediately notified by a warning, and they can choose to report the number.

Digital Media | Postgraduate Project - 203


Nathaniel Boncey Digital Design BSc

Ozymandias This project is a 3D animated film visualizing the poem “Ozymandias” by Percy Shelley. This interpretation of the poem seeks to encourage people to contemplate humanity’s future with Artificial Intelligence. The development of Machine Learning and Artificial Intelligence is building up momentum and our future is likely to be affected greatly by it. I believe it’s important for humanity to consider how we use Artificial Intelligence carefully as we adjust into our future alongside it. The poem tells the story of a traveller observing the ruined statue of Ozymandias in the desert. In the past Ozymandias was the ruler of a great empire. Drunk on his power he crafted the statue as a symbol of his power. But all that remains of him, and his empire is a ruin in a lonely desert. In my film I present the traveller as an android, a symbol of Artificial Intelligence. The statue of Ozymandias is a symbol of humanity. I don’t intend to present a dark future through my film; I want to make people think of the future.

204 - Digital Media | Undergraduate Project


Nayli C. Naza Digital Design BSc

Quid Finance Quid is a finance app with gamification elements designed for Gen Z, who are set to have billions of dollars in purchasing power in the next decade. Quid offers fun and unique way for young people to manage their finances and achieve financial goals. Managing finances across multiple apps and bank accounts can be overwhelming for Gen Z. Quid Finance simplifies this process by taking open banking to the next level. By connecting all bank accounts, users can see transactions on a single map, making financial management effortless.

Digital Media | Undergraduate Project - 205


Tasfia Khan Visual Effects and Motion Graphics BSc

Promotional Film for Mugler Alien A promotional film like none other; exploring themes of power and beauty in an abstract manner. This product is designed to be used for the high-fashion brand Mugler for their perfume Alien. The last time this perfume brand had a promotional film was in 2014. Therefore, I developed this promotional film concept to help reinstate the perfume’s brand, customer-centricity and to reinvigorate it to today’s contemporary styles. I went for an abstract and surrealist approach to connect with the branding, but I organised the model’s choreography, style, and animation to current trends. Through original cinematography and sound this film aims to be memorable and interesting to watch. Due to being a female perfume targeted to Gen-Z, I created a survey where the majority of young female adults said this product is “memorable” and “eye- catching”.

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Ramzeen Mohamed Sakkaf Visual Effects and Motion Graphics BSc

The future of Biomechatronic Advanced prosthetics that gives the amputee the opportunity to live a mobile life. With multiple grip functionality and futuristic aesthetics, our bionic arm is engineered especially for you. You have the freedom to design how it looks. Digital media has played a role in Biomechatronic. Recently the aesthetics of bionic limbs are influenced by digital media. Sci-Fi films have been a huge influence. Movies like Alita and video games like Metal Gear Solid have inspired the aesthetics of bionic arms developed by companies like Open Bionics. Because of advanced 3D printing, the prices have become cheaper. AI has also improved the technology, allowed more sophisticated movements, and provided a natural feel. Titanium and flexible Carbon Fibre combine durability comfort. The user can also choose the aesthetics e.g., Iron Man. What was once nothing, but an imagination, is now a reality. Only the future can tell how this technology will continue to improve and help those with limb differences. The possibilities are endless!

Digital Media | Undergraduate Project - 207


Jade Peters Visual Effects and Motion Graphics BSc

The House of Mordrin: Cinematic This 3D animation is an opening cinematic cutscene for an action-adventure horror game, based on my own developing high fantasy novel. We follow the character Thalilya Mordrin as she enters the abandoned elven village at the start of the game. The purpose of the project was to investigate, and therefore demonstrate, the power that cinematics have as a narrative tool in gaming. I utilised programs such as Zbrush, Maya and Substance Painter to model the character and architecture of the environment, and utilised Motion Capture through Shogun Live, Shogun Post, and Motion Builder to animate my character’s movement. I explored character and environment design, using my illustration skills for the overall composition, detailing and colour theory. The focus of the project modelling remained on the character and key parts of the environment: the houses, lantern posts, the banner, and the bridge. My project created anticipation, nervousness, and curiosity in my target audience - setting the scene for the gameplay that would then follow.

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Phanuwat Seenonmuang Visual Effects and Motion Graphics BSc

Galactic Tactics - Turn-Based Game Galactic Tactics is an exciting turn-based strategy game that challenges players to outsmart their opponents in exciting space battles. With a wide cast of characters and engaging gameplay, prepare to conquer the galaxy! Galactic Tactics is a new and fun game for players to enjoy, that solves a problem many strategy gamers face: the need for fresh and challenging gameplay. Current turn-based strategy games on the market can become repetitive and predictable, leaving players craving something new and exciting. Galactic Tactics addresses this by offering a unique experience with diverse cast of characters and dynamic gameplay mechanics that keeps the players engaged and constantly thinking. By providing a fresh take on the turn-based strategy genre, Galactic Tactics offers a muchneeded solution to the problem of stale and uninspired gameplay.

Digital Media | Undergraduate Project - 209


Andrea Soteriou Visual Effects and Motion Graphics BSc

Three Pins, a new look for bowling Three Pins is a 70’s inspired collection made exclusively by Adidas Originals. The sustainable unisex collection features a range of stylish and functional pieces, including retro-inspired shirts and trousers as well as bowling balls. The aim of this collection is to reintroduce bowling as a popular pastime in england, while also catering to the fashion-conscious youth who appreciate vintage fashion. With its nostalgic aesthetic and comfortable design, the three pins collection is set to repopularise the old school American game.

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Wojciech Szon Visual Effects and Motion Graphics BSc

Reaching A.N.A. “A.N.A.” is a sci-fi short about a pilot whose journey home is interrupted. Visually stunning and action packed, this film will keep you on the edge of your seat until the very end. Don’t miss out on this thrilling adventure through space and time. The development of Unreal Engine 5 has taken the experience of creating sci-fi films to a whole new level. The engine’s advanced graphics and real-time rendering capabilities have made it possible to create stunning visual effects that were previously unimaginable. Unreal Engine 5 has allowed me to create highly detailed and immersive environments that transport viewers to other worlds. It has also enabled me to create more realistic visuals and bring them to life in ways previously impossible. This technology has made it possible for me to push the boundaries of my imagination and create truly memorable sci-fi experience. With Unreal Engine 5, the possibilities for creating mind-blowing games and films are endless.

Digital Media | Undergraduate Project - 211


Adeel Zafar Visual Effects and Motion Graphics BSc

Call of Duty: CGI Renders A series of still renders and animations that depict various fan projects related to Call of Duty that showcases my skills with environment designing, hard surface modelling, VFX and light animation. The projects shown depicts various fan conceptions and pockets of interests around Call of Duty and FPS games in general. From interests like Nerf gun, the Halo assault rifle and various guns that aren’t in the games would look like with accompanying CGI backgrounds or in- game footage that utilises VFX skills to match with the footage. Or even the other way around like the AWP from CS: GO with MW:19 animations that utilises animating skills and animation layers. Alongside that, skills like hard-surface modelling guns with realistic PBR textures and environment designing with various sourced props, decals and modular pieces also showcase my game ready workflows. I’ve also made renders as part-time work for a Youtuber with +2M subscribers, Im Suda from thumbnails to animated 3D visuals.

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Artem Zhukov Digital Design and Branding MSc

SkinCare App SkinCare App helps people find the appropriate treatment for minor skin diseases and can save human lives by detecting the harmful ones. It includes the functionality of both a marketplace and a doctor booking app.

With just a few taps, everyone with a smartphone can check the skin for skin diseases, including the most harmful ones. If the problems are minor, the app will offer skin care products based on the person’s needs.

Millions around the world suffer from skin disorders. Inexpensive creams and periodic visits to the doctor can control lots of them. However, most people have never consulted a doctor to diagnose and receive appropriate treatment. Detecting some diseases in time is crucial for saving lives.

One can easily find the nearest pharmacy or immediately book drugs or creams online. If the skin problems are potentially life-threatening, SkinCare will offer to make an appointment with a doctor in the app. You only need to take a photo, and the AI provides valid recommendations.

Digital Media | Postgraduate Project - 213




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Masters

Dr Youngok Choi Design Strategy and Innovation MA Programme Director Design Strategy and Innovation MA aims to give designers and other creative disciplines the skills and knowledge to utilise design thinking and leverage design to pursue strategic change and improvement in both the private and public sectors. The programme explores how design can be a catalyst for various types of innovation at all levels, e.g. new products, services, product and service systems, design processes and ways of managing creative teams and collaborating with stakeholders. The graduates are employed by major international businesses, prestigious design agencies/consultancies, and government

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organisations, such as Procter & Gamble, Samsung, LG, Asus, Plan and Seymourpowell and Korea Institute of Design Promotion, as design manager, design strategist, innovation consultant and creative director. Some also establish and run their consultancies successfully. Students learn how to evaluate user needs, design and technology trends, and social movement and discuss key factors influencing innovation development in the relevant areas, including digital economy, sustainable development and social responsibility.


Dr Fabrizio Ceschin Integrated Product Design MSc Programme Director In order to cope with the economic, social and environmental challenges we are facing today, designers need to innovate beyond individual products and conceive systematic solutions blending physical and digital products, services, spaces and communication. Our MSc IPD course focuses on the design of these integrated solutions. In pursuing this, we emphasise the balance between the interest of users, industry, society, and the environment. We cover the whole design process, integrating all aspects relevant to the development of these systematic solutions: human needs, sustainability, technology, aesthetics, management, marketing, business and design methods.

This programme is delivered by a crossdisciplinary lecturing team enhanced by design and branding professionals. Live briefs from small, medium and large enterprises offered by our industry collaborative partners are integrated into our modules and play a pivotal role in the learning experience. Our MSc programme is accredited by the Institute of Engineering Designers (IED) and is studied full time over one year. As a result, we produce highly qualified and sought-after designers who are employed in companies ranging from design consultancies, research and development organisations, research institutions and government bodies.

Steve McGonigal Professional Design Studio - Module Lead One such module is Professional Design Studio. This module integrates teaching from across the MSc course and allows students to apply research and design methodologies to deliver design solutions solving real world problems. In term one the students identify design opportunities in response to the Royal Society of Arts Student Design Awards competition. Our IPD students are also joined by students from the Sustainability, Entrepreneurship and Design MSc course for this project. This year in term 2 we were delighted to work again with two of our industry partners,

Roberts and vGroup. For Roberts, students researched wellbeing relating to sleep quality, visual language and sustainability to develop concepts for a wellbeing bedside alarm clock. For vGroup, students explored existing markets, use case scenarios and technologies to produce creative concepts for e-bikes. The following pages demonstrate the exciting work developed by our students, ensuring a strong link between research, design opportunity and innovation.

Made in Brunel | Postgraduate - 219


Aykut Adala Integrated Product Design MSc

Virtual Happy Hour Experience Real Happy Hour fun, in Vour Virtual Happy Hour. Cheers with your collegues, virtually! VOUR Virtual Happy Hour Experience is designed for people working remotely to have a proper happy hour experience. Remote working has become increasingly common post-COVID-19, with many employers adopting this approach to working. Due to this, it is often the case that Team members who work remotely feel cut-off and removed from the organisation. According to experts, the ‘Happy Hour’ experience for remote workers is not sufficient, therefore, these employees cannot benefit from the positive effects of ‘Happy Hour’ activities. To create a virtual ‘Happy Hour’ experience for remote workers; using data from the user’s work colleagues in the same meeting. Additional components have been implemented to emphasise the core aspects of happy hour. Creating a virtual drinking experience for the user and their colleagues.

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Joanna Hulley Integrated Product Design MSc

EZZE Assistance A loanable pulse tracking wrist device which alerts station staff if a traveller begins to panic, through the ‘EZZE Assistance’ App. This solution not only reduces workload for staff but reduces the anxiety associated with train travel for many. Issues such as crowding and wayfinding cause anxiety for many travellers. Primary research incorporated the use of eye tracking technology to understand human behaviour within a train station environment, the data collected alongside findings from a thematic analysis, developed an understanding on the pain points travellers are affected by. A morphological analysis method was used to generate creative concepts, which were analysed using Pugh’s Matrix. The idea of a pulse tracking device which identifies panic while alerting staff for assistance through an App was chosen to be developed further. The devices operate through a loan and return scheme, when entering the station, a traveller can pick up a device from the charging point and return it once they have reached their destination.

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Vinayak Syam Integrated Product Design MSc

ALT- GRID - Powering People To give underprivileged UK consumers the choice of using alternative energy for heating during the severe winters, ALTGRID, an innovative decentralised energygenerating/ distribution system that leverages AR advertising revenue for a better cause. ALT-GRID is a revolutionary decentralised energy generating and distribution system that uses novel Augmented Reality advertising channels to provide a choice to vulnerable populations in the UK. The ALT-GRID system is linked via a mobile application platform where a user in need can sign up for a portable heater, which is powered by on-demand delivered battery packs known as “ALT -PACKS” for a low, onetime cost. They are delivered for a financial incentive by other active members of the same ALT-GRID communities. ALT-PACKS are rechargeable batteries that are recharged at ALT-GRID vending machines that are hosted by public service touch points, such as TFL bus stations, and railway stations which have the capacity to host solar panels and micro wind turbines.

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Yiyuan Zhang Integrated Product Design MSc

MirrorS A home fitness interactive system. Connect home fitness enthusiasts around the world to achieve more together.

Analysis, evaluation and market research were conducted to build the initial concept and iterate to create the final solution.

With the continued impact of COVID-19, gym members as well as group training members are turning more to home working out. This is important to ensure one’s own health by solving the problems caused by the gap that is created between the community and the individual.

MirrorS is a modular product with interactive properties, designed to optimise the exercise experience of people at home by creating connections between users and web services. MirrorS can also provide support to users’ family members.

Primary and secondary research was used to examine the causes, training programmes, challenges and impacts of the ‘fitness at home’ population.

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Collaborative Projects


Maitrayee De Integrated Product Design MSc

Commuting Made Easy The vGroup e-bike is a personal electric vehicle, utilising an electric battery as its primary power source. This bike has been specifically designed for commuting purposes, with a strong emphasis on ergonomic factors and safety during the design process. The vGroup e-bike features a closed frame that is suitable for areas prone to rainy weather conditions, such as the UK. Additionally, a step-through frame has been incorporated to enable easy mounting and dismounting for the rider. To ensure maximum safety, the bike has been equipped with several features, including an enclosed locking battery, a motion detector, GPS tracking, and a Unilock mechanism that combines a stand and a lock to secure the bike when parked in spaces that may not be compatible with e-bikes. The bike also features a closed built-in storage area, with additional modular storage that doubles up as a seat, and a charging port in the storage space that is energised by paddled energy, with backup from the e-motor.

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Weitong Jiang Integrated Product Design MSc

MODULAR ELECTRIC CARGO TRICYCLE An e-bike with multiple modular connections in the body and the ability to change components according to demand. The largest risk factors for bikes are speed and weight. Weight is an uncontrollable factor as people usually carry extra cargo on their bikes or carry backpacks. I felt that some changes needed to be made to the structure of the bike, to account for this. The three-wheel construction allows the carrier to ignore some of the risks associated with the weight of the extra cargo, and the two front wheels can be moved up and down independently, keeping the body stable even when accelerating around corners.

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Wenxuan Lei Integrated Product Design MSc

PORTABLE URBAN ELECTRIC BIKE Providing users with a more convenient option for urban commuting - the portable modular e-bike. The foldable modular design and choice of lightweight materials increase the practicality and portability of the e-bike. The simple construction and high quality of the manufacturing process increase maintainability and product quality. The product provides users with a good urban commuting experience, while serving as a traditional mode of convenient transport.

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Xiaojie Liu Integrated Product Design MSc

E-bike Tripp Trapp for children E-bike Tripp Trapp for children is suitable for families with children. Parents can adjust the seat structure to suit children of different ages, accompanying them in their healthy development. The E-bike Tripp Trapp is designed for parents with children and families who use e-bikes as their main mode of transport. Children grow rapidly from 0 to 5 years old, families with young children often install child seats on e-bikes and replace them periodically according to the size of the child. This produces waste through old seats being discarded. The E-bike Tripp Trapp is a seat with adjustable side protectors that wrap around the child for safety when the child is small. When the child gets older the side flaps can be lowered to act as wheel protectors to protect the child’s legs.

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Jonathan Otun Integrated Product Design MSc

Versatile personal transport e-bike An E-bike that has adaptable storage options that does not compromise the handling or riding experience. Allowing for multiple errands to be completed in one trip during the weekdays, but also offering freedom to explore on the weekends. The targeted user is a single parent located in the countryside, looking to transport their child to school, go to work and complete errands. Their intention is to save money by decreasing the use of a car and to live more sustainably; limiting pollution and reducing their carbon footprint. Inspiration was taken from existing cargo e-bikes with the aim not to compromise the handling performance on challenging terrain and when manoeuvring tight town and rural roads. To solve this, the weight is distributed in the middle with a low centre of gravity, two large wheels with wide tyres and a suspension fork are incorporated. Additionally, to suit a service-based design, durable minimal maintenance and replaceable OEM parts comprising an aluminium frame and belt drive system were selected.

Masters | Professional Design Studio - vGroup Collaboration - 229


Aykut Adala Integrated Product Design MSc

OMNIA Well-being Clock Speaker By using scientifically proven abstract forms created by light for deep meditation, the Omnia speaker ensures that people with insomnia problems do not have sleep problems by switching them to deep meditation more easily. Insomnia is reported to be one of the most common sleep disorders that affects individuals. Meditation has been found to help relax individuals suffering from insomnia during the transition period before sleep, helping them to fall asleep easier. Spontaneous visual images during meditation helps the individual to experience deep meditation more easily. Using these outputs, a speaker night-lamp ends sleep problems by helping individuals to achieve deep meditation. This product was designed in collaboration with the Roberts Radio company.

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Saher Ahmed Integrated Product Design MSc

Unwind - Wellbeing Clock Unwind is a bedside wellness device that help users achieve their sleep goals through physiological responses to certain environmental factors. When it comes to designing for bedside wellness, emphasis must be put on wellness where users can reconnect with themselves and give space for technology to improve their lifestyle harmoniously. Through secondary research of the target market, wellness could be achieved through certain calming sounds and unwinding methods. The solution for this was to design a bedside wellness device that monitors sleep patterns by utilising sound and light therapy to improve sleep quality.

Masters | Professional Design Studio - Roberts Collaboration - 231


Pavan Bhonsle Integrated Product Design MSc

Mellow A bedside wellbeing alarm speaker with a refreshing interaction. Product providing the comfort to sleep and wake up with mindfulness. Mellow, allowing the user to refrain from stress by interacting. We live in a world with evolving design and technology around us. People undergo stress, strains, use phones late night, causing disturbed sleep pattern. The design solution is make to the user interact with the product by just placing an object on top allowing the product to produce a soothing sound frequency that enables alarm and helps to sleep well. When alarm activates, the user need to react by simply removing the placed object from top. The product also illuminates cool and warm lights, creating a perfect ambience for the user.

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Maitrayee De Integrated Product Design MSc

Tranquil Tranquil is a wellness alarm clock that is designed to support individuals in cultivating mindfulness and effectively managing their daily routine. The bedside wellness alarm clock features a curved design that provides exceptional ergonomics and minimal effort, taking inspiration from the unique design of a rugby ball and adding a touch of British flair to the product. To evoke the essence of Roberts’ brand image, the product incorporates an analogue interface; blending retro design elements with cutting-edge technology, which appeals to individuals with a passion for both vintage and contemporary design. This sophisticated bedside device offers a range of pre and post-sleep activities, such as relaxation techniques and morning workouts, designed to promote a healthy lifestyle. By incorporating this device into their daily routine, users can adopt healthy habits, boost their energy levels, and ultimately, experience a more fulfilling life.

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Wenxuan Lei Integrated Product Design MSc

Roberts Radio Alarm Clock A multifunctional electronic alarm clock to help improve the well being of sleep and waking up. To solve the problem of stress before bed and the difficulty of getting up comfortably, this electronic alarm clock has been designed to enhance sleep well-being; utilising white noise and daylight simulation. A traditional British-style aesthetic design, an integrated LCD display control and multiple clock display modes have been used to enhance the experience for the user.

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Xiaojie Liu Integrated Product Design MSc

Sleep Manager A Sleep Manager is a curved screen interactive radio alarm clock designed to adjust sleep cycle and manage sleep quality through the meditation function to relax the brain. A Sleep Manager is an interactive radio alarm clock specially designed for stressed office workers, to help adjust their sleep cycle and manage sleep quality. The alarm clock allows the user to set a reminder alarm before going to bed and a wake-up time. Surveys found that office workers experiencing high stress sometimes have difficulty getting up on time. Setting many alarms do not help because they disrupt a healthy sleep cycle. These individuals often stay up late at night, with their nervousness affecting their ability to get up the next day. Light music helps the user to enter a meditative phase before going to bed, relaxing the brain and adjusting their sleep state.

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Bowen Lu Integrated Product Design MSc

Alarm Clock Radio This is a redesigned alarm clock radio for Roberts that mimics the light of the rising sun to wake up the user and detects and records the user’s sleep status. This helps the user to develop good sleep habits. The product retains the language of Roberts’ original design, with added elements to solve the problem of sleep and wakefulness in a fast-paced world. Biomimicry is used to mimic the appearance of a conch, providing users to with a touch of nature in their busy lives. Light acts as a wake-up call, mimicking the rising sun, helping users to develop a healthy wake-up routine. The new operating system and interaction method bring more possibilities to the product, allowing users to make their own audio range and edit their own behavioural habits in the mobile app. The knob interaction method also reduces the learning curve of the product, in addition to making the product easier to clean as fingerprints are not left on the screen.

236 - Masters | Professional Design Studio - Roberts Collaboration


Amirali Mirhashemian Integrated Product Design MSc

Octo Wellbeing Alarm Clock The Octo Wellbeing Alarm Clock creates a soothing and calming environment for a gentle wake-up experience. With a scent diffuser, projection lighting, and a detachable Bluetooth speaker, it promotes relaxation and wellbeing. Traditional alarm clocks can be jarring and unpleasant, causing alarm anxiety and disrupting sleep patterns. This can lead to longer sleep inertia and impaired cognitive function, increasing the risk of accidents. The Octo Wellbeing Alarm Clock addresses this problem by incorporating features that promote relaxation and calmness, such as a scent diffuser, projection lighting, and a detachable Bluetooth speaker. These features create a more natural and gentle wake-up experience, helping to regulate the body’s natural circadian rhythms and improve overall wellbeing. By providing users with a personalised and immersive experience, the Octo Wellbeing Alarm Clock offers a more effective and enjoyable solution to the problem of traditional alarm clocks.

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Oguzhan Nikbay Integrated Product Design MSc

Zen Air This digital alarm clock is exactly what the sleep doctor ordered. This clock uses bluetooth and wellbeing functionality to give you a good night’s sleep. The product concept is a bedside alarm radio that combines classic design with modern technology, this device includes a touch enabled display bar that shows the main controls and radio station. It includes a strip of buttons for quick access, a built in scent dispenser and a customisable wake up light that gradually increases in brightness. This device allows you to pick from 25 different natural scents to set the tone for a calming, stress-free sleep. Wake up on time with a wake up light, a refreshing scent, and the alarm of your choice.

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Vinayak Syam Integrated Product Design MSc

Roberts Radio Alarm Clock A smart clock radio that measures and rates the quality of your sleep while cleaning out your huddled well-being and bedside table. The intelligent sleep calculator Kard may improve the overall quality of your sleep while assisting you in getting the right quantity of shut-eye. Since, for one to experience highquality sleep, the four stages of sleep must be cycled through for an acceptable period of time. Kard achieves this by counting the number of sleep cycles, as opposed to the overall amount of time spent sleeping, this helps the user measure and analyse sleep in a more effective way. While being the best sleeping companion, Kard functions as a wireless charger for multiple electronic devices.

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Akash Vaidya Integrated Product Design MSc

Aura: Bedside Dream Assistant Alarm Clock that Harmonises with your Natural Rhythm The product aims to improve the quality of an individual’s sleep by limiting the use of social media before the user’s scheduled bedtime. Exposure to phone screens before bed can inhibit melatonin production and disrupt the individual’s sleep-wake cycle. To combat this, the design incorporates a timeless aesthetic, interactive elements and multiple functions for a personalised experience.

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Haochen Zhou Integrated Product Design MSc

Companions-I Companion-I is a small home smart product that combines a music player, alarm clock and radio in one. It has 11 sleep aid audios and 20 alarm modes to choose from, and 20 different colour adjustable sleep/wake lights on the back of the product. During the research and analysis phase, existing interior design trends were analysed, in terms of colour, shape, style, technology, materials and sustainability. Key elements were then incorporated within the product. At the same time, well-being opportunities were explored, targeted user research undertaken. . as the product was designed as a bedside well-being radio for Roberts, functional and moodboard research was carried out for Roberts product style and similar products. After summarising the findings, different style ideas were developed and models generated. The final idea incorporated sustainable components. The CMF of the product was also communicated and drawings of the final design presented to the client.

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PhD Design

Dr Yanmeng Xu Postgraduate Research Director - Senior Lecturer in Design This year celebrates 37 years since our first doctoral student graduated from the School of Engineering and Design, now known as the College of Engineering, Design and Physical Sciences. Ahmet’s doctoral thesis was about a decision support system and a design methodology for operational management of industrial organisations. Since then, our doctoral researchers have branched out to investigate other topics encompassing human centred design,

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sustainable design, advanced technologies, and products, services and digital design. These topics are aligned with our newly formed research groups covering inclusive design, creative computing additive manufacturing, design for sustainability and the digital design lab.


Aseel AlJaafreh Design Research

Inclusive Historical Sites This project seeks to develop a co-digital toolkit to facilitate the accessibility of ancient heritage sites in Jordan using inclusive design and digital twins. Jordan has been highly successful in promoting itself as a cultural country, with tourism being the country’s primary source of income. It was reported by Global Accessibility News that limited attention was paid to the promotion of accessibility and the involvement of people with disabilities in tourism activities in Jordan.

into historical sites in Jordan, evaluate the accessibility quality, and understand how it affects the visitors’ experience. Uses inclusive design and digital twins by creating virtual replicas of historical sites and providing virtual tours of historical sites. This will help in simulating different design scenarios and testing the effectiveness of various accessibility solutions.

This research seeks to understand the policy and practice of embedding inclusivity

Research Projects | Postgraduate - 245


Jinghao Bai Design Research - Human-Centred Interaction

HCI Tool for 4D Printing To design user-centred software to help 4D printed design-prediction of deformation of 4D printed materials. Today, smart offices are becoming more and more popular However, some types of work that require specialised software product designers may need 3D modelling and there will be times when designers need help with unsuccessful modelling. Some designers will seek help with SolidWorks books (Planchard, 2015). In time-

space temperature and humidity, 4D printing has undergone some expansion. 3D design software there are many on the market, for 4D printing-aided design simulation software is a vacancy. The need for good usability and good user experience is now the focus of design software, so 4D printing design software also needs to be considered. This project is to user-centred design solution for CAD with 4D printing design tools.

Jing Liu Doctor of Philosophy

Real-Time Public Opinion Analysis A framework for public opinion analysis in real-time. The government can use this framework to provide a higher quality service for people. The traditional method of public opinion analysis is to collect past data for analysing. This way can not solve the problems of people timely because the event has

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already ended when analysing work is ongoing. Therefore, this study proposes a framework that can analyse public opinion in real-time. People post their requirements and difficulties on social media platforms, and the government can utilise this framework to help the public timely.


Jiaxin Lei Doctor of Philosophy

4D Printing Textile Applications 4D printing builds upon the foundation of 3D printing technology, incorporating time and transformation as additional dimensions. This extension of established 3D printing methods enables printed objects to evolve and adapt over time. 4D-printed textiles extend beyond fashion shows with various applications. Leading in 4D-printed apparel technology, the USA saw Nervous System’s research team create a 4D-printed, elastic, form-fitting skirt in 2015. Comprising 2,279 interlocking triangles, the skirt adapts to the wearer’s body, featuring self-repairing and self-degrading capabilities. American artist utilised SMAs in 4D smart apparel designs, which react to external stimuli and alter shape based on body temperature. 4D printing has multiple military applications, comprehensive protective gear and self-assembling equipment, employing 4D-printing technologies and shape-memory polymers, conserving manpower, resources, and transportation costs.

Research Projects | Postgraduate - 247




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Undergraduate William Adye IDT (BA)

Phoebe Bamford PDE (BSc) Phoebebamford65@gmail.com

pp. 137

pp. 52, 150, 171, 190

Aim Al Husni PDE (BSc)

Emma Bashford PD (BSc)

iamaimharris@gmail.com

emmabashford01@gmail.com

pp. 48, 145, 150

pp. 53, 180

Ibrahim Aziz PD (BSc)

Sebastien Bassant IDT (BA)

ibrahim.aziz17@hotmail.com

sebastienbass94@gmail.com

pp. 49, 137

pp. 54, 131

Harvey Badcock PD (BSc)

Jeannine Bastard PD (BSc)

HarveyBadcock@gmail.com

annejeanninej@gmail.com

pp. 50, 131

pp. 55, 131, 151

Ross Ballinger IDT (BA)

Jaimin Bhavsar IDT (BA)

design@rossballinger.com

jaiminnb@hotmail.co.uk

pp. 51, 141, 170

pp. 56, 137, 181

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Ollie Biddle PDE (BSc)

Isabel Brown IDT (BA)

theolliebiddle@gmail.com

isabelbrown453@gmail.com

pp. 57, 160

pp. 62, 133

Braeden Bihag IDT (BA)

Hugo Burns IDT (BA)

braeden.bihag@gmail.com

hugoburns@me.com

pp. 58, 145

pp. 63, 133

George Binnie IDT (BA)

Matthew Bye IDT (BA)

georgebinnie@me.com

mattpbye@icloud.com

pp. 59

pp. 64, 139

Alex Boaler IDT (BA)

Ibrahim Cam IDT (BA)

alexboaler@gmail.com

ibrahimcamwork@gmail.com

pp. 60

pp. 65, 141

Sarah Brashaw IDT (BA)

Zhen Chen IDT (BA)

sarahbrashaw@virginmedia.com

1372712839@qq.com

pp. 30, 61, 145, 182

pp. 66

Student Directory | Undergraduate - 253


Undergraduate Annabel Connah PDE (BSc)

annabel@connah.com

pp. 67, 151, 172, 191

Jake Eccles IDT (BA)

jakeecclesdesign@gmail.com

pp. 72, 139, 174, 193

Joshua Cotton PDE (BSc)

Renée Eguavoen PDE (BSc)

Joshua.d.a.cotton@gmail.com

reneecrs7@outlook.com

pp. 68, 161

pp. 73

Oliver Davis PDE (BSc)

Jon Fisher PD (BSc)

Oliver.davis5@icloud.com

jonathanlukefisher@gmail.com

pp. 69, 139

pp. 74, 129, 162, 183

Diaz DeSagurante IDT (BA)

Rikke Geelen PD (BSc)

12DiazDeSagurante@gmail.com

rikke.geelen@gmail.com

pp. 70, 145

pp. 75

Arthur Donn IDT (BA)

Robin Ghoshal IDT (BA)

arthurdonn60@gmail.com

robinghoshal24@gmail.com

pp. 71, 139, 173, 192

pp. 76, 141

254 - Student Directory | Undergraduate


Xanthe Glover IDT (BA)

Leon Hollister IDT (BA)

xantheglover00@googlemail.com

Leonhollister07@gmail.com

pp. 77, 135

pp. 82

Francesca Green IDT (BA)

Alfred Holmes PDE (BSc)

francescagreen@live.co.uk

alfieholmes2001@gmail.com

pp. 78, 129

pp. 83, 141, 152, 163

Aphra Hallam IDT (BA)

Jake Hoyer Millar PD (BSc)

aphrahallam@gmail.com

jakehoyer.design@gmail.com

pp. 79, 143

pp. 84, 164

Scott Heathfield PDE (BSc)

Benedict Hughes IDT (BA)

Scottheathfield@btinternet.com

benhughesy@icloud.com

pp. 80

pp. 85, 145, 184

Chun Lok Adrian Ho PD (BSc)

Nadira Hussain IDT (BA)

adrianho905@gmail.com

nadirahussainn@gmail.com

pp. 81

pp. 143

Student Directory | Undergraduate - 255


Undergraduate Reece Jerrett IDT (BA)

Alexandra Liu PDE (BSc)

jerrett.reece@yahoo.co.uk

alexandraliu.22@outlook.com

pp. 86, 129

pp. 91, 135, 153, 194

Jamie Jones-Blackett IDT (BA)

Alex Lock PDE (BSc)

jamieblackett@hotmail.com

alexlock138@gmail.com

pp. 87

pp. 92, 141

Nedas Kavaliauskas IDT (BA)

Daniel Marshall IDT (BA)

nedaskavaliauskas02@gmail.com

work.dmarshall@gmail.com

pp. 88

pp. 93, 135

Ava Kenning PD (BSc)

Eleanor Mawdsley IDT (BA)

avaken14@outlook.com

e.mawdsley@aol.co.uk

pp. 89

pp. 94

Thomas Ledsome PDE (BSc)

Calum McClelland PDE (BSc)

thomas.ledsome@ntlworld.com

cdhmcclelland@gmail.com

pp. 90, 129, 152

pp. 95

256 - Student Directory | Undergraduate


Rebecca Mellor PDE (BSc)

James Newell PD (BSc)

beccamellor@outlook.com

jmnewell13@yahoo.co.uk

pp. 96, 153

pp. 101, 133

Rajiv Mistry IDT (Ba)

Lorcán O’Shea IDT (BA)

mistry1477@gmail.com

lorcanlouisoshea@gmail.com

pp. 97, 139, 175

pp. 102, 133, 185

James Morley IDT (BA)

Nathan O’Toole PDE (BSc)

James.a.morley@hotmail.co.uk

nathanotoole.designs@gmail. com

pp. 98

pp. 103, 143

Julita Napieralska PDE (BSc)

Omolade Ojo Oratokhai IDT (BA)

julita.d.napieralska@gmail.com

Omoladeojooratokhai@gmail. com

pp. 99, 153, 164

pp. 104

Jack Nash IDT (BA)

Jacob Osborne IDT (BA)

jacknash@gmx.com

jacobosborne25@gmail.com

pp. 100, 133

pp. 105, 139, 176

Student Directory | Undergraduate - 257


Undergraduate Jack Percival PDE (BSc)

James Scott-Murphy IDT (BA)

jackwpercival@gmail.com

pp. 106, 154, 166

pp. 111, 135, 155

Charlie Pope PD (BSc)

Sereena Shah IDT (BA)

c.p.pope07@gmail.com

sereenashah25@gmail.com

pp. 107, 133

pp. 112, 143

Alfs Pupols PDE (BSc)

Lauren Shortel PD (BSc)

alfs.pupols@gmail.com

shortellauren@gmail.com

pp. 108

pp. 113

Jemma Queenborough IDT (BA)

Kristian Stoyanov IDT (BA)

jemmajqueenborough@gmail. com

kristian.stoyanov@outlook.com

pp. 109, 141, 186, 195

pp. 114, 129

Grace Saunders Nield IDT (BA)

Aaron Sylvester IDT (BA) aaronsylvester15@gmail.com

pp. 110, 145

258 - Student Directory | Undergraduate

pp. 115, 131


Meng Wei Ting IDT (BA)

Jacob Williams PDE (BSc)

tingmengwei0813@gmail.com

jacobhwilliams@hotmail.co.uk

pp. 116, 137, 187

pp. 121, 156, 167

Anna Vaus PDE (BSc)

Liyang Wu PD (BSc)

anna_vaus@hotmail.com

Liyangwu1226@gmail.com

pp. 117

pp. 122

Markella Viagkini IDT (BA)

Maximillian Younossi PD (BSc)

markella.viagini@gmail.com

maxyounossi@gmail.com

pp. 118, 143

pp. 123, 131, 197

Elsa Wadhwa IDT (BA) elsawadhwa@gmail.com

pp. 119, 129, 177, 196

Benjamin Wells PDE (BSc) ben@benjaminwells.co.uk

pp. 120, 135, 155

Student Directory | Undergraduate - 259


Digital Media Nana Kwesi Akwaboah Opoku DD&B (MSc)

Ramzeen Mohamed Sakkaf VE&MG (BSc)

nanakinqg@gmail.com

ramzeen@hotmail.co.uk

pp. 204

pp. 209

Minini Amachree DD&B (MSc)

Jade Peters VE&MG (BSc)

victoryamachree@gmail.com

jp.petersjade@gmail.com

pp. 205

pp. 210

Nathaniel Boncey DD (BSc)

Phanuwat Seenonmuang VE&MG (BSc)

n.w.boncey@gmail.com

bookthai06@gmail.com

pp. 206

pp. 211

Nayli C. Naza DD (BSc)

Andrea Soteriou VE&MG (BSc)

naylicnaza@gmail.com

andreasoteriou17@gmail.com

pp. 207

pp. 212

Tasfia Khan VE&MG (BSc)

Wojciech Szon VE&MG (BSc)

Tasfiak@live.co.uk

wojciechszon@gmail.com

pp. 208

pp. 213

260 - Student Directory | Digital Media


Adeel Zafar VE&MG (BSc) adeel.z1999@gmail.com

pp. 214

Artem Zhukov DD&B (MSc) ibrahim.aziz17@hotmail.com

pp. 215

PhD Aseel AlJaafreh Design Research (PhD)

Jiaxin Lei Dr of Philosophy (PhD)

www.linkedin.com/in/aseel-aljaafreh-14116681

oooo125oooo@sina.com

pp. 247

pp. 249

Jinghao Bai Design Research (PhD)

Jing Liu Dr of Philosophy (PhD)

Jinghao.Bai@brunel.ac.uk

beckyliu.2021219@gmail.com

pp. 248

pp. 248

Student Directory | Digital Media - 261


Masters Aykut Adala IPD (MSc)

Weitong Jiang IPD (MSc)

aykutadali96@gmail.com

1985161734qq@gmail.com

pp. 222, 232

pp. 228

Saher Ahmed IPD (MSc)

Wenxuan Lei IPD (MSc)

saher10rafi@gmail.com

LWXRAY123@163.com

pp. 233

pp. 229, 236

Pavan Bhonsle IPD (MSc)

Xiaojie Liu IPD (MSc)

pavan.bhonsle@gmail.com

lbliuxiaojie98@gamil.com

pp. 234

pp. 230, 237

Maitrayee De IPD (MSc)

Bowen Lu IPD (MSc)

maitrayee.2119@gmail.com

blu38893@gmail.com

pp. 227, 235

pp. 238

Joanna Hulley IPD (MSc)

Amirali Mirhashemian IPD (MSc)

joanna.hulley@hotmail.com

amiralimir96@gmail.com

pp. 223

pp. 239

262 - Student Directory | Postgraduate


Oguzhan Nikbay IPD (MSc)

Haochen Zhou IPD (MSc)

oguzhannikbay@gmail.com

sfd17_dylan@163.com

pp. 240

pp. 243

Jonathan Otun IPD (MSc) jono@otun.me

pp. 231

Vinayak Syam IPD (MSc) vinayaksyam97@gmail.com

pp. 224, 241

Akash Vaidya IPD (MSc) akash.25v@gmail.com

pp. 242

Yiyuan Zhang IPD (MSc) 447648332@qq.com

pp. 225

Student Directory | Postgraduate - 263


264 - Acknowledgements | Made in Brunel



Paul Barrett The Maker Behind MiB

As we hold our annual showcase at Bargehouse this June, it also marks a very sad farewell to a great friend of Made in Brunel, Paul Barrett. Paul started his career in 1974 with an indentured five-year engineering apprenticeship with the MOD. He then went on to work in a diverse range of industries including defence, aviation, medical and civil engineering, his work taking him everywhere from submarines to cancer research. He bought this wealth of experience to Brunel University in 1996, starting as a Teaching Technician at the Runnymede Campus, and then moving to the Uxbridge Campus in 2004. Fondly known to many students as ‘Plastics Paul’, he worked as the Senior Technician in the Plastics Fabrication Workshop in the Design Department for much of his time at Brunel. During his 27 years at the university, he has supported thousands of students and staff; inspiring them to build high quality prototypes and models to support their studies and research. He has always been the technician that students head to when they have a seemingly impossible part to machine, utilising his superb skills as a craftsman to deliver high quality parts and models without fuss within a short space of time. Paul has always been the man who gets things done.

266 - Made in Brunel | Acknowledgements

Paul will always be remembered for is his support of Made in Brunel since its creation in 2006. His support with events and his ability to bring to life the students’ ideas for installations and stands has been key to the success of Made in Brunel; much of what we see today at our annual Bargehouse show is due to Paul’s involvement. He has been on the team of just about every Degree show, Made in Brunel show and New Designers show since he joined the university, often working long hours to bring the events together. Always carried out with modesty and without seeking the limelight, he has been the matter of fact, efficient maker and advisor to events for many years. Paul leaves behind a legacy. He has been instrumental in the development of the workshops at Brunel over many years and has always been a champion of introducing new ideas and technologies. In the last year he has left the University with two incredible Makespaces, that will go on to support many students for year to come. During the Covid crisis of recent years, he was involved in the production of much needed PPE for the NHS, volunteering during a national lockdown to help out. Alongside all of this, his drive for knowledge and passion for biology led him to also fit in a part time BSc in Natural Science with Biology whilst working at Brunel.


Truly multi skilled with attributes and abilities that are becoming increasingly rare, Paul’s retirement will leave a gap in the workshops and Made in Brunel that will be impossible to replace. He will remain a lifelong member of the Made in Brunel family however, and we very much hope that he will continue to be involved in the future.

Made in Brunel and the staff and students of Brunel University London would like to say a big thankyou and wish Paul a very happy retirement.

Made in Brunel | Acknowledgements - 267


Marilyn Powell The Marvel Of MiB

Marilyn, we wanted to say a heartfelt thank you for all your hard work and dedication to Brunel Design School over the last 10 years and wish you luck on your way to retirement. Throughout your time here, you have provided exceptional support to staff and students alike by showing genuine care and compassion to everyone. From graduations to industrial review evenings, and everything else, you have always been a warm and reassuring presence. You always know how to react to anything and have been a listening ear, a comforting shoulder, and have provided encouragement to every student who needs you.

Before you leave, we just wanted to wish you all the best. We hope you have fun, relax, and get some well-deserved rest! We appreciate everything you have done for us and that will never change! You have made a massive contribution to Brunel Design School and the place will not be the same without you. Thank you for being a positive energy around Michael Sterling, your selflessness, dedication, and unwavering commitment have made an immeasurable difference. While we’ll be sad to see you go, we’re so happy for you in your next chapter of your life!

Marilyn is such a lovely part of the Brunel Design School, always getting involved in events with a smile on her face. Loved working with you as part of the Made in Brunel team this year and I wish you all the best for the future! :)

Thank you for your continual support of students and staff in the Design Department! Without you and your organisational skills, we will be lost. Thank you for all your help, on-campus events will never be the same without your support.

Thank you for what you have done for the design department. I haven’t had the chance to properly chat with you, but it’s good seeing you every time before my meeting with Hua in 257.

Thank you so much for everything you have done for us all, over the last four years. Thank you especially for all your support with MiB, we couldn’t have done it without you! I hope you enjoy life away from Brunel and have a great next chapter x

268 - Made in Brunel | Acknowledgements

We wish you all the best, Brunel Design School


Thank you so much for everything you do! Honestly MiB and Brunel Design School would not be what it is without you. I always love our random chats and catch ups, they definitely boosted by energy for the rest of the day. I’m going to miss coming into your office with 10s of questions for you and also to discover what exciting nail colour you’ve gone for that week. Thank you for always being so patient and efficient. You will be missed :)

Thank you for all that you’ve done for us this year, the big and the little things. You will be so missed. Who knows how this place will carry on without you!

Thank you so much for all the support you have provided us. It is a shame to see you go but I wish you luck on the next stage of your life.

Brief but always charming encounters. All the best with whatever you do next.

I wanted to take a moment to express my sincere gratitude for the impact you have had on my life and the lives of so many others. During my first year of university, you were a light in the dark for me. Your comments and guidance were invaluable, and they will stay with me forever. I cannot express enough how grateful I am for your unwavering support and dedication to the work of yourself and all the students. Your tireless efforts to make a positive difference have not gone unnoticed, and they have certainly not been in vain.

Thank you for all your hard work over many years, you have provided so much help to our team this year, and it has not gone unnoticed. :)

Thank you for your commitment to helping us throughout our time at Brunel.

As you move on to the next chapter of your life, please know that you will be dearly missed. Your contributions to the university community have been immeasurable, and your presence will be felt long after your retirement. Thank you for all that you have done for me and for others. You have truly made a difference in the world, and I am grateful to have had the opportunity to meet you.

Made in Brunel | Acknowledgements - 269


A big thank you to the technicians

From all the students at Brunel Design School we wanted to say a big thank you to all the technicians for diligently helping us produce the excellent models showcased in this book. For always being patient, answering our hundreds of questions, and for brightening our days with a smile when we walk in, sleep deprived and confused. Additionally, thank you for making Made in Brunel possible, the events and this book wouldn’t be done without you and we really appreciate everything you do, thank you! We would like to personally thank Paul Josse, the Technical Manager for Design, who is the lynchpin to the Made in Brunel operation. His time, passion, and expertise are instrumental to the success of each year’s team. We are beyond grateful for everything he does, the one constant in a forever changing cycle. Not only does he guide us but also keeps us sane amidst the deadlines and stress, so for that we cannot thank him enough.

270 - Made in Brunel | Acknowledgements


A big thank you to the MiB staff

A special shout out to the wonderful behind the scenes staff members who also form part of our Made in Brunel team. We would be lost without your support. There are so many details you manage for us, which has meant we have been able to focus on both Made in Brunel, alongside the degree at hand. You keep us at ease and always have answers to our questions. Thank you for working long hours to support us and for helping ‘Cutting Edge’ reach the high standards we strive to attain.

Made in Brunel | Acknowledgements - 271


Santander Universities

Santander Universities’ partnership with Brunel University London launched in 2014. Since then we have helped to deliver life-changing experiences to students through a range of scholarships, grants, and start-up awards for student-led businesses. Our programme has benefited hundreds of Brunel students with international mobility awards, scholarships, internships, whilst also supporting multiple student entrepreneurs and local SMEs with direct and indirect financial support. Through Brunel’s incubator at the Central Research Laboratory, we have provided direct monetary assistance to over a dozen Brunel start-ups, by providing equity-free seed funding grants, networking

272 - Made in Brunel | Acknowledgements

opportunities and part-funded internships. Santander Universities continues to be deeply embedded in the wider enterprise activity at Brunel, including Made in Brunel awards, Venture Competition and the CoInnovate business pitches. Given that the quality of enterprise education at Brunel is so strong, it should be no surprise that in 2018 and 2019, Brunel start-ups won the annual Santander Universities Entrepreneurship Awards! This year students presenting at Made in Brunel will win a share of £2,000 thanks to Santander Universities. #SantanderuniversitiesUK Kirsty Smith


Plus X & Central Research Laboratory

The Central Research Laboratory is part of the Plus X network of innovation hubs. Central Research Laboratory (CRL) is the UK’s leading accelerator and co-working space for hardware startups and product pioneers. It has supported hundreds of entrepreneurs to launch and scale their companies through product development, commercial strategy, prototyping, mentorship, and access to a network of investors and partners. Based at The Old Vinyl Factory in Hayes, West London, CRL helps Brunel graduates and alumni who want to turn their product and technology ideas into a new business, CRL runs a sixmonth accelerator programme supporting early growth stage product pioneers.

Six companies are selected to take part in an intensive support programme focused on product development and design, commercial and growth strategies, and investor readiness. Brunel alumni to go through the CRL Accelerator programme include: Cosi Care, Aceleron, Mimica, Wase, Pet Instincts, and Lylo who have gone on to win multiple awards and raise millions of pounds. The CRL also partners with Brunel to offer exciting opportunities for students and graduates to connect and collaborate with startups. Plus X enables and supports tomorrow’s pioneers to meet the challenges of our time. Find out more: www.plusx.space

Made in Brunel | Acknowledgements - 273


Entrepreneur Hub

Part of Brunel Careers, the Entrepreneur Hub, exists to provide free support for students and graduates who want help to develop their ideas (especially final year projects) into winning businesses. Support available includes unlimited 1-1 consultations with your own Hub Business Consultant, expert advice from Intellectual Property, Marketing and Finance professionals and potential funding through bursaries, Brunel Venture Competition prizes, incubator support, accelerator support and Santander CEO programmes. Budding entrepreneurs and others can attend monthly workshops and events run by the team, encouraging transferable skill development. The Brunel Entrepreneur Hub have now launched both an Incubator programme and through collaboration with the Central Research Laboratory, a Pre-Accelerator Programme, both with around six businesses.

Anil Puri Product Design Engineering BSc 2018 graduate and founder of Pet Instincts. www.petinstincts.com. Joanna Power Product Design Engineering BSc 2021 graduate and co-founder of Lylo. https://www.lyloproducts.co.uk/ Paramveer Bhachu Product Design Engineering BSc 2021 graduate and co-founder Lylo. https://www.lyloproducts.co.uk Georgia Williams Industrial Design and Technology 2018 graduate and co-founder of Zeal. https://www.zeal-lifestyle.com Joshua King

Made in Brunel success stories supported by the Entrepreneur Hub include:

Product Design 2018 graduate and co-founder of Zeal.

Lauren Bell

https://www.zeal-lifestyle.com/

Product Design BSc 2018 graduate and founder of Cosi Care.

If you wish to explore turning your final year project into a business and commercialising your idea with the Entrepreneur Hub please get in touch at: hub@brunel.ac.uk.

www.cosicare.co.uk.

274 - Made in Brunel | Acknowledgements


Design Factory London

Hold onto your hats because the Brunel Design School has taken innovation to the next level! As part of its membership in the Design Factory Global Network (DFGN, dfgn.org), the school recently participated in the Ford Design Challenge - a unique opportunity for students to put their skills to the test in a real-world scenario. The Ford Design Challenge was a multi-disciplinary project that involved students from different fields working collaboratively to create solutions to complex design problems. This challenge was not only an exceptional example of interdisciplinary learning but also a chance for students to work together in teams to tackle a real-world challenge. The challenge was truly a unique learning experience that required students to think outside the box, challenge assumptions,

and come up with innovative solutions. By participating in this challenge, students gained valuable experience in teamwork, problem-solving, and critical thinking. Being a part of the DFGN has provided the Brunel Design School with the opportunity to participate in challenges such as the Ford Design Challenge and to collaborate with industry leaders to create solutions for the challenges of the future. The school is proud to be part of an elite network that encourages students to push their limits, take risks, and become leaders in the field of design-led innovation. So, let’s raise a glass to the Brunel Design School and its participation in the Ford Design Challenge, which has provided students with a truly unique learning experience that they will never forget!

Made in Brunel | Acknowledgements - 275


Co-Innovate

Innovation is a key business growth mechanism. However, without the right expertise, knowledge, and resources in place, creating a new product or service or even introducing a new process or technology is inherently risky. Co-Innovate is a business support service based at Brunel Design School and jointly funded by Brunel University London, the European Regional Development Fund, and the Greater London Authority. Consisting of two interrelated programmes: Brunel CoInnovate Journeys and Bridging the Gap, the service directly helps London-based SMEs and graduate entrepreneurs launch, grow, and scale their innovation activities, while mitigating risk by connecting them with

276 - Made in Brunel | Acknowledgements

Brunel’s world-class facilities and knowledge resources. Companies interested in working with CoInnovate can benefit in a number of ways: engaging with students on collaborative projects to address real-world business challenges, innovation mentoring, helping to apply for project funding, tailored input from specialised academics, business growth training workshops, and networking events. If you are interested in exploring how CoInnovate can help your business expand through innovation, please get in touch at co-innovate@brunel.ac.uk to speak to one of our Innovation Directors. Ryan Smith & Rhoda


A Final Thank You

A thank you has to be said to everyone who has made this year’s Made in Brunel and this book possible. Thank you to the entire team for the passion, energy, and fun moments we’ve had throughout this year. We have worked together to create something we can truly be proud of! However, this wouldn’t have been possible without the support of many others, so we want to give a quick thank you to all these individuals. Book Editors Phoebe Bamford Francesca Green Elsa Wadhwa Book Contributors People who gave up their time to make this book possible. Seb Bassant Ollie Biddle Sarah Brashaw Annabel Connah Rikke Geelen Alfred Holmes Dan Marshall Rebecca Mellor Sereena Shah Lauren Shortel

Photography & Visuals Jonathan Leigh Oguzhan Nikbay Patrick Quayle Max Younossi Special Thanks Ross Ballinger Ibrahim Cam Central Research Laboratory Clive Gee Robin Ghoshal Flora MacLeod Julita Napieralska Tom Pellereau Jack Percival Tracy Sharp Paul Turnock

Staff Paul Barrett Paul Butler Fabrizio Ceschin Stephen Cockett Federico Colecchia Alison Crewe Hua Dong Mohammed Elsouri Joe Ferry Vanja Garaj Paul Josse Busayawan Lam Arthi Manohar Steve McGonigal Rakesh Mohun Vincent O’Horo Eujin Pei William Pierce Marilyn Powell Minal Shah Ryan Smith James Stephen

Made in Brunel | Acknowledgements - 277






Notes

282 - Made in Brunel | Acknowledgements


Made in Brunel | Acknowledgements - 283


Notes

284 - Made in Brunel | Acknowledgements


Made in Brunel | Acknowledgements - 285


A Final Thanks to... ...the College of Engineering, Design, and Physical Sciences, Professional Development Centre and Brunel Alumni Office for continued support and sponsorship.

Copyright © 2023 Made in Brunel All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording or any other storage and retrieval system, without prior permission in writing from the publisher. A CIP catalogue of this book is available from the British Library. Made in Brunel is a registered trademark of Brunel University London. ISBN: 978-1-908549-55-6 Printed by Geoff Neal Group. www.madeinbrunel.com Made in Brunel Brunel University London Uxbridge UB8 3PH Edited by: Phoebe Bamford, Francesca Green and Elsa Wadhwa


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