Performance Animation Behind the Character

Page 1

by Heather Kenyon

M

otion-capture is such a new form of animation that even the name for this animation technique is still in flux. Medialab has constantly been on the cutting edge of developing performance animation technology, announcing major advances to its proprietary software at regular intervals. Since the company was founded in 1989 in Paris, they have created some 30 characters including Nickelodeon U.K.’s Bert the Fish and Elvis, Pepe the Cricket from Steve Barron’s The Adventures of Pinocchio and Cleo, who appears on Canal+’s Cyberflash , a show about cyber-culture. Medialab specializes in computer puppetry, which is a subset of the motion-capture by computer field. Computer puppetry differs from motion-capture in that the results of human body motion are fully rendered in real-time, as the motion is performed. Therefore, animation directors and performers can see the performance instantaneously and can then apply immediate corrections if needed. Medialab creates computer puppetry by combining this realtime capability with sophisticated devices to track not only human body motion but also facial expressions and lip synchronization. One may have seen the workings of motion-capture before: a computer generated character is moved by an actor in a suit, who is connected to a renderer which in turn moves the CG character. However, we are going to take you ANIMATION WORLD MAGAZINE

through the process of creating a believable, computer generated character by going behind the scenes at Medialab Studio LA in Los A n g e l e s , California. We are going to meet Drew Massey, a p e r f o r m e r, Marcus Clarke, who has specifically trained people to work in the motion-capture industry and one of Medialab’s foremost technical developers, Herve Tardif. Motion-capture is a great outlet for a traditional puppeteer. Drew Massey

The Actor’s Role Naturally a major factor of performance animation is the performer. However, I found the typical background of such a performer to be a surprise. One such example is puppeteer and performance animator, Drew Massey. Massey recently performance animated “Broz” for VDTV at the Western Cable Show and interacted live with audiences. Heather Kenyon: Your bio says you’re both a puppeteer and a performance animator. Can you explain

© Medialab

the differences between these two different professions? Drew Massey: Actually, with the technology at Medialab there’s not a lot of difference. It’s pretty much performing with real-time computer generated puppets. HK: ‘Performance animator’: does that term apply to both the puppeteer working on the body and the face of a character? DM: It’s all the same thing. I do a lot of traditional hand puppetry as well, muppet style. With that you’re controlling the head and the body of a character. No matter which way you split it up, hopefully, you are blending the performances of both people and making one believable character. HK: What is your background? DM: Standard puppetry. I’ve been February 1998

34


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.