With a solid foundation in 3D modeling, animation, game engines, programming, and game design, along with experience in game development, I am eager to continue learning and exploring new technologies. I am seek a role in 3D game art to apply my skills, contribute to the team, and further grow professionally.
Boyang Zhang (Brian) MA(Honors) Computer Games: Art & Design Goldsmiths, University of London
This personal project showcases my skills in game modelling, creating game environments and VFX. I designed and produced a portal in a sci-fi-style futuristic city ruins game environment in Unreal Engine.
Create an electric arc effect using a particle system. And made a post-processing material to achieve the effect of the picture being stretched and distorted when entering the portal.
The Shadow Abyss|VR Interactive Film
Maya,ZBrush,Substance Painter,Unreal Engine
Interactive Scene And Lighting
"The Shadow Abyss" is a VR interactive film about self-discovery. In the film, the protagonist and the darkness of himself are trapped in a lighthouse. He has to climb through rooms symbolizing his childhood, social life, and inner world to reach the top. The film aims to help players accept the integrity of themselves, including aspects deemed unacceptable or imperfect by society.
In this project, I in charge for managing project development, creating game scenes, making interactions, and solving VR technical issues including optimiz interaction and rendering. And on the 3D assets side, I am responsible for animating and modeling the monster character.
“Operation Oasis” is a strategy simulation game aimed at combating desertification. Players learn about desertification control and raise awareness about environmental protection. The game participated in the UAL Environment and Climate Exhibition, and won several awards, including the second prize at the Nanyang Technological University Global Digital Art Competition and the Excellence Award in the Environmental Track of the Tencent Youth Game Designer Challenge 2021.
I worked on the project as a 3D artist, creating over 60 models and animations for the game, including buildings, plants, props, etc. As well as building environments, terrain and VFX in Unity, I also play the role of connecting art resources to game programs.
Use post-processing and particle systems to create a variety of weather effects and animations, and use animation controllers to control the effect state.
Boyang Zhang (Brian) | +44
(0)7746965188 / bzhang0706@163.com
Tencent Youth Game Designer Challenge 2021 Environmental Protection Track Excellence Award
Bilibili Game Creation Contest Comprehensive Popularity Award
Nanyang Technological University Global Digital Art Prize Second Prize
Exhibited at the 2022 UAL Climate Awareness Creative Exhibition.