Overcast CONNOR GERRITS – PRODUCER, DEV SAMUEL VOGEL - DEV JONATHAN PAETZOLD - DEV
What Overcast is: u
Turn Based Tactical RPG
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Focus on Light Based Mechanics
Huge Thanks to: u
These People made our game feel good (as opposed to cubes!) u
Kevin Cannon- 3D Modeler and Animator
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Isaac Schutz- Sound Design and Music
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Glenna Greer - 2D UI Artist and Logo
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Orson Cheng - 2D UI Designer/Artist
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Rabbit Gee- Visual Design
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Steve Krueger- Trailer
Post Mortem Time! u
What we did right:
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What we could have done better:
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Light Mechanics
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Late Consideration for Art
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Paper Prototyping
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User Interface Testing
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Communication with nonteam members
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Holding onto Ideas