Summative Testing Camela Amalakuamar
Final Test Feature Expected Outcome Chest The chest should open and close when the mouse clicks on it. An opening and closing sound should play in sync with the animation. The chest should not repeat itself if the mouse is constantly clicking on it. Pathways Pathways should have material added with a width of 5. Pathways should not be seen through objects.
Observed Outcome The chest opens and closes when the mouse clicks on it. The sound play in sync. The chest performs how it is expected.
Pathways perform how they are expected to perform. The material is there and width is 5. Attack Play should be able to Player is able to give give damage to an damage to an enemy enemy pig. pig. Health Bar The health bar should The health bar goes go down when taking down when taking damage from an damage. Enemy enemy pig. Vise versa health bar goes down when giving them damage. Enemy Enemy should have Enemies have animation and able to animation and pigs give damage. give damage. Object Animation Selective objects Animations are should have performing as animation on loop or expected. ‘play once’ if applied. Sounds Sound should play as As soon as the player the player triggers collides with the
Pass/Fail Pass
Pass
Pass Pass
Pass Pass
Pass