STUDIO AIR 2017, SEMESTER 1, FINNIAN WARNOCK CASSANDRA LEE
Table of Contents 5 0.0 Introduction 7 Part A 8 A.1 Design Futuring 8 Defuturing 10 A.2 Design Computation 10 The Development of Computers in Design 12 A.3 Composition/Generation 12 Computation 12 Generation 14 Part A Conclusion 15 Algorithmic Sketchbook 16 References 19 Part B 20 B.1 - Patterning 22 B.2 - Case Study 1.0 24 B.3 - Case Study 2.0 26 B.4 - Tecnique Development 28 B.5 - Technique: Prototype 30 B.6 - Technique: Proposal 32 B.7 - Learning Objectives and Outcomes 33 B.8 - Algorithmic Sketchbook
0.0 Introduction
Cass Lee Born and raised in Melbourne, Australia, I’ve always had an interest in visual art and design. I always took every opportunity to enrol in subjects that related to these areas, and to be honest, I probably spent too much time on these subjects and my own projects rather than studying... When approaching the end of my time at high school, I was conflicted as to which field of design I wanted to study. I eventually settled on architecture, wanting to learn more about its history and how the field is changing. I have limited experience with digital design theory and tools, so I am keen to expand my knowledge in this area. The only technical skills I have starting this studio are very basic Rhino3D skills.
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Part A
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A.1 Design Futuring
Defuturing Humankind has reached a critical point in time, where it is not certain that we have a future. This could be attributed towards our unsustainable lifestyles, one of excess and anthropocentricity2. Fry suggests that though the definition of design has shifted towards aesthetic and style due to the availability of design software, it can be brought back to a point where designers are aware of and responsible for the impact that their designs will have2.
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A.2 Design Computation
The Development of Computers in Design The design process has undergone a major shift with the introduction of computation. The process that was once completely analogue slowly began to include new technologies. This began with the emergence of parametric design, enabled designers to research through design and design with material systems as tectonic systems, and even allows completely automated fabrication4. However, while the ability of computers is amazing analytically, Kalay (2004) emphasises that they are unable to create nor think independently. This then brings the question: how do computers fit into the design process? Kalay suggests that designers must work in tandem with computers, to make use of computers abilities where theirs fall short, and to use theirs where computers fall short3.
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A.3 Composition/Generation
Computation
Generation
Computation can serve a range of purposes within the design process and to designers themselves. Computers have come to perform numerous different tasks to assist designers, from being a drawing tool or a digital way of carrying out existing procedures, to using computers as tools to further their skills and abilities5.
Generation is creation based on parametric rules in computation. Many generated designs have originated from an understanding of the rules behind natural phenomena, such as the branching of trees and the flocking of birds, rather than studying them from a visual standpoint.
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Part A Conclusion
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Algorithmic Sketchbook
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References
1. Dunne, Anthony & Raby, Fiona (2013) Speculative Everything: Design Fiction, and Social Dreaming (MIT Press) pp. 1-9, 33-45 2. Fry, Tony (2008). Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg), pp. 1–16 3. Kalay, Yehuda E. (2004). Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design (Cambridge, MA: MIT Press), pp. 5-25 4. Oxman, Rivka and Robert Oxman, eds (2014). Theories of the Digital in Architecture (London; New York: Routledge), pp. 1–10 5. Peters, Brady. (2013) ‘Computation Works: The Building of Algorithmic Thought’, Architectural Design, 83, 2, pp. 08-15
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Part B
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B.1 - Patterning
The field of patterning in parametric design involves change in a predictable and repeated manner. The Oxford dictionary defines “pattern” in this context as “a regular and intelligible form or sequence discernible in the way in which something happens or is done” [CITE]. As such, patterning in parametric design is no different, it is only applied in a different context. However, Patrik Shumacher argues that while
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Conceptual implications and opportunities
Potential issues in fabrication Fabricating a project of this nature can have many issues in the fabrication process. Units require precise labelling as well as ensuring that they are able to be unrolled properly. If this is not the case, the entire design can fail. Other issues could largely revolve around the support of the design and its connections. If connections are not meticolously planned, then again, this will impact the model in fabrication and construction. Additionally, many patterning projects have a supporting system, which also requires precise planning.
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B.2 - Case Study 1.0 FOA Spanish Pavilion
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B.3 - Case Study 2.0 IwamotoScott Citrus Lounge
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B.4 - Tecnique Development
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B.5 - Technique: Prototype
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B.6 - Technique: Proposal
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B.7 - Learning Objectives and Outcomes
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B.8 - Algorithmic Sketchbook
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