FODR portfolio

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FOUNDATIONS OF DESIGN: REPRESENTATION

PORTFOLIO DANYU LI 982379 Studio 11 Anastasia Sklavakis


Contents:

04 How To Draw A Croissant

TRIM THIS WHITE AREA AFT

12 Flatness vs. Projection 18 Pattern vs. Surface 24 Frame vs. Field 2


Reflection Through the study of this semester, I formed a basic knowledge and understanding of design concept, the design is not only about creativity, but also about principle, about the key idea, there are many things we need to follow in order to make a better design. Also, I gained foundation skills in handling software as well as drawing. For Module 1, I learned the analysing skills through observing an object from different angles. Furthermore, I practised my hand drawing skills and computer software skills. This module is very good for me to prepare for later study. for Module 2, I learnt about the projection, the relationship between 2D image and 3D world and how to transform them in order to show a 3D design in a 2D flat surface. Also, it really helped me to improve my skills in hand drawing, axonometric drawing, Illustrator and In Design skills. For Module 3, we are required to create a surface using panelling tools in Rhino as well as model making skills and photo taking skills, which gives me a better understating of what architects do to create a design. Also, I have a deeper understanding of design concept after doing it myself, how to use different ways to show the idea you are trying to tell, and the relationship between digital theoretical one and physical model, they can’t be transformed completely, which made me realize that to materialize the virtual idea is more difficult than I think, that’s what I should work on in the future.​

For Module 4, I learnt how to use notations to show my concept without actually writing it down but use more straightforward annotation; the Rhino model making skills and also the Ps skills. In addition, “frame” and “field” gave me greater insight into how, importantly, when architects design for frames, how it is designed to guide people to interact and feel certain emotions. Later, I had a greater understanding of the need to design architecture, based not only on aesthetics but also on its function and importance in the community. In this way, architects can ensure that the3new building does not feel out of place.


Module1

How To Draw A Croissant

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How To Capture A Croissant? When photographing croissants, it is essential to ensure that there is enough light to highlight the shape and texture of the croissants. The croissant is firstly placed on a clean white background paper to highlight the image in a clear way. When shooting the elevation view, we put the camera lens at the same height as the croissant to ensure the photo is at the right angle to show the correct elevation.

Croissant Photgraphy

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Then we use scaner to scan botton and section cut of our croissant, botton scan is used for adust our image to the same scale. In terms of photo processing, I learnt the basic techniques in Photoshop and InDesign during the making process and got to know more about the design principles and software.

Section Scans

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How To Draw A Croiswsant? Then comes to the drawing part. I drew each part on separate trace paper to avoid one mistake and do everything again. During the process of drawing croissant, I learnt using hatching and shading to show the texture and depth as well as using different thickness of pen and pencil to show different effects. I also found that using a pen to hatch is a little bit difficult for me to handle since no eraser can be used to change my drawing.

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During drwaing section, we were asked to use defferent thickness of pen and pencil to sketch, to show different effect, so as in section drawing, we use thicker pen to draw the outline of section and thinner pen to draw the inside part. Also, we use black pen to show the cutting part and use pencil to show the shading part.

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How To Project A Croissant? Before I began my axonometric drawings, I drew the grids of 10x10 mm for each of the three sections and find the intersection point between the grids and sections. Then I drew the grid and the intersection point skewed to 45 degrees. Finally, I connect 3 section drawings and formed the upper axonometric drawing.

10 Axonometric drawing


In this drawing practice, the relationship between three sections and the whole croissant which used to draw the axonometric view can be shown, which is the base of translating from 2D drawing to 3D model. In this module, I learnt some basic hand drawing and software technique, as well as the tool used to represent, and it gives me a brief introduction to design concept and ways to represent it.

3 section dwawing

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Module 2

Flatness vs. Projection

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IN THIS MODULE, THE

subjective view OF DESIGN

WILL BE SHOWN BY

Â

projecting TWO-DIMENSIONAL

TO THREE-DIMENSIONAL

MARIO IMAGE

SPACE.

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The Making of a Projected World This module requires drawing skills and illustrator skills, the process of drawing my mario world is firstly using pencil to set up axonometric, then use pen to trace it, after that using illustrator to trace and fill in color. this page will going to start with my hand drawing, witch is about setting up aexonomatric. In order to do this, we need to be very carefull and drawing object percisely. I start with drawing cloud first, since the cloud is very time consuming and it is a part of elevation. What’s more, I need to think about the blocking place under cloud in order to prevent doing a lot of work and been blocked by it. . The idea of my mario world is under world, the way we perceive it is not the whole truth, so I create some under space for mario to jump in throuth the pipe. In addition, I explored several shape of building blocks to show the concept of hidden space.

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Front Elevation

6 Elements For Creating A World

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Back Elevation

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COLOUR PALETTE


Module 3

Pattern vs. Surface

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The design concept of surface At first, i just tried several type of ptpanel3Dcustomvariable without any concept of design. And then, since my terrain is a little bit slope and with one upper corner sunken, I thought of a corner of volcano. In order to show it, I plan my sunken corner to be a plateau, witch is the vocanic vent(that’s why I plan it to be more low than other panel), with a ridge surround it(the divided pyramid). Then, in the lower space, there are several rolling terrain that is caused by flowing lava of eruption.

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vocanic vent of plateau

ridge

rolling terrain

I have used more than 6 kinds of panels in this model, the panel shown below are the most typical type.

my final surface in Rhino

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Module 4

Frame vs. Field

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In the city Argia, the most predominant atmosphere is it is dark and unknown, peoples there are weak and motionless. This city is been shadowed by a dead, lifeless atmosphere, and it is been deserted. Physically, this city filled with dirt, earth and clay, ends up with rocky terrain. On every stair another stair is set in negative, peoples rather remaining still, fragile, hopeless and destroyed by dampness. Sometimes they may move about the city, widening the cracks between twisting roots and worm tunnel. Anyway, it is a city that exists only in peoples belief.

DESIGN CONCEPT My city is a city of dead people, considering the dark and abandoned atmosphere as well as the material inside the city(earth, clay,rocky terrain, dampness), I managed to create an underground city that is not for live people, but for the dead people. Normal people get into here by some reason, this is a place that nobody knows, and people get trapped here are distroyed by the environment and the time, since here is timeless, witch gives a sence of hopelessness, those people lived and stapped here forever and then terned into spirit form or ghost form, they are desperate,since they can’t do anything but corrupt here. People going to here by the entrance called ‘worm tunnel’in the upper level, then go down the ‘negative stair’ to the abyss. It’s a kind of stair that looks going up, but can only be used to go down. on the lower floor there’s twists roots, which may seems like give people some hope to escape, but it is actually anther way around, that tree roots controlled the ‘city’ and prevent people escape. 27


Based on the depiction of my city, I created a stair in the middle of the Old Quad to show my concept’negative stair’. Because the hight is changed, I also made some modifications on the middle columns as well as the vaults corresponding to them. That is, I copied the columns to create two levels of vaults. The upper floor is very regular, however, the lower floor is rather disordered, as there are roots under it. Also I deleted some bricks to show the feeling of been abandoned. After I modified my Old Quad basement , I used MAKE2D to transform it to illustrator and making annotation. Then I designed my city according to annotation method, I use illustrator to make annotation.

The direction line shows the movement of Marco polo. Marco polo get into this city by some special way so people inside the city can’t see him, and he’s actually flowing around the city. he began to visit this city by worm tunnel. When he went inside, he looked around the whole city, and saw that many ‘people’ are staring at the worm tunnel to see if there are new people join. Then he walked down the negative stair and found that many people are hoping that the tree can help them get out,also, they are afraid of it at the same time. During the visiting route he found many prople remained still and lifelessness. The time line also shows the time flow when he traveled from worm tunnel to the twists roots.

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TRIM THIS WHITE AREA AFTER PRINTING Perspective 01

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TRIM THIS WHITE AREA AFTER PRINTING


The last step is using Ps to make 2 perspective view using montage, we overlay png files and illustrator line work into photoshop, then find picture sources online and modify in order to use then.

In the perspective

01 view, we can see the negative stair leading up to the upper floor, and the worm tunnel is located straight in

the front. Since my city is underground, so the background is just walls and stone. As described in the book, ‘it has earth instead of air, The streets are completely filled with dirt, clay packs the rooms to the ceiling, over the roofs of the houses hang layers of rocky terrain like skies with clouds’, that gives me very specific instructions of the texture resources. In terms of characters, I decided pictures in the medieval period, which is the same time as Marco Polos. I want to create a sense of motionless and shows that people are prone and hopeless, so I chose pictures like lying down men and sculpture. I want to show the darkness and ruins properties of my city, so I chose objects like skull and spider web. Also, the city needs light, so I chose candles as well. For the candle, I didn’t adjust the brightness of it, cause I want to show an ‘out of frame’ to emphasise the darkness of my city. In this view, you can see that a woman is holding a seriously ill man, another man is kneeling and asking God to help him escape, the farthest man is lying down and remaining still. This whole view interprets the stress and depression feeling of the city, which is shown by both the characters and the environment.

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TRIM THIS WHITE AREA AFTER PRINTING Perspective 02

32 TRIM THIS WHITE AREA AFTER PRINTING


In the perspective

02, the view is taken from the right side of the Rhino model, revealing the twists roots

and the atmosphere around it. People are afraid of remaining there forever, yet still holding the wish to escape through the tree. From the peerspective view above, most of the elements remained the same, which is used to keep the main scene. In this view, a same person is praying god for save in another position and time, two ill and fragile person revealed the scene, another man is sitting and staring at the tree roots, thinking about the way out. Overall, the atmosphere here is fearing and hopelessness, overlayed with the feeling in first view, a whole scene of my city formed.

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