Character in the Balance EXPLORING THE CAUSES AND CO N S E Q U E N C E S O F CO M PASS I O N
CHARACTER
CHARACTER
CHARACTER
CHARACTER
CHARACTER
CHARACTER
CHARACTER
CHARACTER
CHARACTER
CHARACTER
CHARACTER
JUST ONE PROBLEM
CHARACTER
CHARACTER
CHARACTER
DATA
CHARACTER
OLD MIND, NEW MIND
OLD MIND, NEW MIND
OLD MIND, NEW MIND
How selfish soever man may be supposed, there are evidently some principles in his nature which interest him in the fortunes of others.
-ADAM SMITH
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Love and compassion are necessities, not luxuries. Without them humanity cannot survive. -HIS HOLINESS THE DALAI LAMA
Winners don’t punish.
- M A R T I N N OWA K
Consequences of Compassion
Consequences of Compassion What causes Compassion
Compassion for one extinguishes punishment for another
TimeOut
How it Worked
C H E AT E R
INDUCER
PA R T I C I PA N T
C H E AT E R
2+2 INDUCER
PA R T I C I PA N T
C H E AT E R
2+2 INDUCER
PA R T I C I PA N T
C H E AT E R
2+2 INDUCER
PA R T I C I PA N T
AGGRESSION
Compassion Felt CONTROL | 2.47
C H E AT I N G W I T H O U T C O M PA S S I O N | 2 . 5 2
C H E AT I N G W I T H C O M PA S S I O N | 3 . 1 0
0
1
2
3
But did it extinguish punishment?
Grams of Hotsauce NEUTRAL
C H E AT I N G W I T H O U T C O M PA S S I O N
0
2
4
6
8
10
12
13
Grams of Hotsauce NEUTRAL
C H E AT I N G W I T H O U T C O M PA S S I O N
C H E AT I N G W I T H C O M PA S S I O N
0
2
4
6
8
10
12
13
Punishment Mediation C O M PA S S I O N
0.35*
E M OT I O N CONDITION
-0.37* (-0.48)
-0.31 (-0.44*) PUNISHMENT
The experience of compassion extinguishes our desire to cause harm
2 C U LT I VAT I N G C O M PA S S I O N
Here we were laughing and chatting to men whom only a few hours before we were trying to kill. CORP ORAL JOHN FERGU SON , SEAFORTH HIGHLA NDERS
How do we display such compassion in one moment and such cruelty in the next?
But how do we identify who is beneficial to help?
Similarity
Distress depends on the eyes of the beholder
Synchrony
Synchrony
Synchrony
1
1
1
1
1
1
2
Tapping in Unison OR Tapping out of sync
Partner gets cheated
1
2
Tapping in Unison OR Tapping out of sync
Partner gets cheated
1
2
Tapping in Unison OR Tapping out of sync
Partner gets cheated
3
1
2
Tapping in Unison OR Tapping out of sync
Partner gets cheated
3
1
2
Tapping in Unison OR Tapping out of sync
Partner gets cheated
3
1
2
Tapping in Unison OR Tapping out of sync
Partner gets cheated
3
1
2
Tapping in Unison OR Tapping out of sync
Partner gets cheated
3
1
2
3
Tapping in Unison OR Tapping out of sync
Partner gets cheated
Decide to help or not
Perceived Similarity Similarity as a Function of Synchrony
SYNCH
ASYNCH
0
1
2
3
4
5
Compassion Compassion as a Function of Synchrony
SYNCH
ASYNCH
0
1
2
3
4
5
6
Helping Helping as a Function of Synchrony
SYNCH
ASYNCH
HELPED
NO HELP
17
18
6
28
Time Spent Helping Time Spent Helping as a Function of Synchrony
SYNCH
ASYNCH
0
100
200
300
400
500
600
Helping as a Function of Synchrony
SIMILARITY 0.27*
0.22*
0.39*
0.45* C O M PA S S I O N
SYNCHRONY
0.49**
0.02 LIKING
HELPING
Character is flexible
Character is flexible
Will Power & Guilt
Subtle & Eortless
Thanks