Ceiga Plus 2

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#videogamephotography

@Ceiga


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A BETTER WEB STARTS WITH YOUR WEBSITE

squarespace.com


Editor’s Letter I don’t know if you’re aware of this but I really like video games, I mean really like video games. The whole reason I studied 3D art at university was with the hope of making assets for games, my music taste as a teenager was influenced heavily by racing games (Burnout, Midnight Club, Gran Turismo ...), and if I was given a choice to watch a World Cup match with my country playing or watch Ubisoft’s E3 press conference, it’ll be Ubi all the way. So putting this issue of Ceiga Plus together has been pure passion project for me and I hope to do more issue like this in the future. If you are a publisher or developer of a game and want to promote it in a unique way, fell free to send me images or videos, preferably of games that haven’t been released yet. Now to talk about what’s in this issue. With the arrival of E3 2014 (Electronic Entertainment Expo) – or departure depending on when you’re reading this issue, I’ve put together a group of impressive looking games of the last generation so I can truly wave away the graphics of the last generation and get ready for the new generation of game graphics. All of the images are screenshots not taken by anyone directly involved with the creation of the game but by players of the game and most of the shots for this issue were taken by Duncan J Harris (deadendthrills.com) who was nice enough to let me use his images. As you may have noticed this isn’t a main issue of Ceiga but a Ceiga Plus instead, mainly because like the first issue of Plus this is also an experimental issue which means the more people that view and share this, the more of these types of issues I’ll make. I hope you enjoy this issue and if you have feedback of any sort please don’t hesitate to let me know.

E D I TO R

Richard Bray info@ceiga.co.uk

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“THIS IS AN EVENT GAME, THE KIND OF THING YOU SIMPLY NEED TO OWN EVEN IF YOU DON’T CONSIDER YOURSELF A GRAND THEFT AUTO FAN.” Cyril Lachel, Gaming Nexus, 2008


GRAND THEFT AUTO IV Developer: ROCKSTAR NORTH Publisher: ROCKSTAR GAMES Phototographer: DUNCAN J HARRIS (deadendthrills.com)

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Asphalt


Cherry Pop 11


Eyeshine


Coast is Clear 13


With Flare


Slick 15


The Heisenberg Principle


Waiting for the Man 17


Wings


Lamping with Flavour 19


“NOT MANY GAMES CAN DELIVER THE HIGH OCTANE, ADRENALINE FUELLED CHASES THAT MIRROR’S EDGE CAN. UNIQUE, ORIGINAL, BEAUTIFUL AND INNOVATIVE ... WHAT ELSE CAN YOU ASK FOR?” Dan Webb, Xbox Achievements, 2008


MIRRORS EDGE Developer: DIGITAL ILLUSIONS CE Publisher: ELECTRONIC ARTS Phototographer: DUNCAN J HARRIS (deadendthrills.com)

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Bird on a Wire


Faceless 23


Iris


Water World 25


Strong Arm


Super Structure 27


Monospace


Perfect Crime 29


View to a Kill


Mirror Mask 31


“BATMAN: ARKHAM CITY IS A RARE TREAT, MUCH LIKE ITS PREDECESSOR. NOT ONLY IS IT A GREAT LICENSED GAME, IT IS QUITE POSSIBLY THE BEST SUPERHERO GAME EVER MADE.” Ken McKown , ZTGD, 2011


BATMAN: ARKHAM CITY Developer: ROCKSTEADY STUDIOS Publisher: WARNER BROS. INTERACTIVE ENTERTAINMENT Phototographer: DUNCAN J HARRIS (deadendthrills.com)

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The Prisoner


Psycho Circus 35


Cellblock


So 2009 37


Angels and Demons


Diary of a Mad Man 39


Melting Point


Look Sharp 41


Take the Money and Run


A bunch of Questions 43


“MASS EFFECT 3 IS A REMARKABLY SATISFYING CONCLUSION TO A BELOVED TRILOGY, AND A POIGNANT AND MEMORABLE ROLE -PLAYING ACTION GAME IN ITS OWN RIGHT.” Kevin VanOrd , Gamespot, 2012


MASS EFFECT 3 Developer: BIOWARE Publisher: ELECTRONIC ARTS Phototographer: DUNCAN J HARRIS (deadendthrills.com)

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Frostspire


Lap of the gods 47


My World


New Clothes 49


Overwatch


Rescue Me 51


Schools Out


Smells like Victory 53


Stainless Style


The Killing Field 55


“IT’S A MESMERIZING GAME THAT DRAWS YOU INTO AN FINELY CRAFTED FICTIONAL SPACE PACKED WITH CONTENT THAT CONSISTENTLY SURPRISES.” Charles Onyett , IGN, 2011


THE ELDER SCROLLS V: SKYRIM Developer: BETHESDA GAME STUDIOS Publisher: BETHESDA SOFTWORKS Phototographer: DUNCAN J HARRIS (deadendthrills.com)

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A River Runs through it


Atlas 59


Grove Street


Legend 61


Power Monger


Solitude 63


Stone Haven


The Kind and I 65


Tundra World


Unto the Reach 67


Warchild


You only live Twice 69


“THIS IS THE TOMB RAIDER YOU’VE WANTED FOR YEARS. IT NEEDS A FEW MORE PUZZLES, BUT THAT’S A SMALL GRIPE WHEN CAST AGAINST SUCH A MARVELOUS ADVENTURE.” Susan Arendt, The Escapist, 2013


TOMB RAIDER Developer: CRYSTAL DYNAMICS Publisher: SQUARE ENIX Phototographer: DUNCAN J HARRIS (deadendthrills.com)

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Bad Reception


Deliverance 73


Everglade


Lazarus 75


Lust for Life


Neverland 77


Shout at the Devil


Show of Strength 79


Survivors


Wild Child 81


“SECOND SON IS EASILY THE BEST GAME IN THE FRANCHISE THAT NOT ONLY CONTAINS SUPERIOR GAMING MECHANICS BUT IT HAS SOME SPECTACULAR GRAPHICS AND SPECIAL EFFECTS!” Alex Thompson, Impulse Gamer, 2014


INFAMOUS: SECOND SON Developer: SUCKER PUNCH PRODUCTIONS Publisher: SONY COMPUTER ENTERTAINMENT Phototographer: NEOGAF USERNAME MENTIONED BELOW IMAGE

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Stillmatic


symphonask 85


emalord


Namikaze1 87


Discoid


Marsh90 89


kanuuna


dr guildo 91


Zomba13


Chuck 93


USF


Shin-Ra 95


Cmagus


Kane1345 97


FantasticMrFoxdie


Rollo_Larson 99


nbnt


roboshawn 101


MODS USED GRAND THEFT AUTO IV Custom 4:3 and 16:9 resolutions ~4K, L3EVO 2012NY ENB, Cam Control mod, in-game replay editor, variable FOV and in-game filters, SweetFX (for SMAA injection), driver-level FXAA, various car and character mods, Simple Trainer 6.5.

MIRRORS EDGE Noclip, NoHUD, Timestop, CustomFOV, menu map gameflow edited, time trials file-swapped for SP maps, INI tweaks, Unreal Kismet, SweetFX (screen capture only)

BATMAN; ARKHAM CITY Debug build supplied by Rocksteady Studios/modified retail build. Free camera, timestop, custom FOV, 4K rendering/8K tiledshot. Monochrome ‘comic’ shots: pause menu effect using modified shader w/ overlay removed via Texmod.

MASS EFFECT 3 Custom 48megapixel resolutions @ 3:4, 2:1, 3:1 and 1:1 aspect ratios, Smartek and Jean-Luc hi-res textures injected via ME3 Explorer, costume swaps, squadmates disabled, free camera, timestop, custom FOV.

THE ELDER SCROLLS V: SKYRIM Official HD texture patch, antialiasing (injected FXAA w/ texture pre-sharpening), free camera, time stop, time and weather control, custom FOV.

TOMB RAIDER noclip, noHUD, custom FOV, camera tilt, custom depth of field, custom Cheat Engine script to enable timestop, debug code supplied by Crystal Dynamics, PlayClaw, SRWE for window resize (aka ‘Hotsampling’)


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