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#videogamephotography
@Ceiga
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A BETTER WEB STARTS WITH YOUR WEBSITE
squarespace.com
Editor’s Letter I don’t know if you’re aware of this but I really like video games, I mean really like video games. The whole reason I studied 3D art at university was with the hope of making assets for games, my music taste as a teenager was influenced heavily by racing games (Burnout, Midnight Club, Gran Turismo ...), and if I was given a choice to watch a World Cup match with my country playing or watch Ubisoft’s E3 press conference, it’ll be Ubi all the way. So putting this issue of Ceiga Plus together has been pure passion project for me and I hope to do more issue like this in the future. If you are a publisher or developer of a game and want to promote it in a unique way, fell free to send me images or videos, preferably of games that haven’t been released yet. Now to talk about what’s in this issue. With the arrival of E3 2014 (Electronic Entertainment Expo) – or departure depending on when you’re reading this issue, I’ve put together a group of impressive looking games of the last generation so I can truly wave away the graphics of the last generation and get ready for the new generation of game graphics. All of the images are screenshots not taken by anyone directly involved with the creation of the game but by players of the game and most of the shots for this issue were taken by Duncan J Harris (deadendthrills.com) who was nice enough to let me use his images. As you may have noticed this isn’t a main issue of Ceiga but a Ceiga Plus instead, mainly because like the first issue of Plus this is also an experimental issue which means the more people that view and share this, the more of these types of issues I’ll make. I hope you enjoy this issue and if you have feedback of any sort please don’t hesitate to let me know.
E D I TO R
Richard Bray info@ceiga.co.uk
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“THIS IS AN EVENT GAME, THE KIND OF THING YOU SIMPLY NEED TO OWN EVEN IF YOU DON’T CONSIDER YOURSELF A GRAND THEFT AUTO FAN.” Cyril Lachel, Gaming Nexus, 2008
GRAND THEFT AUTO IV Developer: ROCKSTAR NORTH Publisher: ROCKSTAR GAMES Phototographer: DUNCAN J HARRIS (deadendthrills.com)
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Asphalt
Cherry Pop 11
Eyeshine
Coast is Clear 13
With Flare
Slick 15
The Heisenberg Principle
Waiting for the Man 17
Wings
Lamping with Flavour 19
“NOT MANY GAMES CAN DELIVER THE HIGH OCTANE, ADRENALINE FUELLED CHASES THAT MIRROR’S EDGE CAN. UNIQUE, ORIGINAL, BEAUTIFUL AND INNOVATIVE ... WHAT ELSE CAN YOU ASK FOR?” Dan Webb, Xbox Achievements, 2008
MIRRORS EDGE Developer: DIGITAL ILLUSIONS CE Publisher: ELECTRONIC ARTS Phototographer: DUNCAN J HARRIS (deadendthrills.com)
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Bird on a Wire
Faceless 23
Iris
Water World 25
Strong Arm
Super Structure 27
Monospace
Perfect Crime 29
View to a Kill
Mirror Mask 31
“BATMAN: ARKHAM CITY IS A RARE TREAT, MUCH LIKE ITS PREDECESSOR. NOT ONLY IS IT A GREAT LICENSED GAME, IT IS QUITE POSSIBLY THE BEST SUPERHERO GAME EVER MADE.” Ken McKown , ZTGD, 2011
BATMAN: ARKHAM CITY Developer: ROCKSTEADY STUDIOS Publisher: WARNER BROS. INTERACTIVE ENTERTAINMENT Phototographer: DUNCAN J HARRIS (deadendthrills.com)
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The Prisoner
Psycho Circus 35
Cellblock
So 2009 37
Angels and Demons
Diary of a Mad Man 39
Melting Point
Look Sharp 41
Take the Money and Run
A bunch of Questions 43
“MASS EFFECT 3 IS A REMARKABLY SATISFYING CONCLUSION TO A BELOVED TRILOGY, AND A POIGNANT AND MEMORABLE ROLE -PLAYING ACTION GAME IN ITS OWN RIGHT.” Kevin VanOrd , Gamespot, 2012
MASS EFFECT 3 Developer: BIOWARE Publisher: ELECTRONIC ARTS Phototographer: DUNCAN J HARRIS (deadendthrills.com)
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Frostspire
Lap of the gods 47
My World
New Clothes 49
Overwatch
Rescue Me 51
Schools Out
Smells like Victory 53
Stainless Style
The Killing Field 55
“IT’S A MESMERIZING GAME THAT DRAWS YOU INTO AN FINELY CRAFTED FICTIONAL SPACE PACKED WITH CONTENT THAT CONSISTENTLY SURPRISES.” Charles Onyett , IGN, 2011
THE ELDER SCROLLS V: SKYRIM Developer: BETHESDA GAME STUDIOS Publisher: BETHESDA SOFTWORKS Phototographer: DUNCAN J HARRIS (deadendthrills.com)
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A River Runs through it
Atlas 59
Grove Street
Legend 61
Power Monger
Solitude 63
Stone Haven
The Kind and I 65
Tundra World
Unto the Reach 67
Warchild
You only live Twice 69
“THIS IS THE TOMB RAIDER YOU’VE WANTED FOR YEARS. IT NEEDS A FEW MORE PUZZLES, BUT THAT’S A SMALL GRIPE WHEN CAST AGAINST SUCH A MARVELOUS ADVENTURE.” Susan Arendt, The Escapist, 2013
TOMB RAIDER Developer: CRYSTAL DYNAMICS Publisher: SQUARE ENIX Phototographer: DUNCAN J HARRIS (deadendthrills.com)
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Bad Reception
Deliverance 73
Everglade
Lazarus 75
Lust for Life
Neverland 77
Shout at the Devil
Show of Strength 79
Survivors
Wild Child 81
“SECOND SON IS EASILY THE BEST GAME IN THE FRANCHISE THAT NOT ONLY CONTAINS SUPERIOR GAMING MECHANICS BUT IT HAS SOME SPECTACULAR GRAPHICS AND SPECIAL EFFECTS!” Alex Thompson, Impulse Gamer, 2014
INFAMOUS: SECOND SON Developer: SUCKER PUNCH PRODUCTIONS Publisher: SONY COMPUTER ENTERTAINMENT Phototographer: NEOGAF USERNAME MENTIONED BELOW IMAGE
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Stillmatic
symphonask 85
emalord
Namikaze1 87
Discoid
Marsh90 89
kanuuna
dr guildo 91
Zomba13
Chuck 93
USF
Shin-Ra 95
Cmagus
Kane1345 97
FantasticMrFoxdie
Rollo_Larson 99
nbnt
roboshawn 101
MODS USED GRAND THEFT AUTO IV Custom 4:3 and 16:9 resolutions ~4K, L3EVO 2012NY ENB, Cam Control mod, in-game replay editor, variable FOV and in-game filters, SweetFX (for SMAA injection), driver-level FXAA, various car and character mods, Simple Trainer 6.5.
MIRRORS EDGE Noclip, NoHUD, Timestop, CustomFOV, menu map gameflow edited, time trials file-swapped for SP maps, INI tweaks, Unreal Kismet, SweetFX (screen capture only)
BATMAN; ARKHAM CITY Debug build supplied by Rocksteady Studios/modified retail build. Free camera, timestop, custom FOV, 4K rendering/8K tiledshot. Monochrome ‘comic’ shots: pause menu effect using modified shader w/ overlay removed via Texmod.
MASS EFFECT 3 Custom 48megapixel resolutions @ 3:4, 2:1, 3:1 and 1:1 aspect ratios, Smartek and Jean-Luc hi-res textures injected via ME3 Explorer, costume swaps, squadmates disabled, free camera, timestop, custom FOV.
THE ELDER SCROLLS V: SKYRIM Official HD texture patch, antialiasing (injected FXAA w/ texture pre-sharpening), free camera, time stop, time and weather control, custom FOV.
TOMB RAIDER noclip, noHUD, custom FOV, camera tilt, custom depth of field, custom Cheat Engine script to enable timestop, debug code supplied by Crystal Dynamics, PlayClaw, SRWE for window resize (aka ‘Hotsampling’)
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