Embracing

Page 1

Embracing the Broken Courtyard

GROUNDS: Generative Prototypes
NEGOTIATED
ARCH7081 Design 11 / MArch Studio Semester 1 2021-2022 Joshua Bolchover + Kent Mundle / Donn Holohan + Jersey Poon The University of Hong Kong / Department of Architecture WU Changrong 3035894216

Embracing the Broken Courtyard

MASS SUSPENDED BY THESE FRAMES THAT EMBRACE AND SUPPORT THE EXISTING BUILDINGS AND BROKEN COURTYARD.

PHASE 1: SPATIAL GENERATOR PHASE 2: SITUATING + ADAPTING PHASE 3:

Content
TRANSFORMATION 04 30 50
4

TRANSFORMATION PHASE 1:

5
1

Sedimentation DEVICES AND PROCESS 01

RANDOM PATTERNS

Random patterns created by pigments are pretty abstract. The random patterns produced by paint are fascinating, and you can find random forms and images from them. I mix the pigments and water and then,keep it for about 30 minutes, and finally pour out the upper layer of water,and the rest water will evaporate over time. Finally, a random pattern can be obtained. I like these patterns because you can always find some inspirations from them.

6 Phase - 1

Acne on the face River bed Cloud Fire Buddha statue Red sea Crater Sunset Smoke

7 Transformation: Sedimentation

Sedimentation DEVICES AND PROCESS 01

STARCH EXPERIMENT

In addition to the Sedimentation experiment on pigments, I also tried to find some particles that can observe the gradual change of the liquid, such as starch. Starch will obviously settle down and layer with moisture over time, and the water will have a gradual change from white to transparency. Maybe I can find some inspiration from it. But this is just a pure sedimentation experiment. Nothing was transformed.

8 Phase - 1

Gradient of sedimentation

9 Transformation: Sedimentation

Sedimentation

DEVICES AND PROCESS 02

MIX EXPERIMENT

I try to do a transform experiment to record the process and pattern of sedimentation. So I decided to mix paint with starch and try to record the process. Because starch sediments more easily than pigments, starch will fill up the gaps of the stone particles (filters), so the pigments will slowly stay and the color will become lighter and lighter, and the crevices will be blocked by the starch to form a layered pattern in the filter. However, the result can not be controlled by a stable system. I need a device.

10 Phase - 1
11 Transformation: Sedimentation
Starch settles in the gaps of the stones 1. 3. 5. 2. 4. 6.

DEVICES AND PROCESS 03

I tried to build a device to set up the various components to make the results more reliable. So I used a cube as a base frame and set up the dripper at the top, the receiver at the bottom, and the transform device in the middle. I tried to do the experiment from the three basic dimensions——point, line and Plane, and tried to use this device to replace painting brushes to see what the final result would be. In the end, I can get a very nice pattern, and the foam ball on the converter can capture some trajectories of pigments.

12 Phase - 1
DEVICE
1.0 Sedimentation

Form ball replacing the painting brushes

13 Transformation: Sedimentation

Sedimentation

DEVICES AND PROCESS 03

14 Phase - 1
EXPERIMENT 01 (LINE)
15 Transformation: Sedimentation
LINE

Sedimentation DEVICES AND PROCESS 03

EXPERIMENT 02 (PLANE

16 Phase - 1

PLANE

17 Transformation: Sedimentation

Sedimentation DEVICES AND PROCESS 03

EXPERIMENT 03 (POINT)

18 Phase - 1

POINT

19 Transformation: Sedimentation

DEVICES AND PROCESS 04

IMPROVE THE DEVICE

I should separate the pigments from the water and add a step in the middle to mix the water with the paint. In this way, only dripping water is needed, and the trajectory of the water will be captured by the first ball and form an obvious trajectory.

The middle two balls are connected with thin needles, so that it can ensure that the water can drip in the middle position and can drip randomly, and finally it can drip randomly on the drawing board.

20 Phase - 1
Sedimentation

PATTERNS BECOME DISORDER

21 Transformation: Sedimentation
22 Phase - 1
FILTER
VESSAL SUPPORT
FRAME VESSAL
NEEDLE & STRING
DROPPER & GENERATOR Sedimentation FINAL DEVICE

Sedimentation FINAL DEVICE

24 Phase - 1 FINAL EXPERIMENT
25 Transformation: Sedimentation

DRAWING TRANSFORMATION

FINAL PATTERNS & DIAGRAM

I try to describe the process and the result. The process is more important, because it is a process of transformation, so I will draw process and transformation by projection and overlap, to get the final pattern.

26 Phase - 1
Sedimentation

FINAL DRAWING

28 Phase - 1 Sedimentation
30

SPATIAL GENERATOR PHASE 2:

31
2

PROCESS 01

FREE FORM - to active the site ground

I try to describe the process and the result. The process is more important, because it is a process of transformation, so I will draw process and transformation by projection and overlap, to get the final pattern.

32 Phase - 2
Start from Free Form

Free Form As a Spatial Generator

PROCESS 01 Set Rules

ZONE DIAGRAM -to creat different scale courtyard

Based on the modulus of this abstracted site, we can get some control points to help us to begin zone diagrams. The diagram starts from the most basic square, and slowly adds some elements, such as axis, circulations, intersections, etc.

34 Phase - 2

ITERATIONS

35 Spatial Generator

“Debating”

DEBATE ON MASS & FRAME - which is structure?

Regarding the mass and the frame, we had a discussion. Who is the structure? What is their tectonic relationship? Basically, we propose four basic prototypes: mass as core+frame as volume/ mass as core+ mass as volume/ frame as core+mass as volum/ frame as core+frame as volume. Based on this, we overlap 2 elements layer by layer.

36 Phase - 2
PROCESS 02
37 Spatial Generator 4 PROTOTYPES

Overlap the mass&frame

NEW COURTYARD - formed by mass & frame

The ground floor is empty, and every corner can be seen directly and unobstructed. The central area is very concentrated. Surrounding elements(mass&frame) overlap layer by layer.

38 Phase - 2
PROCESS 02

CENTRALVOID

Overlap the mass&frame

NEW HIERARCHY - to make a clera proposal

Insipired by dutch structuralism, we believe this practice is on the one hand about the making open-ended building structures by the repeated use of basic elements. In this case , the ‘Core’ and ‘Frame’ , both the elements themselves and the way they are linked are conceived to facilitate multiple uses and future growth and change.

40 Phase - 2
PROCESS 02

LIGHT FRAME

HEAVY FRAME

41 Spatial Generator

Casting the Core

In this phase duration, we are trying to use the concrete as the physical model material for the first time. At the beginning, we use the high-density foam boards to splice together as the molds of each individual mass. The negative space formed the final concrete blocks. Through the serval times experimentations, we can conclude the cement and water and sand in ratio of 2:1:1. After fully mixing, we pour concrete into molds slowly and lightly tapped the molds side to separate the bubbles form liquid cement. The drying process duration about 24hr and blade cut foam board to take out the concrete mass.

42 Phase - 2
PROCESS 03
CASTING - the mass’s creative process

Casting the Core

CORE

The formation of each mass space is reflecting the vertical sense of space. In this phase design, we are exploring the relationship between the mass and frame in a new perspective. The mass is not only the core tube circulation, but also include facility function, space experience, and connection with the site environment. Moreover, it also plays the role of supporting structure. In the void space, the combined five mass give the site a new sense of place.

44 Phase - 2
PROCESS 03

NEW SENSE OF SPACE

Final Model

FINAL SYSTEM

This system is conceived as able to grow and change incidentally without compromising the underlying order. Change of this sort is assumed to be a feature of the future life. The contrast between simple, abstract, orderly patterns and disordered existing patterns is marked, as schemes for the systemic orientation emphasizes the dimensionless underlying order, which remains despite additions and subtractions.

46 Phase - 2
47 Spatial Generator
48 Phase - 2
Review

FINAL MODEL

50

SITUATING + ADAPTING PHASE 3:

51
3

“Broken Courtyard”

52 Phase - 3
Site Location
53 Situating + Adapting

Ruin & Rule

SETTING RULES BASED ON “PHASE 2”

This system is conceived as able to grow and change incidentally without compromising the underlying order. Change of this sort is assumed to be a feature of the future life. The contrast between simple, abstract, orderly patterns and disordered existing patterns is marked, as schemes for the systemic orientation emphasizes the dimensionless underlying order, which remains despite additions and subtractions.

54 Phase - 3
Pushing in 2D
55 Situating + Adapting

Plan diagram

56 Phase - 3 SIMPLE GRID
Pushing in 2D
57 Situating + Adapting ADAPT TO THE EXISTING BUILDING

Plan diagram

58 Phase - 3 SET SCHEME BOUNDARY
Pushing in 2D
59 Situating + Adapting UNIFORM THE BOUNDARY
60 Phase - 3 ADD GIRD
Pushing in 2D
Plan diagram
61 Situating + Adapting FIT THE GRID INTO THE COUNDARY
62 Phase - 3 ADD GIRD
Pushing in 2D
Plan diagram
63 Situating + Adapting
FIT THE GRID INTO THE COUNDARY AND SET THE CORE

Plan diagram

64 Phase - 3 SET
CORES AND INFRASTRUCTURE
Pushing in 2D
65 SKETCHES

Plan Iteration 1

66 Phase - 3 Pushing in 2D
67 Situating + Adapting

Section Iteration 1

68 Phase - 3 Pushing in 2D
69 Situating + Adapting

Section Iteration 2

70 Phase - 3 Pushing in 2D
71 Situating + Adapting

Section Iteration 3

72 Phase - 3 Pushing in 2D
73 Situating + Adapting

Section Iteration 4

74 Phase - 3 Pushing in 2D
75 Situating + Adapting

Model Iteration 1

76 Phase - 3
Pushing in 3D

Plan diagram

78 Phase - 3 ADAPTING ORIGINAL GRID
Pushing in 2D
79 Situating + Adapting SETTING PROGRAMS
80 Phase - 3 FREEZE THE PLAN
Pushing in 2D
Plan diagram

TESTING THE GRID IN RHINO

81 Situating + Adapting

Landscape Drawing

82 Phase - 3 UP
Pushing in 2D
83 Situating + Adapting

Plan Iteration 2 - Line Drawing

84 Phase - 3 VOID VOID Testing
2D
in
85 Situating + Adapting DN VOID UP DN UP VOID

Plan Iteration 3 - Collage

Testing in 2D

Pushing in 2D

Plan - Housing Types

HOUSING TYPE A - SINGLE ROOM

88 Phase - 3

HOUSING TYPE B - DOUBLE ROOM

89 Situating + Adapting

Pushing in 2D

Plan - Housing Types

HOUSING TYPE C - YOUTH HOSTEL

90 Phase - 3
91 Situating + Adapting PUBLIC PLATFORM

Section Iteration 3 - Black white

Pushing in 2D

Section Iteration 5

94 Phase - 3 Testing in 2D
95 Situating + Adapting

Section Iteration 6

96 Phase - 3 Testing in 2D
97 Situating + Adapting

Section - Living Scence

98 Phase - 3 CORE TO CONNECT PAST&FUTURE Pushing in 2D
99 Situating + Adapting LIVING
IN PLATFORM

Section Final

100 Phase - 3 Pushing in 2D
101 Situating + Adapting

Pushing in 3D

Model Iteration 2

Physical Model

Growing in brokencourtyard

104 Phase - 3
105 Situating + Adapting

Physical Model

Facade continue

106 Phase - 3
107 Situating + Adapting

Physical Model

“Detached” Roof

108 Phase - 3
109 Situating + Adapting

Physical Model

Roof Level

110 Phase - 3
111 Situating + Adapting

Physical Model

Courtyard overlapping

112 Phase - 3
113 Situating + Adapting

Physical Model

Central Courtyard Bird’s View

114 Phase - 3
115 Situating + Adapting

Physical Model

Look through the courtyard - GF

116 Phase - 3
117 Situating + Adapting

Physical Model

Look through the courtyard

118 Phase - 3

Physical Model

“Pop out” Core

120 Phase - 3

Physical Model

Frame suspended by cores

122 Phase - 3

Physical Model

Frame suspended by cores

124 Phase - 3
125 Situating + Adapting

Physical Model

Detail

126 Phase - 3

NEGOTIATED GROUNDS: Generative Prototypes

WU Changrong 3035894216

ARCH7081 Design 11 / MArch Studio Semester 1 2021-2022 Joshua Bolchover + Kent Mundle / Donn Holohan + Jersey Poon The University of Hong Kong / Department of Architecture

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