ROBERT PIOTROWSKI ARCHITECTURE ?
ROBERT PIOTROWSKI
ROBERT PIOTROWSKI
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TABLE OF CONTENTS 4
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RESUME PARAMETRIC TOWER
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DESIGN VISUALIZATION
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INTEGRATED TECHNOLOGIES BUS-STOP
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A NAMELESS OBSCENITY
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HALF HOUSE - REVIT CONSTRUCTION
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CINCINNATI MARTIAL ARTS CENTER
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EAMES GUEST HOUSE ADDITION
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RESUME
Education University of Cincinnati - College of DAAP, 2013 - Present Master of Architecture Merit Scholarship Award The School of the Art Institute of Chicago, 2009-2013 Bachelor of Fine Arts with Emphasis in Interior Architecture Merit Scholarship Award
Professional Experience Graduate Assistant University of Cincinnati, DAAP, 2014 Co-Instructor for undergraduate computer skills II class - Teach basic design and visualization principles using Rhino, Grasshopper,AutoCAD, Photoshop, Illustrator, as well as hand drafting and rendering Exhibition Design Assistant Bluestone & Associates, August 2012- January 2013 CAD Drafting and 3D computer modeling Model Making Interaction with clients and consultants (architects, graphic designers, ect) - Knoch Knolls- Naperville, IL - Red Oak- Aurora, IL Freelance Illustrator, 2008-Present Graphic Design work for local bands, organizations, and community groups Concept art for independent game developers Illustration and Fine Arts Commissions
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ROBERT PIOTROWSKI
Architecture Student, Illustrator, Fine Artist 513.502.4766 6001 Ravine Woods Drive, Medina, OH 44256 piotrorw@mail.uc.edu
Awards
Travel
- Marya Lilien Merit Award 2012 - John Kurtich Travel Scholarship 2012 - SAIC Student Leadership Award nominee 2013 - Tannys Langdon Merit Award 2013 - 2013 Schiff Fellowship for Architecture Nominee
Italy (Rome, Milan, Venice)- Study Trip Summer 2011
Exhibitions
Student Group/ Community Involvement
Is the Move Paper Jaw Gallery Chicago, IL / Winter 2011
- SAIC - Good ‘Ol Futbol- Group Leader for the SAIC soccer club - SAIC - Maker Hacker Club- 3D printing community - DAAP - dFORM (Digital Fabrication Of Responsive Materials)
India (Delhi, Jaipur, Banaras) – Study Trip Winter 2013
Visionary Drawing in Beijing Sullivan 12th floor Gallery Chicago, IL / April 2012 Layered Cities: India and the Portable Studio Kriti Gallery Varanasi, India / January 2013 Martha Schwartz Urban Garden Workshop Chicago, IL / February 2013 SAIC BFA Show Sullivan 7th floor Gallery Chicago, IL / March 2013
Skills Adobe Creative Suite (Photoshop, Illustrator, InDesign, Acrobat Pro), Autodesk products (Revit, AutoCAD, Maya, 3ds Max, T-Splines), Rhino, Grasshopper, ZBrush, Maxwell Render, Microsoft Office (Word, PowerPoint, Excel), Sketchup, digital modeling & fabrication, model making, some woodshop/metal shop experience, basic Spanish, hand drawing and rendering, painting, sculpture
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PARAMETRIC TOWER
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ADAPTIVE COLLABORATION
9 The 426 ft multi-complex high-rise forms part of a progressive new plan for an education hub in downtown Cincinnati. The building presents opportunities for learning and exploration in new design and material technologies that are virtually and physically manifest in both the building form and construction. Integration with the existing context is achieved by means of producing a visual anchor point that connects two diverse neighborhoods. The nature of the adaptable program allows for an ever evolving series of explorations on faรงade and systems integration reflecting cultural and societal values. All this is achieved through the integration of the manufacturing process within the building itself. Acting as both the structure and key organizational element, this matrix of robotic assembly line-esque apparatuses provide a system for full integration prototyping and implementation in adaptive design.
SOUTH ELEVATION
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C O RE
N TIO SEC
ID ES R -
L IA T EN
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MANUFACTURING STRATEGIES Additive manufacturing processes have recently started playing major roles in informing design decisions through the use of rapid protoyping and the manufacturing of custom parts and assemblages. Processes such as 3D printing, CNC milling, direct metal disposition, and laser sintering have started scaling up to allow for applications on larger projects. Contour grafting and D-shape processes have allowed additive manufacturing applications to directly contribute to building scale projects. The framework for these systems can further be integrated into the design and process of construction, embedding a tool to directly contribute to additive design decisions as they come up. Basic construction materials such as concrete, steel, masonry, and even more advance materials such as high performance composites and plastics can all be utilized and included in such a system to provide flexible and dynamic feedback for any design solution.
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CONSTRUCTION CONCRETE
STEEL
ASSEMBLY
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16 PARALLEL MANIPULATOR ARRAY WITH KUKA ROBOTIC ARM ATTACHMENTS
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The design designs represented reflect one of many possible outcomes and investigations into these types of methods and processes. They also represent careful consideration placed into the scripting or code used to generate the building form and geometries. The additive manufacturing processes represented are based around extruding and subtracting material, with only limited area for precision control detailing. The script generated therefore made use of providing geometries which were feasible for
these construction methods. The basic principle of the script allowed for the designer to draw out designs and material assemblages in section, that could be swept and arrayed along and line or curve and sectioned off at precise intervals for greater control and flexibility. This process could be repeated with any profile, resulting in an extremely fast system of generating form. Different design solutions could be implemented at any point and divided, based on location and orientation.
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DESIGN VISUALIZATION
FORM EXPLORATIONS WITH GRASSHOPPER AND ZBRUSH 22
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PARAMETRIC WALL PANEL SYSTEM
Designed and modeled in MAYA, fabricated with CNC and vacuum formed plastic. Vacuum formed molds were then used to cast concrete panels
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INTEGRATED TECHNOLOGIES BUS-STOP
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Architectural design has been slow to adopt experimental research and methods into the practice. There has always existed this discussion of architecture and its relation to other design related fields, whether good or bad. Taking cues from industrial and transportation design is nothing new to architecture, although the implementation of design related and manufacturing processes is often considered as an after-thought, especial with regard to code compliances and budgets. If systems could further be integrated into pre-fabricated and engineered components, perhaps a new understanding or design philosophy will begin to emerge. Each component will begin to address multiple design issues such as the integration of heating and cooling with shading or even structural systems. Design of these components could further be engineered to address relationships to the body as a governing factor of form, breaking from the molds of the box. Standard architectural tools and software do little to address these influences, so architects and designers are looking for more innovative and specialized tools to analyze, simulate, and visualize rapid and responsive design iterations. Programs such as ZBrush and Maya, used heavily in the entertainment industry aid in the design and implementation of exceedingly complex geometries and systems.
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The future of architectural visualization seems to be in a state of transition, moving away from more traditional drawings/rendering to more interactive mediums, allowing the user/audience to become a part of the experience and design. This is good considering architecture’s goal in establishing spatial relationships with people, so the greater the interaction, the better at conveying design ideas. Architecture visualization, in terms of the standard visualization using drawings to convey space, just can’t compete with emerging forms of user interactive media. Sure drawings and diagrams look nice and can give someone the atmosphere and mood of a design, but they don’t offer experience. Real time rendering and game engines are poised
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to be the best new mediums for conveying architectural ideas, and design. It not only does everything hand sketches and computer renderings do, but allows for the user/client/designer to explore the entirety of the project instead of just looking at the few set views the designer thinks are most important. The user feedback of navigation would open up new dialog and encourage new investigations for design. Not only that, but the video game/interactive medium can simulate a variety of scenarios that provide a means to collect different data sets to provide even greater influence. Game engines can also provide spatial experiences that are also otherwise unobtainable. we must look more and more towards film and games, which
arguably have made the greatest strides in the technology and processes for this area. That being said, I’ve realized that there are very specific ways to do tasks if you want a computer to be able to properly handle what you’re trying to achieve. The representation is therefor entirely different from the actual production of something, and this is where architecture might run into some problems going down this path of visualization driven design. The modeling that is sought from firms is that of programs like Revit, and are designed to produce a model of every single component of an actual building. This however, does not work for animations or interactive media. While games and movies might look like there’s more
complexity to the rendered geometry, the actual models are incredibly simple, with detail being primarily texture application hidden with various lighting and surface techniques. I’m unsure then, what is the best course of action. Firms want Revit, but Revit is poor for visualization with these developing technologies. Especially for things like virtual and augmented reality. The file size requirements, as well as the file type requirements, really limit these platforms as of right now, however, they will probably grow to support anything given a few more years time and development. As far as Visualization is concerned, I believe the best direction for our generation is through interactive media such as games and mobile apps.
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N A
E L E AM
S B SS O
Y T I N E C E
ACTIV
INTER
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USEU
M MUSIC
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A NAMELESS OBSCENITY SEEKS TO PROVIDE A SOCIAL PLATFORM WHERE BOTH MAN AND BUILDING WORK TO PROVIDE A DISCOURSE IN HOW SOUND INFLUENCES SPACE. THE BUILDING ACTS AND RE-ACTS TO SOUND, SHAPING NEW UNDERSTANDINGS IN AURAL AND PHYSICAL RELATIONSHIPS
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FLOOR 1 ENTRANCE HALL
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MAIN LOBBY
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GIFTSHOP
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SERVICE CORE
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AUDITORIUM
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FLOOR 2
FLOOR 3
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PERFORMATIVE ROBOTICS
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CAFE
UNSAFE
EXHIBITION SPACE
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EXHIBITION SPACE
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PERFORMATIVE SPACE
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MORE EXHIBITION SPACE
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INTERACTIVE SPATIAL MUSIC EXPERIENCE
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EXPLORATIONS IN INTERACTIVE SYSTEMS WERE MODELED OUT AND TESTED USING ARDUINO AND LASER CUT COMPONENTS. AT THE MODEL SCALE, THESE COMPONENTS WORKED AS A PHYSICALLY ADAPTIVE KINETIC FACADE, RESPONDING TO DISTANCE AND SOUND PARAMETERS. EXPLORATIONS ON HOW THIS SYSTEM COULD BE ADAPTED TO THE BUILDING OR ROOM SCALE WERE ALSO TAKEN INTO CONSIDERATION. HOW COULD THE SOUND OF THESE LARGE MECHANICAL SYSTEMS BE RE-WORKED INTO THE SYSTEM AS EITHER DRIVERS OR MAPPED TO PHYSICAL EXPERIENCES? PERHAPS SPATIAL PROGRAMING COULD EVEN BE REALIZED COMPLETELY BY NOISE, ELIMINATING THE PHYSICAL AND MATERIAL AS MEANS OF CREATING AND INFORMING BOUNDARIES.
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REVIT CONSTRUCTION
HALF HOUSE
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REVIT CONSTRUCTION
SECTION - TRIANGLE, HALL
SECTION - RECTANGLE, CIRCLE, HALL
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Pinus Echinata
Air Steel, mill finish
1' - 5 15/32"
REVIT CONSTRUCTION
www.autodesk.com/revit
www.autodesk.com/revit
Plywood, sheathing grade
Acoustic Ceiling Tile 24 x 48
4' - 0"
Soda Lime Glass
Second Floor4' - 7"
Second SecondFloorFloor 4' 3/4" - 7" 4' - 6 5' - 2 21/32"
Pinus Echinata
Gypsum Wall Board
15' - 8 1/2"
Rigid foam insulation board
Robert Piotrowski
Soda Lime Glass
Mail box number 652
Robert Piotrowski
Mail box number 652
11' - 1 29/32"
Plywood, sheathing grade
Common brick Gypsum Wall Board Concrete masonry units
Date
Date
First Floor-7' - 3"
Quercus Rubra
Project Number Issue Date Author Checker
Section 3 3/8" = 1'-0"
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Masonry Wall Section
Project number Date Drawn by Checked by
Project Number Issue Date Author Checker
Wood Wall Section
Project number Date Drawn by Checked by
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Precast concrete panels
Precast concrete panels
10' - 1 1/4"
Ledge 2 (Tri) -1' - 0"
4' - 4 11/16"
Description
Description
10' - 9"
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No.
Top of Rectangle Foundation-2' - 10 5/16"
First Floor (Tri) 0' - 2 1/2"
Ledge 3 (Tri) -0' - 5"
Crawlspace-11' - 2"
www.autodesk.com/revit
1' - 0 7/32"
SECTION - WOOD CONSTRUCTION
Lightweight concrete Structural steel 50ksi Acoustic Ceiling Tile 24 x 48
Carbon steel
SECTION - MASONRY CONSTRUCTION
Aluminum 6061
Second Floor Circle4' - 9 9/32"
7' - 3 9/32"
1' - 3 9/32"
22' - 8 3/4"
Robert Piotrowski
Mail box number 652
Rigid foam insulation board
10' - 8 1/2"
Soda Lime Glass
First Floor Circle-3' - 7 25/32"
Description
1' - 9 31/32" 0' - 7 1/2"
No. Precast concrete panels
Date
11' - 6 23/32"
SECTION - STEEL CONSTRUCTION
Level 17 16' - 9"
top of foundation_circle -4' - 4 25/32" basement window ledge -6' - 2 3/4" First Floor-7' - 3"
Project Number Issue Date Author Checker
Steel Wall Section
Project number Date Drawn by Checked by
Crawlspace-11' - 2"
Foundation Plan -14' - 3 3/8" Precast concrete
Basement-15' - 8"
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2ND - 3RD
Three main staircases penetrate the building representing the continuous path towards ascension common to martial art practices. The idea of visible progression is explored through the circulations relation to exterior glazing as well as program, giving one the feeling of constant motivation whether experiencing the building from outside or in.
1ST - 2ND
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BASEMENT - 1ST
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THE ADDITION
PART A: SUPPLE FORM PART B: EAMES HOUSE CASE STUDY
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EAMES GUEST HOUSE ADDITION
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PART A:
SUPPLE FORM
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GOALTo develop an irregular supple form; and anthropomorphic extension sited to the hand, The object should simultaneously entice the tactile and visual senses of anyone holding it.
PROCESS1 Develop preliminary monolithic mass out of clay 2 Refine all curves and edges over the typography of the form 3 Determine an axis to slice the form into 1/4� sections 4 Trace sections on planed maple wood 5 Cut sections out 6 Glue sections together 7 Rasp and sand the form down to a smooth surface quality 8 Apply sealer
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71 PART B:
EAMES HOUSE CASE STUDY Negotiating the extrinsic forces that inform an architectural work requires first evaluating its context. Using a historic landmark of modern architecture as the base foundation in an exploration into tectonic synthesis, design an addition using no less than 1/2 the supple form from the previous assignment because our professor wanted to make us suffer...
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EAMES GUEST HOUSE ADDITION
INTERIOR
VIEW TOWARDS BEDROOM
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FIRST FLOOR
1/8 scale
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FIRST FLOOR
1/8 scale
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SECOND FLOOR / LOFT 7 - LOFT 8 - BEDROOM 9 - OUTDOOR PATIO
1/8 scale
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1 - LIVING ROOM 2 - DINING ROOM 3 - LOUNGE 4 - BATHROOM 5 - KITCHEN 6 - STUDY
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CHOOSE YOUR CORNER, PICK AWAY AT IT CAREFULLY, INTENSELY, AND TO THE BEST OF YOUR ABILITY AND THAT WAY YOU MIGHT CHANGE THE WORLD - CHARLES EAMES
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The paneled skin provides a continuous surface embedded with multiple functions. Areas where the body interacts with the surface have smaller apertures and increased material thickness, while areas tuned to daylight analysis have larger apertures to allow the suns rays to shine through to the interior
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Utilizing the space between home/play and studio/work, the addition seeks to seamlessly bridge the gap between the two and provide an agent of discovery in where one could implement design ideas from the studio into the framework of living. Modular panels provide multi-use surfaces that encourage customization and decoration utilizing prefab components, all of which could be fabricated in shop on site.
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