Charlotte Sudholz Algorithmic Sketchbook

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STUDIO AIR ALGORITHIC SKETCHBOOK 2016, SEMESTER 1, CAITLYN PARRY CHARLOTTE ANNA SUDHOLZ 699128



CONTENTS

Introduction Week 1. Lofting/Grids Week 2. Week 3. Week 4. Week 5. Week 6. Week 7. Week 8. Week 9. Week 10. Week 11. Week 12.

04-05 06-09


INTRODUCTION ABOUT ME

My name is Charlotte Sudholz. I am currently studying at the University of Melbourne where I am in my third and final year of a Bachelor of Environments, majoring in architecture. The things that I inspire me most in life are art, travel, food, jewellery, family and friends. Whilst starting this studio, I began to realise that my knowledge of digital design was reasonably slim in comparison to my understanding of other architectural influences. Despite being heavily reliant on alternate techniques such as drawing and watercolour, I am rather nervous yet excited to explore Grasshopper and gain a greater comprehension about computerised design and its potential. My first encounter with digital designing tools initiated with a variety of Adobe Suite programs, including Photoshop, Illustrator and InDesign. After completing my previous two architectural studios, my skills within such software has become more proficient due to the development and representational requirements that various final pin-ups require. Rhino was the primitive digital modelling program that I was introduced to, within which I learnt about basic panelling tools and how to approach different geometry. Since I am revisiting the program, I hope to gain a greater understanding of its possibilities in conjunction with the plug-in Grasshopper; ultimately enriching my confidence and redefining my approach to an alternative method of design.

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CONCEPTUALISATION


CONCEPTUALISATION 5


WEEK 1

LOFTING CURVES

- 1 set showing 5 versions of lofting with 2 curves

- 1 set showing 5 versions of lofting with 3 curves

- 1 set showing 5 versions of lofting with 4 curves


By initiating with a simplistic planar surface, there was an opportunity to manipulate the form by altering the orientation of the nodes within its edges. Consequently, a warped entity has resulted due to the ends of the loft meeting at a individual point; creating a sense of rhythm within the final iteration.

The differentiation between horizontal and vertical curves resulted in a rippled effect within the loft, allowing for a sense of layering within each iteration. Such behaviour emulated aspects of functionality, as each sunken surface could be a possible amenity such as a seat.

A notion of fluidity within this lofted curve has been obtained due to the oscillating nature of the horizontal and vertical curves. Such interacting has facilitated for an elongated form, which weaves and interacts within and around its context, adding to the complexity of the form through each iteration.


WEEK 1

GIRDS AND TRIAGULATION

- 1 set showing 5 versions of Populate 3d and Voronoi

- 1 set showing 5 versions of Populate 2D and Delaunay

- 1 set showing 5 versions of rectangular grid with cirucular extrusion

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CONCEPTUALISATION


By formulating a box with the populate 3D command, I was able to explore the possibilities that the voronoi triangulation component could have in terms of thresholds and limitations. A notion of reduction is evident in my iterations as I explored how the initial form could be refined, allowing the fragments to illustrate a sense of elegance which could be used in potential installations.

The second more of triangulation explored primarily evolved from a 2D surface under the command of populate 2D. By allowing the delaunay component to segregate the form around the points a type of shell was created, and once extruded allowed for an inverse form to the of the previous iteration, denoting elements of positive and negative space.

A grid-formated rectangle acted as the basis for regulated circular forms, allowing each point to act as a pivotal centre. By developing the influence of singular points on the gravitation of the form, I was surprised to see a manifested form of extruded evolution; a result which despite random depicts certain techniques which could be helpful in further explorations.

CONCEPTUALISATION 9


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