Game of Thrones Season 2 Marketing Plan

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Game of Thrones Season 2 Marketing Plan Building the Show’s Fan Base

Women

Untapped Market

& Yuppies

Cult Viewers

Current Fans



Season 1 Recap Audience Reception • season finale viewership: 3.041 million • biggest viewer demographic: adults 18-34 Awards • 13 Emmy nominations, two wins • 2 Gold Globe nominations DVD Sales • 350,000 copies sold in the first week International Penetration • Japan, Italy, New Zealand, South Africa, Canada, etc. • frequent pirating in countries where it’s not offered


Key Reasons for Season 1’s Success ► Leveraged Existing Fan Base from Novels: Building Hype • trend of successfully bringing books to the television screen (based on fantasy novels of George RR Martin) – fan base already an asset • casting rumors (heartthrob actors and actresses)

► Brand Storytelling: Deep Resonance with Fickle Audiences • the drama: cliffhangers and sociopolitical elements accommodate episodic television • sex, violence, intrigue – something for male/female, young/old viewers alike • deep and intricate plotlines – alluring to both the casual viewer and fanatic, readers and nonreaders of the novels • quotable dialogue • availability of episode recaps (i.e. Wikipedia)

► Cast, Crew & Set • memorable and real characters, fantastical creatures • renowned directors, producers, and writers • visually stimulating set-design Source: MediaFort (“Game of Thrones – How the product addresses the audience.”)


Embraced Cultural Trends

Fantasy as Mainstream

• passion for a shared interest fueled by Internet’s communal environment • part of cultural conversation • dominating the blogosphere

The “Mass Intelligent” Trend

• “…it’s increasingly acceptable to be a nerd”

Technology: Everyone’s Gone Mobile

• watching shows on iPad and other mobile electronics • well-designed and mobile entertainment platforms

Celebrity Influencers & Overlaps with Pop Culture

Source: Economist Group (“How Game of Thrones Embraced the Mass Intelligent”)



Season 2 Reach New Audience Segments Thanks to Season 1’s success, Game of Thrones has already built a strong cult presence – the next step, then, is to introduce new audience segments to its viewership.

Key Segments ► Women ► “Non-Nerds”

In “post-demographic consumerism”, consumers favor “brands that cater to universal (and complex) needs and wants, rather than constructed (and limited) identities.” - Trendwatching.com


► Women Changes in TV Show Tastes What They’re Losing Interest In

• girly dramas and “pink” branding • superficiality

What They Looking For • • • • •

great writing powerful female leads male heartthrobs emotional appeal – humor, drama, suspense intellectual appeal – rich storylines, moral questions, value considerations, a message


► “Non-Nerds” – “YUMmies” The New and Unashamed ‘Metrosexual’

Young – under 30 Urban • obsessed with grooming, style, health, appearance • affluent and driven by social trends • technologically connected and mobile • single, with freed-up income

Male Source: NYMagazine (“Are You a Yummy?”)



Attributes Overlap with Game of Thrones’ Brand Equity

WOMEN

2 Segments, 1 Approach YUPPIES Technology Use and Trend Susceptibility Promises Regular Show Viewership


How to Reach Both Segments at Once Transforming the Target Audience Disinterested Consumer

Casual Viewer

Avid Fan

As each episode alone already leverages the show’s overall strong brand equity – its rich plot and well-developed characters, for instance – the greatest challenge is overcoming the Season 1 recapping a new viewer will have to go through before watching and understanding Season 2.


Injecting Trend Wisdom into the 4 Ps PRODUCT: App • over 2013, half of Internet time shifted from computers to mobile technologies • entertainment as key category - growth of video streaming

PRICE: free download June 2010

17%

June 2013

12% 39%

83%

49%

Source: IAB Digital Usage Trend Report 2013


PLACE: mobile “The era of preprogrammed entertainment contained in a physical object […] is ending with the arrival of seemingly endless quantities of entertainment in the cloud via a variety of streaming devices.” - Kilroy Hughes (“The Future of Cloud-Based Entertainment”)

PROMOTION: • exclusivity: VIP passes and member-only access • engage with augmented realities “Exclusivity — as in an exclusive invitation or exclusive content — is a great marketing tool to give value to loyal clients. It’s what underpins the limited series concept. […] Making content exclusive will mean baking in the core values of the brand […] This is certainly why the brands with great stories to tell have an advantage.” - The Myndset (“The Power of Exclusivity and Good Content”)



Game of Thrones Recap App ► Welcome to the Game of Thrones World •

well-designed interface and easy navigation

quick as well as in-depth Season 1 recaps and explanations

behind-the-scenes interviews and other commentaries

► Join the Conversation

interact with other new viewers and/or older fans • ask questions to actual cast/crew members

► Express Your Newfound Obsession •

previous and new product tie-ins: shop for show paraphernalia

WITH APP DOWNLOAD:

FREE ACCESS TO HBOGO TO WATCH SEASON 1 IN ITS ENTIRETY VIP PASSES - LUCKY FEW WILL BE SELECTED TO ATTEND SEASON 2 PREMIERE Proposed Solution


A Holistic Consumer-Centric Approach Give Them… …What They Want ► ► ► ►

exclusivity engagement with others convenience (i.e. show recaps) one Platform

…At a Price They Can Afford

…Where They Already Are ► ► ► ►

FREE

mobile technology Internet social media / blogs global

Translate into Profits… increased viewership, HBOGo subscriptions, revenue from existing / new product tie-ins

pillows, linens, bed and housewares

food & drink products

apparel & fashion

figurines, games & other fan paraphernalia



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