LANDSCAPE Landscape Architecture Portfolio Chen, Wei-Shiun 2016
Education
Chen, Wei-Shiun
Fu Jen Catholic University (FJU) Bachelor of Fine Arts in Landscape Architecture
August 26th, 1992 +886 989-037-592 ws810826@gmail.com 2F., No.272-18, Zhangshu 1st Rd.,Xizhi Dist., New Taipei City 221, Taiwan
09/2010-06/2014
New Taipei City, Taiwan
09/2012-06/2013
Taipei City, Taiwan
06/2014-09/2014
New Taipei City, Taiwan
02/2015-02/2016
Changhua County, Taiwan
Work Experiences Among Cheng Landscape Consultants Limited Design Assistant
Shi Dai Ming Men Community Lifeguard and Swimming Coach
Digital Softwares
Photoshop
Illustrator
Indesign
Autocad
Sketchup
Artlantis
Volleyball
Travel
Alternative Military Service
Portfolio Content
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Interests
Badminton
Changhua County Cultural Affairs Bureau
Sophomore Design Fu Jen Catholic University Kindergarten Design Date: April, 2012 Location: Xinzhuang District, New Taipei City, Taiwan Adviser: Huang, Wen-Shan
Baseball
Drawing
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Graduate Project The Memory of Play: The Landscape Deconstruction of the memory of Land The Reuse Plan of the Taipei Municipal Children’s Amusement Center Date: June, 2013 - June, 2014 Location: Zhongshan District, Taipei City, Taiwan Adviser: Lin, Jiann-Cherng Partner: Tseng, Wei-Hua
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Junior Planning & Design Dan-Feng District Neighborhood Park Planing & Design Date: January, 2013 Location: Danfeng District, New Taipei City, Taiwan Adviser: Chang, Wei-Ju Partner: Fu Xuan
Other Work
Preface I consider the fascination of landscape design lies in the diversity of its scope. From large-scale planning to small-scale space design, I could challenge my thinking capability and creative thinking in different phases. I deem the value of design lies in making the world better. In my eyes, landscape is constructed from the relations among the whole creation, which involve, for instance, the relationships between people and people, people and the environment, and creatures and creatures. These relations compose our environment and future. The job of landscape designer is to endeavor in having these relations reach a balance and harmonious state for creating a better and more beautiful world. The followings are the works I created in different phases in Department of Landscape Architecture, FJU. Welcome to my world!
Fu Jen Catholic University Kindergarten Design
Date: April, 2012 Location: Xinzhuang District, New Taipei City, Taiwan Adviser: Huang, Wen-Shan
Fu Jen Catholic University Kindergarten, founded for 38 years to date, is located at a placid and tranquil corner in the campus. It provides daycare services for the community and faculty. As it’s already age-old and the facilities are outdated, with the intention of renovating the space of the kindergarten, FJU collaborates with the Department of Landscape Architecture in hopes of transforming the kindergarten via the ideas and creativity of the design majors so as to provide children a cozier, livelier, and freer playground. Designed on the concept of paper airplanes, different heights are created in the children’s space through the notion of origami to have children observe the environment from different altitudes when they are moving about. The space with changeful creases creates a variety of activity spaces and fashions for children to challenge their physical abilities.
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Master Plan
Design Concept Designed on the concept of paper airplanes, different heights are created in the children’s space through the notion of origami to have children observe the environment from different altitudes when they are moving about. The space with changeful creases creates a variety of activity spaces and fashions for children to challenge their physical abilities.
Perspective
0
3
6
18M
Have the children experience the world they are from different angle
Elevation
Dan-Feng District Neighborhood Park Planing & Design Date: January, 2013 Location: Danfeng District, New Taipei City, Taiwan Adviser: Chang, Wei-Ju Partner: Fu Xuan
Based on the theory of geomantic omen, due to its geographic condition, since the ancient time, Dan-Feng district, located in New Taipei City, has symbolized wealth and honor as the scenery of Taipei basin could be viewed from the location. The words Dan and Feng each represent valued flower,peony and bird, phoenix. The grandeur of Dan-Feng is even highly praised as “The first mountain of the world with two phoenixes facing the peony�. Nonetheless, nowadays, gradually, nearly no one is aware of such a story. Merely the inscription craved on a stele at the mountain foot has recorded the story, and Dan-Feng is currently no more than a place name. The origin of a place name is also a part of the precious land story. We attempt to preserve the story of this place in the past at the Dan-Feng park.
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Site Analysis Urban planning
Vehicular Circulation
0 4
12
24M
Pedestrian Circulation
0
4
12
24M
0
4
12
24M
site
residential area
site
future main circulation
site
school path
park & green land
school
main circulation
MRT
main circulation
pedsetrian arcade
administrative area
industrial area
secondary circulation
Building Floor
secondary circulation
Issues & Strategies
Hydrology
0
4
12
24M
site
7-10 floor
1-3 floor
10-15 floor
4-6 floor
higher than 15 floor
0
site
4
12
24M
The large altitude difference of the cross-section in the riverside space disconnects people from water.
Slopes and stairs could alleviate the height difference in the waterfront space.
The main building in the site is too high, which results in a sense of oppression in the space.
The sense of oppression brought by tall buildings could be reduced by growing plants densely in the site.
With no pavement (pedestrian arcade) on the path to school, as children have to walk close to vehicles, it causes dangers.
The pavement to school is designed in the site for children.
ya kou keng river
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Master Plan
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1
4
7
5
8
2
1
North side residence
2
South side residence
3
Public art square
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Styled stair recreation area
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PU children playground
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Plant recreation square
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Student school path
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Ya Kou Keng river
Design Concept 6
With the birds in the story of Dan-Feng district as the basis of design, the park is designed with the imagery of the phoenixes flying up from the ground.
0
5
15
30M
8
Elevation
Detail Design The broken external wall symbolizes the disappearance of the local story, and the wall records the local story of Dan-Feng. The public art designed as the wings protruded from the ground symbolizes the imagery of the phoenixes flying up. The feathers of the wings are wind bells composed of wires and bamboo tubes. Sounds are utilized to enhance the imposing manner of the imagery of flying-up phoenixes.
Public art square
Perspective
Public Art Square
Styled stair recreation area
PU children playground
The Memory of Play: The Landscape Deconstruction of the memory of Land The Reuse Plan of the Taipei Municipal Children’s Amusement Center Date: June, 2013 - June, 2014 Location: Zhongshan District, Taipei City, Taiwan Adviser: Lin, Jiann-Cherng Partner: Tseng, Wei-Hua
Taipei Municipal children’s recreation center was built in 1934. For so long it has been playing the unreplaceable role of childhood memory for so many people. It’s the land full of laughter and joy. However, with the changes of the times, as the environment conditions in the children’s amusement park limits the renewal of the hardware facility, gradually, the recreational facilities in the children’s amusement park could no longer satisfy the recreational requirements of urban citizens. As Taipei city government decided to build a new children’s amusement park at another place, this children’s amusement park was formally closed down. The course that this land which is full of memories and stories would take in the future is the issue that we shall probe into. Our target is to continue in writing the next page of the story for this land.
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Land Memory Stage 1. Yuanshan Prehistory Culture
Stage 2. Yuanshan Zoo
Stage 3. Taipei Municipal Children Recreation Center (Children’s Amusement Park)
What will the next stage of this memorable land be ?
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k
f no otio rom The his plann t soc orical ing of ial e rein Yua s duc n atio park a shan nd n the p
The zoo movin to M g of uzh the a
The rec plann r the eation ing of Ta com al c ple ente ipei c ity tion r of t and th child r he con e form en’s stru a ctio l open ing n. afte r
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The am forma use me l close nt p d ark own of
chi ld
ren
’s
The era of Yuanshan culture site is about 3000 to 2000 from now. In the past, Taipei basin was a large lake. The shell mound was the greatest feature of Yuanshan culture site. Preserving a great deal of shells, animal bones, fish bones after eaten as well as all sorts of potteries, stones, and horns, it belongs to the late prehistoric culture of the Neolithic Age.
Project Purpose Children’s amusement park carries lots of joyful memories. We have decided to reserve these memories. Additionally, after realizing the story of this piece of land from the past to present, we have further resolved to glorify its spirit of place. We would turn this amusement park into a play museum. In the future, we could return here to perceive the trace of previous joyful memories. At the same time, we could also experience the plays in different eras here. We would also exhaust the education obligation in preserving the prehistoric civilization here, and bring the education of prehistoric culture into our planning.
Concept : Museum / Memory Of Play Deconstructing the Land Memory
Phase 1. Preserving the trace of playing on this land.
Phase 2. Exhibiting the prehistory culture of this land.
Phase 3. Setting PLAY as the theme of the landscape museum to exhibit PLAY that belongs to different period to date.
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Analysis of PLAY We would disguss what play is and the changes of play by means of research a nalysis as the basis of planning the museum of play.
3.
Four periods of PLAY The Primitive society
1.
What is PLAY?
5.
We definite play as “a situational transfer with positive effects”. In the process of play, positive energetic effects are created as people devote themselves to certain situations. Positive effects involve positive emotional transfer and also involve the positive growth in behavior experiences. For instance, children learn to have interaction with others and socialization through play.
Transition of PLAY
Stone tools, potteries, horn tools.The tools close to life. The unsteadiness of the living environment might result in death anytime. Struggling with the nature.
Thing
Environment
People
The kinsmen relationships.
2.
How to analyze PLAY? The Agricultural society We analysze PLAY with three aspect axes . Obtaining materials from the nature for creating one’s own toys.
Axis 1. Interaction between Subject and Object of PLAY We would classify the process of people interacting with different subjects in play into three dimensions and conduct analyses.
Temple fair culture.
The outdoor nature. Seasonal customs. Group games.
Toy: interaction between people and things Hanging out: interaction between people and environments
The Industrial society
Game: interaction between people and people With the emergence of the toy industry, toys are more diversified.
Axis 2. The Subjct of PLAY We divide different people in the process of play into two dimensions for conducting analyses. Amusement: It inclines to be more related to adults, which is the enlivenment and relief in the busy days. Education and recreation: It inclines to be more related to children, in which there are the socialized effects such as education and learning in play.
People start to be distant from the nature. Playground, the site for play occurs in the lanes, streets, open space or indoors. The form has moved towards small group games.
The Technology society
With the combination of technology and sound/light effects, profound sensitive experiences are created. Surreal virtual game space
Axis 3. Timeline
Weekly two days off.
Individualization. Virtual game space creates a game platform and an alternative group game mode.
Virtual games social networking platform
We divide play into various eras in accordance with different living backgrounds from the time in the past to present. The Primitive society.
Images of PLAY in different period
The Agricultural society. The Industrial society. The Technology society.
The Primitive society
The Agricultural society
The Industrial society
The Technology society
4.
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Master Plan
Planning Program Play Theme Zoning
Activity In the site, the landscapes of play in the primitive, agricultural, industrial, and technology societies are planed while the theme recreation routes are arranged according to the sequence of time. In an attempt to maximize the utility of the existing resources in the children’s amusement park and preserve the space memory to the utmost, we take the existing resources of different areas as the foundation of planning the deployment of every theme area.
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1
4 3
Biking DIY
2
12 0
20
60
120M
Primitive
Technology
Agricultural
Future
Industrial
Theme Tour
Inner Circulation
Dinig Static Exhibition Game Experience 0
20
60
120M
Building The recreation facility in the children’s amusement park has the memorial value of great significance. We conceive to reserve the buildings of, for instance, the recreation facility in the site and apply them to the creation of play landscapes.
Our main principle is that the existing routes in the site are utilized as much as possible.
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2
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3 Memorable Amusement Facility Main Circulation
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Science Education Center
Secondary Circulation 0
9
20
60
120M
0
20
60
120M
Chinese Cultural Building
4
Outer Circulation
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Landform In the past, as it’s an official run amusement park, the guests could only buy the tickets and enter the park from two entrances. Based on our plan, except for some of the parts which tickets are required for experiencing the areas, the entire children’s amusement park would be planed into an open park.
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6 7
Bike way
Car Parking
MRT Red Line
Bus Station
As the children’s recreation park belongs to the statutory environment sensitive area, a lot of decrees are enacted to restrict its development. We take it as our principle to maximize the utility and preserve the existing landforms of the site. Landform separations are utilized as the transits of different areas.
MRT Station
1
Main Entrance
+35M
+20M
Secondary Entrance
+30M
+15M
+25M
+10M
Main Pedestrian Circulation
1 0
20
60
120M
Secondary Pedestrian Circulation
Theme Tour Route
0
20
60
120M
Hydrology In every theme area, the theme recreation routes are planned in accordance with the time sequence.
0
10
30
60M
In the site, for the low-lying waterlogging places, green belt or facilities would be planed for storing the surface runoff, and, at the same time, make it convenient for creating water-related landscapes.
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8
1
Entrance
2
Yuanshan ruins exhibition hall
3
Primitive jungle exploration
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Reality exhibition of Yuanshan culture living environment
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The village square in the agricultural life
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Toy square
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Forest playground
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Temple fairs plazza & dining area
Toy museum
10 Indoor amusement playground 11 Virtual game forest
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1 7 2
4
3
6 5
Water Green Land
12 Riverside recreation space 0
20
60
120M
0
20
60
120M
Drainage direction
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Regional Design - Primitive Society Plan
Play in Original Society Under the environment of unsteadiness in which death might occur anytime, seeking to survive is everything in life. Hence, when a village occurs, the regulations of survival are usually sacred and inviolable. It is the only unchangeable iron regulation. We could say that, play in this era is fused into life and nature. People learn and follow the survival law. People must also increase the survival probability through learning survivability.
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Design Element Tortuous path with narrow and wide variations
The retaining wall— the design which brings a sense of oppression
The retaining wall— the design with forest imagery
Prehistoric tribe scene— an imagery of steady life
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Design Concept Showing the surviving process of the struggle against the unsteady environment in the primitive society and the steady tribe life created eventually. 1. Yuanshan ruins exhibition hall: The cave is taken as the imagery of the entrance, and, for instance, the relics information, relics and living scene restored imagery are presented.
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2. Primitive jungle exploration: Based on the conception of primitive forest exploration, the imagery of an adverse environment full of dangers is designed. The uneven route pavement, tortuous routes, and the oppressive retaining wall design bring the journey lots of adventures and uneasiness. 3. Reality exhibition of Yuanshan culture living environment: The realty living scene of the prehistoric culture is utilized to create the imagery of a steady life. 0
5
15
30M
Perspective Elevation Primitive jungle exploration
Reality exhibition of Yuanshan culture living environment
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Regional Design - Agriculture Society Plan
Design Element All the toys are unique
Presentation of the agricultural living space imagery
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Design Concept
2
Showing the linkage of play with life and the natural environment in the agricultural society. 1. The village square in the agricultural life: Farms are taken as the conception in creating the imagery of poking the rice straws with hands when walking on the field bank during the farming season while creating the imagery of agricultural life image with the existing Chinese-style houses and villages. People could rest here or experience the hand-made toys.
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2. Toy square:
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Perspective
5
15
30M
Toys of different shapes, sizes, and colors are put in this play area. Just as the hand-made toys in the agricultural society, every toy is unique.
3. Forest playground:
Play in Agricultural Society In the agricultural era, as life becomes steadier and the division of labor in the society contributes to the increase of leisure time, the concept of play has begun to be separated from life. In the agricultural society, play closely interlinks with life and environment. The main spirit of play in this era is to have people better fit in with the group society of the life together.
The PU play space is integrated with the forest to create the scene of people’s game exploration in the natural environment.
Elevation Toy square
The village square in the agricultural life
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Regional Design - Industrial Society Plan
Play in Industrial Society In the industrial society, as play has become an industry independent from life, it starts to enrich the era of play. In the industrial society, as the family structure begins to condense to small family, the distance among people is widened, and the form of play has, thus, begun to turn into small groups.
Design Concept Showing that in the industrial society, play has become an industry. Abundant toys and playgrounds have begun to emerge. Play also starts to move indoors. We make use of the existing science education hall, and turn it into the: 1. Toy museum 2. Indoor amusement playground.
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Design Element The contrast of indoors and outdoor space— highlights that the play space has moved from the outdoor nature to the indoor and specific space.
1
0
Elevation Indoor amusement playground
Toy museum
5
15
30M
Perspective
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Regional Design - Technology Society Plan
Play in Technology Society Under the technology society, play has developed towards virtual technology without being affected by space and time. Modern technology society belongs to an era of playing brilliantly. The development of modern technology has significant effects on the play of human kind. Getting rid of the limit of time and space has completely integrated play with life and made it everywhere.
Design Element Tree house— an indoor space, a small space integrated with the experiences of virtual games
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Design Concept Showing that under the technology society, play has moved towards virtualization without being limited by time and space. 1:Virtual game forest: tree houses are designed to have people experience the games in the virtual world.
0
Elevation Virtual Game Forest
5
15
30M
Perspective
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Regional Design - Riverside Recreation Space & Future Society Plan
Design Concept 1.Riverside recreation space: 1.Riverside recreation space: Opening the closed wall of the children’s amusement park, this area is arranged as the recreational space. Combining with the cycling route, a comfortable activity region would be shaped at the riverside. As the last stop of the theme planning routes of play, after experiencing the play from the primitive to technology society, we expect that people could perceive a simple scene here, namely, a comfortable grass slope with people cycling and playing Frisbee. Through such a scene, we hope that people could ponder on what the scene of play that belongs to themselves would be in the future. Currently, there are a great many playground facilities in this area. These equipments carry the joyful memories of many people. We intend to make different uses of these devices and fuse them into the landscape so as to have people appreciate and cherish memories or turn them into public facilities.
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Design Element The pure, simple, and cheerful play scene which is like a plain piece of paper impels people to think about the play that belongs to themselves in the future.
Perspective
0
Elevation Riverside Bikeway
Riverside Recreation Space
5
15
30M
The playground facilities which are endowed with memorial values are fused into the landscape.
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Other Work I enjoy traveling, taking photoes and recording the scenery I see in my tour. Here I present some works of mine.
Chihkan Tower (formerly Fort Provintia),Tainan / Spring, 2015 Singapore / Summer, 2013
Gaomei Wetlands Wildlife Refuge, Taichung County / Spring, 2015
Singapore / Summer, 2013
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Jiaobanshan Park, Taoyuan County / Summer, 2014
Jiufen, New Taipei County / Summer, 2014
Jiufen, New Taipei County / Summer, 2014 Lanyang Museum, Yilan County / Summer, 2014