CHEVRIER Alexis Portfolio 2016

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ALEXIS CHEVRIER

2016 Portfolio Graduated Digital Designer CG Artist/ CAD Sculptor



Hello & welcome on my Portfolio! Let me first introduce myself. I’m a 23 years-old French Digital Designer, freshly graduated from the Institut Supérieur de Design (ISD) FRANCE . In the following pages I will try to show you what I do, my skills, my projects & how I work. I’m passionate and I’ve so many content to show & tell you, I try to condensate it here, as possible. Every content present on my portfolio are non-profit student’s projects. Expect for internships.


Digital Works

SLR McLaren Stirling Moss Mercedes-Benz

Animati

Swift Sport SUZUKI

Horological Machine n째4

MB&F

Hydrofoil Rac Driving Pleas


Works Summary

ion Project

Design Projects

cing Boat sure

Legend Racer Project Ange Barde

Internships

Male Grooming Project PHILIPS

Internship Experiences 3D VISION NYVALIS & HTC


Digital Works

SLR McLaren Stirling Moss Mercedes-Benz Brief Polygonal modeling of the SLR McLaren Stirling Moss in order to create photorealistics renders. Tools Autodesk 3Ds Max Modeling Lumiscaphe Patchwork UV Unwrapping HDR Light Studio Lighting Vray Renderings Marvelous Designer Cloth Simulation After Effect Post Production Achievement December 2014


Vray Render


Groundwork Introduction

From intentions to project

My first intention was to make an automotive polygonal model. And for my first try, as a challenge, I’ve decided to impose myself a difficulty: the Interior & exterior polygonal modeling, in order to make realistic renderings. My choice headed for this car.



Process Modeling

From low to high poly modeling

For this project I worked with reference blueprints (seen on the previous page) to build my own model. Car’s model is compose of 221 objects and 5300k polygons, the main challenge was the interior.


Vray Render


From 3D model to renders

Process Rendering

Such as the modeling, the main rendering’s challenge was the interior: many objects, many textures, many UVs. A huge material analysis groundwork had been made in order to create the best UV unwrapping and materials editing. The work wasn’t easy, the car is really exclusive: Mercedes made only 75 vehicles and haven’t communicate on them.


Vray Render


Material Editing

From 2D textures to high-end materials

Every materials are analyzed before editing. A groundwork is done in order to find, edit and make textures. I mainly edit them with Adobe Illustrator, Photoshop and adjust them to fit in object’s UV template.


Horn Bump

UV Unwrapping

Leather Material

Black Seams

Airbag Bump

Vray Render


Cloth Simulation

From teaser to disclosure

Some projects are heavier than others, that’s why I decided to do a little teaser for this one. Whereas it was almost finished, I wanted to tease this project begun for long time. So I’d try to stuck as much as possible to Mercedes’ codes and did this velvet cloth teaser.


Play me! I’m a 360° Turntable !

Vray Renders


Camera Mapping

From studio to outdoor environment

I found during creative researches an awesome advertising work by the CG artist Mike CAMPAU for Mercedes Benz. Impressed, I try as an exercise to make my own with the author’s process and templates. After few hours of work I’ve been really satisfied by the result. Here is the final result, with Mike CAMPAU’s agreement.


Original Project: http://www.mikecampau.com

Vray Renders


I think visuals communicates as well as process, so here is some of my work


Vray Render



Vray Renders



Vray Renders



Vray Renders


Digital Works

Swift Sport 2012 SUZUKI Brief Surface modeling of a modern Japanese car with A-Class tolerances constraints. Tools Autodesk Alias A Class Surface Modeling HDR Light Studio Lighting 3Ds Max+Vray Rendering After Effect Post Production Achievement April 2014


Vray Render


From brief to technical analysis

Groundwork Introduction

To be honest, whereas I’m an automotive lover, I’m not really sensitive to modern Japanese’s automotive Design. But as a school project, I’d to make a choice to do the best work as possible. Such as I was already working on a roadster, the Mercedes Stirling Moss, I choose to work on an opposite, a pop and colorful vehicle.



From blueprints to A-Class Surfacing

Process Modeling

I’ve constructed the vehicle thanks to blueprints get from Suzuki’s booklet and references pictures, who allows me to understand and reproduce exterior curvatures. The model was constructed with A-Class Surfacing constraints with 1:100mm construction tolerances checked with curvature comb, zebra and locators.



Process Rendering

From modeling constraints to visualization

For time reasons I can’t do many renders of this project, but in order to present it, I did one. It was also the opportunity to reveal my surface modeling work, and present a full automotive process.


Vray Render


Digital Works

Horological Machine n째4 MB&F Brief Surface modeling of the Horological Machine n째4 with Alias Automotive Tools Autodesk Alias Surface Modeling 3Ds Max Strap Modeling HDR Light Studio Lighting Vray Rendering After Fx Post Production Achievement February 2016


Vray Render


Groundwork Introduction

From brief to technical analysis

I give myself one week to model and create phototrealistics renderings of my favorite watch, the MB&F HM4. This project was a good challenge to me. The watch is compose of materials with different finishes, it also contain visible mechanicals parts which I tried to reproduce as close as possible to my personal observation.



Process Modeling

From picture analysis to technical surfacing

I constructed the watch thanks to references pictures. The model had been modeled with A-Class Surfacing constraints with 1:100mm construction tolerances. The strap had been polygonal modeled with 3DsMax to recreate the material flexibility.


Vray Renders



Vray Renders


Hydrofoil Racing Boat Driving Pleasure Brief Realize a 110sec minimum movie on a drawn student’s design project.

Animation Project

Teammates Camille BECART Louis DANTCIKIAN

Digital Design Manager Digital Design Manager

Tools Autodesk Maya Groundwork & Animation Autodesk Alias Modeling Refinement Lumiscaphe Patchwork UV Unwrapping+Tesselation HDR Light Studio Lighting Vray Renderings Marvelous Designer Cloth Modeling & Simulation After Effect Post Production Tasks Team member during all the project and manager during the last part of production: Texturing/Rendering/Post-Production Achievement January 2015


Vray Render


Project Origins

From Design project to CG Animation

After a drawn, this project was awarded to us. Our Hydrofoil Racing Boat animation project was initially a student’s scholar project executed by Pauline HUEZ, Yung PRESCIUTTI, Adrien SENE and Johan LOBEL for the Young Design Awards contest by BMW.



Boat Presentation

So here his the main subject of the project. The boat is composed of a huge sail, one main body who host a tactical driver, two foils, and two secondary cockpits at the arms’ extremity who host two drivers. The boat is conducted thanks to his sail, his rudder and his pendulum system.



Drivers Presentation

Drivers have an important place in the project. The English translation of freude am fahren (the origin project) is driving pleasure, that’s why the Design team as developed a racing suit. We also choose to integrate it in our animation.



Animation Workflow

From story-board to rendered animation.

I’ve introduced you the project origins, now let’s talk about our CG animation project! Here is the main steps of our workflow, the first was the introducing of our synopsis and story-boards. Then during the production we validated the animation with playblast animation to at last reach the final imagery.


Vray Renders


Atmosphere Reference

From inspiration to atmosphere

During our analysis, in order to find the better way to reveal our vehicle in our movie, we made some graphic researches and mood-boards. Many atmospheres was possible for this boat, but we kept some really specifics to tell our story. Instead to intend to be ultra- realistic with an ocean’ environment, we choose to bring our spectator in a graphic universe to discover the product.



Boat Rigging

From behavior to rigging

When receiving the project, we get datas from the Design team, such as a 3D model of the boat (refined later) and descriptives informations. We use them to rig and animate in order to be the most accurate from the design intentions.



Swimsuit Modeling

From 2D Canvas to 3D Model

As I said before, drivers have a significant role, their 3D appearances was an apprehension but I take the responsibility to work on because I’ve already had the opportunity to work on a casual driver suit. For this I use the same tool as my previous project, a cloth modeling tool named Marvelous Designer.


Vray Render


Character Animation

From Human IK to Animated Character

Marvelous Designer is a software who allows to model and simulate cloth. It also allows to import & export animations from other softwares. I chose to use these functions to allow a realistic suit animation.


Vray Renders


Material Editing

From Color & Trim to High-end materials

During the project, we received instructions about the boat branding. It was initially design for a BMW contest, but we couldn’t keep the DNA for copyright reasons. So we try to match as close as possible to the intentions but proposing a neutral material editing.


Diffuse

Bump

Specular

Gloss

Refraction Vray VrayRenders Render


Post Production

From Raw Renders to Motion Picture

The last step of our movie before showing! The post-production was a key point of our movie because big part of the it atmosphere had to be created in post-production. It allows us to do the additional effects, the universe and also the colorimetry.


Play me! I’m a making of

Master

Dirt

Reflection

ID

zDepth


CG Animation

3 CG Artists, 9 Month project, 28 Shots, 3000 Frames, 31,4 Calculus days, 2 Minutes movie. Here is the final result of our animation project. I hope you’ll like it!


Play me! I’m a CG Animation!


Legend Racer Project Ange Barde Brief Create a range of watches inspired by automotive sport

Design Project

Partners Ange BARDE Ange Barde’s CEO Alain BARDE Ange Barde’s Project Manager Teammates François BAPTISTA Dimitri BAS David PLACHEZ Ines LOEUILLE

Design Manager Design Manager Digital Design Manager Designer

Tasks Executive CGi concept’s visualization as Digital Designer Tools 3Ds Max Groundwork & Strap Modeling Vray Renderings Photoshop Post Production Achievement June 2013


Vray Render


Team Working

From sketches to 3D model

We worked together in order to create a watch concept. I’d been driven for this first experience by David PLACHEZ, my Digital Designer Manager. After receipt designers’ sketches and intentions we distributed the work to do. My manager worked on the case modeling whereas I was in charge of the strap modeling and the visualization.


Surface Modeling By David Plachez


From intentions to watches range

Color & Trim

I receive a color & trim board in order to edit watches materials for the main watch and also the variations. We kept every details from the main watch intentions, but after try, the results wasn’t as good for the others. So I’ve been a force of proposal to improved the final result of the range. I’d try to kept the initial intention but improved by horology and automotive textures and references.


Vray Renders


Concept Visualisation

From 3D model to visualization

All the work made before was in order to do the concept visualization to introduce the concept. Here is some samples of visuals I made for the project introducing. Some are made to highlight functions, process, design and others to communicate/ advertise.


Vray Renders


From single frame to motion picture

CG Animation

I and my manager finished our work earlier. Satisfied of it we decided to add value with a little CG animation. We kept my previous edited scene, animated the model, did new lightings and animated cameras. It was my first experience in motion picture, David PLACHEZ introduce me to it.


Play me! I’m a CG Animation!


Male Grooming Project PHILIPS Brief Create a male grooming product focused on facial hair and body shaving, dedicated to 17-20 years old men.

Design Project

Partners Ian ELLISON Philips’s Creative Director Florian BOULANGER Philips’s Senior Product Design Lead Jens ANDERSSON Philips’s Design Lead Teammates Jean-Baptiste PETRICOUL Design Manager Martin DUHAYON Design Manager Olivier GAGNEAU Designer Tasks Executive CGi concept’s visualization as Digital Design Manager Tools 3Ds Max Groundwork & Animation HDR Light Studio Lighting Vray Renderings After Effect Post Production Achievement June 2014


Vray Render


Team Working

From design to development

Our team use a different process to conducted this project. We focused on skills valorization. Each of us have a real polyvalent profile but we selected them to improve the final result. My added value for the project was the visualization and the CG animation.

k

Hey, It’s me! Posing with the remaining of Philips’ team. It was a great experience !


k Philips Teammates

Philips Partners

Surface Modeling By Jean-Baptiste PETRICOUL


Color & Trim

From intentions to selection

Such as my last project, 3D imagery allowed us to take decisions. I received samples and colors references in order to define styles selections for our different consumers targets. After proposal and validating we define the product range.


Vray Renders


Concept Visualisation

From 3D model to visualization

Here is some samples of the visual we made for the project introducing. Some are made to highlight functions, process, design and others to communicate/ advertise.


Vray Renders


CG Animation

From single frame to motion picture

I wad a heavy request in CG animation for this project. From the beginning we planned to do motion pictures to communicate. The planning and organization was done in order to get there. I’d got 3 motion pictures requests: 1 didactic video, 1 architecture animation and 1 advertisement.


Final movies

k

I’m also here! I can act too !

Playblast animations (Making of)

Play us! We’re CG Animation!


Internship Works 3D VISION NYVALIS Purpose Achieve a 5 month professional internship as part of school education.

Internship Experience

Fields Digital imagery & CG animation Tasks Integrate a production team, as Digital Designer Clients Biomerieux Rio Tinto Hamilton Swatch Jacquet Droz

Medical movie Industry Imagery Horology movie Horology movies & App contents Horology movie

Achievement February 2014



CG Animation

I worked on few productions for 5 different clients, as a team member and also in autonomy. On the side you’ll could see the second production I made at 3D Vision Nyvalis for HAMILTON. HAMILTON wanted a video manual for the launch of their brand new mechanical watch. I was responsible of the execution.


Wireframe animation (Making of)

Final movie (Video manual)

Play me! I’m a CG Animation!


Internship Works HTC America Inc.

Internship Experience

Purpose Achieve a 6 month professional internship as part of school education. Fields Industrial Design Tasks Integrate the Industrial Design service as a Visual Designer Internal & Communication renderings CG Animation Achievement October 2015



Digital Imagery

During my internship I had the opportunity to work on few project, one of my main contribution had been on the HTC A9. I contributed to the creation of all the renderings and animations for the product’s communication. I also contributed to the creation of the internal renderings during the project progress.



Curriculum Vitae

Training History Nov 2015 2012-2015 2010-2012 2010 2009-2010

Digital Design Management Master Thesis Graduation. ISD Valenciennes. France Digital Design Management Course. ISD Valenciennes. France Industrial Product Design Course. ISD Valenciennes. France Driving License. Rennes. France Scientific Baccalaureate. Rennes. France

Professional Experiences April 2015-Oct 2015 Sept 2013-Feb 2014 June-July 2012 September 2011 March 2006

Alexis CHEVRIER

05/06/92 FR (+33)621465951 US (+1) 4159966526 ale.chevrier@gmail.com 3 Allée des camélias 35410 St Aubin du Pavail France

HTC America Inc. San Francisco. USA 3D Vision Nyvalis. Digital Design. Le Bourget-du-Lac. France Icilabas-Création. Industrial Design. Rennes. France Parsy Debons Design. Industrial Design. Rennes. France Bertrand Réalisation. Graphic Design. Châteaugiron. France

Digital skills

Manual skills

Surface Modeling Autodesk Alias. Polygonal Modeling Autodesk 3Dsmax, Maya. CGi Animation Autodesk 3Dsmax, Maya. Cloth Modeling&Animation Marvelous Designer. Lighting Tools HDR Light Studio. Real Time Showcase Autodesk Vred, Lumiscaphe Patchwork. Rendering Vray, Mental Ray, Keyshot. Graphism Adobe Creative suite.

Sketch/ Rough Marker rendering Model Photography Pen tablet


My 2015 SHOWREEL

CHEVRIER Alexis

Thank you for reading!


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