STUDIO AIR ALGORITHM RECIPE BOOK
By Chew Yi Tian Chloe 685846 Semester 1 2015 Caitlyn Perry Studio
2
week01
• Lofting • Triangulation Tools
week02
• Box Morph Tool • Mesh Geometry
week03
• Patterning List • Fabrication Exercise
week04
• Fractal Geometry • Biomimetic Architecture • Field Fundamentals
week05 • • • •
Field Evaluation Image Sampler Hitoshi Abe - Aboshi Tei Graph Mapper
week06
• Gradient Descent
Content Page // 3
01
2 CURVES 4
LOFTING/TRIANG
3 CURVES
4 CURVES
GULATION TOOLS
The algorithm task this week was to create a series of drawings exploring vertical walls created from lofting 2 3 & 4 curves. Also we are supposed to investigate the triangulation tools. After experimenting, I realized that Grasshopper is a more than just a tool, it opens up to an infinite design possibilities that I am really looking forward to.
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02
BOX MOR
I followed the tutorial given and the result was although not the same, I learnt to use the box morph tool component to propogate it over the surface which lead me to more interesting iterations like the next few.
Propogated hexagonal forms over the undulating surface using box morph tool.
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RPH TOOL
Box morph using tube and square geometry
Box morph using tube and cone geometry
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An equilateral triangular polygon shape that will be turn into a tetraherdron.
Extruded and exploded equilateral triangular, with exploded elements removed.
Extruded and exploded equilateral triangular, with most of the geometry hidden due to the fact that I have overscaled the explosion.
Adjusted the radius and segment to form a pentagon shape, extruded and exploded with exploded elements removed.
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FRACTAL GEOMETRY
Tried using a pentagon shape as a base geomtry and brep-ed it.
Extruded and exploded, with exploded elements removed.
FRACTAL GEOMETRY WITH CIRCLE Circles radiating out from the “heart� with hentagons distributed throughout.
Manipulated the density of the form by adjusting the size of the hentagons along the circle and the distance between each hentagons.
04 9
04
Increased count value
BIOMIMETIC A
Increased count value of the division of branches around the circular vector on both upper and lower segment.
Increased count value of the division of each branch around the circular vector
Added materials to the chosen itieration, and a floor slab on top of it. 10
ARCHITECTURE
Using the given definition of a tree, I explored further with the creation of a 3d field evaluation. In this iteration, I incorporated the square grid component to create a wave like form.
Similarly to the above iteration, I used the given definition and incorporated the series component and piped them accordingly.
With the form above, I manipulated the Z coordinate value.
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04
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FIELD FUND
With 3 points and a curve, I explored the field command using merge field.
Using Directional Display command to show the movement of the field.
Another iteration using the same technique as above except with the 3 points randomly placed inside the circle.
Using Directional Display command to show the movement of the field.
DAMENTALS
In this iteration, I used the command Spin Field and increased the field spin strength for a denser field linework.
Using Scalar Display to display scalar value of a field section
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05
FIELD FUND
With 4 curves, I manipulated the steps value to create an obvious field linework.
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By manipulated the base curves for this field evaluation, this was the result that I got.
I manipulated the value of decay and the field lines seems to be more spreaded out and less dense.
DAMENTALS
Using Graph mapper component with gaussian as a graph type.
Using Graph mapper component with Bezier as a graph type.
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05
IMAGE SA
Iteration 1
Iteration 2
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AMPLER
Iteration 3
Using the tutorial video given, I was able to create a series of what could possibly be building wall facades with my desired patterns mapped out.
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05 Iterations using circle
Iterations using 3 sided polygon
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GRAPH M
MAPPER
Iterations using 4 sided polygon
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06
GRADIENT
Points are being manipulated and extended which causes them to cascade down the surface.
Connected the points through curvature data to create polylines on the surface.
Increased surface strength.
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T DESCENT
By increasing U and V count of surface division, it increases the density of the polylines.
Populating the surface with polylines.
Altered the parameter function in order to achieve swirling, topographic polines that will be ideal in my future proposed design if I were to choose an undulating ground surface site. 21
06
GRADIENT
Swirls on Surface 2
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Curved polylines on Surface 3.
T DESCENT
Curved polylines on Surface 2
Swirls on Surface 4.
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