PROCESS BOOK VISUALISATION SKILLS SD1501 LECTURER Kacey WONG / Gerladine BORIO AUTHOR Ching Nam Chan
BLIND DRAWING
Blind drawing A blind contour drawing is done by not looking at the paper and observing only the subject that they are drawing. Once the piece is finished then the artist may look at their work.
CONTINUOUS LINE DRAWING
Line drawing A graphic image outlined by solid lines. The mass of the drawing is imagined by Quick sketching is easy, fun, and we can do it while we watch our favorite shows. Then we don’t have to feel guilty for sitting in front of the television for a significant amount of time without getting anything done. I used drawing as a primary language for capturing thoughts, exploring ideas, and then sharing those ideas. Teachers encouraged me, helping to sustain sketching as a key skill throughout school and into my professional career. Good fortune has ignited my passion to become a sketch advocate. The above exemples shared why sketching can be so beneficial, show samples of sketches, and provide helpful resources.
WAY TO SCHOOL
Quick sketch An improvised sketch of varying degrees of completion. The term “quick sketch� is generally applied to graphic art. The most commonly seen examples are pen drawings and etchings.
PERSPECTIVE DRAWING
Perspective A graphic representation of a project or part thereof as it would appear three dimensionally.
OUTDOOR SKECTHING
WATERCOLOR DRAWING
Watercolor drawing A watercolor is the medium or the resulting artwork in which the paints are made of pigments suspended in a water-soluble vehicle.
TRANSFORMATION
Corss Hatching Tired to use cross-hatching drawing technique to visualize how the cap transform into a fog.
CLAY MODEL / CONTOUR MODEL / FORM MODEL
BODY EXTENTION
THINKING PROCESS / CROSS HATCHING
FINAL PRESENTATION
CUBISUM PAINTING
PAINTING ANALYSIS
A STORYBOARDS Storyboards are sequences of images which demonstrate the relationship between individual screens and actions within a system. A typical storyboard will contain a number of images depicting features such as menus, dialogue boxes and windows. The formation of these screen representations into a sequence conveys further information regarding the structure, functionality and navigation options available within an intended system. The storyboard can be shown to colleagues in a design team as well as potential users, which allows others to visualise the composition and scope of an intended interface and offer critical feedback. This method can be used early in the design cycle where the use of storyboards supports the exploration of design possibilities and the early verification of user requirements.