Coffee Bag

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3D Model

Coffee Bag

For this tutorial we are using PSD Extended CS5


01

Files in this set READY TO USE Finished Scenes

Empty Scenes

Labels


02

Change render quality to interactive After you opened one of the model samples check the 3D scene panel, to change render settings, set Quality to interactive (Painting) before starting the customizing process. Follow the pink dots, from top to bottom.

before

after


03

Loading a new label Go to the 3D materials window, click on BAG then DIFFUSE (click in the texture icon) then OPEN TEXTURE, replace the image placeholder by yours.


04

New label Replace this layer (01) by yours, close and save

front

right side

back

left side

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05

Customizing your scene - 3D tools (Please check the QUICK TOUR tutorial) You can rotate the model to find the perfect angle for this scene.

02

Be sure to pick the model layer, before starting using the 3D tools, then select in the TOOL BOX the 3D tool you need (01). (3D axis tool interface to rotate (02), scale...and more. If this tool is not visible check here (03) 3D AXIS

01

03


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Customizing your scene - 3D lights (Please check the QUICK TOUR tutorial)

If you need to lighten any dark part of the model, change light intensity or change the light color (01) Lights window (02) Pick the light you need to customize (03) Light intensity (04) Light color (05) Light control (05A) show 3D light in the scene (05B) Light rotation (05C) Light rotation tool

01

05B

02 05B

05C

05A

03 04


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Customizing the floor - Change color - Control floor opacity - Control reflection intensity - Hiding the floor

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02 03 04

(01) Floor material (02) Floor color (03) Floor opacity (04) Floor reflection

FLOOR COLOR To change floor color, go to diffuse (02) double click in the color box or click on the texture icon to place a texture map FLOOR OPACITY You can control floor opacity (03) inserting a value in the box, 0% for hiding the floor, 100% to full opaque, or inserting a texture map (this work like a mask, black to hide, white to show) This models have a texture map to fade the floor with the background

FLOOR REFLECTION You can control floor reflection (04) inserting a value in the box, 0% no reflection, 100% full reflection. HIDING FLOOR (05) To hide the floor go to opacity, remove the texture map, (click in texture map icon) and insert 0% value in the box.

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Render the final picture After concluding the customizing process, you need to render the final picture, where you can see the soft shadows, reflections... To do that you must go to 3D scene to change render settings, change Quality to Ray traced Final, follow the pink dots, from top to bottom and let the computer render the scene.


For any questions you can use the photoshop help or contact me through my email - colatudotudo@gmail.com


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