3D Model
Canned Conserve Volume 2
01
Pick one model from this set
02
Change render quality to interactive Change render settings Quality to interactive before starting the customizing process. The picture will loose, reflections and shadows. Follow the pink dots, from top to bottom. Ray traced final quality
interactive quality
03
Customizing
You can customize, 5 different parts of each tin container scene: • Floor - you can change color or place a texture in diffuse, change visibility in opacity, fill black for full transparency • Label - place in diffuse your design. Each tin container have is own size label. You can customize top, bottom and border label. • Tin border - you can only change color in diffuse • Opener - you can only change color in diffuse. • Rivet - you can only change color in diffuse. Tin border
Floor
Rivet
Opener
Label - Top, bottom and border
03
Customizing materials Floor
Rivet
Opener
double click to change color
open texture and fill black to hide or white to show
double click to change color
double click to change color
reflection amount
reflection amount
reflection amount
Labels
Tin border
double click to change color Open texture and place yours, you should place in top of each designed area, from top to bottom, left to right, border label, top label, bottom label.
reflection amount
04
Making a new label
01 - Oval Tin
Border label
There are 3 layouts, one per each tin: 01 - Oval Tin
Top label
02 - Round Edges
02 - Round Edges Tin
03 - Top Round 03 - Top Round Tin
Bottom label
05
Loading the new label
Open one of the tin models, go to the 3D material list, select LABEL in material list, then in diffuse OPEN TEXTURE, paste your, it must cover each area, close and save. This automatically will update the 3D model.
06
Customizing the other materials The process is very similar to the last step, select in the 3D Materials list, what you want to change in diffuse, double click and fill with your color Floor
Tin border, Opener and Rivet
double click to change color
double click to change color open texture and fill black to hide or white to show
07
3D tools (360ยบ rotate, scale, pan...) (Please check the QUICK TOUR tutorial)
Be sure to pick the model layer, before starting using the 3D tools, then select in the TOOL BOX the 3D tool you need (01). (02) 3D axis tool interface to rotate, scale...and more
03 02
(03) 3D rotate lights 01
03 03 03
03
08
Render the final picture
After concluding the customizing process, you need to render the final picture, where you can see the soft shadows, and reflections... To do that you must go to 3D scene to change render settings, change Quality to Ray traced Final, follow the pink dots, from top to bottom and let the computer render the scene.
For any questions you can use the photoshop help or contact me through my email - colatudotudo@gmail.com