3D objects Quick tour This product only run in
Adobe Photoshop CS4 and CS5 Extended 3D tools This models are modeled in 3d software, and they are ready to use with photoshop 3D tools. Take all the advantages of it. Have Fun.
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Object (rotate, roll, pan, slide, scale) They are in tool box in the left side of the screen, if you can find go to top menu WINDOW>TOOLS
3D object rotate 360ยบ any direction
3D object roll 180ยบ
3D object Pan
3D object Slide
3D object Scale
Camera (rotate, roll, pan, walk, zoom) They are in tool box in the left side of the screen, if you can find go to top menu WINDOW>TOOLS
3D Rotate camera 360ยบ any direction
3D Roll camera 180ยบ
3D Pan camera
3D walk camera
3D Zoom camera
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Layers Here you can find the 3d object, and in separate layer the material apply to the model. Double clic in the small icon in bottom left corner to acess the 3d scene presets
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3D (scene) menu 3d scene presets, here you can find all information and controls for your model and scene. 1) Scene control acess
All information in this scene:
- Object
- Materials
- Lights
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2) Render settings 3) Quality - Quality of final pictures, you can find three levels
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- Interactive painting
- Ray traced draft
- Ray traced Final
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3D (scene) menu Object level 4) Object control acess
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5) Objects in scene
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6) Shadows control, you only see when you render the ray trace final
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3D (scene) menu Material level
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7) Displays material options 8) Selected material - if the model have more than one, it will show here 9) Material Picker
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10) Material Drop and select tools
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11) Textures map types
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12) Texture map icon folder
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3D (scene) menu
Material specifications Diffuse The color of the material. The diffuse map can be a solid color or any 2D content. The Diffuse color swatch value sets the diffuse color if you choose to remove the diffuse texture map. You can also create a diffuse map by painting directly on the model. Opacity Increases or decreases opacity of the material (0100%). You can use a texture map or the scrubby slider to control opacity. The grayscale values of the texture map control the opacity of the material. White values create complete opacity and black values create complete transparency. Bump Creates bumps in the material surface, without altering the underlying mesh. A bump map is a grayscale image in which lighter values create raised surface areas and darker values create flatter surface areas. You can create or load a bump map file, or begin painting on the model to automatically create a bump map file. The Bump field increases or reduces bumpiness. It is only active if a bump map exists. Enter a number in the field or use the scrubby slider to increase or decrease bump strength. Bumpiness is most pronounced when a surface is viewed head on, rather than at an angle. Normal Like a bump map texture, a normal map increases surface detail. Unlike a bump texture map, which is based on a single-channel grayscale image, a normal map is based on a multi-channel (RGB) image. The values of each color channel represent the x, y, and z components of a normal on the model surface. 5
A normal map can be used to smooth the
(high dispersion) produces more apparent
surfaces of low polygon meshes.
light, with less focus. High shininess (low
Note: Photoshop uses World-space normal
dispersion) produces less apparent light and
maps, which offer the fastest processing.
brighter, crisper highlights. Adjusting Gloss (left number) and Shine (right
Environment
number)
Stores the image of the environment surrounding the 3D model. Environment
Note: If a 3D object has more than the nine
maps are applied as spherical panoramas. The
texture types Photoshop supports, additional
contents of the environment map can be seen
textures appear in the Layers panel and the 3D
in the reflective areas of the model.
Paint Mode list. (To display the latter, choose
To prevent an environment map from reflecting
3D > 3D Paint Mode, or use the Paint On menu
on a given material, change Reflectivity to 0%,
in the Scene section of the 3D panel).
add a reflectivity map that masks the material area, or remove the environment map for that
Specular
material.
The color displayed for specular properties (for example, highlight glossiness and shininess).
Reflection Increases the reflection of other objects in the
Ambient
3D scene, and the environment map, on the
Sets the color for ambient light visible on
material surface.
reflective surfaces. This color interacts with the Global Ambient Color for the entire scene.
Illumination Defines a color that doesn’t rely on lighting to
Refraction
display. Creates the effect that the 3D object is
Sets the refractive index when scene Quality
lit from within.
is set to Ray Traced and the Refractions option is selected in the 3D > Render Settings dialog
Gloss
box. Refraction is the change in light direction
Defines the amount of light from a source that
that occurs at the intersection of two media
reflects off the surface and back to the viewer.
(such as air and water) with different refractive
You can adjust glossiness by entering a value
indexes. The default value for new materials is
in the field or using the scrubby slider. If you
1.0 (the approximate value for air).
create a separate glossiness map, the intensity of colors in the map controls glossiness in the material. Black areas create full glossiness, white areas remove all glossiness, and middle values reduce the size of a highlight. Shine Defines the dispersion of the reflected light generated by the Gloss setting. Low shininess 6
Sample and apply materials directly on objects
To create a preset from the current texture settings, click the pop-up menu icon , and choose New Material.
The 3D Material Drop tool works much like the
To rename or delete selected presets, click the
traditional Paint Bucket tool, letting you
pop-up menu icon, and choose Rename or
sample and apply materials directly on 3D
Delete Material. To save the current group of presets, click
objects.
the pop-up menu icon, and choose Save
1. In 3D panel, select the 3D Material Drop
Materials.
tool .
To change the displayed group, click the pop-
2. Move the pointer over the 3D object in the document window. When the material
up menu icon. Then choose Reset Materials
you want to sample is outlined, Alt-click
to restore a saved group, Load Materials to
(Windows) or Option-click (Mac OS).
append a saved group, or Replace Materials.
3. Move the pointer to outline the material
Create a texture map
you want to change, and click.
Select materials directly on objects
1. Click the folder icon next to the texture map type. 2. Choose New Texture.
1. In 3D panel, hold down the 3D Material
3. Enter the name, dimensions, resolution,
Drop tool , and select the 3D Select
and color mode for the new map, then click
Material tool .
OK.
2. Move the pointer over the 3D object in the document window. When the material you
To match the aspect ratio of an existing
want to select is outlined, click.
texture map, view its dimensions by hovering the mouse pointer over the map
Apply, save, or load material presets
name in the Layers panel. The name of the new texture map is displayed next to the texture map type in the Materials panel. It is
Material presets let you quickly apply groups of texture settings. The default presets
also added to the texture list under the 3D
provide a variety of popular materials like
layer in the Layers panel. The default name
steel, fabric, and wood.
is the texture map type appended to the material name.
Click the material preview to display the preset pop-up panel.
Load a texture map
1. In the 3D panel, click the material preview. 2. In the preset pop-up panel, do any of the
You can load an existing 2D texture file for any
following:
of the nine available texture map types.
To apply a preset, double-click a thumbnail
1. Click the folder icon next to the texture
preview.
type. 7
Delete a texture map
2. Choose Load Texture, then select and open the 2D texture file.
1.Click the image icon next to the texture
Create a bump texture map
type. 2. Choose Remove Texture.
A bump texture map filled with a neutral
If the deleted texture is an external file,
grayscale value provides more range when
you can reload it using the Load Texture
painting on the map.
command from the texture map menu. For
1. In the Tools panel, click the Set Background
textures that are internally referenced by
Color swatch.
the 3D file, choose Undo or Step Backward
2. In the Color Picker, set brightness to 50%,
to restore a deleted texture.
and set R, G, and B values to equal values.
Edit texture properties
Click OK. 3. In the 3D panel, click the folder icon next to Bump.
A texture map is applied to a particular
4. Choose New Texture.
surface area of the model, depending on
5.Choose the following settings in the New
its UV mapping parameters. You can adjust
dialog box:
UV scale and offset if necessary to improve
For Color Mode, choose Grayscale
how the texture maps to the model.
For Background Contents, choose
1. Click the image icon next to the texture
Background Color.
type.
(Optional) Set Width and Height to match
2. Choose Edit Properties.
the dimensions of the diffuse texture map
3. Choose a target layer and set UV Scale and
for the material.
Offset values. You can enter values directly
6. Click OK.
or use the scrubby sliders.
The bump texture map is created and added to the texture map files listed in the Materials
Target Determines whether settings apply to a
panel. It also appears as a texture in the
specific layer or the composite image.
Layers panel.
U and V Scale Resize mapped textures. To create a repeating pattern, decrease the value.
Open a texture map for editing
U and V Offset Reposition mapped textures.
Click the image icon , and choose Open Texture. The texture map opens as a Smart Object in its own document window. After editing the texture, make the 3D model document window active to see updates to the model. 8
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3D (scene) menu Lights level 13) Lights control acess 14) Scene lights
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15) Ligths control 16) Remove Light 17) insert Light 18 Scene control (this is also availlable in the other scene menus):
3d axis
3d ground plane
3d light
3d selection
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3D (scene) menu 3d scene presets, here you can find all information and controls for your model and scene. 17) Scene control acess
All information in this scene:
- Object
- Materials
- Lights
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18) Render settings 19) Quality - Quality of final pictures, you can find three levels - Interactive painting
- Ray traced draft
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- Ray traced Final (render the final picture, with shadows and textures before save. If you have more than one model, you must render individually each one.
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RESUME To change position, orientation, size, use this palete
To change object color, clic in diffuse
To change light direction click here
Select Ray traced Final to render the final picture, with shadows and textures before save.
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