
1 minute read
4. Escape room
from LEARNING DIVERSE
by Copelia Oros
4. ESCAPE ROOM
Discipline in which it can be used: all disciplines Targeted competences: competences specific to each discipline, digital competences Student organization: individual Resources: computers, tablets, https://app.genial.ly/ Description: The Genialy platform offers several free variants of games that can be used to assess knowledge in the form of a game. The teacher should fill in their own requirements on each slide and send the game link to the students. Students will solve the requirements on the slides. After each stage, students receive a number. At the end, to be able to leave the room, he must fill in the password made up of the received numbers. Example: Sustainable development https://view.genial.ly/605383182b26120d800dde9f/interactive-content-misiune-pentru-viitor
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