WORK SAMPLES le pomeroy w/
daniel
EDUCATION
UNIVERSAL DESIGN
CO-WORKING
Simple Complexities
Collaborative Communities
One Meets Many
Simple Complexities Guided by the principles of Spinal Connection, Thick vs. Thin Walls,
Danielle Pomeroy | Iarch 484 | Cunningham |Winter 2014
ADA Bathroom Changes
Flexibility in Use, and Spatial Wayfinding, a Boys and Girls club could further meet its user needs. “To inspire and enable all young children, especially those from disadvantaged circumstances, to realize their full potential as productive, responsible and caring citizens.” - BGC Mission Project Info.
Skills Learned.
ADA Bathroom Changes
Winter 2014 Studio Professor: Erin Cunningham Type: Intervention & Adaptive Re-use
team collaboration program research + documentation scheduled time management integrating interior elements wayfinding techniques design for adolescence
- 60” turn radius - grab bars - sink clear knee access - slip resistant flooring
Accreditation. Showcased at the University of Oregon AAA 2016 Spring CIDA Accreditation
1/4”=1’
- 60” turn radius - grab bars - sink clear knee access - slip resistant flooring
Children Module Axonometrics
Teaching Kitchen Perspective
OPEN OFFICES
PRIVATE OFFICES MUDROOM
CREATIVE ZONE
TEACHING KITCHEN PRIVATE EDGES CREATIVE ZONE
SOCIAL CORE / LOUNGE
MOVABLE WALLDOORS
KID SIDE
MOVABLE WALLDOORS
COMMON CORE
TEEN SIDE
SOCIAL CORE / LOUNGE
PRIVATE EDGES
TECH ZONE
ENTRANCE
Interior Teen Side Perspective Danielle Pomeroy
.
Work Samples
.
P2
.
*Drawings Not To Scale
TECH ZONE
Plan
Section
Universal Design Collaborative Integration Communities Universal design should be the norm for
ease of accessing built in storage
public architecture. Through my design I aim to push the boundary away from the division that architecture and design creates between those disabled and those not ; in order to build a community that grows through the interaction of all users.
Fall 2015 Studio Professor: Kyuho-Ahn Type: Universal Design & Adaptive Re-use
This
adaptive re-use hypothetical project turned a historically preserved bank in Oakland, Ca, into a Center for Independent Living. It explores how the principles of universal design can be integrated into a community arts center. One that thrives off collaboration and interaction between a diverse group of users from all expertise.
Project Info.
Skills Learned. universal/inclusive design environmental equity integrated furniture interfaces scheduled time management multi-use space planning field survey + research
point of vision determining work Board height
ADA Study lowered ceiling acoustic quite zones & clearings under tables/work boards
Interior Lobby Perspective
Danielle Pomeroy
.
Work Samples
.
P3
.
*Drawings Not To Scale
Integrating Universal Design within my design improves accessibility of architecture and provides equality of use to all users. This is important because it allows the built environement to incorporate all varying needs of users without exluding those with disabilities. By doing so, architecture and design does its job at improving life and experience in an in�inite variety of ways through the purpose of taking into account varying sensitivities in order to deliver a universally pleasing environment. Designing for mobility issues was considered through material decisions as well as spatious circulation paths to provide wider hallways in order to provide comfortable and convenient circulation for all users. Vision impairment was considered through distinct differences in a monochromatic color scheme, reduction of glare in materials and lighting, as well as increasing sitelines. By using natural shades of grey for walls and contrasting black & white for openings and structure, I reduce visual sensitivites and increase visual distinction for various impairements. I increase sitelines by having a single ciculation path that acts as a spine on each �loor; connecting oneself to a department easily without using multiple connecting hallways. Auditory impairments were considered through increased acoustical control in spaces with higher ceilings, public zones with a high amount of users at the same time, as well as drop ceiling in quiet areas to reduce noise. Those acoustical treatments leads to considering autistic needs. Controlling sound environment helps to reduce over stimulatiom and discomfort. Simple colors, materials, and lighting also contributes to a better environment for those with autistic needs. Egress was considered through �ire exit staircases that provide refuge zones for those in wheelchairs. Low VOC materials contribute to safer indoor environments in order to adress needs of chemical sensitivities as well as improving our outdoor environment. I aimed at �inding a universal way to represent displaying �loor numbers. Instead of hanging a sign that says the number three to state that a user is one the third �loor, I realized that a universal way to show that is through using one’s �ingers and hands. We all use our �ingers to show how old we are, ages two through ten, regardless of which language we speak. Therefore a �inger’s display of the number three is a visual and artistic way to apply way�inding signage within my design.
One Meets Many The heart of intention at the Social Station is to stay humble and hustle hard. In the midst of our technological age, competition of retail and branding has increased tenfold. Yet the Social Station takes us back to our values of working hard for our individual or collaborative endeavors & pursuits without forfeiting ourselves to be like other people. My proposed design encourages a co-working + social retailing environment, that places importance on individuality, helping hands, humble attitudes and hard work.
Project Info.
Competition.
Fall 2016 Studio Professor: Kyuho-Ahn Type: Workplace/Retail Hospitality/Adaptive Re-use
Submission for the 2016 IIDA Student Design Competition
Skills Learned. functional adjacency planning integrated ceiling design retail branding wayfinding techniques mixed-use design co-working design
CO-WORKING
SHARED
CO-WORKING
DEDICATED
PARTI
SOCIAL RETAIL
ZONING
CIRCULATION
co-working zones placed along edge for maximum use of indirect daylight
an open loop around the “central core” for ease from one zone to the next
Social Lounge Perspective
B
N PLAN KEY A
CENTRAL CORE
K
PRINT / MAIL / PACKAGE
P
LOCKER ROOM
B
RETAIL EVENT SPACE/ SPILL-OVER MAKERS WORKSHOP STUDIO
L
MAKERS WORKSHOP
Q
CLIENT OFFICE
C
SOCIAL LOUNGE
M
LARGE MEETING ROOMS
R
COMPUTER LAB
D
CO-WORKING SHARED
N
SMALL MEETING ROOMS
E
CO-WORKING DEDICATED
O
TOUCHDOWN / PRIVATE ROOMS
F
DEDICATED STUDIOS / FLEX SPACE
G
GALLERY
H
INFORMAL COLLABORATION SPACE
I
INTERACTIVE WALL
J
MAIL BOXES
S
BOOTHS
D
S
P O
EXISTING CONDITIONS
N
K
A
L
M
A
H
Central Core Perspective
Retail Suite Perspective
I
E
G
A
C
J
Q B
F
B
Danielle Pomeroy
.
Work Samples
.
P4
.
*Drawings Not To Scale
3/32” = 1’
0
4 2
16 8
3/32” = 1’
0
4 2
16 8
Meeting Room Perspective