STUDIO AIR 2017, SEMESTER 1,David Wegmen Danika Pandinata
Table of Contents 4
A.0 Introduction
7
B.1 Process
10
12
Matrixes
14
The chosen 4 based on design potential
16
18
Al Bahar reverse engineering
20
B.2 & B.3 Reflection
B.4 Scripting process
22
B4.1 Process 2.0
26
B4.2 4 chosen species from the result of processes
28
B4.2.1 Sine graph family matrix
30
B4.2.2 Segmented sine graph family matrix
32
B4.2.3 Conic graph family matrix
34
B4.2.4 Sinc graph family matrix
36 B4.3 Design Intentions
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AIR PART B
B.3 Case study 2 - Al Bahar Facade
21
2
B.2 Case study 1 - Seroussi Pavillion
B.5 Proposal 1 - Just do it
40
B5.1 Reasoning for chosen form
42
B5.2 chosen Sinc graph family matrix 2.0
44
B5.3 Proposal 1 functions
Table of Contents
48
B.6 Proposal 2 - Keep calm & be at your own pace
50
B6.1 Reasoning for chosen form
52
B5.2 chosen Sine graph family matrix 2.0
54 B6.3 Proposal 2 functions
58
B.7 Reflections
59
B.8 Algorithm Sketchbook
60
B8.1 Process A
64
B8.1 Process B
AIR PART B 3
4
AIR PART B
AIR PART B 5
B.0 INTRODUCTION
FEAR OF THE UNKNOWN The unknown have the ability to allow our brain to trick us into scaring ourselves with vivid imaginations. This amplify our fear exponentially, until it gradually consume ourselves, casting our psyche into a chaotic void of chaos within itself. “WE DO NOT FEAR THE UNKNOWN, BUT WHAT WE THINK WE KNOW ABOUT THE UNKNOWN” - TEAL SWAN
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B.1. Process From the reading “How designers use Parameters” It is reavelead that there are several ways into looking at parametric design. The normal steps mentioned for designing are: 1. Looking at how each component will flow, its relationship with each other and fostering it. 2. Thinking with abstraction, looking at the final form and figure how it can be applied to a project. 3. Thinking mathematically and algorithimitically.1 But in the readings it was also mentioned that there are also new strategies in thinking parametrically. Like in B.3 will be about “copy and Modify” . B.4 will be about “ Search for form”. thriugh reverse engineering. However, in this part B.1 & B,4 onwards, we will look more about translating the process of fear into a parametric form and suggest uses for that form we had created.
1 Woodbury, Robert F. (2014). ‘How Designers Use Parameters’, in Theories of the Digital in Architecture, ed. by Rivka Oxman and Robert Oxman (London; New York: Routledge), pp. 153–170 pdf AIR PART B 7
B.1
PROCESS 1.0
7. Complete, warp up.
6. Eliminate deadends in lists.
5. Overlapping pathways.
4. Lost.
3. Branching pathways, going around corners
2. Walking through the lanes.
1. Starting points.
PROCESS OF WALKING THROUGH A MAZE 8
AIR PART B
TRANSLATING TO DIAGRAMS
Pipe, Loft, Kaleidoscope, Coiled, Twisted, Folded
Toogle, Random, Divide line, Cull list, Surface split, Graft
Multiply, Interpolate, Mirror, copy, Mirror curve, Mirror surface
Graph
curves, Direction, Direction, PI
Circle,
Divide curve, Divide lines, Shatter, Pipe, Move, tree commands
Point charge, Merge, Line charge, Delunay edges, Octree, Metaball
Populate 2D, Populate 3D, points, Voronoi3D, Vorornoi 2D
EVOCATIVE IMAGE BASED ON TRANSLATION
TRANSLATING TO POSSIBLE ALGORITHM AIR PART B 9
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AIR PART B
B.3 CASE STUDY 1 Seroussi Pavilion
I decided to choose this case study due to it having a similar vibe with my evocative image. Another reason is that my first initial scripting that we tried out before doing the case study (in algorithm sketchbook pg 64 ) my final form looks like strips / folding and I was looking for more ways to make it more interesting / spatial.
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B.2. 1
SERPENTINE PAVILION MATRIX Domain
Flaten interpolate curve
Spin force
Graph types
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Radius 0.5 no cap
Circle radius 1 spread 100
Pipe radius 2 with circle cap
Circle radius 2 spread 50
Accuracy 0.5
Random pipe radius 1
Linear graph
Conic graph
Ellipse loft
Circle radius 2 spread 50
Ellipse loft
Parabola graph
Degree 30
Circle radius 0.5 spread 25
Decay 10
Sinc graph
Domain random ellipse loft
Stretch X axis
Domain random ellipse loft
Gaussian curve
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B.2. 2
THE CHOSEN 4 BASED ON DESIGN POTENTIAL
Domain - Random ellipse loft
PLAN
PLAN
PERSPECTIVE
PERSPECTIVE
This member compared to its family is the most weirdest one but also the most interesting one to look at. It will be challenging to consider what this can be used for but it will be fun. Possible usage, a playground equipment for children.
14
Flatten interpolate curve - Circle radius 0.5 spread 25
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A spatial form created from a very thin material is interesting to look at compared to the other members in this family. Possible usage would be for partitions or temporary spaces. This form reminds me of Shigeru Ban’s style.
Spin force - Decay 10
PLAN
Graph types - Conic curve
PLAN
PERSPECTIVE
PERSPECTIVE
In this family, the member domain is interesting, but it will be further looked at “graph types� therefore the member decay is 2nd most interesting. This form can be looked at as a social gathering installation like bench, with the spin force leading them together.
Compared to the rest of the family members of graph types, this iteration gives the most spatial quality and practicality. Spin force direction determines the flow of the space itself. Possible application of space would be for sheltered walkway or a bus stop.
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B.3 CASE STUDY 2 Al Bahar Facade
This case study is chosen because I wanted to explore Strips/Folding in a different way. Al Bahar facade looks at folding in a more dynamic way, where the panel actually folds compared to the static panel / strips and fold of the Serrousi Pavilion.
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B.3. 1
AL BAHAR REVERSE ENGINEERING
TRI GRID
Explode
Create grids that looks like the final form of the facade.
Change the grid into individual curves.
Evaluate Segment 2
Number slider -> Z axis -> Move
Creates the points in the middle. Connect the point of evaluate segment component to “Duplicate data” component at “false” order so that the skin can be created later.
Connect “Evaluate Segment 2” parameter to the number slider to allow the points to control the opening. Connect step “Midpoint” to move base geometry.
Evaluate
Doesn’t allow c in between an the middle th
Cul
Connect it to t Tri grid. These at the centres a grid that will rem the points are
End result when changing the number slider :
Closed, 0 18
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0.3
e Segments
curves to have gaps nd create points at hrough parameter.
ll index
the vertices of the e will be the points and the sides of the main constant when e being changed.
MIdpoints
Line
Using the area to find the midpoint through centroids.
Combine the points from the middle of the curves at the midpoints to create the new grid closer to facade’s.
Multiply -> Shift list -> Point
4 pt Surface
After cull index, duplicate the data and shift it by 1 so that the skin won’t overlap with the previous points, that causes it to have holes in the grids.
Connect duplicate data from the evaluate curve 2, the move and the vertices of tri-grid points to create the skin.
0.6
Fully opened, 1 AIR PART B 19
B.2 Reflection
Seroussi Pavilion In playing with this script, I tried to keep the script similar to the original one to see how much it can change by changing some of the components.From the result, family 1-2 still have a similar look to the original one but once I added spin force in family 3-4 form becomes different. I found that this script can generate a lot of interesting form with a bit of tweaks, especially when you change the graph types. It changes the overall backbone of the model form and allow you to create more family so this is probably something I will adopt. Spin force is also interesting to use, but since it’s a bit difficult to control, I might reconsider using it for my fear process.
B.3 Reflection
Al Bahar Facade The Al bahar facade although interesting to look at dynamic facade and how it might work, it might be harder to create more interesting form compared to seroussi pavilion as the outlook might look similar all over the place to a certain extent. The Al Bahar facade, the part where you create different points to make it move so that it can open and close will probably be useful for my fear project as it’s similar to a part of the seroussi pavilion script. However, compared to the Seroussi pavilion, this project is not so relevant to my fear process very much.
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AIR PART B
B.4 Scripting the Process This time round, after going through the case study, the whole process and translation shown in B.0 is revised again, is made more detailed and narrowed down to actual processes. Scripting process focused on how one experience going through the maze (the unknown) , get out of it and reflect on the whole journey thus looking at this fear in the more positive way, translated to algorithm. B.4. will look into more detail to how I translate the fear to something positive. Fear: The Unknown. Process : Walking through a perfect maze and reflection upon completion. Overall Hunch : A form that look/give similar vibe of something growing that simplifies just like the evocative image . Another possibility is a messy form.
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B.4.1
PROCESS 2.0 PROCESS OF WALKING THROUGH A MAZE
1. Starting points.
Random points on a grid either in 2D or 3D area creating the placement / groundwork of the model.
2. Walking through the lanes.
Lines connected to the nearest and random points on a grid without touching each other. Directions might vary from each other.
3. Branching pathways, going around corners
Model could have different variations when different parameters are applied to different branches, causing variations along its lines.
4. Lost.
Curvy or circular like shape model instead of straight lines to indicate the feeling of getting lost, which is to go “round and round to the same place�
5. Overlapping pathways.
Maybe lines or solid overlaps, their interventions creates different kind of spaces both interior and exterior.
6. Eliminate deadends in lists.
7. Complete, warp up.
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HUNCH / INTUITION
Some lines, solids, or intersections will be deleted to make spaces to go inside.
All those lines or curves above will serve as the backbone of the model and be wrapped up to create the meshes.
TRANSLATION IN DIAGRAM
TRANSLATION IN ALGORITHM
Populate2D
Point charge, Merge, Field line
Divide curve, Divide line, circle
Graph curves, Direction
Interpolate
Toogle, Random, Divide curve
Pipe, Loft, Planes
AIR PART B 23
RESULT AND THE POSSIBILITIES IT CAN BE CREATED
Populate2D
Point charge, Merge, Field line
It creates the starting point for the whole model. Variations can be created by :
Lines connected to each other, but at the same time it also avoided each other. Variations can be created changing the Field lines steps & accuracy.
Seed - randomize placement of points Counts - Amount of points
Interpolate It connects and overlaps the points created by the graphs. This will serve as the backbone for the form later when meshes are applied.
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Toogle, Random
The component above can rep pathways from a list. They or correcting the fact of the divide the right list from the w parameters can be twea
Divide curve, Divide line , Circle
Graph curves, Direction
By creating circle surrounding the points, point can be further divided using divide curve and extended to create more branching lines. Radius of circles and Segments of line changed for variations
Graph curves is perfect to represent the human brain wave and the heart beats. Variations can be created by changing the graph types and the directions of points.
m, Divide curve
present the act of eliminating will do it either by random, e pathways (true / false) and wrong lists. These component aked to create variations.
Pipe, Loft, Plane This component represent the wrapping up of the whole maze journey, it creates meshes out of the lines created by the previous components. Most of the matrix in later pages uses loft, but matrix segmented sine curve family explores the use of pipe & plane too.
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B.4.2
4 CHOSEN SPECIES FROM THE RESULTS OF PROCESSES
SPECIES 1
26
SPECIES 2
SINE GRAPH
SEGMENTED SINE GRAPH
B.4.2.1
B.4.2.2
AIR PART B
SPECIES 3
SPECIES 4
CONIC GRAPH
SINC GRAPH
B.4.2.3
B.4.2.4
AIR PART B 27
B.4.2.1 SPECIES 1 SINE CURVE FAMILY MATRIX - PLAN VIEWS
Might l pipe li
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SPECIES 1 SINE CURVE FAMILY MATRIX - PERSPECTIVES
Seed causes the shift in 2Dpoints placement, causing different line connections, although in perspective they look similar Seed 12 chosen because.it gives the most interesting space in the interior cause the top line bends to the ground space.
Accuracy shows how much of the trueness that the algorithm need to follow. Accuracy 2 is chosen because it have the most potential to be an architectural spaces, like a pavilion.
Seeds on random component change the points where they randomize, affecting the thickness & the positioning of the model curve segments. Seed 5 gives interesting complex spaces externally & internally compared to the others.
look like they are the same, but they are all slightly different depending on the toggles. False gives more shading while true more open, ike spaces. Choosing the last one gives both shading and interesting open spaces. It also looks very different from previous iterations.
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B.4.2.2 SPECIES 2 SEGMENTED SINE CURVE FAMILY MATRIX - PLAN VIEWS
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SPECIES 2 SEGMENTED SINE CURVE FAMILY MATRIX - PERSPECTIVES
Changing random seed parameters changes the sizes of the circles along the curve line. Random seed 4 chosen because it gives an interesting top view and shows how it gets more complicated as you get to the centre, like a maze.
Segment 30 circles layering close to each other gives the most interesting interior & exterior views. Those layering with similar views is similar to a maze.
In this family, random range value and the thickness are played together accordingly. Like circular radius 7 is derived from the random range 4. This is chosen because those blobs have the potential to create
This family changes the shape in each segments from a circular pipe to squares / rectangles. Square 12 is chosen because it gives more consistent view compared to rectangle ones and the top view looks like pixels. AIR PART B 31
B4.2.3 SPECIES 3 CONIC CURVE FAMILY MATRIX - PLAN VIEWS
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SPECIES 3 CONIC CURVE FAMILY MATRIX - PERSPECTIVES
Seed 35 have both dense & less dense spaces as can be seen from the plan view. It gives the most interesting space spatially.
Random 38 proportions is the best and the interior space is good. Random 1 is also interesting, but being thin on the bottom and heavy on the top not sure if it can support itself structurally.
Accuracy allows the model to bloom out, causing the overhang length to be longer, without any change to z axis. Accuracy 0.533 is chosen because it a good proportion of axis Y & Z.
Increasing the segments for the random loft makes more meshes along the curves causing more shape when increased. Segment 17 chosen because it gives this layerings that reminds me of a maze.
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B.4.2.4 SPECIES 4 SINC CURVE FAMILY MATRIX - PLAN VIEWS
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SPECIES 4 SINC CURVE FAMILY MATRIX - PERSPECTIVES
Seed 15 have the most interesting layout from the plan view.
Random seeds are changed, seed 35 is chosen because it gives a very different vibe compared to the others and looks interesting.
Changing the thickness of the pipes with circular caps caused some iterations with the caps blown into a sphere or dissapear. It might be an interesting space for people to hang out and interact.
Changing the steps for the field line component causes the model to expand from its circular points. Step 40 chosen , it can create a structural or architectural spaces.
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B.4.3
DESIGN DIRECTION
As one get out of a maze, they start to look back on the whole maze process don’t know anything. The unknown have become the known. So how would o view: 1. TO JUST DO IT!! Because if you don’t move forward the unknown and continue to stand in the starting point, you will always be stuck in the fear.
= My 2 proposal in part B.5 & B.6 will explore on these 2 themes, while kee 36
AIR PART B
s in a more positive outlook compared to how they just started, when they one get out of the unknown in real life? There’s 2 solution in my point of
2. KEEP CALM & BE AT YOUR OWN PACE When the brain throws you into a state of chaos, following the chaotic mindset will just make the situation worse, so keeping calm and going at your own pace will ensure that you will slowly get out of the unknown.
eping in mind of it being somewhere in a park and moveable/ free standing. AIR PART B 37
B.5 Proposal 1 This proposal will look into the “JUST DO IT” theme and its details.
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AIR PART B
ACK B K O LO DONT
GO FO RW AR D
EX
PL
OD E
E! S A E REL
JUST DO IT!!
DARING PT A LE
JUMP
F LY
BE LIE VE
AD RE
#YOLO
R E K TA
NA
L IN E I S KS
= Something dynamic that promotes taking risk through jumping AIR PART B 39
B.5.1
REASONING FOR CHOSEN FORM
SPECIES 1
SINE CURVE
SPECIES 2
SEGMENTED SINE CURVE
Species 1 form gives a mild vibe and it have an
Species 2 have potential but it’s form looks
enclosing form, so it doesn’t seem to promote
pretty painful and heavy. It feels more down
jumping, same as species 3.
to earth and restrictive compared to species 4.
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AIR PART B
JUST DO IT !! 3X3X3M
SPECIES 3
CONIC CURVE
SPECIES 4
SINC CURVE
If species 3 is looked in a way that people jumps
SPECIES 4 is chosen out of all because it fits the
from the top is possible, but it’s not as dynamic
most description of being dynamic and promote
as species 4.
jumping. Its form suggests that it’s going to be made of something bouncy, airy and light. Size 3x3x3 because its form is small, like species 2 while species 1 & 3 have a bigger form.
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B5.2. PROPOSAL 1
CHOSEN SINC GRAPH MEMBER FAMILY MATRIX 2.1
PLAN VIEWS
fe
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PERSPECTIVES
This is chosen for final form because of the almost merged bubbles that seem to indicate a bursting bubble. This convey the most eeling of “release” & just do it out of all iterations including the original. There’s a few spheres in different position facing with different heights that promotes jumping with variety of platforms. The original is more like a gathering social spaces in the middle.
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B.5.3
PROPOSAL 1 FUNCTIONS Bouncy sphere to promote jumping. Sphere shape also difficult for people to climb up = struggles to finally just do it
Styrofoam cubes covered with waterproof fabric to give sensation of walking in water that is not stable = uncertainties when going into the unknown. No railings and the waterproof is slippery when wet to promote slipping into the water.= into the unknown.
The extruding pipe acts as an anchor to prevent the structure from floating away and act as a columns to supports the spheres & people.
PLAN 1:20
SECTION 1:20
Potential site: In a river or a pond of a park. AIR PART B 47
B.6 Proposal 2 This proposal will look into the “KEEP CALM & BE AT YOUR OWN PACE” theme and its details.
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AIR PART B
HARMONY
TRANQUIL
INNER PEACE ORGANIZE THOUGHTS
RELAX
ENCLOSURE STABLE
KEEP CALM & BE AT YOUR OWN PACE
= Something with stable enclosure that allows the user to be in peace. AIR PART B 49
B.5.1
REASONING FOR CHOSEN FORM KEEP CALM & BE AT YOUR OWN PACE 6X6X6M
SPECIES 1
SINE CURVE
SPECIES 2
SEGMENTED SINE CURVE
SPECIES 1 is chosen out of all because it fits the
Species 2 form is not relaxing, if anything it’s
most description of being keep calm and relax. Its
closer to chaos.
form suggests that it’s going to be something that envelops the user from the outside, thus creating it’s own spatial/ pace zone inside the model. Size 3x3x3 because its form is big, like species 3 while species 2 & 4 have a smaller form.
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SPECIES 3
SPECIES 4
CONIC CURVE
SINC CURVE
This form have potential, but maybe
Already chosen for proposal 1
because it only envelops the top part and not the sides that I felt this form is less of something peaceful and enveloped compared to species 1.
AIR PART B 51
B5.2 PROPOSAL 2
CHOSEN SINE CURVE MEMBER FAMILY MATRIX 2.1
PLAN VIEWS
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PERSPECTIVES
Might looks the same, but they are all different especially on the interior. Seed 71 is chosen because it have the most interesting central pillar among the rest. The original is only a canopy, less interesting as it doesn’t have a centre point of view. Domain family (below) are also interesting, but it doesn’t seem to fit into the idea of keep calm and relax.
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B.5.3
PROPOSAL 2 FUNCTIONS
Seed 71 form and one of the family of the sine curve that plays with the accuracy suggests that the form is an enclosure mimicked from the form of a tree. Since the park have a lot of trees and people spend time under it, designing one similar to a tree will mimic the environment, causing harmony with the man made form and the natural environment, also making it difficult to find, so one own personal zone. The form of the building hopes to give space for the people to be at peace, enclosing the user from the outside environment and focus on itself instead. To be located somewhere at a Park with trees around it.
PLAN 1:25
SECTION 1:25
AIR PART B 57
B.7 Learning outcomes My process was challenging at the first time I had to give a go before doing the case studies. I managed to translate my process into series of component but when I linked them, it doesn’t give interesting forms and I had a hard time creating varieties from it. From there, I get an idea I wanted to do something with strip/ folding because of the final forms it gave me (in algorithm sketchbook pg 64) and my evocative image makes me look into biomimicry due to my interpretation of the form looking like a flower. Luckily both look into the same precedent so i had a go in playing with it. After doing both case study I find that the Seroussi pavilion script is really similar to my process of maze and it can create more varieties to the form, thus I used it to help me translate my process. (seen in B.4.1) Grasshopper is really challenging for me because it’s the first time that I try to look at designing things in computational design instead of compositional. It’s hard because I am jumping into the unknown world of parametric modelling, which is something that I feared hahaha. This whole process of doing part B is challenging me technically and mentally. A lot of time wasted, trial and errors to get the result I was seeking. Although it’s hard, it also gives me interesting unexpected forms that answered my “what if” questions. I would always be surprised and feel a little happy. At those time I would start to look at the relationship of the component and why it makes the form that way. One of the thing I learnt the hard way is to have a proper work flow page, labelled. I have a lot of time wasted trying to re-figure on how did I baked the previous forms. Some got so bad to the point I just had to re-do and make new iterations. A lot of my file crashes so regular saving was important too. As the time goes, I managed to create, manipulate and design using parametric modelling. I had a few component alterations that I would always go to. It starts to get interesting when I get to imagine how one would use the space generated by the parametric modelling, linking back my fear with the parametric modelling results and match which one will work better for my design proposal theme by looking at the 3D form of the models.
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AIR PART B
B.8 ALGORITHM SKETCHBOOK This section only shows my previous process that didn’t make the cut before B.4 and selected form to help explain why does the process didn’t make the cut.
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B.8.1
PROCESS A
Looking into my very first process translation after medidating on what I feared the most and pinpointing it to the unknown
60
PROCESS OF WALKING ON A MAZE
ALGORITHM TRANSLATION
1.) Confusion
Populate2D, Populate3D, points
2.) Similar everywhere
Voronoi, Delunay, Octree, Metaball
3.) Infinity
Integers
4.) Reflection / Multiple Reflections
Mirror, Mirror curve, Mirror surface, Kaleidoscope
5.) Branching (Trees)
Move, Tree commands
6.) Linear direction
Move, XYZ
7.) Convoluted Layout
Coiled, Twisted, Folded.
AIR PART B
n and the maze as it representation.
RESULT 1: Populate 3D > Voronoi > Integers (set to populate within 11) > kaleidoscope > integers > pipe
Tried following the process step by step, but some components like the integer have no choice but to be put later on the process. Algorithm and maze step by step can’t be followed exactly 100%. Although this form is interesting, it’s too messy and it’s aheavy file, causing my file to crash a lot. Form exploration also can’t be explored more.
After result 1, arrangement of the algorithm script doesn’t follow the maze step by step process.
RESULT 2: Point > Move points at XYZ > Delunay edges > Kaleidoscope > Integers > Pipe (“coiled”)
Interesting looking shape and simpler compared to the previous one. Even though the integer value are all below 11, it gave such vast difference. Result 2 give similar vibe to process 1 but its easier to control to a certain extent as the file is not messsy.
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Tried branching out but because of the kaleidoscope it branches out together. Not sure how to make them into separate entities. Tried to explore the “tree” components in grasshopper too but at that time, I don’t understand how it works.
RESULT 3: Point > Delunay Edges > Delunay Mesh (“Folded”) > Mirror (Individual) > Linear direction (XYZ) > Pipe (“Coiled”)
The result is even more simpler than the previous try outs. It gives an interesting form and a possibility of it being a public space play area or building. However, because in this process I used the component “point” and I manually choose the points where it will stay at the Rhino model space, it is considered compositional. Since we are supposed to do with computational design, I don’t think I can pursue this result. After getting the 3 results back, I thought that I need to know more and that it’s difficult to expand on it as result 1-2 is messy and doesn’t have much room for improvement while result 1 is not compositional process.
Feedback given was that my process of walking through a maze is wrong. Rather than walking through a maze, it’s retran 62
AIR PART B
MINDMAP OF FINDING MY FEAR:
There was 2 direction in this mindmap, looking at the maze in programming point of view or looking at mae on how one would walk through and I decided to choose the later.
s more of different ideas of maze being put together. Therefore in my next process B I looked into the process and nslate. AIR PART B 63
B.8.2
PROCESS B
Looking into my very first process translation after medidating on what I feared the most and pinpointing it to the unknown Stage of process
Operation/ translation
Algorithm/component
Starting points
points
Walking from one point to another
connecting points
Delaunay edges
in a pathway
looks like a lane
Pipe
get lost after awhile
going in circles
PI
Marking the right and wrong lanes
true and false
Slowly found the right pathway
Elimination process after trial & errors
Upon finishing, reflecting the whole journey
Reflection
Voronoi3D
Boolean toogles
Surface split, cull
Kaleidoscope
From the result of algorithm, I wanna focus on the panel and fold for the research field.
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AIR PART B
n and the maze as it representation. Result
After doing all these matrixes I felt like my design is at its dead end. I can’t seem to expand more on these components and they all looks similar. At this point it’s time to look into the case studies and I decided to focus more on the strips/ folding because in my process B, all the form seems to be related to strips and folds. I am hoping that by looking at the case study I will be able to expand more on these components.
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