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innovate
To make changes in something established, especially by introducing new methods, ideas, or products:
The third stage under ‘Deliver’ is innovate. Every craft has its own processes, applications etc, however there is always scope for innovation. Innovation could be brought about in the field of design, applications, new products etc. Being the most important part of the training program, it comprises of 2 sub-stages- Experiment and Make. The hands-on experimentation and exploration imbibes the understanding of material and its diverse properties. This process is based on the trial and error method where the learning happens while working with the material by hand. The shared method of different people (master craftspeople, craft students, designers etc.) working in one group initiates new discussions and fresh ideas. Also the learning happens at two levels, both at tangible and intangible levels.
The tasklist for the ‘innovate’ sub-stage is as follows :
DE-3a : ENCOURAGE THE PARTICIPANTS TO EXPLORE AND EXPERIMENT WITH THE MATERIAL DE-3b : PROVIDE GUIDANCE TO THE PARTICIPANTS IN MAKING PROTOTYPES AND THE FINAL OUTPUT
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craft innovation training toolkit // deliver // innovate