UCL PORTFOLIO

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Borivali Market

Healing Well
Design Studio Year 4
Design Studio Year 3 Play of Perspectives
Competition,
Deployable
Game Design
Internship Exploration Self Exploration 1 2 3 4 5 6 7 8 9 10 11
Design Studio Year 3 Urban Design Design Studio Year 4 Solar Decathlon Competition Parametric Exploration Studio,
Workshop Working Drawing Workind drawing Studio Year 3
Structure Installation Year 3 Video
Design Studio Year 3

01 healing well

Semester 8 ,Year 4

Academic

Brief : Healthcare Architecture Concept: Biophilic Architecture & Topograpgy Mentor : Ar Apoorva Shroff Site :SGNP

As humans have always occupied and evolved in nature naturalness can be seen as the quality of light sound temperature and air that affect our sensory system So my approach while designing the structure was focused on creating a balance with built environment for occupants for a sense of comfort and healthy well being and pragmatic healing Mental comprehension of a space is generally constructed by each person’s own contextual understanding of how the built environment relates to them as individuals

The approach was to create a stimulating & meaningful environment for all visitors – the therapeutic gardens to be the face of the building. Open spaces, critical for both macro & micro-climates also vital for our psychological well-being

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SGNP Site

Extracting

Healing built environment in which its main objective the incorporate the spatial organization of the building systematically so that it can communicate

Deriving an expeirience which is fluid ,smooth & seamless as inspired by the nature of contours model itteration 1

the layer , mass & void from the site Extracting the fluid masses and making itterations
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model itteration 2
spatial experience itteration void site model
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3d print itteration axo
exterior view exterior view

borivali market 02

Semester 6 ,Year 3

Academic Brief : Re-Imagining Communities & Neighbourhood Concept: Integrating Pixels

Mentor : Ar Prashant Prabhu Site :Borivali Market

The studio aimed at readdressing the already chaotic conditions of the market having 3 zones (Vegetable, Fish & Flower Market) through the lens of new normal & to prepare us better for the next possible catastrophe. Keeping all of these conditions in mind a Re-organized Market along with an Upcycling market, a Pandemic unit & Transit hub were proposed.

The design revolves around the idea of multifunctional spaces as thoroughfares & separate entities which are independent yet interdependent at the same time by establishing a relationship between built masses, open spaces & circulation that it confronts, encircles, leads to & is led to.

It also involves creating & achieving active, pedestrian friendly space by incorporating green infrastructure to provide community level open spaces & lastly create a distinct identity of the market.

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pixel modules of mass & void

site zonal division

massing model

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section
massing model 10
aa’
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18 views concept sketch 12
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03 escape room

Semester 5 ,Year 3

Academic

Brief : Translating thoughts from different medias

Concept: Play Of Perspectives

Mentor : Ar Tapan Deshpande

Site : Andheri Chawl

The studio aimed at creatively transforming words into visuals as per your own imagination.

The design revolves around the play of perspectives and creating different experiantial zones. In which one space drives the other , where all surfaces, edges, & volumes can be put to use. At the same time trying to blur the edges by blending & amalgamating little elements in order to experience two spaces at once.

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the sketches
Dimensionality
to
with dimesnsionality Spaces within
& Unplanned spaces Spaces within & within Blurring Boundaries Game of Life Narrative 15 combining sketches storyboard model spatial concepts 15
Play of Perspectives Combining all
Concentric Circles Change in
Dense
Sparse Transition from spaces Play
& within Planned

exploration

exploration final process model exploration

exploration through spatial itterations

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04 urban design

Semester 8 ,Year 4

Academic

Brief : Relooking through the lens of walkibility and waste management

Team: Divya G, NIkhiil K, Aman M, Nitika , Shloka , Divya B Mentor : Ar Ritu Mohanty & Ar Nishant Site : Wadala

The aim of the studio was rethink wadala as a growing CBD and revival and revalorisation of it.

So using the lens of walkibility and waste management as identified via the SWOT we created various interventions for the same

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solar decathlon 05

Competition Team : 15 people

Mentor

Division :Multi Family Housing Site: Kandivali West

The intent of the project was to de-sign a sustainable, net zero energy and net zero water residential build-ing. Through the mediums of various softwares such as ladybug (grasshop-per). Climate Studio, Autodesk CFD. We were aele to find the radiation, EPI and wind simulation. The existing buildings which comprises of 3 individ-ual buildings of varying sizes and flat types has been converted.

Scan For Movie
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parametric exploration 06

Semester 6 ,Year 2

Academic

Mentor : Ar Ripple Patel

Team :Divya G , Sonya G , Riddharth J, Aastha A.

Exploring the extent of Grasshopper and Rhino 3D with respect to Mathematical Expressions.

Starting with basic modeling on Rhino 3D, we moved forward with Grasshoppper creating Nephroid Geometries, Recreation of Felix Candela’s Forms and Attrator Curves, & decoding works of Michael Hansmeyer.

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Semester 5 ,Year 3 ( Jun 20 - Dec 20 )

Academics

Team : Divya G, Aastha A, Riddharth J , Ishita G

Mentor : Bhavleen Narula

Brief :Graphical representation of sound through various experiments Sound as an enitty cannot be seen but can only be sensed by us and the only visual representation Of sound is in the form of sound waves and this represenation helps us to understand the different properties of sound. Now what if have these different graphical manipulations of sound, we Can figure out new different properties for the same. This project aimed to show the different Graphical representations of different inputs of sounds, in different situations of both the Gender, both male and female. The apparatus of the project includes softwares such as processing 2.1, Grasshopper and various plug ins such as ghowl, kangaroo, perlin noise, firefly. Each plug in Gave different input sound outputs. We observed different graphical outputs of various different Forms.

advance basic design

07 24

FABRICATION OF MESH ( POROSITY)

Ongoing Exhibit for thesis bazaar Mentor : Ar Dhruv Seth

The installation is to be done for the thesis bazaar exhibit conducted by final year student every year. The idea of the installation is to provide an experience of inside yet outside and interplay of light and transluceny for people to dwell into realms of future or present att once.

tech house

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PROCESS
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Competition

Buildings are considered vital units that make up the pixels of any city. With the help of technology, we can speculate a new realm that expands urbanity into outer space. With the objective of imagining the human race’s colonization on mars, the project aims at the prospective ecosystem

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Process 12

hope10

Workshop

Digital Futures

The idea was to create a scalable morphplogy that could be void of context . Once this morphology was exolored and created I then tested its ablity to morph to a given environment. in this case spanning two conditions, water and land. The scene is a apocalyptic at worst but the environment evokes the feeling of isolation. The form is both reaching out to beyond and also climbing into new territory making its self at home in a place no longer populated. The halt of human activity has left a void in the public realm that needs to be filled.

PROCESS

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Semester 4 ,Year 2 ( Design Studio) Semester 5-6 ,Year 3 (WD) Concept : Modular Surfaces Mentor : Ar Durvesh Mhatre, Ar Mahek Lalan, Atr Atrey Chayya Site : Panjim,Goa working drawing11 28 2. NO DIMENSION TO BE SCALED OFF FROM THE DRAWINGS, DIMENSIONS TO BE FOLLOWED. 3. IN THE EVENT OF ANY DISCREPANCIES OR DIFFERENCES ARCHITECTURAL DRAWINGS AND STRUCTURAL DRAWINGS ENGINEERING DRAWINGS OR SITE CONDITIONS OR OTHERWISE, REFERENCE IS TO BE MADE TO THE ARCHITECTS FOR PRIOR TO EXECUTION ON SITE. A D D T O N A N O T S 1. UNLESS SPECIFIED OTHERWISE, ALL DIMENSIONS ARE ALL LEVELS ARE IN METERS. 2. ALL LEVELS INDICATED ON ARCHITECTURAL DRAWINGS OTHERWISE SPECIFIED ARE WITH RESPECT TO FINISHED LEVELS. FLOOR FINISH THICKNESS SHALL BE 50 MM. SUNK AREAS WHICH SHALL HAVE WATERPROOFING 3. INTERNAL PLASTER 15MM. EXTERNAL PLASTER 25MM. 4. FOR DOORS AND WINDOWS REFER RESPECTIVE DOOR SCHEDULE DRAWINGS. 5. F.F.L. MEANS FINISHED FLOOR LEVEL. 6. ALL DIMENSIONS MENTIONED ARE UNFINISHED. 7. DO NOT SCALE THE DRAWING. ONLY WRITTEN DIMENSIONS FOLLOWED. D2 2100 SR NO. TYPE D1 WIDTH 650 DOOR SCHEDULE HEIGHT 2100 DESCRIPTON T.W. SINGLE PANEL DOOR D4 1600 2100 D3 1400 2100 T.W. DOUBLE PANEL DOOR 800 TWO WAY DOUBLE PANEL DOOR T.W. DOUBLE PANEL DOOR SR NO. TYPE W1 WIDTH 300 HEIGHT 800 SILL LVL 900 DESCRIPTON LOUVERED WITH EXISTING W2 650 650 900 SINGLE FIXED TW WINDOW WINDOW SCHEDULE D5 1100 2100 T.W. DOUBLE PANEL DOOR SR NO. TYPE C1 C2 C3 COLUMN SCHEDULE SITE FONTAINHAS, PANJIM GROUND FLOOR WORKING DRAWING NAME: DIVYA GOGIA III YEAR ROLL NO: A019 SCALE : 1:100 COLUMNS RCC LEVELS DATE: 03-09-2020 SHEET GLAZING BEAD 18 MM THK CLEAR TOUGHENED GLASS EPDM GASKET DETAIL AT B INT EXT B A SECTION A GLASS FACADE GLASS FACADE DETAILS 155 100 CEILING WALL 4MM HEAD SCREW OVERHEAD BRACKET DETAIL AT A 18MM THK GRANITE PLAN PLAN B B' A A' C C' PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION

2. NO DIMENSION TO BE SCALED OFF FROM THE DRAWINGS, ONLY WRITTEN DIMENSIONS TO BE FOLLOWED.

3. IN THE EVENT OF ANY DISCREPANCIES OR DIFFERENCES BETWEEN ANY ARCHITECTURAL DRAWINGS AND STRUCTURAL DRAWINGS OR OTHER ENGINEERING DRAWINGS OR SITE CONDITIONS OR OTHERWISE, IMMEDIATE

REFERENCE IS TO BE MADE TO THE ARCHITECTS FOR CLARIFICATION

PRIOR TO EXECUTION ON SITE.

A D D T O N A N O T E S

1. UNLESS SPECIFIED OTHERWISE, ALL DIMENSIONS ARE IN MM AND ALL LEVELS ARE IN METERS.

AND ALL LEVELS ARE IN METERS.

2. ALL LEVELS INDICATED ON ARCHITECTURAL DRAWINGS UNLESS OTHERWISE SPECIFIED ARE WITH RESPECT TO FINISHED FLOOR LEVELS. FLOOR FINISH THICKNESS SHALL BE 50 MM. EXCEPT FOR SUNK AREAS WHICH SHALL HAVE WATERPROOFING TREATMENT.

2. ALL LEVELS INDICATED ON ARCHITECTURAL DRAWINGS UNLESS OTHERWISE SPECIFIED ARE WITH RESPECT TO FINISHED FLOOR LEVELS. FLOOR FINISH THICKNESS SHALL BE 50 MM. EXCEPT FOR SUNK AREAS WHICH SHALL HAVE WATERPROOFING TREATMENT.

3. INTERNAL PLASTER 15MM. EXTERNAL PLASTER 25MM.

3. INTERNAL PLASTER 15MM. EXTERNAL PLASTER 25MM.

4. FOR DOORS AND WINDOWS REFER RESPECTIVE DOOR WINDOW SCHEDULE DRAWINGS.

4. FOR DOORS AND WINDOWS REFER RESPECTIVE DOOR WINDOW SCHEDULE DRAWINGS. 5. F.F.L. MEANS FINISHED FLOOR LEVEL. 6. ALL DIMENSIONS MENTIONED ARE UNFINISHED.

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7. DO
SCALE
ONLY
FOLLOWED. D2 2100 SR NO. TYPE D1 WIDTH 650 DOOR SCHEDULE HEIGHT 2100 DESCRIPTON T.W. SINGLE PANEL DOOR 4 D4 1600 2100 D3 1400 2100 T.W. DOUBLE PANEL DOOR 800 TWO WAY DOUBLE PANEL DOOR T.W. DOUBLE PANEL DOOR FINISH WITH 75X100 TEAK WOOD FRAME SR NO. TYPE W1 WIDTH 300 HEIGHT 800 SILL LVL 900 DESCRIPTON LOUVERED WITH EXISTING FAN 6MM THK FROSTED GLASS LOUVERS WITH HEAVY DUTY EXTRUDED ALUMINUM FRAME W2 650 650 900 SINGLE FIXED TW WINDOW WINDOW SCHEDULE GROUND FLOOR PLAN UP TREAD-250MM RISER-180MM 1ST FLOOR PLAN 2 1 3 4 5 6 7 8 9 10 11 12 13 14 15 UP DOWN 16 4 D5 1100 2100 T.W. DOUBLE PANEL DOOR THK SOLID CORE FLUSH DOOR WITH VENEER SR NO. TYPE C1 C2 C3 COLUMN SCHEDULE +450 +450 +450 +450 2 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 2 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 +450 +450 +3450 +450 +3450 SITE FONTAINHAS, PANJIM GROUND FLOOR PLAN WORKING DRAWING NAME: DIVYA GOGIA III YEAR ROLL NO: A019 SCALE : 1:100 BSSA COLUMNS RCC LEVELS DATE: 03-09-2020 SHEET NO: 2 AEC BLOCKS +1500 +450 +450 +450 +450 +450 +450 PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION 2. NO DIMENSION TO BE SCALED OFF FROM THE DRAWINGS, ONLY WRITTEN DIMENSIONS TO BE FOLLOWED. 3. IN THE EVENT OF ANY DISCREPANCIES OR DIFFERENCES BETWEEN ANY ARCHITECTURAL DRAWINGS AND STRUCTURAL DRAWINGS OR OTHER ENGINEERING DRAWINGS OR SITE CONDITIONS OR OTHERWISE, IMMEDIATE REFERENCE IS TO BE MADE TO THE ARCHITECTS FOR CLARIFICATION PRIOR TO EXECUTION ON SITE.
D D T O N A L N O T E S
UNLESS SPECIFIED OTHERWISE, ALL DIMENSIONS ARE IN MM
NOT
THE DRAWING.
WRITTEN DIMENSIONS TO BE
A
1.
5.
6.
7. DO
ONLY
D2 2100 SR NO. 1 TYPE D1 WIDTH 650 DOOR SCHEDULE HEIGHT 2100 DESCRIPTON T.W. SINGLE PANEL DOOR D4 1600 2100 D3 1400 2100 T.W. DOUBLE PANEL DOOR 800 TWO WAY DOUBLE PANEL DOOR T.W. DOUBLE PANEL DOOR 40 MM THK SOLID CORE FLUSH DOOR WITH VENEER 30 MM THK WATERPROOF BLACK BOARD FINISHED WITH PLASTIC LAMINATE WITH GRANITE FRAME SR NO. TYPE W1 WIDTH 300 HEIGHT 800 SILL LVL 900 DESCRIPTON LOUVERED WITH EXISTING FAN EXTRUDED ALUMINUM FRAME 2 W2 650 650 900 SINGLE FIXED TW WINDOW WINDOW SCHEDULE GROUND FLOOR PLAN UP TREAD-250MM RISER-180MM 1ST FLOOR PLAN 2 1 3 4 5 6 7 8 9 10 11 12 13 14 15 UP DOWN 16 D5 1100 2100 T.W. DOUBLE PANEL DOOR 40 MM THK SOLID CORE FLUSH DOOR WITH VENEER FINISH WITH 75X100 TEAK WOOD FRAME SR NO. TYPE C1 C2 C3 COLUMN SCHEDULE +450 +450 +450 +450 2 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 2 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 +450 +450 +3450 +450 +3450 SITE FONTAINHAS, PANJIM GROUND FLOOR PLAN WORKING DRAWING NAME: DIVYA GOGIA III YEAR ROLL NO: A019 SCALE : 1:100 BSSA COLUMNS RCC LEVELS DATE: 03-09-2020 SHEET NO: 2 AEC BLOCKS +1500 +450 +450 +450 +450 +450 +450 PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION 2ND FLOOR PLAN 3 5 6 7 8 9 10 11 12 13 14 15 16 +3450 +3450 +0.45M GROUND FLOOR +3.45M FIRST FLOOR +6.45M SECOND FLOOR +9.45M TOILET RECEPTION LIBRARY PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION GROUND FLOOR PLAN FIRST FLOOR PLAN SECOND FLOOR PLAN
F.F.L. MEANS FINISHED FLOOR LEVEL.
ALL DIMENSIONS MENTIONED ARE UNFINISHED.
NOT SCALE THE DRAWING.
WRITTEN DIMENSIONS TO BE FOLLOWED.

2 ,Year 1

Workshop

Module Shut Module Open
deployable structure 12 30
Semester Basic Design Mentor : Ms Janki Shah & Anusha Nanavati

video game design

Semester 6 ,Year 3 Academics

Brief :Video Game Illustration based on saving water

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internship 11 32 internship
material exploration 15 Process models Material : File Card 3D printed process model House Of Illusion Dancing House Material : Mirror Final model: Soft board & photomountboard Exploration for Playscape Material: Oasis Exploration for Playhouse Bamboo Stick Model OHP Model Module Open Thread Model for illusion exploration Module Shut Module with joinery Final Model using file card acrylic, & ohp Material : mesh & ceramic Final Model Material: Cloth
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Installation inspired by Snowflake

16 art works & visuals

Instances from exploratory works in different medias that include printmaking, oil painting, acrylic painting, digital illustration , charcoal painting , game design , logo design & grasshoper skills & AI.andela’s Forms and Attrator Curves, &

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