Ìåòîäè÷åñêîå ïîñîáèå äëÿ ñåìèíàðà
Óðîê: “Èçãîòîâëåíèå ïðîòîòèïà ïóëüòà”.
Ó÷åáíî-ìåòîäè÷åñêèé êîìïëåêñ ïî ïðîñòðàíñòâåííîìó êîìïüþòåðíîìó ìîäåëèðîâàíèþ.
Ñîäåðæàíèå Ãëàâà 1 Ââåäåíèå ..................................................................................................................................2 1-1 Îòíîñèòåëüíî äàííîãî ðóêîâîäñòâà.......................................................................................3 Ãëàâà 2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà...................................................................................4 2-1 2-2 2-3 2-4 2-5 2-6 2-7 2-8
5 Çàíåñåíèå ìàòåðèàëà â áèáëèîòåêó.......................................................................................5 Çàíåñåíèå èíñòðóìåíòà â áèáëèîòåêó....................................................................................7 Îòêðûòèå ìîäåëè â ïðîãðàììå SRP Player...........................................................................12 Îðèåíòàöèÿ ìîäåëè.................................................................................................................13 Çàäàíèå ïàðàìåòðîâ îáðàáîòêè..............................................................................................13 Ââîä ðàçìåðîâ çàãîòîâêè.........................................................................................................14 Ïîäãîòîâêà óïðàâëÿþùèõ ïðîãðàìì äëÿ ñòàíêà...................................................................14 Ïîäãîòîâêà óïðàâëÿþùåé ïðîãðàììû äëÿ ëèöåâîé ñòîðîíû...............................................20
Ãëàâà 3 Ðàáîòà ñî ñòàíêîì...................................................................................................................27 3-1 3-2 3-3 3-4 3-5 3-6
Óñòàíîâêà èíñòðóìåíòà........................................................................................................... 28 Óñòàíîâêà çàãîòîâêè................................................................................................................ 29 Óñòàíîâêà íà÷àëüíûõ òî÷åê ïî îñè Z......................................................................................29 Óñòàíîâêà íà÷àëüíûõ òî÷åê ïî îñÿì XY.................................................................................31 Îòïðàâêà çàäàíèÿ íà ñòàíîê...................................................................................................32 Çàìåíà èíñòðóìåíòà è çàïóñê ÷èñòîâîé îáðàáîòêè...............................................................34
Ãëàâà 4 Èçãîòîâëåíèå êîíäóêòîðà........ ............................................................................................. 35 4-1 Èçãîòîâëåíèå êîíäóêòîðà........................................................................................................36 4-2 Îòïðàâêà çàäàíèÿ íà ñòàíîê...................................................................................................39 4-3 Óâåëè÷åíèå êîíäóêòîðà...........................................................................................................40 Ãëàâà 5 Èçãîòîâëåíèå ëèöåâîé ñòîðîíû ïóëüòà..............................................................................44 5-1 Óñòàíîâêà íà÷àëüíûõ òî÷åê.....................................................................................................44 5-2 Îòïðàâêà äàííûõ íà ñòàíîê....................................................................................................44
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Ãëàâà 1 Ââåäåíèå
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1 Îòíîñèòåëüíî äàííîãî ðóêîâîäñòâà 1.1 Îòíîñèòåëüíî äàííîãî ðóêîâîäñòâà Äàííîå ìåòîäè÷åñêîå ïîñîáèå ÿâëÿåòñÿ ïîøàãîâîé èíñòðóêöèåé äëÿ óðîêà ïî îáðàáîòêå 3D ìîäåëè ïóëüòà. Ðóêîâîäñòâî ñîäåðæèò îáùóþ èíôîðìàöèþ ïî ïðîãðàììàì äëÿ ñòàíêà Roland MDX-40A. Îäíàêî, äàííîå ïîñîáèå íå ÿâëÿåòñÿ ðóêîâîäñòâîì ïîëüçîâàòåëÿ ïî ñòàíêó. Óáåäèòåñü ÷òî Âû ïðî÷èòàëè è ïîíÿëè òå ðóêîâîäñòâà, êîòîðûå ïîñòàâëÿëèñü âìåñòå ñ îáîðóäîâàíèåì. Ðåçóëüòàò ìîäåëèðîâàíèÿ, ïîäãîòîâêè óïðàâëÿþùåé ïðîãðàììû è îáðàáîòêè, ìîæåò îòëè÷àòüñÿ îò îïèñàííîãî â ðóêîâîäñòâå, ïîæàëóéñòà, ñîîáùèòå íàì, åñëè âû çàìåòèëè êàêèå ëèáî íåñîîòâåòñòâèÿ.  äàííîì ó÷åáíî-ìåòîäè÷åñêîå ðóêîâîäñòâå è ïðè ïðîâåäåíèè óðîêà èñïîëüçóþòñÿ ñëåäóþùèå ïðîãðàììíûå è àïïàðàòíûå ñðåäñòâà, èíñòðóìåíò è çàãîòîâêè: - CAM ñèñòåìà ïîäãîòîâêè óïðàâëÿþùèõ ïðîãðàìì SRP Player* - CAM ñèñòåìà ïîäãîòîâêè óïðàâëÿþùèõ ïðîãðàìì ArtCAM* - ñòàíîê MDX-40A - íàáîð äëÿ ïðîâåäåíèÿ óðîêà “Èçãîòîâëåíèÿ ïðîòîòèïà ïóëüòà” *  ñëó÷àå åñëè âåðñèÿ ïðîãðàììíîãî îáåñïå÷åíèÿ óñòàíîâëåííîãî íà âàøåì êîìïüþòåðå îòëè÷àåòñÿ îò âåðñèé ðàññìàòðèâàåìûõ â ìåòîäè÷åñêîì ïîñîáèè. Âîñïîëüçóéòåñü âåðñèÿìè ïðîãðàìì çàïèñàííûõ íà äèñê âõîäÿùèé â êîìïëåêò íàáîðà äëÿ ïðîâåäåíèÿ ñåìèíàðà.
Íåñìîòðÿ íà òî, ÷òî äàííîå ïîñîáèå è ñåìèíàð ðàññ÷èòàíî íà ðàáîòó ñî ñòàíêîì MDX-40A, îíî òàêæå ìîæåò èñïîëüçîâàòüñÿ ïðè ðàáîòå ñ ëþáûìè äðóãèìè ñòàíêàìè Roland, ò.ê. SRP Player è ArtCAM ñîâìåñòèìû ñ ëþáûìè ñòàíêàìè Roland. Ðàçðàáîò÷èê ïîñîáèÿ îñòàâëÿåò çà ñîáîé ïðàâî âíîñèòü èçìåíåíèÿ â äàííîå ðóêîâîäñòâî áåç ïðåäâàðèòåëüíîãî óâåäîìëåíèÿ.
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Ãëàâà 2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà Type your text 2-1 Çàíåñåíèå ìåòåðèàëà â áèáëèîòåêó Äîáàâèì ìàòåðèàë çàãîòîâêè èç êîòîðîãî áóäåò èçãîòàâëèâàòüñÿ ïóëüò. Äëÿ ýòîãî â çàêëàäêå Options âûáåðèòå ïóíêò Add/Remove Material...
Äàëåå íàæìèòå New, ïåðåä âàìè ïîÿâèòñÿ äèàëîãîâîå îêíî óäàëåíèÿ/äîáàâëåíèÿ ìàòåðèàëà.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
 ïîÿâèâøåìñÿ äèàëîãîâîì îêíå âûáèðàåì Standard plastic resin (ABS, Polycetal, etc.
Âîäèì íàçâàíèå ìàòåðèàëà ìîäåëüíûé ïëàñòèê è íàæèìàåì Register. Ââîäèìûé ìàòåðèàë îòîáðàçèòñÿ â ñïèñêå.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
2-2 Çàíåñåíèå èíñòðóìåíòà â áèáëèîòåêó Äëÿ äàëüíåéøåé ðàáîòû íàì ïîíàäîáèòüñÿ âíåñòè èíñòðóìåíò â áèáëèîòåêó. Äëÿ ýòîãî â çàêëàäêå Options âûáåðèòå ïóíêò Add/Remove Tool...
Äàëåå íàæìèòå New, ïåðåä âàìè ïîÿâèòñÿ äèàëîãîâîå îêíî óäàëåíèÿ/äîáàâëåíèÿ èíñòðóìåíòà.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
Äëÿ îáðàáîòêè ýòîé ìîäåëè íàì áóäåò íóæåí ñëåäóþùèé èíñòðóìåíò: 1. Ôðåçà òîðöåâàÿ äèàìåòðîì 6 ìì. 2. Ôðåçà òîðöåâàÿ äèàìåòðîì 3 ìì. 3. Ôðåçà ñôåðè÷åñêàÿ äèàìåòðîì 3 ìì. 4. Ôðåçà ñôåðè÷åñêàÿ äèàìåòðîì 1 ìì.  ìåíþ Tool Specification íóæíî ââåñòè íàçâàíèå èíñòðóìåíòà.  ìåíþ Tool Type âûáèðàåòñÿ òèï èíñòðóìåíòà. Äîñòóïíûå òèïû èíñòðóìåíòà: Straight - òîðöåâàÿ ôðåçà Ball - ñôåðè÷åñêàÿ ôðåçà Radius - òîðöåâàÿ ôðåçà ñ ðàäèóñíûìè êðîìêàìè Conical - êîíè÷åñêèé ãðàâåð
Äëÿ ôðåç ìû ââîäèì ñëåäóþùèå ïàðàìåòðû: - Flute Diameter (ðàáî÷èé äèàìåòð) - 6 ìì. - Flute Lenght (äëèíà ðåæóùåé ÷àñòè) - 25 ìì. Íàæìèòå Register.
Èíñòðóìåíò îòîáðàçèòñÿ â ñïèñêå èíñòðóìåíòîâ. Ñàìîñòîÿòåëüíî ââîäèì îñòàâøèéñÿ èíñòðóìåíò: - Òîðöåâàÿ ôðåçà 3 ìì - Ñôåðè÷åñêàÿ ôðåçà 3 ìì - Ñôåðè÷åñêàÿ ôðåçà 1 ìì
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
Íàì íàäî ââåñòè ðåæèìû îáðàáîòêè äëÿ êàæäîãî èíñòðóìåíòà ïîä íàø ìàòåðèàë. Íàæìèòå Cutting Parameters...
 çàêëàäêå Material âûáåðèòå Ìîäåëüíûé ïëàñòèê è íàæìèòå Edit. Ïîÿâèòñÿ äèàëîãîâîå îêíî ñ ïàðàìåòðàìè îáðàáîòêè. Ïàðàìåòðû îáðàáîòêè: Feed Rate - ñêîðîñòü â ïëîñêîñòè Spindle - îáîðîòû â ìèíóòó Cutting-in-Amount - øàã ïî Z Path Interval - øàã ìåæäó ïðîõîäàìè Finish Margin - ïðèïóñê íà ÷èñòîâóþ îáðàáîòêó Ïîñòàâüòå çíà÷åíèÿ êàê ïîêàçàíî íà ðèñóíêå ñëåâà. Íàæìèòå Register è Close.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
Ââåäèòå ïàðàìåòðû îáðàáîòêè äëÿ îñòàâøåãîñÿ èíñòðóìåíòà òàêèì æå îáðàçîì êàê è äëÿ òîðöåâîé ôðåçû äèàìåòðîì 6 ìì. Ðåæèìû îáðàáîòêè ïðèâåäåíû íèæå. Ðåæèìû îáðàáîòêè äëÿ òîðöåâîé ôðåçû 3 ìì.
Ðåæèìû îáðàáîòêè äëÿ ñôåðè÷åñêîé ôðåçû 3 ìì.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
Ðåæèìû ðåçàíèÿ äëÿ ñôåðè÷åñêîé ôðåçû 1 ìì.
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2-3 Îòêðûòèå ìîäåëè â ïðîãðàììå SRP Player Îòêðûâàåì ìîäåëü òåëåôîíà â ïðîãðàììå SRP Player. Íàæìèòå Open è âûáåðèòå ôàéë ìîäåëè.
Íàæìèòå Îê.
Ïåðåä âàìè ïîÿâèòñÿ ìîäåëü ïóëüòà. Â ïðàâîé êîëîíêå îòîáðàçÿòñÿ ðàçìåðû ìîäåëè.
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2-4 Îðèåíòàöèÿ ìîäåëè Òàê êàê ìû ñíà÷àëà îáðàáàòûâàåì îáðàòíóþ ñòîðîíó ïóëüòà, íàäî ìîäåëü ïåðåâåðíóòü. Äëÿ ýòîãî ïîñòàâüòå òî÷êó êàê ïîêàçàíî íà ðèñóíêå. Ìîäåëü ïåðåâåðíåòñÿ îáðàòíîé ñòîðîíîé.
Ïåðåõîäèì ê øàãó 2 Type of Milling.
2-5 Çàäàíèå ïàðàìåòðîâ îáðàáîòêè Ìû õîòèì ïîëó÷èòü êà÷åñòâåííóþ îáðàáîòêó, òî âûáèðàåì Better surface finish. Òàê êàê ìîäåëü ñ çàêðóãëåííûìè ôàñêàìè, âûáèðàåì Model with many flat planes. Îáðàáîòêó ïëàíèðóåì ñäåëàòü ñ äâóõ ñòîðîí, ïîýòîìó ñòàâèì Cut top and bottom. Ïåðåõîäèì ê øàãó 3 Create Tool Path.
Type your text
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2-6 Ââîä ðàçìåðîâ çàãîòîâêè Â çàêëàäêå Choose workpiece material âûáåðèòå ìàòåðèë Ìîäåëüíûé ïëàñòèê. Ââåäèòå ðàçìåðû çàãîòîâêè.
Íàæìèòå Edit.
2-7 Ïîäãîòîâêà óïðàâëÿþùèõ ïðîãðàìì äëÿ ñòàíêà Ïåðåä âàìè îòîáðàçèòñÿ äâå ÷åðíîâûõ è äâå ÷èñòîâûõ óïðàâëÿþùèõ ïðîãðàììû ñîîòâåòñòâåííî äëÿ îáðàòíîé è ëèöåâîé ñòîðîíû.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
Íàæìèòå íàïðîòèâ ÷åðíîâîé îáðàáîòêè äëÿ îáðàòíîé ñòîðîíû Roughing1. Ïðîñòàâèì ïðèïóñê â çàêëàäêå Modeling Form.
Ïîñòàâüòå ãàëî÷êó â îêîøêå Add a margin è ââåäèòå ïðèïóñê 3,5 ìì ïî âñåì ñòîðîíàì.
Íàæìèòå Apply.
 çàêëàäêå All (Cut Area) ïîñòàâüòå ãàëî÷êó íàïðîòèâ All.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
 çàêëàäêå All (Depth) ïîñòàâüòå ãàëî÷êó All.
 çàêëàäêå âûáîðà èíñòðóìåíòà âûáåðèòå Òîðöåâóþ ôðåçó 3 ìì è íàæìèòå Apply.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
 çàêëàäêå âûáîðà ñòðàòåãè îáðàáîòêè âûáåðèòå Up Cut.
 çàêëàäêå Cutting Parameters îòîáðàçÿòñÿ ðåæèìû îáðàáîòêè êîòîðûå ìû çàíîñèëè ïîä âûáðàííûé ìàòåðèàë Ìîäåëüíûé ïëàñòèê. Îñòàâèì èõ áåç èçìåíåíèé.
Íàæìèòå íà + íàïðîòèâ ÷åðíîâîé îáðàáîòêè äëÿ îáðàòíîé ñòîðîíû Finishing1. Ïðîñòàâèì ïðèïóñê â çàêëàäêå Modeling Form.
Ïîñòàâüòå ãàëî÷êó â îêîøêå Add a margin è ââåäèòå ïðèïóñê 3,5 ìì ïî âñåì ñòîðîíàì.
Íàæìèòå Apply.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
 çàêëàäêå All (Cut Area) ïîñòàâüòå ãàëî÷êó íàïðîòèâ All.
 çàêëàäêå All (Depth) ïîñòàâüòå ãàëî÷êó All.
 çàêëàäêå âûáîðà èíñòðóìåíòà âûáåðèòå Ñôåðè÷åñêóþ ôðåçó 3 ìì.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
 çàêëàäêå âûáîðà ñòðàòåãèè îáðàáîòêè, ïîñòàâüòå ãàëî÷êó êàê ïîêàçàíî íà ðèñóíêå.
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2-8 Ïîäãîòîâêà óïðàâëÿþùåé ïðîãðàììû äëÿ ëèöåâîé ñòîðîíû Íàæìèòå íàïðîòèâ ÷åðíîâîé îáðàáîòêè äëÿ îáðàòíîé ñòîðîíû Roughing2. Ïðîñòàâèì ïðèïóñê â çàêëàäêå Modeling Form.
Ïîñòàâüòå ãàëî÷êó â îêîøêå Add a margin è ââåäèòå ïðèïóñê 3,5 ìì ïî âñåì ñòîðîíàì.
Íàæìèòå Apply.  çàêëàäêå All (Cut Area) ïîñòàâüòå ãàëî÷êó íàïðîòèâ All.
www.ads-3d.ru
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
 çàêëàäêå âûáîðà Partial (Depth) âûáåðèòå Partial è ïîñòàâüòå îãðàíè÷åíèå ïî ãëóáèíå îáðàáîòêè End Height 2 ìì.
Íàæìèòå Apply.
 çàêëàäêå âûáîðà èíñòðóìåíòà âûáåðèòå Òîðöåâóþ ôðåçó 3 ìì.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
 çàêëàäêå âûáîðà ñòðàòåãè îáðàáîòêè âûáåðèòå Up Cut.
 çàêëàäêå Cutting Parameters îòîáðàçÿòñÿ ðåæèìû îáðàáîòêè êîòîðûå ìû çàíîñèëè ïîä âûáðàííûé ìàòåðèàë Ìîäåëüíûé ïëàñòèê. Îñòàâèì èõ áåç èçìåíåíèé.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
Íàæìèòå íà + íàïðîòèâ ÷åðíîâîé îáðàáîòêè äëÿ îáðàòíîé ñòîðîíû Finishing2. Ïðîñòàâèì ïðèïóñê â çàêëàäêå Modeling Form.
Ïîñòàâüòå ãàëî÷êó â îêîøêå Add a margin è ââåäèòå ïðèïóñê 2 ìì ïî âñåì ñòîðîíàì.
Íàæìèòå Apply.  çàêëàäêå All (Cut Area) ïîñòàâüòå ãàëî÷êó íàïðîòèâ All.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
 çàêëàäêå âûáîðà Partial (Depth) âûáåðèòå Partial è ïîñòàâüòå îãðàíè÷åíèå ïî ãëóáèíå îáðàáîòêè End Height 2 ìì.
Íàæìèòå Apply.
 çàêëàäêå âûáîðà èíñòðóìåíòà âûáåðèòå Côåðè÷åñêóþ ôðåçó 1 ìì.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
 çàêëàäêå âûáîðà ñòðàòåãè îáðàáîòêè âûáåðèòå Scan Lines.
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2 Èçãîòîâëåíèå îáðàòíîé ñòîðîíû ïóëüòà
Íàæìèòå Create Tool Path ÷òîáû ïðîñ÷èòàòü òðàåêòîðèþ äâèæåíèÿ èíñòðóìåíòà.
 çàêëàäêå Preview Results ìîæíî ïîñìîòðåòü êàê áóäåò âûãëÿäåòü ìîäåëü ïîñëå îáðàáîòêè è óçíàòü âðåìÿ ïîòðà÷åííîå íà îáðàáîòêó.
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Ãëàâà 3 Ðàáîòà ñî ñòàíêîì
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3 Ðàáîòà ñî ñòàíêîì 3-1 Óñòàíîâêà èíñòðóìåíòà Äëÿ ÷åðíîâîé îáðàáîòêè ìû â ïðîãðàììå âûáèðàëè 3-õ ìì òîðöåâóþ ôðåçó. Çíà÷èò òàêîé èíñòðóìåíò íàäî óñòàíîâèòü íà ñòàíîê.
Âñòàâüòå èíñòðóìåíò â öàíãó. Öàíãà Èíñòðóìåíò Âñòàâüòå öàíãó ñ èíñòðóìåíòîì â øïèíäåëü. Çàòåì ïðèäåðæèâàÿ èíñòðóìåíò, âðàùàéòå öàíãó ÷òîáû çàêðåïèòü åå â øïèíäåëå.
Çàòÿíèòå öàíãó ïðè ïîìîùè êëþ÷åé.
Êëþ÷ (áîëüøîé) Êëþ÷ (ìàëåíüêèé)
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3 Ðàáîòà ñî ñòàíêîì
3-2 Óñòàíîâêà çàãîòîâêè Êðåïèì ñ ïîìîùüþ äâóõñòîðîííåãî ñêîò÷à íà ñòîë ñòàíêà ôàëüø-ñòîë. Òàêèì æå ñïîñîáîì çàêðåïëÿåì çàãîòîâêó íà ôàëüø-ñòîë.
Çàãîòîâêà Ñòîë Ôàëüø-ñòîë
3-3 Óñòàíîâêà íà÷àëüíûõ òî÷åê ïî îñè Z Êðåïèì ñ ïîìîùüþ äâóõñòîðîííåãî ñêîò÷à íà ñòîë ñòàíêà ôàëüø-ñòîë. Òàêèì æå ñïîñîáîì çàêðåïëÿåì çàãîòîâêó íà ôàëüø-ñòîë.
Çàãîòîâêà Ñòîë Ôàëüø-ñòîë
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3 Ðàáîòà ñî ñòàíêîì
Ïåðåìåñòèòå øïèíäåëü ñ èíñòðóìåíòîì íàä çàãîòîâêîé.
Âêëþ÷èòå âðàùåíèÿ øïèíäåëÿ è ìåäëåííî îïóñòèòå èíñòðóìåíò äî êàñàíèÿ ñ çàãîòîâêîé. Îñòàíîâèòå âðàùåíèå øïèíäåëÿ.
Åñëè óñòàíîâëåíî "Selected automatically (RMX-1/NC Code)", òî âûáåðèòå "User Coordinate System". Åñëè óñòàíîâëåíî "RML-1" âûáåðèòå "User Coordinate System".
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3 Ðàáîòà ñî ñòàíêîì
Âûáåðèòå [Set "Z Origin" here] è íàæìèòå [Apply].
3-3 Óñòàíîâêà íà÷àëüíûõ òî÷åê ïî îñÿì XY Ïåðåìåñòèòå øïèíäåëü ñ èíñòðóìåíòîì â ëåâûé íèæíèé óãîë.
 îêíå Set Origin Point âûáåðèòå [Set "XY Origin" here] è íàæìèòå Apply.
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3 Ðàáîòà ñî ñòàíêîì
3-4 Îòïðàâêà çàäàíèÿ íà ñòàíîê Íå îòïðàâëÿéòå äàííûå íà ñòàíîê ïîêà ñòàíîê íå áóäåò ïîäãîòîâëåí ê ðàáîòå!  îêíå óêàçàíû èíñòðóìåíòû, èñïîëüçóåìûå ïðè îáðàáîòêå. Íî åñëè ìû íàæìåì Start Cutting âñå ÓÏ ïðîãðàììû óéäóò íà ñòàíîê, à íàì íàäî åùå ïîìåíÿòü èíñòðóìåíò. Äëÿ òîãî ÷òîáû âûêëþ÷èòü ÓÏ íå ó÷àñòâóþùèå â îáðàáîòêå, íàäî âåðíóòüñÿ â òðåòèé øàã è íàæàòü êíîïêó Edit.
Ïåðåä âàìè îòîáðàçèòñÿ ñïèñîê ÓÏ. ×òîáû ñäåëàòü ÓÏ íå àêòèâíîé âîñïîëüçóåìñÿ êíîïêîé Cutting/No cutting è âûêëþ÷èì ÓÏ íå ó÷àñòâóþùèå â äàííûé ìîìåíò â îáðàáîòêå (Finishihg1, Roughing2, Finishihg2) è íàæìèòå Close.
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3 Ðàáîòà ñî ñòàíêîì
Òåïåðü ìû ìîæåì íàæàòü Start Cutting.
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3 Ðàáîòà ñî ñòàíêîì
3-5 Çàìåíà èíñòðóìåíòà è çàïóñê ÷èñòîâîé îáðàáîòêè Äëÿ ÷èñòîâîé îáðàáîòêè îáðàòíîé ñòîðîíû ïóëüòà, çàìåíèòå èíñòðóìåíò íà ñôåðè÷åñóþ ôðåçó 3 ìì êàê îïèñàíî â ï.3.1.1. Ïîñëå çàìåíû èíñòðóìåíòà íàì íàäî çàíîâî âûñòàâèòü íóëåâóþ òî÷êó òîëüêî ïî îñè Z. Ïåðåìåñòèòå èíñòðóìåíò íàä íåîáðàáîòàííîé ïîâåðõíîñòüþ è óñòàíîâèòå íóëåâóþ òî÷êó ïî îñè Z êàê îïèñàíî â ï.3.1.3.  øàãå 3 àêòèâèðóåì ÓÏ Finishing1 è âûêëþ÷àåì Roughing1.
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Ãëàâà 4 Èçãîòîâëåíèå êîíäóêòîðà
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4 Èçãîòîâëåíèå êîíäóêòîðà 4-1 Èçãîòîâëåíèå êîíäóêòîðà Äëÿ òî÷íîãî ïîçèöèîíèðîâàíèÿ çàãîòîâêè ïðè ïåðåâîðîòå èñïîëüçóþò êîíäóêòîð. Äëÿ èçãîòîâëåíèÿ êîíäóêòîðà áóäåì èñïîëüçîâàòü ïðîãðàììó ArtCAM. Óñòàíîâèòå íà ñòàíîê 3 ìì òîðöåâóþ ôðåçó è ïîñòàâüòå íà ôàëüø-ñòîëå íóëåâóþ òî÷êó ïî îñÿì X,Y â öåíòðå çàãîòîâêè.
Âíåñèòå ðàçìåðû çàãîòîâêè è óñòàíîâèòå íóëåâóþ òî÷êó â öåíòðå. Íàæìèòå Ok.
Èìïîðòèðóåì âåêòîð êîíäóêòîðà.
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4 Èçãîòîâëåíèå êîíäóêòîðà
Âûáèðàåì îïåðàöèþ Engraving.
Çàäàåì ïàðàìåòðû îáðàáîòêè.
 îêíå Finish Depth (îáùàÿ ãëóáèíà îáðàáîòêè) - 5 ìì.
 îêíå Mashine Safe Z (áåçîïàñíàÿ âûñîòà) - 0.5 ìì.
 îêíå âûáîðà èíñòðóìåíòà - âûáèðàåì èç áèáëèîòåêè òîðöåâóþ 3 ìì. ôðåçó.
Óñòàíàâëèâàåì ðåæèìû îáðàáîòêè: Stepover (øàã ìåæäó ïðîõîäàìè) - 1.5 ìì. Stepdown (øàã çà îäèí ïðîõîä ïî Z) - 1 ìì. Feed Rate (ñêîðîñòü â ïëîñêîñòè) - 15 ìì/ñåê. Plunge Rate (ñêîðîñòü âðåçàíèÿ) - 3 ìì/ñåê. Spindle (îáîðîòû øïèíäåëÿ) - 15000 îá/ìèí.
Ñòðàòåãèÿ îáðàáîòêè - Offset.
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4 Èçãîòîâëåíèå êîíäóêòîðà
 îêíå Material Setup óñòàíîâèòå êàê ïîêàçàíî íà ðèñóíêå è íàæìèòå Ok.
Íàæìèòå Now è Close.
Ïîÿâèòñÿ òðàåêòîðèÿ äâèæåíèÿ èíñòðóìåíòà.
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4 Èçãîòîâëåíèå êîíäóêòîðà
4-2 Îòïðàâêà çàäàíèÿ íà ñòàíîê  ëåâîì âåðõíåì óãëó îòîáðàæàåòñÿ ñîçäàííàÿ óïðàâëÿþùàÿ ïðîãðàììà (ÓÏ). Íàæìèòå èêîíêó Save Toolpath.  ïîÿâèâøåìñÿ îêíå îòîáðàçèòñÿ ÓÏ. Âûáåðèòå èç ñïèñêà Mashine output file is formatted for ïîñòïðîöåññîð Roland EGX600/400 è íàæìèòå Save. Íàçîâèòå è ñîõðàíèòå ïîëó÷åííûé ôàéë â óäîáíîå äëÿ âàñ ìåñòî. Îòêðîéòå Vpanel ñòàíêà è íàæìèòå êíîïêó Cut.
 ïîÿâèâøåìñÿ îêíå, äîáàâüòå ÓÏ ñ ïîìîùüþ êíîïêè Add èëè ïðîñòî ïåðåòàùèòå åå.
Íàæìèòå Output. Çàäàíèå óéäåò íà ñòàíîê.
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4 Èçãîòîâëåíèå êîíäóêòîðà
4-3 Óâåëè÷åíèå êîíäóêòîðà Åñëè êîíäóêòîð ìàë è çàãîòîâêà íå ïîìåùàåòñÿ, òî êîíäóêòîð ñëåäóåò óâåëè÷èòü. Äëÿ óâåëè÷åíèÿ êîíäóêòîðà âîñïîëüçóåìñÿ èíñòðóìåíòîì Offset.
Ðàçìåð îôôñåòà âûñòàâüòå 1.48 ìì.
Íàïðàâëåíèå - âíóòðü.
Íàæìèòå Offset è Close.
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4 Èçãîòîâëåíèå êîíäóêòîðà
Ïîÿâèòñÿ ëèíèÿ, ñìåùåííàÿ îò ôîðìû êîíäóêòîðà íà 1.48 ìì. Ïî ýòîé ëèíèè ìû ïðîéäåìñÿ 3 ìì. ôðåçîé, ÷òî óâåëè÷èò íàø êîíäóêòîð íà 0.04 ìì. Äëÿ ýòîãî âîñïîëüçóåìñÿ îïåðàöèåé Mashine Along Vector.
Âûñòàâëÿåì ðåæèìû îáðàáîòêè êàê ïîêàçàíî íà ðèñóíêå.
Íàæìèòå Now è Close.
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4 Èçãîòîâëåíèå êîíäóêòîðà
Îòïðàâüòå çàäàíèå íà ñòàíîê. Åñëè çàãîòîâêà ïî-ïðåæíåìó íå âñòàâëÿåòñÿ, ïîâòîðèòå “Óâåëè÷åíèå êîíäóêòîðà”, òîëüêî ñìåñòèâ îñíîâíîé êîíòóð íà 1.46 ìì.
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Ãëàâà 5 Èçãîòîâëåíèå ëèöåâîé ñòîðîíû ïóëüòà
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5 Èçãîòîâëåíèå ëèöåâîé ñòîðîíû ïóëüòà 5-1 Óñòàíîâêà íà÷àëüíûõ òî÷åê Ó âàñ íà ñòàíêå ñòîèò 3-ìì òîðöåâàÿ ôðåçà. Íàì íàäî óñòàíîâèòü òîëüêî íóëåâóþ òî÷êó ïî îñè Z. ï.3.1.3.
5-2 Îòïðàâêà äàííûõ íà ñòàíîê Äåëàåì àêòèâíûì òðàåêòîðèþ Roughing2 â òðåòüåì øàãå. Íàæìèòå Close.
 ïÿòîì øàãå íàæèìàåì Start Cutting.
Ïîñëå òîãî êàê çàêîí÷èëàñü ÷åðíîâàÿ îáðàáîòêà, ïîñòàâüòå íà ñòàíîê 1-ìì ñôåðè÷åñêóþ ôðåçó àíàëîãè÷íî ï.3.1.1. Ïîñëå óñòàíîâèòå òîëüêî íóëåâóþ òî÷êó ïî îñè Z. ï.3.1.3. Äåëàåì àêòèâíûì òðàåêòîðèþ Finishing2 â òðåòüåì øàãå. Íàæìèòå Close.
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5 Èçãîòîâëåíèå ëèöåâîé ñòîðîíû ïóëüòà
 ïÿòîì øàãå íàæèìàåì Start Cutting.
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Äëÿ çàìåòîê
Ó÷åáíî-ìåòîäè÷åñêèé êîìïëåêñ ïî ïðîñòðàíñòâåííîìó êîìïüþòåðíîìó ìîäåëèðîâàíèþ.