The Master of the Grid

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HOME ENERGY GAME

THE GAME - introduction - aim - structure - interface


INTRODUCTION this presentation is organized to provide the structure and of the MASTER OF THE GRID energy game since the introduction of SMART GRID will have a deep impact on energy consumptions models and on users’ behavior, this game is designed as a necessary “step in between” to show these changes and to provide the required skills and knowledge in the safe and simulated environment of a serious game, users can discover what is going to change soon to the way they consume electricity, and they are provided basic knowledge to master this change pare their “virtual” status with their real energy behavior in their house

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AIM OF THE GAME INITIAL POINT: HOW TO INTRODUCE SMART GRID IN HOUSEHOLDS, CONSUMPTION BASED ON FLEXIBILITY

SITUATION: ENERGY BEHAVIOR CANNOT CHANGE UNTILL THE ENERGY SCENARIO CHANGES (PRICE, AFFORDABILITY, TECHNOLOGY)

STRATEGY: CREATE A SAFE ENVIRONMENT OF LEARNING THAT SHOWS USERS THE NEED AND ADVANTAGES OF SMART GRID

SOLUTION: EMPLOY GAME DESIGN AND SOCIAL INTERACTION TO MERGE LEARNING AND ENGAGEMENT IN A SOCIAL GAME ABOUT ENERGY

OUTCOME: GIVE USERS KNOWLEDGE AND SKILLS TO BE EMPLOYED IN THE REAL ENVIRONMENT WITH STIMULI COMING FROM SOCIAL INTERACTION AND CONTROLL AND FEEDBACK FROM REAL CONSUMPTION 2


ENERGY CONSUMPTION

ENERGY PRODUCTION

INITIAL GAME STRUCTURE LEVEL 1 - WHERE ELECTRICITY COMES FROM environment impact

START

select energy sources

build energy plants

unlock technologies

LEVEL 2 - HOW IT SHOULD BE CONSUMED accumulate well-being points

play meta-games for energy conservation and Smart Grid

ENERGY SHARE

LEVEL 3 - HOW CONSUMPTION EFFECTS THE WORLD

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accumulate energy points

interaction with other players

trade energy give help compete unlock global event about environment policy

buy appliances


THE MASTER OF THE GRID

COMMUNITY

START GAME PROGRESS ENERGY GAME

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GAME FLOWCHART > > > >

PRODUCE ENERGY

CONSERVATION GAMES

SMART ENERGY GAMES

> > >

START PROFILE

>

> > >

PERSONAL STATUS

> > > > > >

PLAYERS COMMUNITY

CHECK HOUSE CONSUMPTION

>

>

GIVE HELP ASK HELP COMPETE

COMPETE ON HOUSE CONSUMPTION

LEGEND

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checkpoints

game interaction

gameplay

real consumption interaction

community board

improve status by playing game gameplay for interaction


HOME INTEGRATION ELECTRICITY

ENERGY GAME

SMART METER INFORMATION

HOME CONSUMPTION

XX

XX

XX

ENERGY OTHER PLAYERS

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INTERFACE STRUCTURE START

> GAME phase 1

create energy today

> > CONSERVATION games

> > GAME phase 2

appliance consumption

renewable energy players create a scenario of energy production based on renewable resources like wind, sun, biomasses 7

wrong behavior

stand-by

SMART ENERGY games

>

with these gams players discover the new consumption model for renewable resources

>

adaptability

scheduling


from GAME to REAL the COMMUNITY

> >

the STATUS

>

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THE COMPLETE INTERFACE

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PERSONAL PROFILE

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INSTRUCTIONS

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GAME INTRODUCTION

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ENERGY PRODUCTION

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GAME PHASE 1

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CONSERVATION GAMES

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POINTS AND BADGES

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GAME PHASE 2

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FUTURE SCENARIO WITH R.E.S.

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SMART GRID GAMES

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ADAPTING, SCHEDULING, FLEXIBILITY

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GAME RESULTS

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FINAL PROFILE STATUS

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OVERVIEW OF REAL CONSUMPTION

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THE COMMUNITY AND CONTACTS

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THE INTERACTIONS BETWEEN PLAYERS

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NOTIFIER

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COMMUNICATION MANAGEMENT

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